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GTA Trilogy dev alleges "Dick Move" on the part of Rockstar Games

rofif

Can’t Git Gud
You know there are procedural upscaling algorithms that do not rely on AI right? The posterboard stylings of original assets are kept in the remaster. Only major difference is the lighting.
that's not the case with this game though. Unless they fixed all of the textues.
We've seen those posterized textures with spelling errors and so on misunderstood by AI or by person who was repainting them
 
that's not the case with this game though. Unless they fixed all of the textues.
We've seen those posterized textures with spelling errors and so on misunderstood by AI or by person who was repainting them
I have kept an eye out for these things since the update and have never found anything. Original release was trash but this update makes it live up to the name in my opinion.
 

Majormaxxx

Member
This is truly a "Dick Move" from Rockstar. The quality of GTA Trilogy DE is not Groove Street Games' fault, it is Roscktar's fault. Groove did the best they could under the circumstances. They did a lot of work, but they are a really small team (wiki says it is a team of 5 people) and they did a job that is suitable for a larger team. 5 people completely recreated old game on a new enging? Ofc it will have problems, it is too big of a project for 5 men.

The state of GTA Trilogy DE is only Rockstar Games' fault! They tried to save money on this project and hired a team that was too small.

It is embarassing to see them trying to blame Groove Street Games, who did more than they should have.
Bro it's not five people. They had a studio photo and it's more people than that.
 

Dick Jones

Banned
Hey Rockstar, quit stealing my moves!

Norm Macdonald GIF
 

Miyazaki’s Slave

Gold Member
Didn’t Grove Street fuck up so bad that data minors were able to find a “holy Grail” of developer comments in uncompiled code? That didn’t piss off fans necessarily but, more crucially, it pissed off Rockstar.

qpx5026.png
I don't know if this is true, if it is this is incredibly unprofessional.
Code comments and rev check-ins should be EILI5.

*Checks player state then moves player to sw5_cs4*

No developer ever reads comments for "the lols". This only pisses people off when they export comments for code/project reviews and REALLY pisses them off if they are tracking down bugs.
(ok...if the code is very poorly written the comments can be funny from a technical perspective).
 
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hinch7

Member
Bad on both ends but GTA Trilogy is a shit-show and continues to be.

Recently booted it up and its hilariously bad still with bugs and bad programming. Cars in Vice City have terrible and floaty handling with barely any physics. And you can push them like weightless rag-dolls; just from running into them.
 
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Bojanglez

The Amiga Brotherhood
I wouldn't call them the primary developers, I think by definition of this being a remake that's a bit of a stupid statement.
 

ZehDon

Member
Bad on both ends but GTA Trilogy is a shit-show and continues to be...
Word-about-town was that Rockstar offered them a year for each game - effectively releasing one game a year for three years. Grove Street Games said they could do all three in on year year, but ended up taking two. Take it with a grain of salt, though, the results speak for themselves.
 

Vick

Member
This is truly a "Dick Move" from Rockstar. The quality of GTA Trilogy DE is not Groove Street Games' fault, it is Roscktar's fault. Groove did the best they could under the circumstances. They did a lot of work, but they are a really small team (wiki says it is a team of 5 people) and they did a job that is suitable for a larger team. 5 people completely recreated old game on a new enging? Ofc it will have problems, it is too big of a project for 5 men.

The state of GTA Trilogy DE is only Rockstar Games' fault! They tried to save money on this project and hired a team that was too small.

It is embarassing to see them trying to blame Groove Street Games, who did more than they should have.
Damn, had no idea of GSG true size.. five people having to remaster entirely three massive games? That's absolutely insane.
 

Mayar

Member
As I understand it, they are slightly exaggerating the scale of the tragedy, they were removed from the splash screen before the start of the game, but they remained in the credits of the games. And if I were them, I would be more worried about the studio's damaged reputation than about this, otherwise they will continue to transfer ARK Add-ons to consoles for the rest of their lives...
 

Kadve

Member
Rockstar would have set the deadlines, Rockstar would have set the budget, Rockstar signed off on the final product, and Rockstar took money from customers. I don't see how the final result isn't on Rockstar.
Yea you put your name on the product. That means its yours.
 
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Recently booted it up and its hilariously bad still with bugs and bad programming. Cars in Vice City have terrible and floaty handling with barely any physics. And you can push them like weightless rag-dolls; just from running into them.
You haven't played the originals have you? Compared to the original Vice City the handling and physics in the remaster are an upgrade without throwing away how everything behaves.
 

justiceiro

Marlboro: Other M
Hard to say, because groove games also worked in another remaster that turned out amazing, so the talent is there, but take two has a history of fucking up with the studios they partner with.

Anyway, the remaster is better, but far from perfect. Do you really want to have your studio associated with it? They are doing you a favor if you really think about it.
 

RavageX

Member
Here is a question. What do THEY have to say about their work on the series? Are they proud of it? If so they can skip town, cause it was bad.
 

hinch7

Member
You haven't played the originals have you? Compared to the original Vice City the handling and physics in the remaster are an upgrade without throwing away how everything behaves.
I have indeed. Its been years though and the remaster at launch was a dumpster fire. Way better now but still. The driving physics in VC remaster is bloody awful.
 

lmimmfn

Member
Outsourced dev makes an absolute mess of the update and wonders why any reference to them is wiped from existence in the game and wonders why, hmmm, this seems like our current woke initive. Do they have any Their/They're working at Grove Street?
 

Trilobit

Absolutely Cozy
When are we getting a GTA IV remake? I've never played it and would love to have a playable version on PS5. I love the mood it has from what I've seen from videos.
 
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Mayar

Member
Now tell us how you fucked these up so badly. Much more interesting story.
Well, oddly enough, everything is simple and boring there: "The Definitive Edition was in development for two years"
You have 3 games and 2 years to develop, do as you wish, аnd please, we need versions for PS5, PS4, Xbox (One/X/S) on the same day, and so that you don't get bored, make a Switch too. You have a ton of time, 2 whole years...
 

simpatico

Member
The sense of entitlement on these guys. The people who fail for a living at Grove Street Gaming were paid in full for their work on this project. Not a single customer was happy with the product. Many complained and tried to return it. Rockstar had to completely reinvest and pay new people to fix the pile of shit GSG turned in. Now they're mad that they don't get credit for the new team's work and the company's SECOND investment in this project? Are we doomed bros?
 

Woggleman

Member
I tried Vice City and honestly I am having a great time. This is what they should have been on release. It is not worth sixty bucks but if you already bought it and walked away in disgust it is worth revisiting.

If Rockstar really wanted to buy some good will they would buy back as many music licenses as possible and do the same for a IV remaster.
 

nial

Member
I can't believe people are actually defending Rockstar, they're the one company that took your $60 here, FFS.
 

nkarafo

Member
Damn, had no idea of GSG true size.. five people having to remaster entirely three massive games? That's absolutely insane.
It's not like Rockstar has enough funds to get a sizable enough team for this project.

They should have given the project to a bedroom programmer and pay them with food stamps while they are at it.
 

Toots

Gold Member
Because we don't know what conditions the development was performed under.
You're right they might have been working from the foxconn factories for all we now. I can almost see those poor souls spending 23 hours a day in poorly ventilated spaces breathing pixel dust, with Sam Houser lashing them mercilessly everytime they stop mining precious textures to help some old Q&A tester who collapsed from fatigue at some point during his 48h hours a day shift.

Everyone is to blame for this soulless cash grab, but the devs are first to blame. If you go to a bakery and they sell you a turd cake instead of a birthday cake, you can blame the guy at the counter who sold it to you for not telling you it was a turd cake, but it won't be him who made the turd cake in the first place.
 
Having been the victim of a big studio pulling this nonsense ..i can tell you its scapegoat bullshittery. Trust me RSG was 100 percent the head of every decision, approval and rush job made by this studio ....and when it comes out liek shit they can just say "yea we wont be using third party studios anymore and will do it all in house"
 

ReyBrujo

Member
I don't know if this is true, if it is this is incredibly unprofessional.
Code comments and rev check-ins should be EILI5.

*Checks player state then moves player to sw5_cs4*

No developer ever reads comments for "the lols". This only pisses people off when they export comments for code/project reviews and REALLY pisses them off if they are tracking down bugs.
(ok...if the code is very poorly written the comments can be funny from a technical perspective).

In "Clean Code" Uncle Bob says classes/functions/methods (and therefore, entry points) should have easily understandable names which should give you an idea of what is inside without having to read the code so that you don't need to use comments. I don't program games and I don't use Unreal, Unity or any other game or graphic oriented library or framework but sw5_cutscene4 looks more like a tag decided by a boss/leader who has no idea about coding and who thinks having numbers to differentiate entry points is more useful than having real understandable tags. Doesn't really surprise me, though, game development is bottom-of-the-barrel quality. And if the framework itself forces you to use that kind of nomenclature, fuck it, it would be like writing text messages and the autocorrect forcing you to replace E with 3 and S with 5 everywhere.
 
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Dr.Morris79

Gold Member
Been playing GTA SA since the patch. It's buggy as fuck.

It's all very well removing Grove Street but for fucks sake, if you're going to put your game out as if you give a shit now then at least give a shit and sort it out properly.
 

bender

What time is it?
The dick move was not recalling/refunding this mess or rather rubber stamping the release in the first place. I don't really care about the circumstances, there is enough blame to go around for both Rockstar and GSG.
 
Been playing GTA SA since the patch. It's buggy as fuck.

It's all very well removing Grove Street but for fucks sake, if you're going to put your game out as if you give a shit now then at least give a shit and sort it out properly.
What system are you playing on? I haven't seen anything egregious on my recent Xbox play session.
 

Dr.Morris79

Gold Member
What system are you playing on? I haven't seen anything egregious on my recent Xbox play session.
PC

so far, had NPCS falling through the floor, cars getting stuck in the roads on the northwest part of the map, engine error crashes, etc

I will say, it looks nice though.

I also bought these on the Xbox. Might give it a run through and see.
 
PC

so far, had NPCS falling through the floor, cars getting stuck in the roads on the northwest part of the map, engine error crashes, etc

I will say, it looks nice though.

I also bought these on the Xbox. Might give it a run through and see.
Bummer. I noped out of the Rockstar Launcher shenanigans on PC when they fucked up GTA IV performance with an unnecessary update. Haven't looked back.
 

Dr.Morris79

Gold Member
Bummer. I noped out of the Rockstar Launcher shenanigans on PC when they fucked up GTA IV performance with an unnecessary update. Haven't looked back.
I've been playing that a lot lately too. It actually plays pretty damn smooth but it's got this awful bug of zooming right in during cutscenes..

And I can't stand having the crap launcher either!

I only stuck with it for Red Dead 2. That's certainly something else on the PC.
 

Prekk

Member
PSA that pcsx2 now has 60fps patches for all three mainline GTA games. Works pretty good.
 
PSA that pcsx2 now has 60fps patches for all three mainline GTA games. Works pretty good.
Does the traffic still move at 15fps in San Andreas?
 
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Laptop1991

Member
i've started a new playthrough of San Andreas and it's running and looking great, no issues or bugs so far and i do like the classic lighting, the other lighting is fine, but lacks the vibe and feel of the different areas and looks a bit cold to me.
 

Miyazaki’s Slave

Gold Member
Doesn't really surprise me, though, game development is bottom-of-the-barrel quality
Ouch....you and Mr. Martin are a pair harsh mistresses. Teachers be teachin' though!

Have you really worked in code bases so clean they don't need comments?
That's unicorn blood level stuff right there...

Not a programmer by trade, but have been in enough code reviews, scrums, and midnight hair on fire deadlines to appreciate good comments and clean debug output.
 
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