Feel Like I'm On 42
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You're starting to come across as fanboyinh for the Pro now ...it absolutely does have major iq issues using pssr and rt reflectionsSevere? Seriously dude, it does not
You're starting to come across as fanboyinh for the Pro now ...it absolutely does have major iq issues using pssr and rt reflectionsSevere? Seriously dude, it does not
Starting? LolYou're starting to come across as fanboyinh for the Pro now ...it absolutely does have major iq issues using pssr and rt reflections
That is copium my friend. From what we are seeing PSSR doesn’t work well upscaling from lower resolutions.. even with higher resolutions It have some problems especially when you mix RT in the bag…A dev has stated on era that many games are using very old pssr versions due to some weird sdk limitation
No I've noticed this for weeks now but he's a respectable guy so didn't want to be too harsh but yeah ..gotta be honest he's gone full fanboyStarting? Lol
What do you mean "gone"? He’s always been one.No I've noticed this for weeks now but he's a respectable guy so didn't want to be too harsh but yeah ..gotta be honest he's gone full fanboy
The whole point of a console is that devs can utilise it beyond simple settings toggles and code to the metal.With this much horseshit going on, might as well go full PC-For-Dummies and put actual detailed options in the Graphics menu and let us choose ourselves what we want on and off. Some GAFer will find a better combo than them within 32 seconds.
See but the way you are is the opposite of being a fanboy...we need more people like you in the console space ...the most passionate gamers are the most critical and ironically fanboys label us as fanboys because they think we're agents of "the other team". Can't wrap their minds around criticism, it would be funny if it wasn't so pathetic. Grown men with the mentality of 12 year olds. If I had a dime for every time I've seen that backwards line of thinking here on Gaf in response to criticism I'd be a wealthy man.There's nothing wrong being a fanboy. I love my Playstation, but when I have a passion towards something, I tend to become really picky about it's flaws. Like now with PS5 Pro and PSSR - the current situation is infuriating for me!
It might be the problem at lower resolutions. It seems not to play nice with ray tracing at times as well, having stability issues in GT7’s RT mode.Just to give some perspective on this.
The game is incredibly heavy on PC and top end systems struggle unless you go to Balanced or Perf mode DLSS. In which case I imagine the pro is on ultra performance or something like that within PSSR and therefore it's a much lower base res.
PSSR isn't the problem we have plenty of examples where it looks incredible like Motorfest, Callisto Protocol, TLOU, R&C , SM1 MM 2.
Yeah doesn't seem to play well with RT at the moment but then again CP looks great so I'm not sure what's going on there and First Descendant is UE5 and looks good in thr RT mode.It might be the problem at lower resolutions. It seems not to play nice with ray tracing at times as well, having stability issues in GT7’s RT mode.
This isn't true. There were similar minor issues on DLSS with SH2 but they just don't get highlighted that much and get fixed down the line anyway.I hate to bring up DLSS again, but getting good results from that upscaler (as well as XeSS) is extremely easy to do, even for really bad developers.
You call those minor issues?This isn't true. There were similar minor issues on DLSS with SH2 but they just don't get highlighted that much and get fixed down the line anyway.
Yes, but more highlighting the fact that I've seen the same artifacts and poor game releases on DLSS. Developers just assume shit would work fine with these upscalers (which is a moving target) and tend to just fix them later.You call those minor issues?
Those SH2 issues are not minor. The problem in the post you linked is frame generation, not DLSS upscaling.Yes, but more highlighting the fact that I've seen the same artifacts and poor game releases on DLSS. Developers just assume shit would work fine with these upscalers (which is a moving target) and tend to just fix them later.
DLSS 3 is framegen. There are similar artifacts without framegen too. I'm only disputingThose SH2 issues are not minor. The problem in the post you linked is frame generation, not DLSS upscaling.
We’re talking about upscaling, not frame generation. The post clearly mentions that the issues occur when toggling frame generation on.DLSS 3 is framegen. There are similar artifacts without framegen too. I'm only disputing
Except your post doesn’t disprove that at all. It’s disingenuous at best. Not only are you not showing any images/videos of the issue, but you’re using a post that highlights a problem with frame generation, not upscaling, which is what we’re talking about."results from that upscaler is extremely easy to do, even for really bad developers"
That simply is not true.
Yes, DLSS has subpar implementations as well, but I can't recall anything to the extent we have seen with Silent Hill 2 or Jedi Survivor since 2.0 released. Even GT7 PSSR+RT combo has image quality issues that I have never really seen with any sort of DLSS implementation. It's pretty clear the technology has issues with lower resolutions and certain RT effects.This isn't true. There were similar minor issues on DLSS with SH2 but they just don't get highlighted that much and get fixed down the line anyway.
Glad I'm not the only one who thinks this.Am I the only one that thinks this game looks kinda bland graphically? Regardless of the PS Pro support or not. I'm not sure why the visuals are getting so much attention.
What's wrong with the look?Glad I'm not the only one who thinks this.
Started playing yesterday, and I was just underwhelmed.
I know it's using ue5 with all the fancy new features, but I just don't like the look. Other than that I'm enjoying the game itself though
I have a feeling CP is not using PSSR..Yeah doesn't seem to play well with RT at the moment but then again CP looks great so I'm not sure what's going on there and First Descendant is UE5 and looks good in thr RT mode.
What do you mean "gone"? He’s always been one.
I’ve had a Pro since day 1 lmao.Just like you and the rest of your crew that likes your posts, doesn’t play Pro, and constantly hangs out in Pro threads for some strange reason
But it does quite ok with rebirth that’s maybe 1080p base.That is copium my friend. From what we are seeing PSSR doesn’t work well upscaling from lower resolutions.. even with higher resolutions It have some problems especially when you mix RT in the bag…
At lower resolutions (sub 1080p) is atrocious the amount of flickering and instability PSSR have in most games..
I have no doubts it will get better and eventually PSSR will be a great asset for Sony and gamers.. but I really don’t expect it to happen before PS6.. until then it will improve but is gonna be a gradual process..
I'm not really sure mate, I just feel underwhelmed. I expected more.What's wrong with the look?
I'm not sure why you're really pushing the idea that frame generation isn't part of "DLSS" or that these artifacts in games don't exist outside of framegen. SH2 had them without it. As does Jedi Survivor still.We’re talking about upscaling, not frame generation. The post clearly mentions that the issues occur when toggling frame generation on.
So because I didn't post a picture it's falsified? Is that what you're honestly going with being "disingenuous"? I'm simply saying that developers release games with these artifacts and because these upscalers are separate moving targets (sometimes they update the DLSS, PSSR version without testing for these artifacts) they end up with these unforseen things and fix them after the fact.Except your post doesn’t disprove that at all. It’s disingenuous at best. Not only are you not showing any images of the issue, but you’re using a post that highlights a problem with frame generation, not upscaling which is what we’re talking about.
I think possible lower res/framerate effects exasperate certain issues. One good example is the pulsating bushes in Jedi Survivor which are still also present in DLSS but less noticeable due to higher framerate and res. DLSS also has other false positive artifacts where to negate these temporal issues it simply doesn't show you movement that are actually meant to be in the game.Yes, DLSS has subpar implementations as well, but I can't recall anything to the extent we have seen with Silent Hill 2 or Jedi Survivor since 2.0 released. Even GT7 PSSR+RT combo has image quality issues that I have never really seen with any sort of DLSS implementation. It's pretty clear the technology has issues with lower resolutions and certain RT effects.
I see, so you're talking about the Pro version (which, at least in Quality Mode, is quite sharp). I thought you meant all around, because on PC, we eatin' good...I'm not really sure mate, I just feel underwhelmed. I expected more.
It doesn't look very sharp, anything that has a reflective surface I notice the image breaks up. There's loads of puddles with reflections everywhere and they look really poor.
I've tried out loads of horror games on my pro since I've got it, and they all look superior to my eye.
I'm just a bit disappointed I expected more from the hype
I'm not sure why you're really pushing the idea that frame generation isn't part of "DLSS" or that these artifacts in games don't exist outside of framegen. SH2 had them without it. As does Jedi Survivor still.
So because I didn't post a picture it's falsified? Is that what you're honestly going with being "disingenuous"? I'm simply saying that developers release games with these artifacts and because these upscalers are separate moving targets (sometimes they update the DLSS, PSSR version without testing for these artifacts) they end up with these unforseen things and fix them after the fact.
I think possible lower res/framerate effects exasperate certain issues. One good example is the pulsating bushes in Jedi Survivor which are still also present in DLSS but less noticeable due to higher framerate and res. DLSS also has other false positive artifacts where to negate these temporal issues it simply doesn't show you movement that are actually meant to be in the game.
Played SH2 on my PS5 Pro (06 patch) - I was surprised to find that the quality mode is using hardware RT reflections (performance mode is using software RT reflections).
The quality of the hardware RT reflections is not very good, but it is still more than a visible improvement in some situations (will share comparison videos later).
What I also found is that the quality mode is using PSSR, but the performance mode is using TSR.
In both quality and performance modes the RTGI is software based, which is expected (as it is very expensive in hardware form - still need to check what improvements we have in UE5.5).
Dev from resetera. I guess Oliver couldn't spot it.
DLSS upscaling and frame generation are two separate things. Don't lump them together. This thread is about DLSS upscaling, not DLSS frame generation. They can be used independently. Quit being dishonest.I'm not sure why you're really pushing the idea that frame generation isn't part of "DLSS" or that these artifacts in games don't exist outside of framegen. SH2 had them without it. As does Jedi Survivor still.
This is what the thread says:So because I didn't post a picture it's falsified? Is that what you're honestly going with being "disingenuous"? I'm simply saying that developers release games with these artifacts and because these upscalers are separate moving targets (sometimes they update the DLSS, PSSR version without testing for these artifacts) they end up with these unforseen things and fix them after the fact.
The problem: OSD HUD will blur/artifact, as well as other blurring and artifacting in the game when using Frame Generation.
This is amazing... got excited when I saw the DLSS + FG update... activated FG and noticed really bad artifacts on the HUD
Thank you. I noticed the same FG issues instantly so i didn't even bother further testing.
We've never seen problems this bad with DLSS 2. Either show us or you're simply trying to lie and go "bu bu but DLSS too!" Is DLSS perfect? No. It has its issues, but there is no case where it's this bad with shimmering galore and huge stability problems.I think possible lower res/framerate effects exasperate certain issues. One good example is the pulsating bushes in Jedi Survivor which are still also present in DLSS but less noticeable due to framerate and res. DLSS also has other false negative artifacts where to negate these temporal issues it simply doesn't show you movement that are actually meant to be in the game.
Yeah those shots do look really good.I see, so you're talking about the Pro version (which, at least in Quality Mode, is quite sharp). I thought you meant all around, because on PC, we eatin' good...
That is true even though it doesn’t have RT.But it does quite ok with rebirth that’s maybe 1080p base.
Sub 1080 is not good for any upscaler
You need DLSS on PC to run it at PC style frames and there's alot of problems with it like ghosting and artefacting. His hair is awful without mods.Yeah those shots do look really good.
Another thing I've noticed is when you're in a room in town and it's dark, sometimes when the natural light leaks in through gaps and cracks, you see these weird sparkles when you pan the camera. It's really distracting, I don't know if it's a bug or something
Yes, but guess what genius, we're talking about devs still "fucking up implementations" with DLSS. Nobody is talking bullshit.HUD artifacts with frame gen on are from fucked up implementations of DLSS FG and FSR FG. Games with good frame gen implementations don't have issues like that.
I was talking DLSS in generalDLSS upscaling and frame generation are two separate things. Don't lump them together. This thread is about DLSS upscaling, not DLSS frame generation. They can be used independently. Quit being dishonest.
You've never seen bad artifacts in a release before, really?We've never seen problems this bad with DLSS 2. Either show us or you're simply trying to lie and go "bu bu but DLSS too!" Is DLSS perfect? No. It has its issues, but there is no case where it's this bad with shimmering galore and huge stability problems.
Eh, depends on the mod. This is the only one that doesn't truly ruin the original look (which is, admittedly, too shiny, particularly in dark scenes).You need DLSS on PC to run it at PC style frames and there's alot of problems with it like ghosting and artefacting. His hair is awful without mods.
The area after Brookhaven hospital was stunning to the point I thought it was patched recently.Am I the only one that thinks this game looks kinda bland graphically? Regardless of the PS Pro support or not. I'm not sure why the visuals are getting so much attention.
Yes, but guess what genius, we're talking about devs still "fucking up implementations" with DLSS. Nobody is talking bullshit.
I was talking DLSS in general
You've never seen bad artifacts in a release before, really?
As I said hardware that pushes higher res or framerates tend to hide some artifacts that are still present in DLSS and DLSS also does false positives to remove some temporal issues by hiding some movement that's meant to be in the game. I gave you examples of Jedi survivor too. I'm only talking about devs simply enabling the latest versions of DLSS/PSSR and not necessarily checking how that interacts with their game in all scenes.
SH2 has bad frame gen support, they added in the patch but it's basic as fuck - standard UE5 "turn on" in ini - it's no different than frame gen mods we had since day 1. Frame gen needs some work from developers for hud to looks correctly.
Wow, it's almost like that's what I said. Glad you agree.Both SH2 and Avatar used DLSS preset that caused ghosting, you could change that from day 1 using DLSS configuration tools and in the case of SH2 devs fixed that in the patch.
What the hell do you mean by "DLSS in general"? Upscaling and frame generation are two completely separate things. This thread is about upscaling, and you bring up frame generation, which has nothing to do with it.I was talking DLSS in general
You've never seen bad artifacts in a release before, really?
There were similar minor issues on DLSS with SH2 but they just don't get highlighted that much and get fixed down the line anyway.
So your argument has again boiled down to which you think is minor or not minor? What if I think ghosting is not minor? What if I think both are in fact minor?Your initial post says this:
And it's simply not true. They aren't "similar minor" issues because these issues aren't minor. They're rather egregious.
Nah, I called you out on your bullshit trying to pass off frame generation issues as upscaling issues and trying to claim the SH2 are minor and that DLSS was ever as bad outside of 1.0.So your argument has again boiled down to which you think is minor or not minor? What if I think ghosting is not minor? What if I think both are in fact minor?
"Framegen" is part of DLSS 3 and there were bad implementations of it with devs using bad presets and not testing all the scenes in the game. Those artifacts are not limited to framgen either. The DLSS ghosting wa a tradeoff of temporal stability to prevent flickering.
You took a simple statement saying that developers release with bad implementations of DLSS tgat don't work well in all scenes and patch them later down the line to arguing about what you consider minor or major artifacts in a game again.
So your argument has again boiled down to which you think is minor or not minor? What if I think ghosting is not minor? What if I think both are in fact minor?
"Framegen" is part of DLSS 3 and there were bad implementations of it with devs using bad presets and not testing all the scenes in the game. Those artifacts are not limited to framgen either. The DLSS ghosting was a tradeoff of temporal stability to prevent flickering.
You took a simple statement saying that developers release with bad implementations of DLSS that don't work well in all scenes and patch them later down the line to arguing about what you consider minor or major artifacts in a game again.
In fairness, PSSR is also in 1.0. As is always the case, the opening of a new feature has kinks to work out.
As far as currently? DLSS is in much better shape than PSSR with this game. I advise people to (if they can) stick to the base PS5 version until Bloober can get things up to snuff! Otherwise, Pro Performance is at least a little bit better at handling the image "crawlies" (as I call them).
Yes, but I didn't say DLSS 1.0 and 2.0 were similar. I said the 1.0 of any new feature has kinks to work out.1.0 worked completely different, it's not similar to 2.0 at all.
DLSS 2.0, XeSS and PSSR are very similar in how they operate and currently PSSR have the most issues.
Which is perfectly fine and we all kinda knew there would be some problems one way or another. DLSS itself still isn't perfect, neither is XeSS. Those solutions still need years of development to get rid of most issues that will truly make them undoubtedly superior to native. As it stands, most still have problems that don't 100% make them the preferred alternative. Better overall in some cases? Sure, but I want to see them completely supplant native resolution and make it obsolete...which I guess isn't all that great because they'll effectively become the baseline.In fairness, PSSR is also in 1.0. As is always the case, the opening of a new feature has kinks to work out.
Yes, but I didn't say DLSS 1.0 and 2.0 were similar. I said the 1.0 of any new feature has kinks to work out.
If PSSR is working similar to DLSS 2.0, I'd say it's on the right track. DLSS 1.0 was trash!
I just posted the ghosting issue that isn't a framegen issue at all since it has been present in games from 2 onwards though where framegen wasn't even a thing. You're just arguing in whatever way you can. Nobody was even concentrating on the subjective 'scale' of the issue. We went over that already remember and I tried to clarify that I'm talking about the same artifacts at lower res and bad game releases that get fixed later:Nah, I called you out on your bullshit trying to pass off frame generation issues as upscaling issues and trying to claim the SH2 are minor and that DLSS was ever as bad outside of 1.0.
Yes, but more highlighting the fact that I've seen the same artifacts and poor game releases on DLSS. Developers just assume shit would work fine with these upscalers (which is a moving target) and tend to just fix them later.