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Game companies you can't believe still exist

I love FIFA and will continue to buy the juuust outdated version when the new one releases. Tens of millions of other people don't want to play the "outdated" version and buy the new one instead. Replace "FIFA" with the name of their other yearly franchises.

How EA survives. Explained.


Yup.

FIFA
Madden
NHL

As long as they continue to make anual sports games people will be buying them in droves keeping the company afloat for decades to come.
 

BosSin

Member
Sega.

When was the last time they had a massive hit? or even just a big hit?

Valkyria Chronicles and Yakuza sell moderately good.

Out of their umbrella studios, Warhammer, Company of Heroes, and Total War are niche genre games. Their only massive seller are the Football Manager series. They now have Atlus, but they're not known for Massive hits.

They really on stay alive in Japan making licensed games through affiliate studios.

How is Sega still going?

2 words: Football Manager
 
Kemco. they're quite old and were once publishing retail games in the west IIRC. And now they're very niche only publishing mobile and occasional console/handhelds ports of said mobile games in Japan (with some of those ports getting localized).

You'd not be blamed if you thought they were no more.
 
They're definitely done for should SE ever decide to make a push to claim the series internationally. I'm kind of surprised they didn't, Taito obviously didn't have much US presence, but it'd be a solid bread & butter series to have under their belt and to be more than the JRPG company or "we're not Eidos we swear!"

Square-Enix have ZERO stake in the Mama series. All that happened was that Taito published some of the earliest entries, they stopped a few years ago and Office Create, which became Cooking Mama Ltd, sort of reformed as a sister label or even company and now publishes the games in JP. Trying to remember if the IP is indeed under the Cooking Mama Ltd name or Office Create.

OC never published in the west to my knowledge, and Majesco was obviously the most tied to the IP since day 1, well I think 505 Games in EU also published them all there, not sure.

Edit: Whoops, DP.

Edit: It's under the Cooking Mama Ltd name.
 

Niitris

Member
SNK

How they recovered the company after the bankrupt will be a big mistery to me (I know the reason, but still can't believe that they pulled it out)

I hope to see a new videogame soon, XIII was amazing

That said, SNK-Playmore. With their lack of game output and failed attempts, it's a headscratcher how the 2nd SNK even lived this long.

Those slot machines make more money than I thought.

Sega.

Surely Total War and Hatsune Miku can only do so much for your company, right?

Remember, this is Japan we're talking about. :p

Kemco and Sunsoft.

The group who made Top Gear still exist... wow.
 
Not sure if it has been said yet, but probably ID for me.

Doom 3 was 10 years ago. Since then there has only been RAGE, which wasn't particularly lavished by press or gamers.

I don't think the iOS stuff made them much money and they stopped doing it.

Also the fact that Carmack left, they've restarted Doom 4 a couple times now.

Pretty sure they are running on their name and legacy right now.
If Doom 4 flops, I'm sure they'll be dead.

I'm starting to think maybe Berthesda should have just absorbed them instead.

I get this feeling that Id software might be restructed as an in house engine development group for Berthesda. Even with their lead tech guy John Carmack gone, they still have a lot of people in id who can still continue Carmack's work and develop new itterations of id Tech. Already; Wolfenstein: The New Order , The Evil Within, Dishonored 2 (apparently) and of course Doom 4 will be using id Tech 5, so the engine has been adopted pretty well with in Berthesda's studios. I can see this trend easily continuing.

Basically they could be Berthesda's own Rockstar San Diego.
 
Kemco and Sunsoft.

Yep. Beaten on Kemco, but wow, totally forgot Sunsoft as well!

Sunsoft were BIG on the SNES, I even bought the Bugs Bunny game they did and really liked it. Nowadays they're a Mahjong house.

I remember Vic Ireland's partnership to revive their glory days and how they actually got a new Blaster Master on WiiWare, but then, poof, gone.
 

Phediuk

Member
Apparently Vic Tokai still exists as a telecommunications company in Japan.

They pulled out of the gaming industry in 1998.
 
They also do the Senran Kagura games and the fighting engine with them is actually not bad.

What a waste for them to not have been picked up by Takara Tomy to do the Wii reboot of Toshinden, instead they got Dream Factory which hadn't made good games for a long while, they did Naruto Ninja Destiny on DS IIRC.
 
Bethesda and Bioware.

I get that their games are huge hits, but good lord are they fucking terrible. I have tried so many times, but I just can't get into the "wanna be RPG-lite" they are going for. The one thing they all have in common is gameplay so shallow and dull that only the dudebros will pretend they are engrossing. There is no thought put into combat whatsoever, no gameplay design at work, just a list of places to go and things to do when you get there.

I've actually had a guy tell me that Skyrim was good...when it came out. Apparently it turned bad by the time I played it (a week after it released)? He was not joking at all, he felt that it was groundbreaking in 2011 but dated in 2013. Pretty much sums up the thoughts of people who buy garbage games for adequate graphics and music.

Why do people like games I don't like? Why don't these idiots play games with Real Gameplay™? People are so stupid!
 

RM8

Member
Has System 3 been mentioned? Founded in 1982, and they only have made Putty, Putty Squad (released this year), Constructor and Street Wars: Constructor Underworld. Or are there any other games from them?
 
Honestly, Platinum. They make the best games ever (basically) but yet everyone is a flop of epic proportions. How do they stay afloat? The world may never know.
 

Sakujou

Banned
everything from suda. his games bomb so hard, and yet he lives on. i am so glad about this. also, some decisions like, bioshock infinites team going defunct still boggles me. or why tomb raider the reboot is a failure... seriously, they sold more than any other iteration of the old games and still call this a failure... there is so much wrong these days in the industry...
 

Yagharek

Member
This thread should be bookmarked for the end of the new generation.

I suspect we are going to lose a lit if companies this gen, and signs are there that it will be ugly.

Closing down of large number of retailers, AAA games reduced in number as the limits of sustainability have been tested, and the increased focus on mobile, apps, f2p, etc is having an incredible impact.

The days of videogame stores from the 90s and a diverse and healthy console market are over.
 
Yukes. And the rumour is they're still fucking doing WWE2K15, dammit 2K.

I wonder if they're self aware of the internet/wrasslin' fans' hatred of them haha.

They are awful each title has a worse artstyle, Less features and more "filler"

Just ship a title with solid graphics, a incredibly deep CAW editor and a Roster that includes Attitude, Legends and Current stars.

It's a toss between WWE and Dragonball for the most badly milked franchise in gaming.
 

Syril

Member
What a waste for them to not have been picked up by Takara Tomy to do the Wii reboot of Toshinden, instead they got Dream Factory which hadn't made good games for a long while, they did Naruto Ninja Destiny on DS IIRC.

They tried to do Toshinden again? Did they ever manage to put those character designs to good use? I'm guessing no from the way you mention it.
 

RM8

Member
They tried to do Toshinden again? Did they ever manage to put those character designs to good use? I'm guessing no from the way you mention it.
They didn't use one single classic Toshinden character, the roster was completely new. Weird, really.
 

3bdelilah

Banned
I'm kinda surprised that MS hasn't shut down Rare yet.

I hope they plan to, so Nintendo can buy their rights for a good price. I've been told Rare as we knew them back in the day are long dead and buried, but I just want a Banjo Kazooie and Tooie 720p 60fps remake on Wii U. :(
 

Sotha_Sil

Member
Cyan Worlds, Inc (the guys who made Myst). They've been pretty quiet the last few years, mainly doing ports to mobile, but are now getting back into the swing of things with Obduction (via Kickstarter).
 

dcx4610

Member
Codemasters is one. I always remember them making pretty terrible games on the NES. I can't believe they survived.

Atlus is a bit surprising. They were always at level right below Capcom and Konami in their prime. Kinda similar to Sunsoft. You knew when you played a game from them it was going to be better than average and sometimes great but not exactly top tier. I'm pleasantly surprised they have survived and continue to make good and interesting games.
 
Vanillaware...

They are my rock ATM.

what ? why ?

Their games are good. And aren't flops . and they actually bothered to support dragon crown with multiples patches.

Sure they take time to output games but i haven't seen a single bad vanillaware game
The fact that they are the king of 2D action is only a reason why they should exist regardless of how long it takes for them to make another game.

Can't go wrong with a company that outputted dragon crown , muramasa or odin sphere.
 

Loxley

Member
E1HULJa.png


They're one of the old-dogs in the industry, and while it's sad that they've pretty much been turned into a CoD-Map Factory - I'm glad Activision has at least kept them around. Partially because they're really the only prominent developer based in my home state of Wisconsin. I remember getting a tour of their studio when I was, like, 12. Seing X-men Legends and Quake 4 banners everywhere - it was pretty cool.
 

Trago

Member
NeversoftLogo.png


I loved their work on the Tony Hawk and Guitar Hero games, but I'm super sad that they've been reduced to the Santa's elves of the COD games. :(
 
Capcom. I know what has kept Konami and Sega, but how is Capcom surviving pissing all over their fans?.

Sure they've been dicks regarding megaman but USF4 is pretty much a fanbase driven product. They are supporting a 5 year old game and youmgot to respect them for that.

Also Dragons Dogma is one of the best arpgs in recent years, and Monster Hunter is low cost-big revenue
 

DJIzana

Member
I love Square Enix for doing well with Sleeping Dogs and FFXIV but man... they've totally shot their customers in the foot with their constant lies and false promises lately with FFXIII Versus > FFXV, not doing localizations for other games hurts them too. Even if Square Enix "thinks" it won't sell well. (Bravely Default sales obviously proves this wrong). I'm sure I'm missing a few things but luckily Square Enix is improving.
 

LiquidMetal14

hide your water-based mammals

I came in to say this.

And I actually think mainly of Japanese devs when this topic is posed since they must sell like under 20k copies of certain games and still keep ticking. Not that I don't love some of that niche stuff but from the business side some of these Japanese devs being in business is a miracle to me.
 
Yukes.

They were great in the PS1/PS2 days, but since then have been absolute shit. I have no idea why 2K is still using them. Everything from the AI, commentary, audio, models to textures is PS2 like.

Edit: Also 3D Realms. I swear it's just a bunch of people sitting in an office just putzing around on their computers and not actually making games. The ONE game that they do release has to be saved and taped together by another developer.
 

Dezzy

Member
Chunsoft.
They're Spike Chunsoft after a merger, but it's still crazy to think that the company that made the original NES Dragon Warrior/Quest is basically still around, and making great games like 999 and DanganRonpa.
Not sure if they even have the same people there these days, but the Chunsoft name remains alive.
 
Guerilla Games.

Being technically proficient isn't enough in the crowded FPS genre, especially for a first party developer. Shadowfall was a complete step back for a series that should've been dumped this gen, and only sold decently thanks to a gifted launch slot and extremely aggressive bundling.

They need to be shuttered or turn into a middleware / engineering studio.
 

LiquidMetal14

hide your water-based mammals
Guerilla Games.

Being technically proficient isn't enough in the crowded FPS genre, especially for a first party developer. Shadowfall was a complete step back for a series that should've been dumped this gen, and only sold decently thanks to a gifted launch slot and extremely aggressive bundling.

They need to be shuttered or turn into a middleware / engineering studio.

You have to break it down more from a financial success rate. GG is the answer I would not expect from a thread like this. KZ sold well enough and they are backed by Sony. They also have some equity within the company. Maybe before Shellshock I would agree but since then, they make a lot of sense in still being around.
 
I hope they plan to, so Nintendo can buy their rights for a good price. I've been told Rare as we knew them back in the day are long dead and buried, but I just want a Banjo Kazooie and Tooie 720p 60fps remake on Wii U. :(

Out of interest, what was wrong with the 1080p/60fps re-releases that are already on Xbox Live?

I can't really think of an obvious company that I can't believe still exists. Plenty that don't...

I'm sure it's already been said in this thread, but my vote is going to Splash Damage. It has been a significant time since they put out a popular, well received title. Really surprised they're still going.
 

Red Mage

Member
Sure they've been dicks regarding megaman but USF4 is pretty much a fanbase driven product. They are supporting a 5 year old game and youmgot to respect them for that.

Also Dragons Dogma is one of the best arpgs in recent years, and Monster Hunter is low cost-big revenue

They're doing the usual Capcom thing and milking the SF title. They did the same thing with SF2, and it's billion versions.

I like what I've played of Dragon's Dogma so far, but aside from that and the SF games, consider their other series:

Breath of Fire: Browser/iOS FTP games seems to be it's fate.
Devil May Cry: Fairly hated reboot. Fate uncertain.
Final Fight: Killed after Streetwise.
Ghost n Goblins: Microtransaction-laiden iOS games.
Lost Planet: LOL
Resident Evil: Horror... what's that?
Sengoku Basara: Let's give the U.S. the inferior version and then complain when it doesn't sell as well as we expect.

Square Enix, Konami, and Capcom used to be some of my favorite publishers, now all three can be seen turning tricks at the corner of Free-to-play and Crap-Tier.
 

GoodlifeX

Member
Konami. I love the Metal Gear games but I am just baffled that they are still going. Are they one of those companies that sell refrigerators or insurance in Japan or something?
 

Sini

Member
They have released a worms game every year bar one for 2 decades...

Worms (1995)
Worms Reinforcements (1996)
Worms: The Director's Cut (1997)
Worms 2 (1997)
Worms Armageddon (1999)
Worms World Party (2001)
Worms Blast (2002)
Worms 3D (2003)
Worms Forts: Under Siege (2004)
Worms 4: Mayhem (2005)
Worms: Open Warfare (2006)
Worms (2007)
Worms: Open Warfare 2 (2007)
Worms: A Space Oddity (2008)[3]
Worms 2: Armageddon (2009)[4]
Worms: Reloaded (2010)
Worms: Battle Islands (2010)
Worms: Ultimate Mayhem (2011)
Worms Crazy Golf (2011)
Worms: Revolution (2012)
Worms for Facebook (2012)[5][6] (Closed: 2013)[7]
Worms: Clan Wars (2013)
Worms 3 (2013) (iOS and OS X only)[8]
Worms Battlegrounds (2014)
And they still couldn't make a definitive Worms game after Armageddon/World Party. Reloaded is alright but it could use proper UI, more weapons and fun ninja rope. Oh and fun modifiers from World Party.
 
Nessica. Arcade.

Taito OWNS the japanese arcade scene since pioneering cabinets with a single board that can download multiple titles from them for arcade owners to use. If the game sells well they keep it, if not they put a different title on the cabinet...either way they only buy one machine and its super cheap and offers a ton of variety and current titles to any arcade affordably.

That is incredible. I just watched this video and I really wish we had something like this in America. I operate an arcade and this format solves so many problems I encounter as an operator.

https://www.youtube.com/watch?v=ND7DFcbHLrc
 

majik13

Member
They have released a worms game every year bar one for 2 decades...

Worms (1995)
Worms 2 (1997)
Worms 4: Mayhem (2005)
Worms 2: Armageddon (2009)[4]
Worms 3 (2013) (iOS and OS X only)[8]
they dont know how to count do they?

also I played the shit out of Works 1 on PS1. Too good.
 

KORNdoggy

Member
Rare. They're pretty consistent at being awful and selling badly. Not mention the amount of projects they've had cancelled... And yet they're still around

Rebellion, who make complete crap outside of the sniper elite games (which they've finally caught onto and have done nothing but sniper elite games since)

Insomniac. I guess latching onto big publishers keeps them afloat. But they're one of the most inconsistent developers atm imo.

Square enix, their self made games have been nothing but crap for a long time and they sell badly on top of that...if it wasn't for the eidos buyout they'd be dead imo.
 
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