KAL2006 said:I found the Q&A hilarious
-the guy who said Dual Crossbow sucks, and is uncreative
-the WoW fanboy asking for WASD controls
Hazaro said:What was the response to it?
KAL2006 said:I found the Q&A hilarious
-the guy who said Dual Crossbow sucks, and is uncreative
-the WoW fanboy asking for WASD controls
Bitmap Frogs said:Auto stat distribution, 7 skill limit... clearly this won't be the character building playground D2 was. Sure, most chars focused on very few skills in order to be efficient but for caster builds these 1 point prereqs combined with massive +skill level items greatly increased the weapon arsenal.
Damn.
i think the dual crossbows are kinda boring tbhKAL2006 said:I found the Q&A hilarious
-the guy who said Dual Crossbow sucks, and is uncreative
-the WoW fanboy asking for WASD controls
V_Arnold said:Did you even see how awesome the variety gets with different runes used with your skills?
Check that out, it will have more variety alone than anything you could do with the stat distribution and the supporting skills where you only put 1 points and used the spell in question if you ran into an Immune miniboss/pack somwhere...
Bitmap Frogs said:Auto stat distribution, 7 skill limit... clearly this won't be the character building playground D2 was. Sure, most chars focused on very few skills in order to be efficient but for caster builds these 1 point prereqs combined with massive +skill level items greatly increased the weapon arsenal.
Damn.
I want to know where this number comes from, for curiosity, because it looks too big, it wouldn't be the first company that advertises a humongous number to impress and it calculates it wrongWon said:96,886,969,344 builds per class.
undu said:I want to know where this number comes from, for curiosity, because it looks too big, it wouldn't be the first company that advertises a humongous number to impress and it calculates it wrong![]()
In Diablo 2 it felt like you had to choose a class and then a sub class. Some classes were more sub specific than others, but with the Amazon you could build two completely different types of Amazons that require different gear and plays totally different.V_Arnold said:Did you even see how awesome the variety gets with different runes used with your skills?
Check that out, it will have more variety alone than anything you could do with the stat distribution and the supporting skills where you only put 1 points and used the spell in question if you ran into an Immune miniboss/pack somwhere...
Won said:96,886,969,344 builds per class.
Fallout-NL said:How meaningful are the differences though with a number like that?
Won said:96,886,969,344 builds per class.
John_B said:In Diablo 2 it felt like you had to choose a class and then a sub class. Some classes were more sub specific than others, but with the Amazon you could build two completely different types of Amazons that require different gear and plays totally different.
It seems like in Diablo 3 you can tune your class to be offensive or defensive and perhaps for pvp, but the feel and how the class plays will remain the same. This is probably better to maintain a solid class balance.
However you really feel locked in Diablo 2 when you run into a pack of double immunity shit that just happens to counter what you build does. I think the monsters in Diablo 3 will be less forgiving in that direction, but the new awesome runes system pretty much gives you the tools to defeat anything because you can fine tune the skills of your build to any immunity.
TheExodu5 said:I find dual-crossbows kind of retarded. How the hell do you reload them?
haha I thought the same thing after the intro cinematic. She loads them up at first and then keeps on shootingTheExodu5 said:I find dual-crossbows kind of retarded. How the hell do you reload them?
TheExodu5 said:I find dual-crossbows kind of retarded. How the hell do you reload them?
I think the point is only to illustrate that the current system has a lot of depth. No doubt that D3, like every RPG that's come before it, will only have a few viable builds per class.Fallout-NL said:How meaningful are the differences though with a number like that?
Bitmap Frogs said:Autostat distribution did a lot... mostly because some items meant for certain classes allowed new builds on others.
And it isn't just immunes... a staple of necro builds was 1 point on curses on top of whatever the main path was.
FieryBalrog said:Given that stat distribution was 99% of the time 'pump STR to gear needs, then pump VIT to max', I don't really agree that it "did a lot".
That was just bad design.Bitmap Frogs said:And it isn't just immunes... a staple of necro builds was 1 point on curses on top of whatever the main path was.
FieryBalrog said:Given that stat distribution was 99% of the time 'pump STR to gear needs, then pump VIT to max', I don't really agree that it "did a lot".
Bitmap Frogs said:Auto stat distribution, 7 skill limit... clearly this won't be the character building playground D2 was. Sure, most chars focused on very few skills in order to be efficient but for caster builds these 1 point prereqs combined with massive +skill level items greatly increased the weapon arsenal.
Damn.
Alone the separation of active and passive skills is pretty clever. The thing I hate most about talent/skill trees is the forcing of spending points on passive skills, that you might not want, to unlock active skills and vice versa.Draft said:However, based on what's been shown, I think that traits+runes takes a giant, steaming dump on stat allocation.
verbatimo said:I don't know but the gameplay footage didn't look so good. Part of Diablo charm has always been constant enemy swarms, where dozens of enemies are attacking. The gameplay only shows couple of that kind of spots and more of stuff where there are only few enemies. Is it because of the engine limitations? I hope I am wrong and the full game is as much hack and slahs as Diablo 2.
Engine limitations, seriously? They're just showing simple stuff for the demos.verbatimo said:I don't know but the gameplay footage didn't look so good. Part of Diablo charm has always been constant enemy swarms, where dozens of enemies are attacking. The gameplay only shows couple of that kind of spots and more of stuff where there are only few enemies. Is it because of the engine limitations? I hope I am wrong and the full game is as much hack and slahs as Diablo 2.
Numbers don't mean shit.Won said:96,886,969,344 builds per class.
Draft said:I don't think it's out of line to be concerned with these changes. The game industry has a lousy track record when it comes to replacing very deep systems like pure stat distribution with something streamlined. More often than not it results in a less complicated and less fun gameplay system.
dude said:I'm rather worried about the 7 skill limit
Zek said:Engine limitations, seriously? They're just showing simple stuff for the demos.
verbatimo said:I don't know but the gameplay footage didn't look so good. Part of Diablo charm has always been constant enemy swarms, where dozens of enemies are attacking. The gameplay only shows couple of that kind of spots and more of stuff where there are only few enemies. Is it because of the engine limitations? I hope I am wrong and the full game is as much hack and slahs as Diablo 2.
This. I'm fucking sick of it.Deadly said:Region locking in D3 too. That fuckin sucks =(
Deadly said:Region locking in D3 too. That fuckin sucks =(
Deadly said:Region locking in D3 too. That fuckin sucks =(
really? How many skills did you use at a time in D2? Torchlight? Titan Quest?dude said:Numbers don't mean shit.
I'm rather worried about the 7 skill limit, I really hope it's gone by the time the game ships.
V_Arnold said:Hopefully we could get it out of the way by the time it arrives.
Yes, Blizzard will ban cheaters in the game.
Yes, it will not have cross-region play.
Yes, Blizzard will ban you for going online with modified clients.
And no, it wont have LAN.
It will still be just as awesome as SCII is![]()