Because there is no japanese word for "optimization".The only question I have is: why is the game stuttering a fuck ton more inside buildings, even small ones, than out in the world map?
Notice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.
Moving on to PlayStation 5 comparisons, we've got a mixed bag of results here. There is one crucial improvement to the game that PC users get - one of the key problems with the PS5 and PS5 Pro versions is the egregious pop-in of world detail. The good news is that PC users get the option to enhance level of detail, which pushes out detail and level-of-detail transitions further out to the point where they become far less noticeable. This is great news. We also spotted some slight refinements to lighting, but overall this is much the same as the console build.
Image quality is also a plus point for the PC version of the game, simply down to the brute force nature of DLAA - Nvidia's native resolution rendition of DLSS - which provides exceptional anti-aliasing. This allows powerful PCs to improve significantly over PS5 Pro's quality and PSSR-powered versatility modes. There are also signs of some improvement to texture quality - a bugbear we have with the console version. However, the frequency of improved art is minimal and many art assets are left as is - which is not great.
There are omissions and bugs with the PC version up against PS5. On the top there, noticeable areas of grass or foliage don't render at all. On bottom, it's clear that in some areas, there are problems with water rendering on PC. | Image credit: Digital Foundry
What PC is my point.
The advantage that PC users gets? Which PC users? All of them? Obviously not.
The fuck? Poor AMD.Image quality is also a plus point for the PC version of the game, simply down to the brute force nature of DLAA
They label exactly what PC, CPU, resolution etc when they're outlining the performance portions.
When comparing the visuals, they just label DLAA + Max Settings, cause it's just comparing visual quality, not performance. Any GPU that can reach those metrics would be the same results.
We're just splitting hairs and being ultra-nitpicky for no reason now, come on.
The fuck? Poor AMD.
I completely forgot about Intel GPUs lol.A 2025 game shipping without any FSR support out of the box is just fucking bizarre.
XeSS I can understand since its a lot more niche, but FSR is universally adopted. Hell, it's there in the fucking console version already.
You can get 120fps on PC, more if you use t.MaxFPS=0What do max visual settings accomplish if your framerate is less than what the PS5 Pro is delivering?
Isn't FF7Rebirth (PS5) using UE4's temporal AA?A 2025 game shipping without any FSR support out of the box is just fucking bizarre.
XeSS I can understand since its a lot more niche, but FSR is universally adopted. Hell, it's there in the fucking console version already.
Isn't FF7Rebirth using UE4's temporal AA?
Look at Alex's face when he says itNotice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.
Once you actually look at the performance disparities and technical issues plaguing PC, you start to see that you get way more bang for your buck with a PS5 Pro and it isn't even close.
Because there is no japanese word for "optimization".
Nah, it's shader compilation. Traversal stutters are minimal.
Let me guess, UE4 traversal stutters strike again?
People don't play still images. Resolution and image quality don't matter if you're not having a conversation about frame rate at the same time.
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Please, GTFO with your silly takes.
What PC is my point.
The advantage that PC users gets? Which PC users? All of them? Obviously not.
It would be very easy for DF to say, we're comparing this PC build against PS5 Pro, which allows for viewers to get a sense of what your money is buying you, but they won't do it... why?
They even say that they PC experience is not the same and that it's pretty bad on mid CPU mid GPU builds, but they seem deathly afraid to say the PS5 Pro version is the much better version to play even if you spend considerably more money on a PC.
Notice how DF doesn't really want to compare a PC heads up to the PS5 Pro so instead they'll compare "PC Settings" to compare visuals.
Once you actually look at the performance disparities and technical issues plaguing PC, you start to see that you get way more bang for your buck with a PS5 Pro and it isn't even close.
Yeah let me go drop $700 to play one game brb
One of the reasons why I am getting the pc version even with my average gaming pc. Plus with Sony porting games to pc, it is the perfect time to invest in pc gaming( well part of the reason is Sony exclusives( but it mainly affects my decision to not buy a potential ps6) main reason to transition to pc is the recent ( and future Outlook) of excellent base building and rts games on pc)That’s ridiculous. You’re not getting a naked Tifa in your party on the PS5 Pro. Move along.
That’s ridiculous. You’re not getting a naked Tifa in your party on the PS5 Pro. Move along.
I’m mainly a pc gamer, but I can see people liking console and the lack of time spent tweaking shit.The PC has some visual improvements but those stutters...it's a problem that PS5 pro doesn't have.
only on OLD CPUSThe PC has some visual improvements but those stutters...it's a problem that PS5 pro doesn't have.
Is the PS5 cpu better than the 3600? It's older than the 3600.only if you are using an old CPU. in this video he used a ryzen 3600 to show stutter.
Is the PS5 Pro cpu better than the 3600?
Italian Senate approves this message.That’s ridiculous. You’re not getting a naked Tifa in your party on the PS5 Pro. Move along.
I like the water better on Pro though.You can easily see how low poly a lot of objects are in the ps5pro version.
The PC version has some bugs it seems though. The water has a big issue. I hope it fixed very soon.
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Let me guess, UE4 traversal stutters strike again?
I like the water better on Pro though.
What PC is my point.
The advantage that PC users gets? Which PC users? All of them? Obviously not.
It would be very easy for DF to say, we're comparing this PC build against PS5 Pro, which allows for viewers to get a sense of what your money is buying you, but they won't do it... why?
They even say that they PC experience is not the same and that it's pretty bad on mid CPU mid GPU builds, but they seem deathly afraid to say the PS5 Pro version is the much better version to play even if you spend considerably more money on a PC.
DF often mentions cpu and gpu used during performance tests but then compare to a console with fixed features and fixed price.
Wouldn't it be good to see DF include the cost of the comparison pc used. This way making it clear what your money gets you or if the difference is worth the additional price like you said.