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Digital Foundry: Final Fantasy 7 Rebirth PC Review: It's OK... But There Are Issues

Gonzito

Gold Member
GijSiawWEAAVkj0

its a bug
 

RoboFu

One of the green rats
I do not think you guys are understanding the video. The issue for DF isn't that its worse than the ps5 pro. It is clearly better. It is that it is not as IMPROVED as they were hoping in a lot of areas.
but like inter-grade it will probably get improved in the coming month or 2.
 

Bojji

Member
I guessed this thread would be full of gloating Sony fanboys before entering, but we still need James Sawyer's input before this thread is complete

Yeah, this was expected.

Port is medicore but video explains why it runs like shit for some people and great for others. Other than some shader stutter (that fixes itself after x minutes) game needs more than 8GB of VRAM and CPU better than 3600 class to run very smoothly. It's overall very smooth for Unreal Engine game, pretty much no traversal stutter.
 
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londontko

Member
The biggest oversight is that the in-game FPS cap has uneven frame pacing, which is probably what the general public is looking at as traversal stutter. Forcing your own cap via RTSS cleans it right up
THIS

I forced mine through the Nvidia control panel and it cleaned it right up.... Makes me wonder how many games I've played that have been affected by this, I had no idea.
 

viveks86

Member
You can easily see how low poly a lot of objects are in the ps5pro version.

The PC version has some bugs it seems though. The water has a big issue. I hope it fixed very soon.

a5kKEgJ.png
So did they swap with higher poly models or is this simply better LoD? The PC version clearly has better LoD and draw distances throughout the game.
 

viveks86

Member
Man, they really need to upgrade to UE 5.5+ for the next one. These lighting issues are not going to age well 4 years from now. It seems like whatever improvements that we speculated during the PC trailers didn't really extend to much of the game, and certainly not in gameplay.
 
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