Pilgrimzero
Member
Replace Spiderman with God of War and that's my Top 3.
I liked GoW but I felt the ending was to sudden and I really loved the old games style. I look forward to the next GoW.
Replace Spiderman with God of War and that's my Top 3.
What are you guys talking about here? Curios of the context here.He's doing what he's paid to say.
I liked GoW but I felt the ending was to sudden and I really loved the old games style. I look forward to the next GoW.
What are you guys talking about here? Curios of the context here.
I think there will be a lot of cutbacks besides just resolution. Her character model looks CG quality. It's not just the hair, it's the lighting as well. Will their upgraded Decima engine get this lighting on PS4? I guess we will find out come launch.I really can't see HFW looking that much better, a whole gen apart compared to TLoU2, (or RDR2 or UC4's Liberia level). Yes it's more dense compared to first Horizon, but it's not something completely new, never done before, leagues above everything else.
The thing is, with development times getting so long nowadays, we don't get to see different iterations of the same engine withing the same generation very often, but that's exactly what's going on with HFW - it's the same kind of engine upgrade we saw from UC2 to UC3, from Res2 to Res3, from KZ2 to KZ3 (where GG tripled the polygon output), and so on. People wonder how HFW will be able to run on PS4, but I'm pretty confident there won't be many cutbacks, the drop from 4K to 1080p alone will already make it so much less demanding. It's just a more refined, optimized engine, but nothing really next-gen.
Do people think the minimalist reaction to foliage when interacted with will be addressed before release?
Did some editing and came up with this. Simulated 60FPS vs 30 Original FPS [PS5] Thoughts?
Whatever the cost.Yes but at what cost!
I will be honest with you, I very highly doubt he gets paid for rooting for specific platforms. Simply because in my many years of working with Microsoft, we both trashed and adored multiple of their products. Never got a cent for anything, nor did they stop supporting us. I think this whole myth of "companies paying journalists for good words" is a bit out of hand. Just speaking out of my personal experience. I do not know Grubb personally nor am I trying to defend him either. Just saying how it is kind off.
Don’t worry, hair clipping is just Pixar-likeGreat then! We better wait. Although I don't care much about that detail or the hair clipping, although it's always nice to avoid them.
Those imperfections only show that it's legit PS5 gameplay not "representative of PS5".
Yup, I think we'll see the 60fps like 1 month before release.
Don’t worry, hair clipping is just Pixar-like
![]()
Now that would be a possible deal breaker for me.![]()
Man.. so beautiful i want to fucking cry.
Whatever the cost.
Now that would be a possible deal breaker for.
I hope Guerrilla Games adds an unnatural bulge to Aloy's crotch just for the controversy.I would say don't worry much about it, I'm more than sure they'll make a great 60fps version with barely anything noticeable![]()
I hope Guerrilla Games adds an unnatural bulge to Aloy's crotch just for the controversy.![]()
Why? Just don't use the eventual 60fps Mode.Now that would be a possible deal breaker for me.
I swear, the more i watch this gameplay Demo the more i like Aloy.Actually checked the nude mode on PC for HZD and was amazed on how detailed inside it was. Didn't think that devs would bother to do that much.![]()
If there is a 60fps and it looks garbage I won't buy it. I prefer 60fps to 30fps, thats why.Why? Just don't use the eventual 60fps Mode.
HDR does produce a more vibrant image. Its color range is greater and that has been my experience as well. A more contrasty, yet more colorful image.you got them wrong way around... HDR usually produces a less bright/colourful image, instead it gives a more contrast to the image (so darker areas are darker but brights are way brigther (and more detailed) too) where as SDR has similar brigthness across the whole image (like you simulated HDR here)
Do people think the minimalist reaction to foliage when interacted with will be addressed before release?
Man, I'm already in love with her at the first sight. She looks like a plastic doll in the first game. In this game, she's looks so realistic and like a CGI character.Why? Just don't use the eventual 60fps Mode.
I swear, the more i watch this gameplay Demo the more i like Aloy.
Seriously, the sunburn, the clothes, the way she swims like a mermaid, she looks so damn fertile!
And in those lush paradisiacal locations.. hot stuff!
Are there any noticeable differences between the PlayStation 4 and PlayStation 5 versions of the game? Has this cross-generation development process proven to be limiting in any way?
Mathijs de Jonge: On the PlayStation 5, we can add so much more detail graphically. We can see the tiny hairs on Aloy’s face, for example. You can also see a ton of detail from far away.
I don't think many people notice in the demo, but you could see moss growing on the rocks. On the PlayStation 5, each individual strand of moss is rendered individually. So this machine is so powerful, and it can add so much more detail to the image. I think that's one of the biggest deltas, next to the processing power of the machine. We also use it for a specific lighting rig. This is a cinematic lighting rig that we normally only have time to use in cinematics. Because the PlayStation 5 is so much more powerful, we have it on all the time. During gameplay, there's a very high-quality rendering and lighting system on a lot. So there are all these extra features that make the game look even better.
How are you making use of the console’s ray tracing tech?
Mathijs de Jonge: We use ray tracing technology for a lot of things in the game. We use it for the sound engine, for the physics and for the rendering. So we use a variety of technical setups, in terms of ray tracing.
HDR does produce a more vibrant image. Its color range is greater and that has been my experience as well. A more contrasty, yet more colorful image.
How are you making use of the console’s ray tracing tech? Mathijs de Jonge: We use ray tracing technology for a lot of things in the game. We use it for the sound engine, for the physics and for the rendering. So we use a variety of technical setups, in terms of ray tracing. |
I wonder what's the Raytraced Physics. Any ideas? This guy is not a technical director, so he might not be too familiar with technical terms.We use ray tracing technology for a lot of things in the game. We use it for the sound engine, for the physics and for the rendering.
I wonder what's the Raytraced Physics. Any ideas? This guy is not a technical director, so he might not be too familiar with technical terms.
My guess is that he meant" Raytraced lighting physics"?
No, you trace rays for tons of things in gaming, not just light. makes total sense to use RT hardware to accelerate physics.I wonder what's the Raytraced Physics. Any ideas? This guy is not a technical director, so he might not be too familiar with technical terms.
My guess is that he meant" Raytraced lighting physics"?
Ray tracing is also used for A.I in some games. I remember ND talking about using rays to calculate enemy A.I routes. If the ray tracing hardware can be used to enhance enemy A.I then we could potentially have some very realistic enemy A.I encounters in games.No, you trace rays for tons of things in gaming, not just light. makes total sense to us RT hardware to accelerate physics.
Thanks, this is my first time hearing Raytraced Physics applied in the game. I don’t think there's any game uses that before, even on RTX PC.No, you trace rays for tons of things in gaming, not just light. makes total sense to us RT hardware to accelerate physics.
No, you trace rays for tons of things in gaming, not just light. makes total sense to us RT hardware to accelerate physics.
Ray tracing is also used for A.I in some games. I remember ND talking about using rays to calculate enemy A.I routes. If the ray tracing hardware can be used to enhance enemy A.I then we could potentially have some very realistic enemy A.I encounters in games.
Oh yeah, I was just elaborating on Lethal's post about the potential non-visual usage of ray tracing acceleration hardware.This all sounds great! Hope it's not taxing as it should work on PS4 as well (AI). But I think he's more about raytraced audio and light and how they react to surfaces like GI.
I was hoping for Raytracing GI, I saw some light bounces at some scenes from that trailer.This all sounds great! Hope it's not taxing as it should work on PS4 as well (AI). But I think he's more about raytraced audio and light and how they react to surfaces like GI.
it looks pretts sick but the "hero lightning" kinde bothered me. i hope i can disable it in the options.
I was hoping for Raytracing GI, I saw some light bounces at some scenes from that trailer.