ps3 is more powerful than x360 too but does it really matter?
in fact a lot of ps3 ports is worse than x360. so I hope next gen will be different.
This silly comparison never dies ! I won't even try to explain it anymore.
ps3 is more powerful than x360 too but does it really matter?
in fact a lot of ps3 ports is worse than x360. so I hope next gen will be different.
that's not true. The whole point panello is making and the architects expect to share is that the system is designed in ways that you can not compare apples to oranges and that we don't know yet how all the fruit works in xbone so that's false conclusion no matter how many times "we keep explaining" that it isand how many times does it need to be explained that this is completely irrelevant to the current generation?
and how many times does it need to be explained that this is completely irrelevant to the current generation?
Posted yet?
"albertpenello Director of Product Planning
Sorry no intent to tease. I promised we'd let our architects speak about our system, and we should have something to share soon. Don't expect a bomb, but it should explain in depth our architecture and how the paper specs don't tell the full story. Again, I just spent time at TGS looking at both platforms - after E3, Gamescom, and PAX and I still insist our games look awesome."
http://www.reddit.com/r/xboxone/comments/1msxoy/according_to_albert_penello_more_xbox_one/
Penello has already tried to float this argument, I believe.ps3 is more powerful than x360 too but does it really matter?
in fact a lot of ps3 ports is worse than x360. so I hope next gen will be different.
Just like the debate between 360 and PS3, both systems will be *extremely* capable.
that's not true. The whole point panello is making and the architects expect to share is that the system is designed in ways that you can not compare apples to oranges and that we don't know yet how all the fruit works in xbone so that's false conclusion no matter how many times "we keep explaining" that it is
that's not true. The whole point panello is making and the architects expect to share is that the system is designed in ways that you can not compare apples to oranges and that we don't know yet how all the fruit works in xbone so that's false conclusion no matter how many times "we keep explaining" that it is
that's not true.
The only major difference between the two is the eSRAM and its pretty obvious what its point is. Theres no hidden secrets or fruits we have missed
well I guess we will find out when the details that we do not yet know about how the memory subsystem, helper chips etc are actually designed to work.
I find it interesting that people claiming to have scientific basis for "proving" that xbone is x% weaker in games are so resistant to learning new information upon which to form conclusions.
Sums up my perspective as well, and on a much more broad level than just performance. Seemed MS believed that either Sony would be totally asleep at the wheel or that they themselves could throw out whatever device they wanted and the masses would lap it up thanks to the Xbox brand. I wonder if higher-ups at MS thought they had a chance at becoming the Apple of the living room and failed to notice they totally missed their mark.
Alrighty then. I'll let you fellas get back to it in here then since there obviously is nothing more to learn about these machines from the engineers who actually spent years of their lives designing the system.
If only they could have known that all they needed to do was grab some parts off a shelf with numbers on them and slap them in a box.
Carry on
It's probably going to be something along the lines of "12 CU's =/= 50% more performance", and "Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM)".
ps3 is more powerful than x360 too but does it really matter?
in fact a lot of ps3 ports is worse than x360. so I hope next gen will be different.
We know one thing...esram and move engines are there to mitigate DDR3s bandwidth disadvantage. The GPU is weaker, because MS needed that extra silicon for esram. Lets not pretend any decisions they have made stem from a performance stand point.well I guess we will find out when the details that we do not yet know about how the memory subsystem, helper chips etc are actually designed to work.
I find it interesting that people claiming to have scientific basis for "proving" that xbone is x% weaker in games are so resistant to learning new information upon which to form conclusions.
He brought out the fellow card, finally.Alrighty then. I'll let you fellas get back to it in here then since there obviously is nothing more to learn about these machines from the engineers who actually spent years of their lives designing the system.
If only they could have known that all they needed to do was grab some parts off a shelf with numbers on them and slap them in a box.
Carry on
The only major difference between the two is the eSRAM and its pretty obvious what its point is. Theres no hidden secrets or fruits we have missed
We know one thing...esram and move engines are there to mitigate DDR3s bandwidth disadvantage. The GPU is weaker, because MS needed that extra silicon for esram. Lets not pretend any decisions they have made stem from a performance stand point.
Something said at the TGS Keynote made me think about this a little more. Sony said they ORIGINALLY shipped their units with 4GB of DDR3 and after some rather forceful suggestions by developers, they went with 8GB of GDDR5.
This made me wonder if some of those developers weren't working with some of the Xbox hardware already and simply wanted it on par and made a few suggestions. If this is the case, the surprise of MS would have been legitimate. I do think this also makes sense when you consider the 4.5 GB of OS dedication on Sony which seems to imply it hasn't been optimized and possibly thrown last minute.
Granted this is all conjecture but it would flow with what has been historically true. Xbox usually does what Devs want first and foremost (larger devs generally). Sony, perhaps thinking 4GB was good enough gets a surprise and doesn't want a repeat of last gen. They didn't get "inside info" but possibly through reaction got a system that was superior.
Either way, this also leads me to believe the statements that we need to see results first.
A friend of mine said something I agree with, "In a few years when they write the book of backroom decisions, I'm going to LOVE to read about it."
I totally agree. -Adam
Something said at the TGS Keynote made me think about this a little more. Sony said they ORIGINALLY shipped their units with 4GB of DDR3 and after some rather forceful suggestions by developers, they went with 8GB of GDDR5.
A friend of mine said something I agree with, "In a few years when they write the book of backroom decisions, I'm going to LOVE to read about it."
I totally agree. -Adam
I LOOK FORWARF TO READING THE BOOK BY VENTUREBEAT.
ps3 is more powerful than x360 too but does it really matter?
in fact a lot of ps3 ports is worse than x360. so I hope next gen will be different.
True, but that's not why they use it.eSRAM + DDR3 could have other advantages lets not forget that, just that they aren't going to be applicable in a large amount of cases.
Did they specifically say DDR3 at the keynote? I missed that, and my impression was that it went more like "2GB GDDR5 (very early prototype thing) -> 4GB GDDR5 (before devs convinced Sony to put in MOAR RAM) -> 8GB GDDR5." Would be kinda surprised if they were really thinking about using DDR3 as well, though I suppose Cerny's comments about the consideration of EDRAM at one point would make that perspective not too outlandish.
I never understand why multi plats are used for comparison, when looking at a machines power and performance surely it is more relevant to compare exclusives that have been coded specifically for each platform, and of a comparable genre and design of course.
The leaked specs always pointed toward the console having 4gb of GDDR5. It was Randy Pitchford from Gearbox that told Adam Boyes that the console would be done if they didn't push it to 8gb.
Because exclusives are each their entirely own games with different design goals and optimization preferences depending on what the developers of each game want...This in turn muddies any direct comparisons because it leaves you trying to arbitrarily evaluate each others' strengths and weaknesses against one-another, and you get to a point where you'll probably just be arguing subjective preferences...
That's why multiplats make the more logical comparison - the developers trying to offer the same basic product across all systems the game is published on, so you don't have to jump through hoops and subjective bickering to make the comparison (or at least, not nearly as much); you just point out what the basic differences are and then come to a conclusion which is better - differences in resolution, anti-aliasing, particle density, texture resolution, etc. are much more straightforward points of comparison...
Whilst I agree completely with where you're coming from I also think this argument is flawed due to there being a lead platform with a multiplat then being ported to other platforms, which we know is where ps3 suffered. Wouldnt it be more fair to say only multiplats built separately and coded from the start from each platform to get the best from each platform should be used for comparisons in this sense? Obviously in the coming generation this should be less of an issue but then the argument of wanting to keep parity between consoles could be brought up as a factor that limits the more powerful console...so exclusives appears to me to be the better tool for comparison..unless multiplats are optimised for each system which I cant see happening
I thought a lot of the next gen games were developed on PC and ported to console by separate teams. Ubisoft's the crew is definitely following this process.
Alrighty then. I'll let you fellas get back to it in here then since there obviously is nothing more to learn about these machines from the engineers who actually spent years of their lives designing the system.
If only they could have known that all they needed to do was grab some parts off a shelf with numbers on them and slap them in a box.
Carry on
What do you mean heavily customized? But Penello said:Gemüsepizza;83102557 said:...like the PS4? The PS4 is also heavily customised, they did not just put unmodified off-the-shelf parts in it. But of course this information conflicts with your "X1 = efficiency / PS4 = raw power" nonsense.
I thought a lot of the next gen games were developed on PC and ported to console by separate teams. Ubisoft's the crew is definitely following this process.
Source?And the XBox One is already holding them back according to Ubisoft.
Alrighty then. I'll let you fellas get back to it in here then since there obviously is nothing more to learn about these machines from the engineers who actually spent years of their lives designing the system.
Whilst I agree completely with where you're coming from I also think this argument is flawed due to there being a lead platform with a multiplat then being ported to other platforms, which we know is where ps3 suffered. Wouldnt it be more fair to say only multiplats built separately and coded from the start from each platform to get the best from each platform should be used for comparisons in this sense? Obviously in the coming generation this should be less of an issue but then the argument of wanting to keep parity between consoles could be brought up as a factor that limits the more powerful console...so exclusives appears to me to be the better tool for comparison..unless multiplats are optimised for each system which I cant see happening
Alrighty then. I'll let you fellas get back to it in here then since there obviously is nothing more to learn about these machines from the engineers who actually spent years of their lives designing the system.
I think that blogger koojopanda is reading more into it that than what was intended by the statement.
What do you mean heavily customized? But Penello said:
"As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guysll say, we touched every single component in the box and everything there is tweaked for optimum performance."
And Penello wouldn't say something like that if he wasn't 100% confident in that.
What do you mean heavily customized? But Penello said:
"As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guysll say, we touched every single component in the box and everything there is tweaked for optimum performance."
And Penello wouldn't say something like that if he wasn't 100% confident in that.
And I thought I couldn't hate Penello more.
http://www.psxextreme.com/ps4-news/590.htmlAt the core, we are taking off-the-shelf technology available and we are putting our proprietary technology around that core chipset. The amount of investment is much, much smaller. I cannot give you the absolute amount.
What do you mean heavily customized? But Penello said:
"As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys’ll say, we touched every single component in the box and everything there is tweaked for optimum performance."
And Penello wouldn't say something like that if he wasn't 100% confident in that.
Well Kaz Hirai himself said they are using off the shelf parts:
http://www.psxextreme.com/ps4-news/590.html
If you read the sentence in full then I don't know how you reduce what Hirai said to saying that they're just using off-the shelf parts. Unless you're just trying to be facetious.Well Kaz Hirai himself said they are using off the shelf parts:
http://www.psxextreme.com/ps4-news/590.html
Edit: and yes - I've seen the second part of the sentence.![]()
I wish I understood .000001% of what you guys are talking about :/
All I know is I go between GAF and a XBox One Forum and I don't understand what exactly is going on except over their they bash GAF in every other post saying you guys are "Sony Fanboys" and you guys twist and spin suff to make MS look bad and the One look weak.
I honestly have no idea, but I put more faith in what you guys say then a random Xbox forum with a handful of members.
Wish thier was a cliffs notes attached to every post lol
I feel like I grasped the PS3/Cell vs. 360 arguement better last gen now I'm completely lost..
I really don't get why the secret sauce won't die. Reading the Wii U thread and all of these Xbox One threads, there's an almost obsessive constant quest.
It's quite clear looking at the situation the machines we're getting are the product of differing overarching business priorities, competing for space, for power envelopes, for BoM.
Nintendo seemingly prioritised low power draw, a small form factor, backwards compatibility and a touch screen, and were satisfied with performance around or slightly above the current gen systems, and we got the Wii U.
Microsoft seemingly prioritised large amounts of RAM in order to run their OS functions and Kinect in every box, consequently they needed to implement various features to improve available bandwidth meaning a large amount of die space for ESRAM, meaning a larger die but with less CUs. It may have certain benefits in certain situations, as some of the technical GAF folk have alluded to, but it's the result of overarching business drivers not some sort of magical efficiency that will level the playing field. Silicon budget is also competing with the inclusion of Kinect. Microsoft also seem to want to break even or profit on hardware at launch. So we end up with the Xbox One, ultimately weaker, more complicated to develop for, and at the higher $499.
Sony seemingly prioritised ease of development, so they opted for a unified pool of fast RAM. Their refrain seems to be powerful, customized but familiar to developers. Had they not been fortunate enough for densities to increase in time they would have ended up with significantly less RAM in the PS4 than the Xbox One. They didn't need ESRAM, have more room in their silicon budget for compute units at a similar BoM etc. They also seem to think that the future is in off-loading compute tasks, so presumably that's also why they wanted to have a larger number of CUs. We end up with a more powerful, easier to develop for system at a lower consumer cost.
Well Kaz Hirai himself said they are using off the shelf parts:
http://www.psxextreme.com/ps4-news/590.html
Edit: and yes - I've seen the second part of the sentence.![]()
this. half the ms secret sauce argements and our engineers are better arguments are very silly. implying your engineers can do better cause they made direct x is like say google saying we made the best search engine so our engineers are the best and can achieve xbone one graphics on the galaxy s4. ... im obviously overextending ... but the point is unless some ms engineer reinvents algorithms and programming on a basic level no amount of skill will overcome a significant power gap. and the ms pr ppl need to realize that