Yeah. What a great debut for a brand new studio that totally never ever did an open world before.Cyberpunk is Deus Ex open world. Nothing in GTA beats that in terms of game design: the simulation in GTA is better. But don't forget Cyberpunk "2" starts from here, not from zero like this one.
GTAV had 4 mainline GTAs and Red Dead Redemption to stand on the shoulders of in terms of tech.
The simulation they can catch up, it's GTAVI that better start looking like New Vegas in terms of quest variety.
If I need to explain to you why having urban city specific AI for 5 AAA titles in a row is a huge edge against building something like that from nothing, then you just wouldn't understand...Yeah. What a great debut for a brand new studio that totally never ever did an open world before.
Hmmm...![]()
What I understand is the credit roll has 50 designers named for a 8 years development and the result is a barren world. And that a PS3 (!!!) game with 1/3 of the budget for development has better interactions. Now, you can pretend that this is due to lack of studio baggage (even though many of this features are present in Vice City, the first and true novel 3D open world from an studio), but the truth is that this is a sub par product that even aiming to the top class PC failed to deliver, outside the graphical standpoint. This is due to a severe mismanagement, not a lack of resources.If I need to explain to you why having urban city specific AI for 5 AAA titles in a row is a huge edge against building something like that from nothing, then you just wouldn't understand...
It seems like many people forgot the gameplay demo where they claim this will be the most believable, immerssive open world city ever with 1000s of NPCs doing their daily routines in full day/night cycle. Now suddenly it's not comparable to GTA because Cyberpunk was never supposed to be immerssive open world and even blaming players for overhyping it to something it's not?
It seems like many people forgot the gameplay demo where they claim this will be the most believable, immerssive open world city ever with 1000s of NPCs doing their daily routines in full day/night cycle. Now suddenly it's not comparable to GTA because Cyberpunk was never supposed to be immerssive open world and even blaming players for overhyping it to something it's not?
They 100% do not. They despawn when out of range or completely transform when you look away.And as for NPC's doing daily routines, I haven't actually followed an NPC for a day. Have you? Are you saying they don't have routines?
They 100% do not. They despawn when out of range or completely transform when you look away.
Both. It's not a bug in any way, it's how the NPCs are implemented in the world. Just like how the police spawn in.OK. I will check on that the next time I play. Are you talking console or PC?
Haha! “When you look away”They 100% do not. They despawn when out of range or completely transform when you look away.
You are talkin about aesthetic preferences. If you simply prefer Cyberpunk universe in comparison to seemingly "boring" LA recreation then that's fine. These are subjective preferences. Some could easily prefer Paris in Assassins Creed: Unity and I wouldn't blame them because it's legit beatiful even today.Just because it's rampages aren't as good as GTA doesn't mean it's not a believable or immersive world. I think Night City is far more atmospheric and immersive than anything in GTA V.
And as for NPC's doing daily routines, I haven't actually followed an NPC for a day. Have you? Are you saying they don't have routines?
You are talkin about aesthetic preferences. If you simply prefer Cyberpunk universe in comparison to seemingly "boring" LA recreation then that's fine. These are subjective preferences.
It really does. I'd say 2 has better NPCs overall, but Legion has pretty cool schedule systems for the NPCs.Hot damn, at this point, WD Legion has better NPC interactions
Hot damn, at this point, WD Legion has better NPC interactions, it's got cars, guns, hackable cameras and whatnots... Awesome job, Ubisoft![]()
It is primarily related to the consoles poor performance.It's not just because of the console versions though.
If you're creating an open world set in a city with pedestrians, vehicles, and police, GTA V is the bare minimum you should be aiming for.
You don't need to surpass it. But at least try to mimic it. Ubisoft does it. Anything is better than nothing.Really? GTAV is the "bare minimum" you should be aiming for? When there are literally ZERO games that do police AI/rampages as well?
Please list the games that have surpassed ( or even equaled GTA V ) in this area.
I didn't say it should have had a third person mode for this person person game. I'm saying it should have a been a third person game period.Ew no. Why would you want that?
Do you think that if it had a TPS camera youd be welcomed with a smooth animation to the likes of Uncharted?
Fuck no, you'll get stiff animation like the ones youd find in Fallout.
It would ruin your immersion to the world they built that is exemplified in their story cut scenes.
To me, a third person camera in vein of the latest Deus Ex games would be great in which the camera only turns third person during wall covering.
Anything more and you'll just have the typical stiff-like third person animations in a FPS RPG.
Yup.
As much as I enjoy the side quest in that game, the brain dead dumbass NPCs hurt the game greatly. They just stare at you. I legit walked in their home and was stealing what ever I wanted and they kept smiling and repeating the same fucking lines over and over. It breaks the shit out of the immersion and I literally laughed as I was playing.
Imagine thinking in a game humans should not behave as humans. Even the most basic shit is not done in that game. They failed to meet literally 2002 level AI.
I didn't say it should have had a third person mode for this person person game. I'm saying it should have a been a third person game period.
All that deep customization is pretty pointless.
but since the game was made with FP in mind from the start obviously a third person mdoe would look like ass.
it being first person was my biggest disappointment when it was announced and it still is. pretty much killed my interest in the game.
It's not just GTA 5:
Yep gameplay is nothong special at all, the setting is however.The main thing is that Cyberpunk 2077 appears to be a pretty standard RPG. Not quite the innovative next generation leap some were expecting. There’s nothing much about it that feels any more innovative than gta 5. Maybe that’s why people are comparing the two. And maybe finding gta the better game.
OK. I will check on that the next time I play. Are you talking console or PC?
True. Is souls rpg? Can kill everyone thereAny RPG worth it's salt in the last 3 decades. Not these fake "RPGs" that people have become accustomed to since they dumbed the systems (and freedom) down to make them more palatable for console gamers. It's easier to list cRPG's that don't allow you to go around murdering everyone (including key characters) than those that do. Good RPGs let you live out the consequences of your actions, and if that means you've killed NPC's key to your quests (mainline or otherwise) then so be it.
I've elaborated further on watch dogs above. I 100% would not rather play that game but it does the "open world" thing far better than this game does and its a bloody ubisoft game.
That game got a lot of unfair hate. It's the best version of New York ever in a videogame.Gta 4 is still the best city and physics in urban open world game. 360 version is still the best. Pc version sucks ass even modded and music is removed on xbox one bc.
Ok the PC version is fine if you can the fps and miss the music. I just have nostalgia for 360 version. The color grading is different too
GTA5 is better. No surprises.
Cyberpunk trying to be too many things. Open world sandbox, First person shooter, RPG. Maybe this why the game is not complete and optimized for all platforms.