HeWhoWalks
Gold Member
“Is raytracing necessary”?
“Is raytracing necessary”?
Night and day.Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.
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Yeah it's quite the leap. But how does it compare to base quality mode? Are there any cutbacks like draw distance? And the resolution is good in performance mode? Sorry I have so many questionsWow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.
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Yeah it's quite the leap. But how does it compare to base quality mode? Are there any cutbacks like draw distance? And what about PSSR? Any shadow artifacts with RTGI? And resolution is good in performance mode? Sorry I have so many questions![]()
Yeah I edited my post. Got too excited looking at the pictures that I didn't read the text!Some of your questions are answered in the same post
- No PSSR
- Same resolution as base console, just with RTGI where base Performance mode does not have RTGI
Other than that, the game seems to be using an LoD management system similar to Nanite, so it will be relatively pop-in free on all platforms.
nah they just want to milk algo and content from quite a big game, understandableLet's keep pretending as if PS5 Pro isn't current gen...
I don't think DF could tell on themselves anymore. I've long criticized them for pushing a narrative that the PS5 Pro is underwhelming while they pretend that it was supposed to be a PS6... And here they are...
He has early access to DFWhere did you find these comparisons?
Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.
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The difference in favor of PS5 Pro is massive in those images, we'll see the video tomorrow.
Watching this now.
You know. I always thought this gen was going to be the generation where consoles weren't going to feel like some interim powered system that introduces some new tech. I felt the ps4 / ps4 pro were basically just 30fps consoles that drove resolutions (1080p and then 4k). Ps5 was going sliver more 60fps titles and focus on performance which i think it has done really quite well.
We now have RTGI and it's a game changer. The world looks insane with it and old school lighting just doesn't come close. To deliver this at 30/40fps and is pretty damn impressive imo.
There's potential for ps5 pro to seriously deliver on its promise with this game. If it can deliver all of the above plus raytraced reflections at 60fps well, damn that will be awesome.
In my defense, I only voted no because I didn't think it was a necessity for games. It should depend on the game and desired art style. But yeah, there are too many people dissing RT, when in the long run, it will be a rising tide that lifts all boats.But you still hear from people that it's a waste of time and resorces:
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In open worlds? For sure. They have dynamic time of day, so RTGI is an obvious improvement. Im glad that Ubi was able to use it here.
Using RTGI in singleplayer, linear games such as Uncharted, for example, is simply idiotic. You can add the option, of course, and it will look better than baked, but not that much better as seen here. Like Alan Wake II, where it looks better, but slightly compared to the baked lighting.
Bottom line: as always, there's no such thing as one solution for all problems
Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.
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True. I was strictly speaking within the context of 60fps. Said another way, you are effectively getting ps5 quality mode at double the performance, sans rt reflections, which I think is a very good outcome for a mid gen upgrade. DF called it the most transformative Pro upgrade thus far.
generational difference? where? The color is a bit different....RTGI provides a generational difference and Series S simply doesn't belong.
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Do we know the resolution difference in performance mode? Nice upgrade by Ubisoft for PS5 Pro performance mode.
So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.Internal resolution on light scenes. Still watching.
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No wonder 40 fps is being the recommended mode. Gonna look pretty soft at 60So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.
Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.
Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
Someone in my local group mentioned that they are playing 1440p (DLSS) + max ultra + full RT. They have a 5080 though. Looked gorgeous in the posted screens.So similar resolution, but maybe a tad lower on the Pro. I suppose the RTGI is consuming the whole extra GPU power.
Was hoping for a higher resolution, but RTGI+1440p is a tall order, even for a good PC.
Oliver will do a Pro analysis in a future video.
The resolution is the same (even slightly lower in Pro) in the different modes, and PSSR is not used. Ultimately, the difference between versions is more in performance mode, where RTGI is used in Pro, hence the difference in captures.Yeah nice upgrade for the pro.
Easy skip on base console, sub 1080p and not even smooth 60fps.
Internal resolution in light scenes. Still watching.
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Internal resolution in light scenes. Still watching.
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Got link?
The resolution is the same (even slightly lower in Pro) in the different modes, and PSSR is not used. Ultimately, the difference between versions is more in performance mode, where RTGI is used in Pro, hence the difference in captures.
In general, PS Pro's performance mode is equivalent to the 40fps mode on PS5/XSX (~20fps).
A wise use of the extra power in Pro.
EDIT: No PSSR is... surprising. May be the overhead was too much that they couldn't get the resolution up
Got link?
Yeah, not surprising whatsoever. The base consoles fps needs to be chopped by 1/3 or 1/2 to run it. Does the Pro still have the nicer hair?Yup, Oliver mentions that most of the GPU power is getting eaten by the RTGI.
generational difference? where? The color is a bit different....
I meant the Performance Mode on the Pro. Sorry for not claryfing.
40fps mode on PS5/XSX works with the same RT but at a higher average resolution than performance mode on PS5 Pro.Yeah, not surprising whatsoever. The base consoles fps needs to be chopped by 1/3 or 1/2 to run it. Does the Pro still have the nicer hair?
I'd say so. If we want to actually move forward, it is. Now, "on console not named the PS5 Pro" is another discussion, but on PC? I see little reason to skip it.
I meant the Performance Mode on the Pro. Sorry for not claryfing.
I'm not immediately finding any comment about the hair. I looked around in the perf mode section of the video. Nothing mentioned. I'll re-watch it again later to see.
Also:
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Wow!I'm not immediately finding any comment about the hair. I looked around in the perf mode section of the video. Nothing mentioned. I'll re-watch it again later to see.
Also:
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Looks like even the pro is using the ugly ass hair in its performance mode. That's very disappointing as I thought it made a huge difference.Wow PS5 Pro makes base PS5 look like Series S lol. Apparently no PSSR in use. Running at same internal resolution and using same upscaling method as base.
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I think a problem with some people is that they associate ray tracing with just rt reflections, and not rt gi.But you still hear from people that it's a waste of time and resorces:
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