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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Two open world games, where day-night cycle makes sense, and therefore RT. Traditional linear games don’t need that frame rate dead weight that is RT. I’ll go one step beyond on my non popular opinion: traditional reflections are just fine when done properly. I’ll see you all with torches and forks at the entrance of my house.
lol I dont feel that strongly about this.

I think Callisto is a good example of baked lighting mixed in with RT reflections and shadows. The RT reflections were so high quality, they were reflecting lights even on stone walls on top of the obvious metallic surfaces. But the game is 8 hours long and handcrafted to oblivion. You can see even ND who is now making 25-30 hour linear games cant get every room to look that good. SSM had the same issue. Some areas look amazing. The rest is super dull and boring. I thought i was playing a b Ubisoft game. I dont know. Maybe they just needed higher quality lighting.

Maybe someone with better knowledge of baking in lighting can help explain why Spiderman 2 looks amazing when you are above the city, and so fucking ordinary when you are on the ground. Is it because all the direct sunlight is being blocked by those skyscrapers and all we have is indirect lighting? But if their baking process is taking days then surely they are using some fancy render farm with really high quality lighting. Why cant that handle better indirect lighting on the ground?

Cyberpunk has better indirect lighting on streets regardless of whether or not RT is enabled. With some exceptions DF pointed out. So maybe insomniac needs to upgrade their lighting engine even more.
 

GymWolf

Member
How is the actual game though, is it better than Alan Wake 2? I found that game really atmospheric, but shit combat and way too many fucking puzzles. . Hopefully SH2 maintains the moodiness/atmosphere, but has better combat??
Way better, it's an actual game and not sam lake trying to beat kojima in fart sniffing.

Combat is wish.com tlou2 but it is meaty enough.

Enemy variety is a bit shit tho (but tlou2 is not exactly much better)

And yes you can turn down puzzles to easy but they are still harder than your average uncharted puzzle so you may want to check solutions online.
 
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GymWolf

Member
The little girl Laura looks real in silent hill 2. I dont know why she can look straight up CG and the other female characters look so wooden and fugly.

Maybe others can chime in here but the game features some very realistic cheekbone physics. Maybe its just some animations but they move in ways i have never seen before. Sadly they made James' face thinner after the backlash, but you can still see it from time to time when he clinches his face. I dont know. I dont recall seeing this before. The women in the game got the short end of the stick, but laura and james both look amazing.

Also want to give props to whatever hair tech they are using. It looks great even in gameplay.
We are past the times when kids were harder to do than adults, now they look better:lollipop_grinning_sweat:

I think nata from mh wilds looks better than any other character in the game

MH_Wilds_Nata_01-1456x819.jpg

It has that ff16 """"""""""""""""""cg""""""""""""""" look that you love so much.

It was the same with angrboda in ragnarock, she had BY FAR the best face in the game.

About sh2, the digital acting\voice acting is hit and miss, james is great but fucking angela had me in stitches in the knife scene when she was crying, but it's blooper so it's already kuch better than anyone was expecting.
 
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SlimySnake

Flashless at the Golden Globes
Angraboa looked way better than that Monster Hunter kid does. But angaboda and this kid both look like teenagers, laura must be under 10. I am thinking of that horrendous Aloy child model and Jack marston. Both big headed freaks.

Laura just looks insane, especially in the hospital scenes. I wish i was recording during that cutscene.
 

GymWolf

Member
Angraboa looked way better than that Monster Hunter kid does. But angaboda and this kid both look like teenagers, laura must be under 10. I am thinking of that horrendous Aloy child model and Jack marston. Both big headed freaks.

Laura just looks insane, especially in the hospital scenes. I wish i was recording during that cutscene.
I don't think she looks THAT much better, she was the best face in the game, but still a santa monica face

maxresdefault.jpg

maxresdefault.jpg

hq720.jpg


Wilds is just more stylized.
 
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SlimySnake

Flashless at the Golden Globes
So with AC Shadows getting delayed, Dragon Age and Indiana Jones looking like dogshit, and HZD inexplicably skipping RTGI and draw distance upgrades, it seems SH2 was the last big heavy hitter this year. What's everyone's top ten GOTY (Graphics of the year so far?)

I've played pretty much every major release this year save for Space Marine 2 which i will get to once it goes on sale.

1. Hellblade 2
2. Black Myth
3. Silent Hill 2
4. Star Wars Outlaws
5. Brothers Remake

I am guessing Space Marine 2 will replace Brothers 2 on my list. Overall very slow year. Kingdom Come, MGS3, and AC Shadows getting delayed didnt help. Sony first party being MIA didnt help. Japan phoning in graphics didnt help though Dragons Dogma 2 did have some stunning lighting effects at times. RE Engine has potential but they need more than just fancy lighting.

Next year is packed though. Lets see who can compete with Rockstar. Kojima, Sucker Punch, Playground Games, Amy Henning, Ubisoft, Warhorse, DICE all better bring it.
 
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Explain Spiderman 2 then. No RTGI, no day night cycle, static time of day. Just doesnt look as good as games like Avatar and Star Wars. Both of which feature RTGI and day/night cycle.

Insomniac's tech director said that 1/3rd of the game size was all lighting texture data. They have like 7 different bakes, some look better than others, but none look as good as the OG trailer that featured fantastic volumetric effects, lighting and texture detail.

Horizon is another great example. it also switches between different bakes and it produces very uneven results. I honestly dont know why. Maybe the lighting quality had to be lowered in order to fit the disc size. Maybe it would take even longer to bake in higher quality lighting. Maybe its due to a lack of dynamic GI or maybe the baking process simply doesnt work for all scenarios. Whatever the reason it goes from looking absolutely amazing like this:

FbvraeaWQAA5NmB


to this:

FMOkGR-XMAALB2c


FUTDi3HXEAUjBA-


Horizon FW was the first game where I took more bad screenshots than good ones. I honestly couldnt believe how frequently it was. Avatar, Star wars Outlaws, Black Myth all have their weak areas too but not this often.
Horizon is so incredibly inconsistent. For as much praise as it gets - you play the game and it clearly has massive flaws. Best part are the npc character models
 

xxDeadlockxx

Neo Member
So with AC Shadows getting delayed, Dragon Age and Indiana Jones looking like dogshit, and HZD inexplicably skipping RTGI and draw distance upgrades, it seems SH2 was the last big heavy hitter this year. What's everyone's top ten GOTY (Graphics of the year so far?)

I've played pretty much every major release this year save for Space Marine 2 which i will get to once it goes on sale.

1. Hellblade 2
2. Black Myth
3. Silent Hill 2
4. Star Wars Outlaws
5. Brothers Remake

I am guessing Space Marine 2 will replace Brothers 2 on my list. Overall very slow year. Kingdom Come, MGS3, and AC Shadows getting delayed didnt help. Sony first party being MIA didnt help. Japan phoning in graphics didnt help though Dragons Dogma 2 did have some stunning lighting effects at times. RE Engine has potential but they need more than just fancy lighting.

Next year is packed though. Lets see who can compete with Rockstar. Kojima, Sucker Punch, Playground Games, Amy Henning, Ubisoft, Warhorse, DICE all better bring it.

Don't you trust Stalker 2 even a little bit when it comes to environments and setting?
 

GymWolf

Member
Horizon is so incredibly inconsistent. For as much praise as it gets - you play the game and it clearly has massive flaws. Best part are the npc character models
Enemy models are alwo top notch.

But yeah it's wildly inconsistent.

I do think outlaws is as inconsistent as horizon tho, the game can look incredible or like crap with one turn of the camera.
 

GymWolf

Member
Don't you trust Stalker 2 even a little bit when it comes to environments and setting?
Stalker got downgraded from the initial reveal, also they probably had development hell with the war and all of that.

I don't think it's gonna wow that many people compared to sh2, wukong or hb2.
 
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Emet_bp

Member
Horizon FW in right conditions still can be the best looking game on the market (or on par with the best ones), but most time it lacks better lighting. Every time when there is no direct sunlight game starts to look very flat. It lacks RT GI (or any other good quality GI solution) very much.
Considering that FW runs at quite high resolution, I belive there is room to add some form of GI or even RT GI at 30fps and lower resolution (maybe dynamic 1200-1440p), while keeping all the geometry detail, where this game really shines.
HFW is one of the "native 4k" victims (like GT7, that I'm 100% sure could have RT enabled during races on the base PS5, just at lower resolution. Pro version running at that low resolution is clearly unoptimised or there are also some more changes, other than added RT reflections on cars.. but I doubt that).
 
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DanielG165

Member
The One X continues to be the little console that could in my household. BF1 looks absolutely immense on it, and the fact that said box can reach 4K whilst playing is impressive. I’d forgotten just how fun this game is to play as well.
 

SlimySnake

Flashless at the Golden Globes
Don't you trust Stalker 2 even a little bit when it comes to environments and setting?
I keep forgetting about it.

It's just that it's going to be a walking simulator and set in a very oppressive area so while it will make for some fancy screenshots, its not just my kind of game. looks great though.

I wish indiana jones used nanite and lumen.

Horizon FW in right conditions still can be the best looking game on the market (or on par with the best ones), but most time it lacks better lighting. Every time when there is no direct sunlight game starts to look very flat. It lacks RT GI (or any other good quality GI solution) very much.
Considering that FW runs at quite high resolution, I belive there is room to add some form of GI or even RT GI at 30fps and lower resolution (maybe dynamic 1200-1440p), while keeping all the geometry detail, where this game really shines.
HFW is one of the "native 4k" victims (like GT7, that I'm 100% sure could have RT enabled during races on the base PS5, just at lower resolution. Pro version running at that low resolution is clearly unoptimised or there are also some more changes, other than added RT reflections on cars.. but I doubt that).
HZD remaster was their best shot at adding RTGI. nearly 3 years after the launch of HFW, PS5 only, perfect opportunity to test the new Decima features but nope. Lazy devs be lazy.
 
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GymWolf

Member
Horizon FW in right conditions still can be the best looking game on the market (or on par with the best ones), but most time it lacks better lighting. Every time when there is no direct sunlight game starts to look very flat. It lacks RT GI (or any other good quality GI solution) very much.
Considering that FW runs at quite high resolution, I belive there is room to add some form of GI or even RT GI at 30fps and lower resolution (maybe dynamic 1200-1440p), while keeping all the geometry detail, where this game really shines.
HFW is one of the "native 4k" victims (like GT7, that I'm 100% sure could have RT enabled during races on the base PS5, just at lower resolution. Pro version running at that low resolution is clearly unoptimised or there are also some more changes, other than added RT reflections on cars.. but I doubt that).
9980e18a-043b-46c5-8f88-794fe237928d_text.gif
 

GymWolf

Member
I keep forgetting about it.

It's just that it's going to be a walking simulator and set in a very oppressive area so while it will make for some fancy screenshots, its not just my kind of game. looks great though.

I wish indiana jones used nanite and lumen.


HZD remaster was their best shot at adding RTGI. nearly 3 years after the launch of HFW, PS5 only, perfect opportunity to test the new Decima features but nope. Lazy devs be lazy.
Dude you should really play helldivers 2, it has so many lowkey impressive tech even if the game just looks ok in terms of graphic.

The weapon ballistic is immaculate, the armour penetration (or bullet bouncing) system look like you are actually making progressive dents on armours and not just a binary on\off switch thing, detailed marks on enemies, great gore, kinda-dynamic enemy dismemberment, A LOT of destruction, from structures to trees to rocks, different explosions cause different ground deformation etc.

Also, the game achieve movie scene composition on screen so easily, it reminds me of rdr2 where it was easy to recreate a movie scene just by playing or turning the camera, i saw some no-hud montage where the game is basically terminator or starship troopers without even trying.
 

SlimySnake

Flashless at the Golden Globes
Enemy models are alwo top notch.

But yeah it's wildly inconsistent.

I do think outlaws is as inconsistent as horizon tho, the game can look incredible or like crap with one turn of the camera.
Outlaws still does indirect lighting extremely well, its asset quality is also way better and the big reason why it has such fantastic interiors unlike HFW.

I never thought it looked like crap outside of those awful rock textures in Tatooine. It looked great in almost every lighting condition. Maybe the very first market on toshara which had these really bad rainbow colors. Other than that, I was constantly impressed by the markets in this world. There is a space station market in the akiva orbit that looked insane. So many NPCs and just exceptional lighting.

The only issue i had with outlaws is that the downgrade from this gif was too much.

giphy.webp


Especially the wind effects in the snow planet.

JC7qqJt.gif
 

GymWolf

Member
Outlaws still does indirect lighting extremely well, its asset quality is also way better and the big reason why it has such fantastic interiors unlike HFW.

I never thought it looked like crap outside of those awful rock textures in Tatooine. It looked great in almost every lighting condition. Maybe the very first market on toshara which had these really bad rainbow colors. Other than that, I was constantly impressed by the markets in this world. There is a space station market in the akiva orbit that looked insane. So many NPCs and just exceptional lighting.

The only issue i had with outlaws is that the downgrade from this gif was too much.

giphy.webp


Especially the wind effects in the snow planet.

JC7qqJt.gif
I noticed way too many spotty textures in the outdoors, way more than avatar, and the characters are very hit and miss and generally last gen feeling, it would be ok if you barely had to interact with them but you constantly interact with characters...even the aliens that generally look great in these types of games because it's hard to say if an alien look realistic or not because they are not real, in here they don't look that much better than the humans or better than the aliens we saw in i don't know, guardians of the galaxy?!

At least in avatar you barely see outdoors or spoke to human for too long, the game knew its weak points to perfection.

I think outlaws does its best inside some cities or the empire bases but i wasn't as impressed as i was with avatar or wukong (especially the last one)


But tbf i didn't completed avatar, i just reached the zone where you get the bird and stopped right after, the game was boring as hell, so i don't know if other zones of the map looks like outlaws, but the jungle was fucking pristine.
 
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SlimySnake

Flashless at the Golden Globes
I noticed way too many spotty textures in the outdoors, way more than avatar, and the characters are very hit and miss and generally last gen feeling, it would be ok if you barely had to interact with them but you constantly interact with characters...

At least in avatar you barely see outdoors or spoke to human for too long, the game knew its weak points to perfection.

I think outlaws does its best inside some cities or the empire bases but i wasn't as impressed as i was woth avatar or wukong.


But tbf i dodn't completed avatar, i jist reached the zone where you get the bird and stopped right after, the game was boring as hell, so i don't know if other zones of the map looks like outlaws, but the jungle was fucking pristine.
the jungle is the best looking area in the game. the plains are where you get the horses but the draw distance isnt too hot. it can still look great, but not as amazing as the first area.

L54abUz.gif


the last area is covered in fog and has some really shitty looking plants so thats where the game can look mid.

And yes, the game is boring as fuck. I found some enjoyment in hunting and gathering to upgrade my weapons but once you are done with that, the main campaign just sucks. Outlaws at least i managed to finish though it has its own flaws.
 

GymWolf

Member
the jungle is the best looking area in the game. the plains are where you get the horses but the draw distance isnt too hot. it can still look great, but not as amazing as the first area.

L54abUz.gif


the last area is covered in fog and has some really shitty looking plants so thats where the game can look mid.

And yes, the game is boring as fuck. I found some enjoyment in hunting and gathering to upgrade my weapons but once you are done with that, the main campaign just sucks. Outlaws at least i managed to finish though it has its own flaws.
Yeah outlaws was at least finishable without feeling like i was slamming my balls into concrete.

Jesus that gif looks incredible, i almost forgot how good the game looks when it fire on all cylinders.
 
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SlimySnake

Flashless at the Golden Globes
Maybe I can see why developers are spending so much time with lighting as it can drastically change the look of the game and make it very inconsistent. This may be some needed growing pains. Hopefully.
I think this gen should be called the growing pains gen or an in-between gen before we finally move on to path tracing next gen. The problem is that RT is too expensive and its clearly coming at a cost to other visual features like character rendering, asset quality, and volumetric effects. Unless of course you are using UE5.

Dragons Dogma 2's path tracing mod shows just how much PT can affect textures and other assets made of PBR materials. Look at how the door texture comes alive, and how tessellated and detailed all those rocks feel in the PT mode.

Dragon%27s-Dogma-2-Path-Tracing_-It%27s-Real%2C-It-Works-And-Here%27s-How-It-Looks-1-32-screenshot.png


RE4's PT mod shows just much the character models improve with PT on. Mostly due to self shadowing but outlaws has RT shadows and it didnt save Kay West looking like an absolute doofus during gameplay.




 

KXVXII9X

Member
I think this gen should be called the growing pains gen or an in-between gen before we finally move on to path tracing next gen. The problem is that RT is too expensive and its clearly coming at a cost to other visual features like character rendering, asset quality, and volumetric effects. Unless of course you are using UE5.

Dragons Dogma 2's path tracing mod shows just how much PT can affect textures and other assets made of PBR materials. Look at how the door texture comes alive, and how tessellated and detailed all those rocks feel in the PT mode.

Dragon%27s-Dogma-2-Path-Tracing_-It%27s-Real%2C-It-Works-And-Here%27s-How-It-Looks-1-32-screenshot.png


RE4's PT mod shows just much the character models improve with PT on. Mostly due to self shadowing but outlaws has RT shadows and it didnt save Kay West looking like an absolute doofus during gameplay.




Definitely. It looks much better. I saw the potential of Raytracing/Pathtracing when I used it with Minecraft and saw how much it transformed the game with lighting alone. Most games right now, I cannot tell much of a difference with RT on or off. The better lighting gives games the much-needed depth they need. I notice it a lot when I see the prerendered cutscenes with Like a Dragon/Yakuza series contrasted to the non-prerendered scenes.
 

SlimySnake

Flashless at the Golden Globes
Witcher 3 will be mostly set in the forests.

It will most likely use the nanite foliage Epic demoed last year in the electric dreams demo. I ran the project on my PC and it looked stunning.

 
Enemy models are alwo top notch.

But yeah it's wildly inconsistent.

I do think outlaws is as inconsistent as horizon tho, the game can look incredible or like crap with one turn of the camera.
I meant enemies as well, all character models in that game are probably the best ever seen in an open world. Outlaws I only played the first level of - tbh wasn’t that impressed at all. The character models also look and animate like trash in that - but the lighting is relatively good I guess
 
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I think this gen should be called the growing pains gen or an in-between gen before we finally move on to path tracing next gen. The problem is that RT is too expensive and its clearly coming at a cost to other visual features like character rendering, asset quality, and volumetric effects. Unless of course you are using UE5.

Dragons Dogma 2's path tracing mod shows just how much PT can affect textures and other assets made of PBR materials. Look at how the door texture comes alive, and how tessellated and detailed all those rocks feel in the PT mode.

Dragon%27s-Dogma-2-Path-Tracing_-It%27s-Real%2C-It-Works-And-Here%27s-How-It-Looks-1-32-screenshot.png


RE4's PT mod shows just much the character models improve with PT on. Mostly due to self shadowing but outlaws has RT shadows and it didnt save Kay West looking like an absolute doofus during gameplay.




I’ve been saying it, infinite geometry, infinite texture memory and PT bring games into high quality CG territory. It’s needed for the big leap..
 

sertopico

Member
This looks absolutely insane but why do they never show combat in these videos? It makes me skeptical
These LUT mods are very inconsistent quality wise. They can look amazing in one shot and very ugly in others. Plus, they tend to wash colors and textures out with that omnipresent overcast weather that became their distinctive character. It looks grey even when it's supposed to be sunny.
 
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miklonus

Banned
What's everyone's top ten GOTY (Graphics of the year so far?)
The First Descendant, and no I'm not kidding. It's an Unreal Engine 5 game and looks like the first game I've seen that looks like it was made for PlayStation 5, Xbox Series X, and higher.
I can't nominate a remake or remaster in good faith and call that game "game of the year." The idea that Resident Evil 4, Silent Hill 2, or fuxking Metal Gear Solid 3 could win game of the year in any category post-2020 is insufferable.
Imagine 20-year-old Mario or Pac-Man winning "game of the year" in 2005 or 2004, or 2003. Shit's embarrassing, and people still have the nerve to play favorites with corporations on this site, ironically when playing favorites is allegedly outlawed. This industry is in a shit hole, but you have people wanting to protect this or that company, when your best games on current consoles are games you played 20 years ago.
 
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GymWolf

Member
I feel like this one is gonna be greatly helped by the striking art design, i doubt that it's gonna reach wukong graphic prowess tbh.

I'm gonna watch the trailer on the 4k oled when i return to home from work.
 
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Edder1

Member
GymWolf GymWolf Saw you mention a few days back that Stalker 2 got a downgrade, but watching latest previews today I'm seeing the game look as good or even better than reveal trailer. It's definitely upgraded over reveal when it comes to detail.
 
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GymWolf

Member
GymWolf GymWolf Saw you mention a few days back that Stalker 2 got a downgrade, but watching latest previews today I'm seeing the game looks as good or even better than reveal trailer. It's definitely upgraded over reveal with details.
I have to watch the previews yet, but if they are on pair with the reveal then good for them.

But i have to be completely honest, i wasn't impressed with the reveal neither, but this was before pulling a slimy and lowering my graphical standards for this gen.
 

SlimySnake

Flashless at the Golden Globes
But i have to be completely honest, i wasn't impressed with the reveal neither, but this was before pulling a slimy and lowering my graphical standards for this gen.
Same.

As for lowering my standards, I think I just decided to stop being a whiny little bitch and give credit where its due. i found myself just getting madder and madder over games not looking like the Matrix demo, and wanted to appreciate what devs were doing with the tech instead of what I wanted them to do. I still criticize games like Starfield for their outdoor areas, spiderman 2 for its building assets, and FF16 for looking like a PS3 game at times, but I found it unfair to just trash games where devs clearly put in the effort to do stuff they couldn't do last gen.

Gaf, and online discourse in general has become way too negative nowadays, and that's also why I kind of go out of my comfort zone of being a negative nancy, and give praise for the things devs did get right. I love reading a good rant every now and then, but constant negativity quickly gets old.
 

GymWolf

Member
Same.

As for lowering my standards, I think I just decided to stop being a whiny little bitch and give credit where its due. i found myself just getting madder and madder over games not looking like the Matrix demo, and wanted to appreciate what devs were doing with the tech instead of what I wanted them to do. I still criticize games like Starfield for their outdoor areas, spiderman 2 for its building assets, and FF16 for looking like a PS3 game at times, but I found it unfair to just trash games where devs clearly put in the effort to do stuff they couldn't do last gen.

Gaf, and online discourse in general has become way too negative nowadays, and that's also why I kind of go out of my comfort zone of being a negative nancy, and give praise for the things devs did get right. I love reading a good rant every now and then, but constant negativity quickly gets old.
I'm more forgiving with small studios and AA, but if a chinese dev at their first game can made wukong, i'm not gonna be lenient with sony teams or M teams or big teams in general.

But i definitely had to lower my standards so now i don't expect something even better than hb2 graphic in every AAA game and this year we had 3 games that i consider almost fully nextgen like avatar, wukong and sh2 (and one fully nextgen playable tech demo with hb2) so things are slowly improving.

Sure it would be good to see at least one team from sony or M getting on par with these small ass devs :messenger_pensive:

Btw when i say pulling a slimy i was not being snarky, i thought it was just a fun way to say it :lollipop_grinning_sweat:
 
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SlimySnake

Flashless at the Golden Globes
I'm more forgiving with small studios and AA, but if a chinese dev at their first game can made wukong, i'm not gonna be lenient with sony teams or M teams or big teams in general.

But i definitely had to lower my standards so now i don't expect something even better than hb2 graphic in every AAA game and this year we had 3 games that i consider almost fully nextgen like avatar, wukong and sh2 (and one fully nextgen playable tech demo with hb2) so things are slowly improving.

Sure it would be good to see at least one team from sony or M getting on par with these small ass devs :messenger_pensive:

Btw when i say pulling a slimy i was not being snarky, i thought it was just a fun way to say it :lollipop_grinning_sweat:
Nah i didnt take it the wrong way. And yeah, I'm always going to be hard on Sony devs who have access to millions of first party dollars, the ability to code for one spec not being hobbled by a 4 tflops series s, and have a mandate to push graphics like every first party studio does.

I also think chinese studios outclassing AAA studios is ridiculous which is why I was suggesting everyone go UE5. Not to insult engineers over at ND or SSM, but simply because its unfair to expect those smallish teams to incorporate tech Epic probably spent billions developing. Had Machine Games done the same, Indiana Jones wouldve looked almost as good as SH2 given that its mostly a linear action adventure game. But nope, they chose to stick with their archaic engine while a Ukranian team managed to make a better looking UE5 game with russian tanks roaming outside their homes.
 

GymWolf

Member
Oh btw, i reached the long cutscene with the child in sh2 where you can look at her from up close and i get what slimy said, she looks much more "realistic" than the other 2 monstrosities.
(still kinda uncanny valley but probably on purpose because it's the damn sh2)



maxresdefault.jpg

ds2_sop2024_screenshot023.jpg


2 blondes from the same gen with 2 different engines, what do we like more fellas?

Take into account that one is a made up model and the other is a famous actress, judge just on the raw details and not what look more like a real person because your brain is gonna trick you.

I think i like the hairs and eyes in the kojima model, and the skin and other facial details in the child.
 
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SlimySnake

Flashless at the Golden Globes
Oh btw, i reached the long cutscene with the child in sh2 where you can look at her from up close and i get what slimy said, she looks much more "realistic" than the other 2 monstrosities.
(still kinda uncanny valley but probably on purpose because it's the damn sh2)



maxresdefault.jpg

ds2_sop2024_screenshot023.jpg


2 blondes from the same gen with 2 different engines, what do we like more fellas?

Take into account that one is a made up model and the other is a famous actress, judge just on the raw details and not what look more like a real person.
Laura looks way better than kojima's character models.

But Kojima's chicks look better than the other two female leads in SH2.
 
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