TetraGenesis
Member
I keep coming back here but every time I do I am reminded that this thread has completely surpassed the limits of my comprehension.
I wouldn't worry. I have on good authority that it has Snerl.
I keep coming back here but every time I do I am reminded that this thread has completely surpassed the limits of my comprehension.
I was banned for simply asking why the guy wrong for mistaking the transgender person for a man dressed up as a woman at a gaming event when people are always dressed up in cosplay at gaming events.
I guess the mod didn't understand the question & just used his itchy trigger finger.
Oh yeah I remember that thread where the guy was called "it".
Welcome back though.
But what if it's from the VI family wouldn't that push it closer to the 7870 than the 7850?
Holy shit. I saw you were still banned and I looked to see when your last post was. One month ago! I told myself "today HAS to be the day."
Welcome back, mate! Keep your neck away from the chopping block next time.
Okay really dumb question at this point but for the consoles does the main system memory (GDDR5 for PS4, DDR3 for XB1) act as the memory pool for the graphics card but on modern pcs the memory for the graphics cards are built directly into said graphics cards? Or do the console GPU's also have memory built-in to their respective cards?
Pretty sure it's the former as that's how I've always thought of it and if so does that mean that the main memory on a PC, the DDR3 is less important for the game vs the memory pool on the graphics card (usually GDDR5)?
For further clarification then the PS4 would kind of, sort of in a way have a 7850 but with 8gbs of GDDR5 memory (minus OS use) and XB1 would again kind of have a 7770 with 8GB of DDR3 + 32mb ESram (again minus OS use)?
Okay really dumb question at this point but for the consoles does the main system memory (GDDR5 for PS4, DDR3 for XB1) act as the memory pool for the graphics card but on modern pcs the memory for the graphics cards are built directly into said graphics cards? Or do the console GPU's also have memory built-in to their respective cards?
Pretty sure it's the former as that's how I've always thought of it and if so does that mean that the main memory on a PC, the DDR3 is less important for the game vs the memory pool on the graphics card (usually GDDR5)?
For further clarification then the PS4 would kind of, sort of in a way have a 7850 but with 8gbs of GDDR5 memory (minus OS use) and XB1 would again kind of have a 7770 with 8GB of DDR3 + 32mb ESram (again minus OS use)?
They will use unified memory that will be for the CPU & GPU but the Xbox One GPU will have 32MB of eSRAM embedded in the GPU while the PS4 will have a single pool of GDDR5 with the memory being fed to the GPU in ring buffers.
Well firstly, consoles don't use cards, specifically these new APU designs which are more like SoCs. On PCs, Video Cards are built to have a path within the card for the GPU to the video memory, with a secondary path(PCI-E) to the system components and system memory(DDR).
This is such a flawed comparison.
It's probably closer to 125W. 25 for CPU and rest for GPU, roughly.
This is such a flawed comparison.
Thanks guys
So it's more or less how I thought it was although I've been keeping the bits and pieces seperate in my head to keep things simple whereas both are embedded solutions and closer to SOC as shadow points out
So then a game on PC will use both the memory available on the graphics card and the system memory? But for a console there really is only the system memory and in Xb1's case an additional 32mb of ESram on the GPU?
On a PC the GPU & CPU Have seperate memory pools so if the CPU wanted to supply the GPU with a job to do it had to package the data up into a data package that the GPU could read than copy it over to the GPU memory.
with one pool of memory their is no need of copying the data over to another pool of memory for the GPU to process it.
Right I understand this is the basic idea of unified architecture and the obvious benefits from it
I wonder if PC's will ever be able to utilize this? As the architecture seems to be fairly specified to gaming/graphical intensive purposes
AMD and Intel both have these type of solutions already. AMD is ahead in the GPU aspect of the APU's while Intel has the much better CPU. Both offer CPU and GPU on one chip that can access a single pool of memory.
It's just interesting if we will ever see a high end or "enthusiast" solution.
So far, PS4 is the highest in terms of gaming performance, and that's probably considered mid to low in power when compared to other GPU's on the market.
This is such a flawed comparison.
AMD and Intel both have these type of solutions already. AMD is ahead in the GPU aspect of the APU's while Intel has the much better CPU. Both offer CPU and GPU on one chip that can access a single pool of memory.
It's just interesting if we will ever see a high end or "enthusiast" solution.
So far, PS4 is the highest in terms of gaming performance, and that's probably considered mid to low in power when compared to other GPU's on the market.
Yes I forgot, the graphics card will generate a different kind of heat to the PS4.
How silly of me.
How is it flawed?
Each GPU has a maximum Thermal Design Power, the 7990 has a TDP of 375W which means having a heatsink/cooling combo that is capable of dissipating that much heat.
We know the Xbox One is aiming for 100W TDP thus we can surmise that the PS4 will also have a similar TDP.
100W TDP is nothing, look at the stock heatsink that comes with a Core i5 Intel 95W Sandybridge or 77W Ivybridge CPU, it is really thin.
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If the rumors are true Kaveri is going to be knocking on the Xbox One SoC's door at around 1TFLOPS but the memory bandwidth isn't going to be as good as the Xbox One.
The most recent rumors show that Kaverai has more GCN cores than the Xbox1's GPU. So it will have a better GPU than the Xbox1's APU if you upclock it to match the Xbox's GPU clockspeed.
Last rumors I seen had it at 512 ALU's but clocked at 1GHz
who makes the Kaveri?
AMD it's their new APU.
Thanks. Is that the first APU on the market?
Kavari is the first AMD APU, besides the XB1 and PS4, with more than 2-4 CUs. It has 10 CUs to 13 CUs on the high end. Because of the number of CUs, it required hUMA and other HSA features that were designed into the PS4 and XB1 and also found in large dGPUs. No word on this but it probably has a UVD 4.0 because UVD 3 requires 2 CUs as a final stage so the GPU has to be on when streaming IPTV. With 10-13 CUs on, the power use would exceed the Energy Star IPTV Regs for Computers.Thanks. Is that the first APU on the market?
Its flawed because your comparing a PC in most likely some super sized form-factor with a 162 x 52 x 98mm console . It doesn't matter that the TDP is significantly higher, its alot easier to fit proper cooling devices in a PC board and alot easier to actually obtain cooling devices for a singular PC. They don't have a NewEgg to shop with.
Consoles are designed in small unintrusive boxes that are mass produced. Not only do you have limited real estate, you have to establish a firm supply chain that won't cost you an arm and a leg. You also have to ensure quality manufacturing. PS4/XB1 are the largest SoCs of their kind, there is little to no precedent for their production.
Its nowhere near as trivial as you are trying to make it seem.
This is what the PS3 Slim uses.
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Again, quit comparing PC setups.
Quit playing armchair thermal engineer, The TDP of the SOC in PS4 is 100-125watt is not a lot of heat to move.
Fuggedabowdit.
I thought this belonged in this thread since SHAPE has come up a countless times.
http://www.anandtech.com/show/7400/the-radeon-r9-280x-review-feat-asus-xfx/4
Confirmed PS4 has AMD's TrueAudio DSP. How does this relate to the "power struggle"?
I thought this belonged in this thread since SHAPE has come up a countless times.
http://www.anandtech.com/show/7400/the-radeon-r9-280x-review-feat-asus-xfx/4
Confirmed PS4 has AMD's TrueAudio DSP. How does this relate to the "power struggle"?
PS4 Spec Update: Audio DSP Is Based On AMDs True Audio
by Ryan Smithon November 13, 2013 3:07 PM EST
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Continuing our coverage of AMDs APU13 conference, one of this mornings keynotes has been from Sonys VP of Research & Development in North America, Dominic Mallinson. Most of Dominics presentation was a recap of the PS4 thus far including some detail in why Sony went with an AMD APU for the console but Dominic did throw in one more piece of information on the PS4s specifications that we havent heard before. Specifically, the PS4s audio DSP is based on AMDs TrueAudio technology.
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Briefly, from a console-centric view this isnt of great surprise. Weve had every reason to believe that the PS4s audio DSP would have similar capabilities to TrueAudio given the features and low die space cost of todays audio DSPs, coupled with Sonys previous comments on the matter. So from that perspective this isnt a significant revelation as far as the PS4s audio capabilities are concerned, but we do finally have a bit more detail on the underlying hardware powering it.
But from a PC perspective however, this is going to be more important and unexpected news. At this time we dont know what the underlying API is like AMD hasnt even released the TrueAudio PC API yet but the shared hardware is going to be a big deal for both AMDs CPUs and APUs. One of the challenges we discussed as facing TrueAudio is developer adoption; AMD has to convince developers to take the time to program for TrueAudio along with more traditional CPU sound engines. AMD has been working with audio middleware developers to help bootstrap TrueAudio adoption, but todays announcement would take that one step further.
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PS4 utilizing TrueAudio means there will be at least some level of audio engine portability between the PS4 and current generation AMD products. To that end if developers can write high quality audio engines on the PS4 thanks to the presence of the dedicated audio DSP, and then take that audio engine and bring it to the PC to run on GPU/APU TrueAudio DSPs, then that provides a further avenue for bootstrapping TrueAudio usage in games. So much like Mantle in the graphics space, a shared console connection for TrueAudio in the audio space would allow for AMD to leverage their console connection to both allow better/easier porting from consoles, and to achieve the critical mass necessary to make tapping these low-level hardware features viable and worthwhile for a wider pool of developers.
That said, AMD isnt promoting TrueAudio as a console porting solution right now like they have been Mantle, but the potential is there if AMD and developers seek to exploit it. Which if nothing else makes TrueAudio all the more worth keeping an eye on over the next year, as solving the bootstrap/adoption issue will be a critical factor in the technologys success. On that note, according to AMDs latest schedule Thief is still expected to be the PC TrueAudio launch title, so we should be getting to see the first fruits of AMDs labor here in February.
http://www.anandtech.com/show/7513/ps4-spec-update-audio-dsp-is-based-on-amds-trueaudio
It means that x1 doesn't have the advantage of being the only console to offload sound processing from the CPU.
I thought this belonged in this thread since SHAPE has come up a countless times.
http://www.anandtech.com/show/7400/the-radeon-r9-280x-review-feat-asus-xfx/4
Confirmed PS4 has AMD's TrueAudio DSP. How does this relate to the "power struggle"?
Which is why they included that large heat sink? Surely you and legend know better than Sony, they couldve just put in that tiny Intel heatsink amirite?
Proof is in the pudding. PS3 was supposed to make 360 look like Xbox 1.5.
We all know how that turned out
It would be hugely ironic if the PS4 had actually more audio processing capability reserved for games whereas the XBO would need to dedicated a non-trivial amount of them to Kinect.
Is the PS4 audio processing going to use any of the GPU? Or is it a Seperate dedicated processing unit?
It is based on AMD's TrueAudio which uses dedicated DSPs from Tensilica. That is the same tech that is used in the XBO. Nevertheless, there will be certainly some audio-related tasks that are better suited for the CPU and/or the GPU. Running those calculations there will also be possible. That, however, is a general statement and not exclusive to the PS4.
iirc the entire programmable part of the DSP/s in the XB1 is taken up by Kinect meaning that its entirely fixed function. If the PS4 is truly a TrueAudio piece and contains (similar) DSP's that are programmable, it could be much more expansive.
It is based on AMD's TrueAudio which uses dedicated DSPs from Tensilica. That is the same tech that is used in the XBO. Nevertheless, there will be certainly some audio-related tasks that are better suited for the CPU and/or the GPU. Running those calculations there will also be possible. That, however, is a general statement and not exclusive to the PS4.