There's no way Forza is more technically taxing. I can literally write a book of things DriveClub is doing that isn't in Forza, and hasn't even been attempted before in any other racer period, even on PC.
I'd like to see that book

. I was certainly not saying DC isn't technically impressive, but I think you're definitely cutting some of the things that Playground is doing with FH2 short. The whole Rayleigh scattering stuff sounds brilliant. How their engine accurately creates sky color based on the position of the sun, amount of clouds in the sky, amount of water in the air is pretty damn amazing. And I don't think any other racing game has done that before (feel free to correct me, if I'm wrong). Or the accurate star constellations in the night sky? As an amateur astronomer, that sounds wonderful. Or how about the things they're doing with seamless transition from single player gaming to multiplayer gaming? And I'm not even really touching on the fact that the game is open world (which yes, does add more complexity than a closed circuit racer has to deal with).
But again, I wasn't even arguing that DC isn't technically impressive; I just personally find the things FH2 is doing to be a little more impressive because it's doing all of these things and is still an open world racer. And when it's doing it, it still manages to look as good as it is. It's just like an Infamous vs. Ryse comparison for me.
Even the open world thing isn't a balance to the amount of shit Evolution is doing with their engine. It's literally unparalleled as far as I can see, and that's without hyperbole. If it was just 60fps, it'd probably be the most technically impressive console game ever made. As it stands, it probably still is.
This is a bit hyperbolic, sorry. DC looks phenomenal and is definitely very technically-impressive (and they're doing a lot of amazing stuff, like your last post illustrates with the trees, clouds, etc.), but I think that last part is a little much.
And just because DriveClub isn't open world, doesn't mean it isn't rendering a gargantuan amount of shit on screen. You should see the draw distance in that game and the amount they're pulling on screen. The density of geometry alone dwarfs what has come before in some cases.
Rendering something that is meant to be a background object is not the same thing as rendering it as something that will be driven to/and over. The amount of assets/detail needed are not the same.
DC's background and landscapes are incredibly impressive, though. And I do see your comments you made about the amount that they're building per course (amount of trees, blades of grass, etc.). That does sound very impressive. I'll concede this point as I didn't know about those details. I would like to know some comparative stats for FH2, maybe it isn't as behind as you think it is compared to DC.
Anyway, my point is this. They both have things they're attempting.
Agreed.
DriveClub obviously looks the best technically because its system is considerably more powerful; but they did the right thing at Playground Games/Turn 10 by making a more artistically playful style, and by opening up its world. It's a wonderful trade off and really the comparisons only go to show how much people want both games in this console war world.
I think this is a funny little point you're making. "Poor little XB1, they had to scale back the graphics because they were so incredibly held back by this lowly technology"...Come on, man, the XB1 isn't a freaking Wii. it's capable of putting out very comparable graphics to the PS4.
I personally don't think anything being done on DC couldn't be done on the XB1 if the same team was given the opportunity. Sure, they might need to put more work and time into it, but it's not beyond the capability of the system. We're not even a year into the generation. If you think either system is really being taxed, you're kidding yourself. Your comments could look pretty silly in 5 years.
And look, I still think DC looks better than FH2. I could even see one make a reasonable argument that DC is doing more things that are technically impressive. I'll even say I agree with you in some respects. But I just don't think it's this enormous hyperbolic gulf of a difference that you're making it out to be (I think it was the "molesting" comment that really got me going). To each their own, of course.
We're getting a bit off track here (heh). I'm more excited for Forza Horizon 2 than DriveClub easily, because it's more my type of game. But I am in awe at what DriveClub is doing technically. I'm just calling a spade a spade, imo. That's my last post on DriveClub, don't want to derail the topic further.
Yeah, you're right.
We should probably both stop talking about this, since this is a FH2 thread and we're derailing it enough. And like you, I'm more excited by FH2 than DC. I'm sorry if I come off argumentative, just like to debate. We should be talking about how cool FH2 looks. I'm sorry for taking this off track.