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Digital Foundry: Final Fantasy 7 Rebirth PC Review: It's OK... But There Are Issues

Mr Hyde

Member
Let me guess, UE4 traversal stutters strike again?

Agencylife Bingo GIF by MX Player
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
The only question I have is: why is the game stuttering a fuck ton more inside buildings, even small ones, than out in the world map?
 

Mibu no ookami

Demoted Member® Pro™
Notice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.

Once you actually look at the performance disparities and technical issues plaguing PC, you start to see that you get way more bang for your buck with a PS5 Pro and it isn't even close.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Notice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.

???

Moving on to PlayStation 5 comparisons, we've got a mixed bag of results here. There is one crucial improvement to the game that PC users get - one of the key problems with the PS5 and PS5 Pro versions is the egregious pop-in of world detail. The good news is that PC users get the option to enhance level of detail, which pushes out detail and level-of-detail transitions further out to the point where they become far less noticeable. This is great news. We also spotted some slight refinements to lighting, but overall this is much the same as the console build.
Image quality is also a plus point for the PC version of the game, simply down to the brute force nature of DLAA - Nvidia's native resolution rendition of DLSS - which provides exceptional anti-aliasing. This allows powerful PCs to improve significantly over PS5 Pro's quality and PSSR-powered versatility modes. There are also signs of some improvement to texture quality - a bugbear we have with the console version. However, the frequency of improved art is minimal and many art assets are left as is - which is not great.
There are omissions and bugs with the PC version up against PS5. On the top there, noticeable areas of grass or foliage don't render at all. On bottom, it's clear that in some areas, there are problems with water rendering on PC. | Image credit: Digital Foundry
 
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Mibu no ookami

Demoted Member® Pro™

What PC is my point.

The advantage that PC users gets? Which PC users? All of them? Obviously not.

It would be very easy for DF to say, we're comparing this PC build against PS5 Pro, which allows for viewers to get a sense of what your money is buying you, but they won't do it... why?

They even say that they PC experience is not the same and that it's pretty bad on mid CPU mid GPU builds, but they seem deathly afraid to say the PS5 Pro version is the much better version to play even if you spend considerably more money on a PC.
 

adamsapple

Or is it just one of Phil's balls in my throat?
What PC is my point.

The advantage that PC users gets? Which PC users? All of them? Obviously not.

They label exactly what PC, CPU, resolution etc when they're outlining the performance portions.

When comparing the visuals, they just label DLAA + Max Settings, cause it's just comparing visual quality, not performance. Any GPU that can reach those metrics would be the same results.

We're just splitting hairs and being ultra-nitpicky for no reason now, come on.
 

Mibu no ookami

Demoted Member® Pro™
They label exactly what PC, CPU, resolution etc when they're outlining the performance portions.

When comparing the visuals, they just label DLAA + Max Settings, cause it's just comparing visual quality, not performance. Any GPU that can reach those metrics would be the same results.

We're just splitting hairs and being ultra-nitpicky for no reason now, come on.

You're misunderstanding the fundamental problem with DF.

People don't play still images. Resolution and image quality don't matter if you're not having a conversation about frame rate at the same time.

DF deliberately splits the conversations in two and removes PS5 Pro from the performance conversation completely.

What do max visual settings accomplish if your framerate is less than what the PS5 Pro is delivering?
 

Mr Moose

Member
A 2025 game shipping without any FSR support out of the box is just fucking bizarre.

XeSS I can understand since its a lot more niche, but FSR is universally adopted. Hell, it's there in the fucking console version already.
I completely forgot about Intel GPUs lol.
 

T4keD0wN

Member
Seems to me most of those issues are caused by them using a 4060 8gb with high textures and a zen2 cpu which were still awful.

My experience is pretty different than what theyve shown, although i did mod in frame generation which appears to completely solve the stutter on my end. I do have an issue where the game looks way too sharp with DLAA and it messes up vegetation and water reflections in one specific location, although that might be caused by the new dlss4 model, havent tested the one that ships with the game at all.
What do max visual settings accomplish if your framerate is less than what the PS5 Pro is delivering?
You can get 120fps on PC, more if you use t.MaxFPS=0
 

Skifi28

Member
The PC versions is perhaps a little less "definitive". Having said that, I was expecting it to be much worse so it's pretty ok.
 

omegasc

Member
A 2025 game shipping without any FSR support out of the box is just fucking bizarre.

XeSS I can understand since its a lot more niche, but FSR is universally adopted. Hell, it's there in the fucking console version already.
Isn't FF7Rebirth (PS5) using UE4's temporal AA?
 
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The biggest oversight is that the in-game FPS cap has uneven frame pacing, which is probably what the general public is looking at as traversal stutter. Forcing your own cap via RTSS cleans it right up
 

RoboFu

One of the green rats
You can easily see how low poly a lot of objects are in the ps5pro version.

The PC version has some bugs it seems though. The water has a big issue. I hope it fixed very soon.

a5kKEgJ.png


wgYyeSK.jpeg
 
Didn't take long for the anti PC brigade to come out with their dumb takes thinking a badly optimised game is because PC sucks and not the devs, but anyway.

Didn't the first game have issues like this, too? Thought i remember seeing comments and stories about it (maybe even mods of some description to help). It's still crazy to me they had the nerve to charge £70 for the first part.
 

Idleyes

Gold Member
What PC is my point.

The advantage that PC users gets? Which PC users? All of them? Obviously not.

It would be very easy for DF to say, we're comparing this PC build against PS5 Pro, which allows for viewers to get a sense of what your money is buying you, but they won't do it... why?

They even say that they PC experience is not the same and that it's pretty bad on mid CPU mid GPU builds, but they seem deathly afraid to say the PS5 Pro version is the much better version to play even if you spend considerably more money on a PC.

That’s ridiculous. You’re not getting a naked Tifa in your party on the PS5 Pro. Move along.
 

Del_X

Member
Notice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.

Once you actually look at the performance disparities and technical issues plaguing PC, you start to see that you get way more bang for your buck with a PS5 Pro and it isn't even close.

Yeah let me go drop $700 to play one game brb
 
That’s ridiculous. You’re not getting a naked Tifa in your party on the PS5 Pro. Move along.
One of the reasons why I am getting the pc version even with my average gaming pc. Plus with Sony porting games to pc, it is the perfect time to invest in pc gaming( well part of the reason is Sony exclusives( but it mainly affects my decision to not buy a potential ps6) main reason to transition to pc is the recent ( and future Outlook) of excellent base building and rts games on pc)
 

Celcius

°Temp. member
It ran flawlessly on my 9800X3D + RTX 3090. Not a single glitch or issue in my 60 hour playthrough.
 

MikeM

Member
You can easily see how low poly a lot of objects are in the ps5pro version.

The PC version has some bugs it seems though. The water has a big issue. I hope it fixed very soon.

a5kKEgJ.png


wgYyeSK.jpeg
I like the water better on Pro though.
 

jumpship

Member
What PC is my point.

The advantage that PC users gets? Which PC users? All of them? Obviously not.

It would be very easy for DF to say, we're comparing this PC build against PS5 Pro, which allows for viewers to get a sense of what your money is buying you, but they won't do it... why?

They even say that they PC experience is not the same and that it's pretty bad on mid CPU mid GPU builds, but they seem deathly afraid to say the PS5 Pro version is the much better version to play even if you spend considerably more money on a PC.

DF often mentions cpu and gpu used during performance tests but then compare to a console with fixed features and fixed price.

Wouldn't it be good to see DF include the cost of the comparison pc used. This way making it clear what your money gets you or if the difference is worth the additional price like you said.
 

adamsapple

Or is it just one of Phil's balls in my throat?
DF often mentions cpu and gpu used during performance tests but then compare to a console with fixed features and fixed price.

Wouldn't it be good to see DF include the cost of the comparison pc used. This way making it clear what your money gets you or if the difference is worth the additional price like you said.

ehh ... asking DF to include PRICES of components is just bizarre ..
 

Idleyes

Gold Member
Cut him some slack. I remember what it was like being broke, every penny counts, especially the ones you don’t have. It’s not unreasonable to consider the price of entry. That’s the whole appeal of consoles: they’re affordable, easy for developers to work with, and mostly bug-free. Plus, when something does go wrong, you just complain a little, and someone else fixes it. Nothing wrong with that! At the end of the day, they get to enjoy gaming just as much as I do.

Me, on the other hand? I can afford to throw an absurd amount of money at a PC. But I also use it for other things, video editing, recording music (shoutout to my overpriced Adobe subscription), and working from home. It even makes me money (not sure if you can do that on a console… never tried). But none of that matters to someone who just wants to play games, and I totally get it.
 
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