Sosokrates
Report me if I continue to console war
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Infinite currently has a flat, smudgey, splashey sort of look, with a lack of granular detail. But it's also a case of the particles effects not having a great contrast between the core of the explosions/the hot area versus the edges of the effects, and they have very little colour variation.
The best example of that would be if you look at the inner core of a lightsaber versus the outer edge, the difference in light/contrast and colour.
Keeping in mind this (↓) is essentially the aim, where you have the bright core of the explosion leaning more into the white and yellows and then the outer edges/ the flames and smoke shifting darker and to orange and red colours:
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I know people like to argue stylistic choice, but then if that's the case, you clearly have a problem where the rest of the game is clearly aiming for full on realism (see the chiefs armour, human faces, environment etc.) and then you have particle effects that, if it's a stylistic choice, are at odds with the rest of the visuals/ art.
I'm not trying to be nitpicky it's just a striking contrast between the games texture level, which is very high in parts, and then these sorts of flaw and low resolution effects that don't even appear to emit light on the surrounding area.
Oh looky lets cherrypick.


TLOU2 does not look great here, but its one of the best looking games there is.
You can find something to complain about in any game.
Somtimes the complaints are valid if lots of things are really bad.
But doing it in a thread and game like this is a bad idea. Halo infinite looks very good, it is making good use of effects commonly used last gen at a high res + framerate on current gen. Its geometry also looks good for a gen8 open world game.
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