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Digital Foundry Direct: Weekly #190: PSSR Problems but... Silent Hill 2 Pro Fixed? AC Syndicate 60FPS Tested!

Thebonehead

Gold Member
You're mistaken.
This is actually Grossberger from the movie Stir Crazy.
It's an understandable error. He's lost a tiny bit of weight since his Hollywood days.

uRpzJT2.jpeg

Aye you sure he's not King Kong Bundy

king kong bundy wrestling GIF by WWE
 

DenchDeckard

Moderated wildly
You're mistaken.
This is actually Grossberger from the movie Stir Crazy.
It's an understandable error. He's lost a tiny bit of weight since his Hollywood days.

uRpzJT2.jpeg

You guys are too much!

Oliver does great work and that's all that should matter.

I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.
 

Vick

Member
The assumption, Vick, is that a 5090 wouldn't be running the game as low as 20fps lower than the PS5 Pro tho. 🤷‍♂️
It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version.

In DL2 we are talking higher resolution, better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality, on top of this already present trees difference:

wqrPbJU.jpg


And we're acting surprised Performance isn't the same?
As long as it's locked 60fps with all these enhancements who the heck would prefer the visually compromised version for 15fps higher frames at 120hz?

A Pro console should run the games at least as good as the base consoles, if not better, with expected visual enhancements.
lol

Guess they could simply enable an "Ultra Performance Mode" or something running at 120fps with same Series X settings and resolution. That nobody on the planet would use.
 

Bojji

Member
Performance Now with increased base resolution (1440p), better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality.

Well There It Is Jurassic Park GIF


All on top of the tree shading, absolute lol at minor differences/hard to see. From the same users it would most likely be a complete generational difference if we were talking 5090 vs PS5 Pro.

The point of performance mode is better... performance. They have other modes to increase graphics quality end thanks to what they changed now it runs worse than series X. 500$ console from 2020.

Shame we don't have standard PS5 comparison.

Edit: you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
 
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Darsxx82

Member
I thought PS5 has always had better tree shading than Series with Dying Light 2?
Edit:
wqrPbJU.jpg
Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.

In fact I seem to remember it being specifically specified in that patch. Or It was on one mode? ...I'll look into it to be sure.
 
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Mr Moose

Member
Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.

In fact I seem to remember it being specifically specified in that patch. I'll look into it to be sure.
No idea, I only remember those early videos (DF/VG).
 

Bojji

Member
You guys are too much!

Oliver does great work and that's all that should matter.

I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.

GAF uses personal attacks and makes fun of their looks or gay pictures.

It's quite pathetic.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version

??

Why bring in path tracing, a notoriously expensive thing, DL2 isn't using any kind of RT in its performance mode, the RT is restricted to the 30fps mode.

As long as it's locked 60fps with all these enhancements who the heck would prefer the visually compromised version for 15fps higher frames at 120hz?

Possibly people who want to play in the 120fps mode ? The mode is there for a reason.

If you want to stick to 60fps, there's also a 1440p/60fps Balanced mode on PS5/SX as well, that brings up the resolution considerably (1080p > 1440p) on those consoles.
 

King Dazzar

Member
The point of performance mode is better... performance. They have other modes to increase graphics quality end thanks to what they changed now it runs worse than series X. 500$ console from 2020.

Shame we don't have standard PS5 comparison.

Edit: you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
For me and I'm sure many others. Performance mode has always been about hitting 60fps. The Pro's focus was always on hitting that 60fps, whilst getting quality like fidelity. And from all the accounts I've seen, people are loving the DL2 Pro patch.
 

Vick

Member
you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
Yeah, should start listening to Bojji Bojji instead when it comes to PS5 Pro.

Family Feud Lol GIF by Steve Harvey


I'm sure devs lied about those settings.

?

??

Why bring in path tracing, a notoriously expensive thing, DL2 isn't using any kind of RT in its performance mode, the RT is restricted to the 30fps mode.
To obviously convey how different visual settings/heavier tech impacts performance regardless of hardware?

It was crystal clear as a response to your statement.

Possibly people who want to play in the 120fps mode ? The mode is there for a reason.

If you want to stick to 60fps, there's also a 1440p/60fps Balanced mode on PS5/SX as well, that brings up the resolution considerably (1080p > 1440p) on those consoles.
Fair enough I guess.

Didn't a later patch (the same one that included 120fps mode only in XSX at first) fix that in XSX without framerate penalty??.

In fact I seem to remember it being specifically specified in that patch. Or It was on one mode? ...I'll look into it to be sure.
Difference is still there in this latest video, so no.
 

Darsxx82

Member
No idea, I only remember those early videos (DF/VG).
I'll look, I'm not sure either. But I think DL2 received a 120fps patch months before the PS5 version and it finally ran the game at a higher resolution and framerate than Sony's console.

I think the tree shading was fixed in that same pair.
 

Bojji

Member
For me and I'm sure many others. Performance mode has always been about hitting 60fps. The Pro's focus was always on hitting that 60fps, whilst getting quality like fidelity. And from all the accounts I've seen, people are loving the DL2 Pro patch.

You have balanced mode for that: 60fps with best possible quality.

Performance shouldn't be worse than on weaker console...
 

King Dazzar

Member
You have balanced mode for that: 60fps with best possible quality.

Performance shouldn't be worse than on weaker console...
But its image quality is better on its performance mode too.

Let me put it another way. I have an XSX and a PS5 Pro. I know I'll have the better experience on PS5 Pro. And be honest with yourself. If you had a PC version with the two modes: PS5 pro mode and XSX mode, which would you choose?
 

Bojji

Member
But its image quality is better on its performance mode too.

Let me put it another way. I have an XSX and a PS5 Pro. I know I'll have the better experience on PS5 Pro. And be honest with yourself. If you had a PC version with the two modes: PS5 pro mode and XSX mode, which would you choose?

Pro should run same settings as Xbox with higher frame rate do this is the mode I would choose out of those - the missing performance mode.
 

Vick

Member
But its image quality is better on its performance mode too.

Let me put it another way. I have an XSX and a PS5 Pro. I know I'll have the better experience on PS5 Pro. And be honest with yourself. If you had a PC version with the two modes: PS5 pro mode and XSX mode, which would you choose?
I'm sure everyone would be able to feel the difference between 80fps and 90fps, more than they would notice higher resolution, shaded trees, better contact shadows, global illumination, screen space reflections, spot shadows, sub surface scattering quality and fog quality in the same mode.

It's obvious which 120hz mode offers the better experience.
 

gerth666

Member
It absolutely would, make it run Cyberpunk with Path Tracing at higher resolution and watch it drop considerably more than 20fps compared to the barebones Console version.

In DL2 we are talking higher resolution, better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality, on top of this already present trees difference:

wqrPbJU.jpg


And we're acting surprised Performance isn't the same?
As long as it's locked 60fps with all these enhancements who the heck would prefer the visually compromised version for 15fps higher frames at 120hz?


lol

Guess they could simply enable an "Ultra Performance Mode" or something running at 120fps with same Series X settings and resolution. That nobody on the planet would use.
I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
 

adamsapple

Or is it just one of Phil's balls in my throat?
I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison

These are the 4 modes post update, all of them seem to have some visual improvements going by the text blurb at least.

  • Balanced - Upscaled 4K at 60 FPS. Now with increased base resolution (1512p), improved Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
  • Resolution - Native 4K at 30 FPS. Now with better Contact Shadows, Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
  • Performance - Upscaled 4K with VRR, up to 120 FPS. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality.
  • Quality - Upscaled 4K at 30 FPS with Ray Tracing. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination and Sub Surface Scattering Quality.


The base game on PS5/SX also has 3 modes IIRC (unless they patched a 4th one recently), Resolution, Performance and Balanced.

Balanced is the easy choice as it's a good resolution and the 60fps is mostly stable.
 

Vick

Member
I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
And that's what they did.
Except now the unlocked frame rate mode on Pro has many additional visual/technical advantages over base consoles in the same mode.
 

gerth666

Member
These are the 4 modes post update, all of them seem to have some visual improvements going by the text blurb at least.




The base game on PS5/SX also has 3 modes IIRC (unless they patched a 4th one recently), Resolution, Performance and Balanced.

Balanced is the easy choice as it's a good resolution and the 60fps is mostly stable.
And that's what they did.
Except now the unlocked frame rate mode on Pro has many additional visual/technical advantages over base consoles in the same mode.
Okay I didn't realise.
I don't see the point of comparison myself then, the pro is running all those upgrades, it should not come as a surprise that it has a slightly worse frame rate.
This just seems like fanboy bait to me
 

Skifi28

Member
A Pro console should run the games at least as good as the base consoles, if not better, with expected visual enhancements.
Depends on your target. Obviously performance mode was nowhere close 120fps so they sacrificed a few extra frames while almost doubling resolution plus additional effects and still staying above 60, which seems to be their main target for performance mode and not 120 which the console wasn't reaching anyway. To me it sounds great as the current performance mode is better than the previous balance one.
 
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King Dazzar

Member
Pro should run same settings as Xbox with higher frame rate do this is the mode I would choose out of those - the missing performance mode.
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.
 

Bojji

Member
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.

They already have mode for that. Performance mode should be aiming for the highest frame rate.

Now to get the best performance on consoles you need series x.
 

SlimySnake

Flashless at the Golden Globes
The point of performance mode is better... performance. They have other modes to increase graphics quality end thanks to what they changed now it runs worse than series X. 500$ console from 2020.

Shame we don't have standard PS5 comparison.

Edit: you failed when you started listening to developers. They talk PR and bullshit. You can't just assume they what they are talking about is the truth.
Nah, the whole idea of the pro is that you get fidelity mode at 60 fps. since the game is already running at 60 fps on the base ps5, it makes sense to increase the graphics settings.

very few people have vrr tvs so it honestly doesnt even matter that it is losing to the xbox in the 120 fps mode. as long as the 60 fps mode is solid with these new graphics settings, what the pro is offering is more inline with cerny's marketing pitch.
 

King Dazzar

Member
They already have mode for that. Performance mode should be aiming for the highest frame rate.

Now to get the best performance on consoles you need series x.
My understanding was that the balanced mode can occasionally drop below 60fps and does really require VRR for consistency. The Performance mode is going to be locked all the time in all scenarios, whilst providing improved fidelity. Anyway, I'll leave you to die on your hill. For DL2, I think the devs have done it correctly. I just wish they'd have added HDR.
 

Bojji

Member
Nah, the whole idea of the pro is that you get fidelity mode at 60 fps. since the game is already running at 60 fps on the base ps5, it makes sense to increase the graphics settings.

very few people have vrr tvs so it honestly doesnt even matter that it is losing to the xbox in the 120 fps mode. as long as the 60 fps mode is solid with these new graphics settings, what the pro is offering is more inline with cerny's marketing pitch.

Game has four modes (2x 30fps, one 60fps and one 60fps+) so they clearly didn't listen to Cerny at all.
 

Venom Snake

Member
Why to appease some pointless forum platform warring? Thankfully they're better focused than that. And know most are going to appreciate the uptick in fidelity. I think its great they're keeping a focus on fidelity too.

Writing "a pro console should (do this and that)" is a clever way to downplay the point of its existence because you can always change the context if necessary.

These cherry-picked screenshots and narratives didn't come about without a reason. :messenger_winking:
 

Darsxx82

Member
Mr Moose Mr Moose , I think my memories got mixed up. I didn't remember there's was a RT mode where there was no such difference in shadows🙃. Nor that the difference only occurred on trees at a certain distance in non-RT modes.

But I did remember correctly , and in the 120fps patch notes in XSX it specified "SSAO shading improvement", but if that video is current, it seems that (at least in 120fps mode) it still looks that way.

In 120fps mode XSX went up to 1404p resolution vs 1294p on PS5.
Game has four modes (2x 30fps, one 60fps and one 60fps+) so they clearly didn't listen to Cerny at all.
Also, If that were the premise and any fps above 70fps with VRR doesn't matter, in the same situation the Studio could also be required to improve other aspects and graphic details in XSX because it has 15-20fps of space and the native resolution is similar (1404p XSX vs 1440p PS5Pro) 🤷🏻.

That said, in the end the discussion has more to do with knowing how the PS5Pro hardware is being squeezed rather than what it concerns the gaming experience.
 
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I thought this games has four modes? One of which runs the base console settings at an unlocked frame rate?
That's the one they should compare for an apples to apples comparison
The weird thing though is after spending considerable time with DL2 on Pro, it doesn't look much better with all that RT at least not in Balanced mode ...the iq is very nice but compared to PC with RT gi? Nope
 

Darsxx82

Member
You guys are too much!

Oliver does great work and that's all that should matter.

I'm all for taking the piss out of people, but I prefer it when its banter and they can defend themselves. This DF attitude on GAF is too much. We would be lost without them.
It's just that seeing people start to ridicule physical and other personal aspects is a regrettable and reprehensible point.

I would like to know what contribution this type of attitude makes🤷🏻
 
Wtf is happening with that SH2 patch... they went back to TSR but the GI looks much worse now in performance mode, there is almost no shading... also how come its running basically at the same Perf of the base PS5 when they are almost the same resolution and both using TSR, were is the ~30-45% GPU boost at???
There is more going on here than meets the eye i think.
Never seen such an incompetent group of fuck ups as Bloober with this Pro patch...

Your questions are totally natural I would like to know myself how they can justify this shit
 

Darsxx82

Member
Wtf is happening with that SH2 patch... they went back to TSR but the GI looks much worse now in performance mode, there is almost no shading... also how come its running basically at the same Perf of the base PS5 when they are almost the same resolution and both using TSR, were is the ~30-45% GPU boost at???
There is more going on here than meets the eye i think.

That's precisely what you're saying which is the most shocking thing about the SH2 Pro patch situation. In principle, it's assumed that just by "doing nothing" there should already be a significant improvement in performance vs PS5 base.
It's difficult to classify that level of incompetence 😅
 
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