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[Digital Foundry] Silent Hill 2 Remake on PS5 Pro: A Mixed Bag of an Update... And PSSR Has Issues

Draugoth

Gold Member


Bloober Team's Silent Hill 2 remake is a game that surely only stands to benefit on PlayStation 5 Pro, owing to its superior upscaling capabilities and enhanced ray tracing. However, this one turns out to be a bit of a mixed bag: the enhancements aren't a clear cut improvement, and using the disc version of the game with no Pro patch, there's an argument to be made that removing PSSR could deliver superior image quality.​

00:00 Introduction
02:34 PS5 vs PS5 Pro Image Quality Comparison
05:30 PS5 Pro Performance/Quality Modes Frame-Rate Test
09:03 Disc Version 1.00 versus Patch 1.05 on PS5 Pro
12:23 Conclusion​
 
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Senua

Gold Member
Okay, so the game is patched with Pro enhancements. The enhancements just suck?
what-a-pisser.gif
 

DeepEnigma

Gold Member
Okay, so the game is patched with Pro enhancements. The enhancements just suck?
There is not a single mention of anything Pro in any of the notes.

Maybe a default firmware version of PSSR was enabled, but definitely not a trained patch that mentions any enhancements they did.

1.05 was over 3 weeks ago and was a hotfix for the save bug from 1.04 which was more than a month ago with no Pro anything.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
There is not a single mention of anything Pro in any of the notes.

Maybe a default firmware version of PSSR was enabled, but definitely not a trained patch that mentions any enhancements they did.

1.05 was over 3 weeks ago and was a hotfix for the save bug from 1.04 which was more than a month ago with no Pro anything.

There were PSSR code snippets in the game even at launch, I gotta imagine every game after a certain release date has some kind of PSSR stuff built into it and won't require additional patches, probably after their internal September 16th(?)(?) cut-off.

-

The easy solution for issues like this is to allow people a "Base" mode so people can play like it was an OG PS5, but they didn't do that on PS4 Pro and I don't think that's gonna happen this time either.
 

DeepEnigma

Gold Member
There were PSSR code snippets in the game even at launch, I gotta imagine every game after a certain release date has some kind of PSSR stuff built into it and won't require additional patches, probably after their internal September 16th(?)(?) cut-off.

-

The easy solution for issues like this is to allow people a "Base" mode so people can play like it was an OG PS5, but they didn't do that on PS4 Pro and I don't think that's gonna happen this time either.
Which tells me basic support strings. Not anything optimized or worked on, which even XeSS and DLSS performs better when trained by devs specifically for their games.

They just enabled it at firmware level, they did not work a lick on it. They need to do an official patch.
 
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SlimySnake

Flashless at the Golden Globes
There is not a single mention of anything Pro in any of the notes.

Maybe a default firmware version of PSSR was enabled, but definitely not a trained patch that mentions any enhancements they did.

1.05 was over 3 weeks ago and was a hotfix for the save bug from 1.04 which was more than a month ago with no Pro anything.
Most Pro updates went live around that same time. Not on Day of PS5 Pro launch.
 

Luipadre

Gold Member
If they can fix the shadow and reflection flicker, it will be great. Despite the much lower internal resolution, the image is sharper in both modes.
 

adamsapple

Or is it just one of Phil's balls in my throat?
They didn't touch on it in the video, but it doesn't look like the PS5 Pro's Performance mode retains the extra visual effects, lighting and shadows etc from the Quality mode.

That was the bigger reason some folks, including myself, chose the Quality mode. The Performance mode stripped out a bunch of it.
 

Elios83

Member
As expected this was the next game they would cover to complete the coverage of the botched updates :messenger_tears_of_joy: "pie_tears_joy:
The update is broken and Bloober has already acknowledged they're working on it.
 

lh032

I cry about Xbox and hate PlayStation.
just wait for the fix from EA and Bloober, PS5 PRo just released weeks ago.
 

sncvsrtoip

Member
Terrible pssr results + they had to lower resolution in quality mode from 1224-1620p dynamic to static 1080p o_O Just drop pssr and increase internal res when it introduce so much artifacts. Have to say ps5pro may be the worst hw + software combo in sony history.
 
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SlimySnake

Flashless at the Golden Globes
As expected this was the next game they would cover to complete the coverage of the botched updates :messenger_tears_of_joy: "pie_tears_joy:
The update is broken and Bloober has already acknowledged they're working on it.
you dont want them to cover games?

should they only cover games that have great PS5 Pro patches? how does that make sense?

if anything their initial coverage shouldve included these games. it was way too positive because they didnt cover any of these bad ports. Jedi Survivor, AW2, Dragon Age, Dragons Dogma 2, Star wars outlaws and now SH2. All of these games shouldve been in the first 2 hour review of the Pro. I think only Dragons Dogma was covered.

They need to giggle less and cover more games going in fucking 2 hour videos forward.
 
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DryvBy

Gold Member
There is not a single mention of anything Pro in any of the notes.

Maybe a default firmware version of PSSR was enabled, but definitely not a trained patch that mentions any enhancements they did.

1.05 was over 3 weeks ago and was a hotfix for the save bug from 1.04 which was more than a month ago with no Pro anything.
Yeah, I manually patch my games (some games are broken due to patches so I wait) and SH2 is def this. I can't wait for them to iron all of this junk out because SH2 has been the most glaring thing I've played that looks bad with PSSR.
 

Topher

Identifies as young
As expected this was the next game they would cover to complete the coverage of the botched updates :messenger_tears_of_joy: "pie_tears_joy:
The update is broken and Bloober has already acknowledged they're working on it.

Broken games should get more coverage than games that don't need as much attention. I get that some are using this as ammunition to dismiss Pro and PSSR entirely, but that doesn't mean DF is doing anything wrong in pointing out issues like these.
 

omegasc

Member
DeepEnigma DeepEnigma I mean DF. They sometimes contact devs to know more and I think they already did something with Bloober? It would clear out some thing
edit: then again Sony probably asked devs to not comment on PSSR releases, as that other dev that spoke about UE versions mentioned he could not say how many PSSR versions Sony released.
 
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SlimySnake

Flashless at the Golden Globes
Watching the video. Literally the opening area of the game, the very beginning of the game is showing insane flickering and shimmering. First AW2 then Jedi now this. Did they not replay the game at all? It's the first shot of the game.

All they wouldve had to do is start the game and skip the first cutscene and they would see this shimmering mess. There is no excuse here. These devs should all be fired. Clearly the QA guy, the programmer, nor the project manager didnt bother checking the very first scene in the game.

Good God. These are the devs who should be getting laid off. Clearly they are not working.
 

Zathalus

Member
OK so PSSR isn’t the greatest in this game and the developer is working on that but what the fucks is up with those resolutions? It’s a massive downgrade in the quality mode.
 

Kangx

Member from Brazile
How do you go from 1620p on the pro stay mostly in the upper bound on disc version and down to 1080p version and the clarity/sharpness look comparable on the fidelity mode? That is a gigantic resolution cut.

Is DF counting the correct pixel here? PSSR some kinda super clarity/detail upscaler?
 
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Elios83

Member
you dont want them to cover games?

should they only cover games that have great PS5 Pro patches? how does that make sense?

if anything their initial coverage shouldve included these games. it was way too positive because they didnt cover any of these bad ports. Jedi Survivor, AW2, Dragon Age, Dragons Dogma 2, Star wars outlaws and now SH2. All of these games shouldve been in the first 2 hour review of the Pro. I think only Dragons Dogma was covered.

They need to giggle less and cover more games going forward.
Broken games should get more coverage than games that don't need as much attention. I get that some are using this as ammunition to dismiss Pro and PSSR entirely, but that doesn't mean DF is doing anything wrong in pointing out issues like these.


They need to cover everything and it's good if they put pressure on developers that have released bad updates so things can change.

But it's also clear that these obvious choices where they're focusing on a sequence of bad patches that are an absolute minority do not send a balanced message, they're creating food for trolls and haters and it's deliberate because they know it generates a lot of clicks.

So both points are true.
In the end I totally dont care about DF, I hope that these few games that do not work well on the Pro can be fixed.
 
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SlimySnake

Flashless at the Golden Globes
But it's also clear that these obvious choices where they're focusing on a sequence of bad patches that are an absolute minority do not send a balanced message, they're creating food for trolls and haters and it's deliberate because they know it generates a lot of clicks.
minority? SH2, Jedi Survivor, Dragon's Dogma 2, Dragon Age, Outlaws, AW2 are not a minority. it's a pattern.
 

Zathalus

Member
How do you go from 1620p on the pro disc version and down to 1080p version and the clarity/sharpness look comparable?

Is DF counting the correct pixel here? PSSR some kinda super clarity/detail upscaler?
It’s using what appears to be one of the lower quality versions of TSR being used to upscale to 4K, which is not much better then basic TAAU. The benefit is extremely low overhead for TSR in that mode.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It’s using what appears to be one of the lower quality versions of TSR being used to upscale to 4K, which is not much better then basic TAAU. The benefit is extremely low overhead for TSR in that mode.

We should be glad they stuck with TSR instead of FSR2 like some UE5 built games have done, since TSR is still more expensive than FSR2.
 

Topher

Identifies as young
They need to cover everything and it's good if they put pressure on developers that have released bad updates so things can change.

But it's also clear that these obvious choices where they're focusing on a sequence of bad patches that are an absolute minority do not send a balanced message, they're creating food for trolls and haters and it's deliberate because they know it generates a lot of clicks.

So both points are true.
In the end I hope these these few games that do not work well on the Pro can be fixed.

Controversy is going to get the coverage first. That's just a general rule of journalism.

Dragon's Dogma 2, Dragon Age

What are the issues with those? Played both and had no issues myself. Actually, I have more issues with flickering with DD2 on PC with DLSS that I don't see on PS5 Pro. I mentioned this day one that I had Pro and did some comparisons.
 

Luipadre

Gold Member
OK so PSSR isn’t the greatest in this game and the developer is working on that but what the fucks is up with those resolutions? It’s a massive downgrade in the quality mode.

Doesnt matter when the image is sharper than the previous mode. The issue here is the flickering on reflections and shadows.
 

HeWhoWalks

Gold Member
minority? SH2, Jedi Survivor, Dragon's Dogma 2, Dragon Age, Outlaws, AW2 are not a minority. it's a pattern.
Then there’s Ratchet, Spider-Man, both Last of Us, both Horizons, Lords of the Fallen, etc.

His point is there should be a balance in reporting these things, and while I agree with you, I agree with him as well. Guess what? The games with poor implementations of PSSR have taken center stage here. It’s called controversy and it works.
 
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Elios83

Member
minority? SH2, Jedi Survivor, Dragon's Dogma 2, Dragon Age, Outlaws, AW2 are not a minority. it's a pattern.

There are dozens of improved games either through patches or through game boosting with frame rate and DRS benefits, the system offers a significantly improved experience over the base model in a lot of games.
There is no pattern at all.
Some developers didn't even have the time to test their patches otherwise Bloober shouldn't have released such update at all and some things can be rough because it's early days. That is really all.
 
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SlimySnake

Flashless at the Golden Globes
What are the issues with those? Played both and had no issues myself. Actually, I have more issues with flickering with DD2 on PC with DLSS that I don't see on PS5 Pro. I mentioned this day one that I had Pro and did some comparisons.
Same shimmering issues we are seeing here. PSSR cannot resolve RTGI or foliage with RTAO. At least not in those low resolutions. DF had footage for this.
 

omegasc

Member
Watching the video. Literally the opening area of the game, the very beginning of the game is showing insane flickering and shimmering. First AW2 then Jedi now this. Did they not replay the game at all? It's the first shot of the game.

All they wouldve had to do is start the game and skip the first cutscene and they would see this shimmering mess. There is no excuse here. These devs should all be fired. Clearly the QA guy, the programmer, nor the project manager didnt bother checking the very first scene in the game.

Good God. These are the devs who should be getting laid off. Clearly they are not working.
As a former QA, the quality of the released code is not representative of the work they do.
 
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