EverydayBeast
ChatGPT 0.001
GTA6 might turn out okay it isn’t for everybody, Zelda has more to offer and more success.
These "shootouts" is literally the game just spawing enemies around you, infinitely. Any half-assed shooter with a horde mode does that. This is barely scratching the surface of what a game with emergent design is supposed to be doing.How are the unscripted shoot-outs you can create in GTA not emergent? They are unpredictable, dynamic situations with hundreds of factors involved, many of which you can influence.
Well tbh you're not wrong with GTA 4 and RDR 2 But when it comes to GTA V? Not exactly since the cops and enemies are all aimbotting dickheads who constantly do the same things in every gunfight. They strafe from side to side hitting you with perfect accuracy everytime and eventually they will perform rapid fire on you killing you in seconds. Theres no sense of unpredictability anymore since the enemies no longer miss shots like in GTA 4.How are the unscripted shoot-outs you can create in GTA not emergent? They are unpredictable, dynamic situations with hundreds of factors involved, many of which you can influence.
Well tbh you're not wrong with GTA 4 and RDR 2 But when it comes to GTA V? Not exactly since the cops and enemies are all aimbotting dickheads who constantly do the same things in every gunfight. They strafe from side to side hitting you with perfect accuracy everytime and eventually they will perform rapid fire on you killing you in seconds. Theres no sense of unpredictability anymore since the enemies no longer miss shots like in GTA 4.
Also the mission structure has been the same since the beginning with instant fail states if you try to think outside of the box mission wise...
Edit: The cops are also the same as all the previous games. They're all psychic lemmings with little to no brains and you get instant wanted levels for shit that makes no sense like killing someone in the middle of nowhere. Even when out of sight, they still know where you are most times and they constantly spawn them in front of you.
It's pure AI.Emergent gameplay isn't really about complex AI, but about the way simple systems interact to produce complex results. So in something like a Bethesda game you might have a simple timebomb, a pickpocket system, and a daily routine for NPCs. So you can see that an NPC has a daily routine where they talk to a certain character every day. You can pickpocket them and plant a timebomb on them, which explodes when they meet that other character.
The ambulance spawning is a simple trigger, not AI. Things crashing into each other all the time is a result of simple behaviour not advanced behaviour, unless there is some advanced "AI Director" in charge to direct a specific level of mayhem for dramatic purposes. But then it would NOT be emergent behaviour because it would be managed mayhem and not mayhem created as a result of simple rules. The question in GTA is how much can the player learn how the systems interact to manipulate them to create a specific outcome, which would make it emergent gameplay rather than a system which displays emergent behaviour.It's pure AI.
Someone shooting in the street in GTA, hits a car by accident, car drives into a pedestrian, ambulance and police comes, crash happens.
All emergent gameplay moments from the different vehicle and NPC AI interacting.
The ambulance spawning is a simple trigger, not AI. Things crashing into each other all the time is a result of simple behaviour not advanced behaviour, unless there is some advanced "AI Director" in charge to direct a specific level of mayhem for dramatic purposes. But then it would NOT be emergent behaviour because it would be managed mayhem and not mayhem created as a result of simple rules. The question in GTA is how much can the player learn how the systems interact to manipulate them to create a specific outcome, which would make it emergent gameplay rather than a system which displays emergent behaviour.
1. Emergent behaviour is when complex behaviour emerges from interactions between systems which are more simple than the complex outcome. This is what it is.
ER has a problem with that statement.GTA is the king of emergent and it's not an RPG
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