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Digital Foundry: Assassin's Creed Shadows - PS5/Series X/S Tech Review - A Big Visual Leap For the Series

Synastry

Member
Good to see the Pro flexing.
go-team-lets-go-the-rock-hyped-flexing-w9wslt6kz4x1qbjj.gif
 

viveks86

Member
Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.

A01xtI7.jpeg
VUdEAIx.jpeg
B6OLzz9.jpeg
A5DJJBr.jpeg
Yeah it's quite the leap. But how does it compare to base quality mode? Are there any cutbacks like draw distance? And the resolution is good in performance mode? Sorry I have so many questions :D

EDIT: No PSSR is... surprising. May be the overhead was too much that they couldn't get the resolution up
 
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DenchDeckard

Moderated wildly
Watching this now.

You know. I always thought this gen was going to be the generation where consoles weren't going to feel like some interim powered system that introduces some new tech. I felt the ps4 / ps4 pro were basically just 30fps consoles that drove resolutions (1080p and then 4k). Ps5 was going sliver more 60fps titles and focus on performance which i think it has done really quite well.

We now have RTGI and it's a game changer. The world looks insane with it and old school lighting just doesn't come close. To deliver this at 30/40fps and is pretty damn impressive imo.

There's potential for ps5 pro to seriously deliver on its promise with this game. If it can deliver all of the above plus raytraced reflections at 60fps well, damn that will be awesome.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah it's quite the leap. But how does it compare to base quality mode? Are there any cutbacks like draw distance? And what about PSSR? Any shadow artifacts with RTGI? And resolution is good in performance mode? Sorry I have so many questions :D

Some of your questions are answered in the same post :p

- No PSSR
- Same resolution as base console, just with RTGI where base Performance mode does not have RTGI

Other than that, the game seems to be using an LoD management system similar to Nanite, so it will be relatively pop-in free on all platforms.
 

viveks86

Member
Some of your questions are answered in the same post :p

- No PSSR
- Same resolution as base console, just with RTGI where base Performance mode does not have RTGI

Other than that, the game seems to be using an LoD management system similar to Nanite, so it will be relatively pop-in free on all platforms.
Yeah I edited my post. Got too excited looking at the pictures that I didn't read the text! :D

I asked about draw distance because gamersyde claimed that draw distance is cutback for performance mode on pro compared to quality.
 

sncvsrtoip

Member
Let's keep pretending as if PS5 Pro isn't current gen...

I don't think DF could tell on themselves anymore. I've long criticized them for pushing a narrative that the PS5 Pro is underwhelming while they pretend that it was supposed to be a PS6... And here they are...
nah they just want to milk algo and content from quite a big game, understandable
 
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saintjules

Gold Member
Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.

A01xtI7.jpeg
VUdEAIx.jpeg
B6OLzz9.jpeg
A5DJJBr.jpeg

Is this the Pro Analysis by DF?

Watching now via Patreon. What a difference.

The difference in favor of PS5 Pro is massive in those images, we'll see the video tomorrow.

The Pro is making the base PS5 look like the Series S.
 
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Zuzu

Member
Watching this now.

You know. I always thought this gen was going to be the generation where consoles weren't going to feel like some interim powered system that introduces some new tech. I felt the ps4 / ps4 pro were basically just 30fps consoles that drove resolutions (1080p and then 4k). Ps5 was going sliver more 60fps titles and focus on performance which i think it has done really quite well.

We now have RTGI and it's a game changer. The world looks insane with it and old school lighting just doesn't come close. To deliver this at 30/40fps and is pretty damn impressive imo.

There's potential for ps5 pro to seriously deliver on its promise with this game. If it can deliver all of the above plus raytraced reflections at 60fps well, damn that will be awesome.

Unfortunately Ubisoft has stated that the Pro’s Balanced and Performance modes won’t get RT reflections. Only it’s Quality mode gets those. But the Pro’s Performance mode gets RTGI so it’ll still be a big step up from the base PS5’s Performance mode.
 
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viveks86

Member
But you still hear from people that it's a waste of time and resorces:

uJU85f8.jpeg
In my defense, I only voted no because I didn't think it was a necessity for games. It should depend on the game and desired art style. But yeah, there are too many people dissing RT, when in the long run, it will be a rising tide that lifts all boats.
 
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Bojji

Member
No Way Smh GIF by MOODMAN


In open worlds? For sure. They have dynamic time of day, so RTGI is an obvious improvement. Im glad that Ubi was able to use it here.

Using RTGI in singleplayer, linear games such as Uncharted, for example, is simply idiotic. You can add the option, of course, and it will look better than baked, but not that much better as seen here. Like Alan Wake II, where it looks better, but slightly compared to the baked lighting.

Bottom line: as always, there's no such thing as one solution for all problems

Alan Wake is not a good example of "baked GI":

yWHpDdP.jpeg


 

Topher

Identifies as young
True. I was strictly speaking within the context of 60fps. Said another way, you are effectively getting ps5 quality mode at double the performance, sans rt reflections, which I think is a very good outcome for a mid gen upgrade. DF called it the most transformative Pro upgrade thus far.
Episode 7 Wow GIF by Wrexham AFC
 

Gaiff

SBI’s Resident Gaslighter
Internal resolution on light scenes. Still watching.

ge0FWT7.png
So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.

Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
 
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viveks86

Member
So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.

Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
No wonder 40 fps is being the recommended mode. Gonna look pretty soft at 60
 

Heisenberg007

Gold Journalism
So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.

Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
Someone in my local group mentioned that they are playing 1440p (DLSS) + max ultra + full RT. They have a 5080 though. Looked gorgeous in the posted screens.
 

Darsxx82

Member
Yeah nice upgrade for the pro.
Easy skip on base console, sub 1080p and not even smooth 60fps.
The resolution is the same (even slightly lower in Pro) in the different modes, and PSSR is not used. Ultimately, the difference between versions is more in performance mode, where RTGI is used in Pro, hence the difference in captures.

In general, PSPro performance mode = 40fps mode on PS5/XSX .

A wise use of the extra power (~15-20fps here) in Pro.
 
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Fbh

Gold Member
The resolution is the same (even slightly lower in Pro) in the different modes, and PSSR is not used. Ultimately, the difference between versions is more in performance mode, where RTGI is used in Pro, hence the difference in captures.

In general, PS Pro's performance mode is equivalent to the 40fps mode on PS5/XSX (~20fps).

A wise use of the extra power in Pro.

Yeah you are right. I had just seen some comparisons showing Pro has RTGI in the performance mode too, but I hadn't read the resolution is equally bad on it.
Seems like a game worth checking out on Ps6 when it's free on Ps+.
 

Darsxx82

Member
Yeah, not surprising whatsoever. The base consoles fps needs to be chopped by 1/3 or 1/2 to run it. Does the Pro still have the nicer hair?
40fps mode on PS5/XSX works with the same RT but at a higher average resolution than performance mode on PS5 Pro.
About 15-20fps difference is what RTGI would require here.
 
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Skifi28

Member
Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.

A01xtI7.jpeg
VUdEAIx.jpeg
Looks like even the pro is using the ugly ass hair in its performance mode. That's very disappointing as I thought it made a huge difference.
 

gerth666

Member
But you still hear from people that it's a waste of time and resorces:

uJU85f8.jpeg
I think a problem with some people is that they associate ray tracing with just rt reflections, and not rt gi.
This is why DF are so brilliant, they show you how game changing something like rt gi is, Vs raster gi.

Watch the half life 2 full path trace video, or their cyberpunk extreme video and then tell me ray tracing is not needed.

It's one area I'm envious of you pc boys about, and I just hope ps6 can do some full ray traced stuff.
 
The ray-traced lighting looks so freaking good on Series X I’m gonna have to go with the 30 fps mode. I don’t normally like to do that. Damn this game looks good. Way better than I was expecting. I haven’t really been following it. Feudal Japan? Hell yeah.
 
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