Dusktildawn48
Member
Ps5 definitely says 8k and 4k120 on the box bud.That's the XSX, even has 8K on the chip![]()
Ps5 definitely says 8k and 4k120 on the box bud.That's the XSX, even has 8K on the chip![]()
"We not count pixel native anymore because meaningless."
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19% of more pixels on series X
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They likely just capped the resolution at the standard 1080p on both to ensure a perfect 60 at all times.What I don't get, the S is 1/3 the power of the X, but the X is only running double the framerate at the same resolution. Surely performance mode can get a higher resolution on the X and PS5.
Would strongly prefer a slightly higher resolution at a "mostly" stable framerate.They likely just capped the resolution at the standard 1080p on both to ensure a perfect 60 at all times.
Both could probably run the game ~1260p at 60hz, perhaps with occasional frame drops.
DL2 is still using the same engine from DL1 with some improvements. UE5 was built from the ground up with next generation in mind. Techland is a farely small studio so they probably chose to focus on content over optimization. They are currently working on a PS5/Xbox Series version of DL1 so I hope they are trying to implement low level API optimizations to it and hopefully they will get ported to DL2 (SSD low level API isn't being utilized ATM, 30s to load is too high).
Smektala shared that instead of using the old game engine they used for the original game, they have their own in-house engine called the C-Engine. At the very beginning of creating Dying Light 2 Stay Human, they made sure they changed their technology.
I've played over 600h of the first game. I see A LOT of reused assets, animations and sounds (I'm not at all complaining, I'm just stating what I observed). I really think they only improved on the original engine, not created a new one.
Believe whatever you want.I've played over 600h of the first game. I see A LOT of reused assets, animations and sounds (I'm not at all complaining, I'm just stating what I observed). I really think they only improved on the original engine, not created a new one.
They likely just capped the resolution at the standard 1080p on both to ensure a perfect 60 at all times.
Both could probably run the game ~1260p at 60hz, perhaps with occasional frame drops.
They have to make eight versions of this game.I never understand why DRS isn't used more commonly. Even first party studios like Naughty Dogs don't use it.
I, too, have to imagine both PS5 and SX have some headroom above 1080p. Just let the game run with an aggressive DRS to 1440p or something. Sure it won't spend the majority of time at that if a game's really that demanding, but it'll be better than a flat 1080p.
A touch of extra clarity. We are here now.
Seems like a far cry from this
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Yet we know which platform has put out the best lookers and it doesn't end with a X.
Looks like he was one of thosewho tried claiming PS5 wasn't RDNA 2.
I was refering to the visuals only as the coffee. Looking at the package as a whole it seems pretty high class, though i guess this package came with a bug infestation in the midst (lolololololololol)
the PS5 is sold.as 4k console and are very rare 4k games on it...show me a post where you blame them and I'll take you seriously
Ps5 definitely says 8k and 4k120 on the box bud.
These are the facts .. it is what it is , in this case Series X has a higher resolution.Digital Foundry is nothing without their console war bullshit, and everyone on the crew knows it.
I wish there was a way for us to have some influence on developers. Everyone here is pretty much on the same page when it comes to how this dichotomy between modes in reality kinda sucks. Yet this is obviously perfectly acceptable among casuals and among devs. The industry keeps doing performance and fidelity modes+ and failing to aim for 1440p/60 optimized mode and that shouldn't be the damn case.then make it 60 and make it the definitive only mode.
Don't introduce "hey but there is this ray tracing mode that 30" ... "so of course nobody will choose 30fps but at least you see what you are missing out on when playing 60fps"
These companies never ever just increase resolution from say, 1080p to 1440p. They might make a tweak to DRS where they change one of the parameters but I've never seen a big improvement like that made post launch.Let’s be honest guys, it’s completely unfair to attack the series S when we have the big boy consoles delivering 1080p.
it makes no sense that there is such attacks on the series S yet you can’t say a bad word about ps5 and series X?
so we can all agree that the developer should be able to squeeze more out of the bigger consoles for the 60fps mode but can’t see the series s being able to deliver 60fps at say 720p reconstructed?
these console versions arent Great at all. Luckily, tech land is known to show great support so hopefully they can do something with patches.
Performance mode for Series X and PS5 runs at 1080p but at a smooth 60fps
Not in a 65" TV1080 is good enough for consoles.
I'm so fuckin fed up with disappointing optimizations on these next gen consoles. 1080p man. I totally called this btw in the "next gen modes" thread because they were clearly hiding next gen footage.1080p/60fps on current gen is fuckin garbage. Review thread kinda killed some anticipation and now this even worse. Gameshare buddy wants it tho.
Guys really warring over this terribly optimized game? Lol
It wasn't good even when I had 27" monitor.Not in a 65" TV
Not on a 55 inch TV! People who hold onto this idea that 1080p looks good on a 4k tv need to just stop. It's clear why they do it too, it makes them feel better about this crappy situation where we're stuck at the mercy of lazy developers. Because outside of buying a high end PC we have no way to play this game the way it deserves to be played.Not in a 65" TV
I'm so fuckin fed up with disappointing optimizations on these next gen consoles. 1080p man. I totally called this btw in the "next gen modes" thread because they were clearly hiding next gen footage.
The fact that loading times are so long on next gen is the only thing that could explain why they couldn't get 1440p workin at 60 fps. Nobody wants to have to settle for this on next gen consoles and its rediculous for AAA devs to think this is acceptable.
It may sound like I'm being dramatic but when the ps5 and Series X have been so heavily marketed as 4k powerhouses, and even "8k" machines (lol), then 1440p at 60 on a cross gen engine like dying light 2 should damn well be doable.
So what. Maybe it will. Maybe it won’t.Jesus this VRS tier 2 and SFS obsession. You continue to sell it as something of revolutionary in terms of hardware performance.![]()
He can’t help it.?
If you disagree give the reasons. No need to get upset and name call.
I'm glad people are finally getting fed up with this shit but we're at the mercy of these lazy developers who don't give a fuck.It wasn't good even when I had 27" monitor.
And certainly not on 48" oled in my face.
The choices feel like a scam. You pay 70usd for a game and no mode is good
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If you disagree give the reasons. No need to get upset and name call.
Don't know if someone already knew it or if it works with XSX or PS4 and other consoles, but there is a "trick" to play all your games "at 60 FPS", at least on ps5, with a new Bravia TV .
.And certainly not on 48" oled in my face.
rock solid 30fps
Ain't my opinion pal, stating what the video says.What a way to make that framerate sound good lol.
Still have to deal with 30 fps in 2022
The problem is we wait years for these games and some of them are truly great games, like Dying Light 2 probably is. We buy these next gen systems, the games finally come out with crappy modes and that's it. Our one chance to play them at goodbresokution with a good framerate is OVER. So, I don't care that "it's not ps5's fault". This shit keeps happening over and over.One should not read much into the console versions of this game. The full RT setting aside, we have seen games with much more geometrical detail, significantly higher resolution textures, 60-70% more pixels and great lighting/ shading @60 FPS with both the XSX and the PS5. It is a turd in terms of optimisation.
30fps requires some premium ass motion blur to look fine on c1, trueFuck... 30fps/1080p content looks like dogshit on my 65" C1.
game devolopers fault not the machine.Another non 60fps xss game.
It didn't look like that from that post.Lying again, I was actually one of the people saying PS5 was RDNA2 simply because AMD who made the chips said it was.
It was upddated.
Buy a fucking PC. This game was made with consoles in hindsight and it shows.I want them to up the resolution and the framerate.
Not sure about the chip in the PS5, but the PS5 is definitely marketed as an 8k console!That's the XSX, even has 8K on the chip![]()
Unless said developer couldn't get enough power from the machine to run the game faster. So it sounds like it's a bit of both.game devolopers fault not the machine.
Well PS5 is the only one with a 8K game...Not sure about the chip in the PS5, but the PS5 is definitely marketed as an 8k console!![]()