It can be toggled off.The blood is terrible enough to make me pass on this.
Between this and MK, blood must be a lot harder than it looks.Those blood effects....what were they thinking?
There's a 3D voxel mod that's pretty titsThe blood is terrible enough to make me pass on this.
Strawberry jam for real
It's cool tech but all the maps need do-overs to place additional light sources in them, as the hallways are too dark in my opinion.
probably not, i think the 2d sprites would cause issues with the shadows and the lighting.Can we disable the voxel characters?
Tag makes sense. You can disable it.The blood is terrible enough to make me pass on this.
No as they would look bad.Can we disable the voxel characters?
You can make it less dark.Too dark.
Dont like Quake rtx. Dont like this.
These look worse in many aspects. Would prefer no character shadows or blobs for them.Tag makes sense. You can disable it.
No as they would look bad.
I could not see a single aspect that looks worse.These look worse in many aspects. Would prefer no character shadows or blobs for them.
Joking right?I could not see a single aspect that looks worse.
I can't decide which one is worse. The second is darker because lighting but the shoes have "more details".Joking right?
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and even not zoomed:
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What detail though? Come on, the sprite was just low resolution, but the voxel version transformed it all in boots made of boxesI can't decide which one is worse. The second is darker because lighting but the shoes have "more details".
What detail though? Come on, the sprite was just low resolution, but the voxel version transformed it all in boots made of boxes.
Plus the original you posted is not with RT. I said the original sprites would look worse under RT lighting than the voxel models under the RT lighting.
They are just pitch black sprites under dark scenes.
Than post the solution to us. Options are always welcome.Can be solved
Normal maps and 2D lighting? Sample the character position and fake diffuse color (fake ambient light) if the character is in full or partial shade or full darkness?Than post the solution to us. Options are always welcome.
Being more specific, post a downloadable solution.Normal maps and 2D lighting? Sample the character position and fake diffuse color (fake ambient light) if the character is in full or partial shade or full darkness?
Code it yourselfBeing more specific, post a downloadable solution.
I am arguing because it is the best I can use right now. I can't play things better in theories.Code it yourself. You are arguing for arguing’s sake.
It worked fine in Doom 1 RT.probably not, i think the 2d sprites would cause issues with the shadows and the lighting.
Voxelize/polygonize a high res model. Downsample to lower-res sprite on draw to keep the og. look without looking like poor man's lego.Than post the solution to us. Options are always welcome.
It's not just FPS either. Played this Aliens RTS the other day and it's like ... cutscene every 30s - how is this even considered playable anymore let alone an RTS...2016 was 8 years ago
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