Negotiator101
Member
Who are you talking to?Yes. Avatar makes this game look cross gen.
Who are you talking to?Yes. Avatar makes this game look cross gen.
You. I thought you were arguing that this looked and felt like a cross gen game. I am agreeing with you.Who are you talking to?
My sweet summer child, please don't believe in an Ubisoft game delivering on next gen graphical promises. How many times have we been through this cycle?You. I thought you were arguing that this looked and felt like a cross gen game. I am agreeing with you.
I know you quoted a post of mine saying it looked better than cross gen, but that was an older post, and after seeing Avatar I agree with you.
I don't think it looks cross gen, I was just saying it will be fundamentally the same game on PS4 that's all. It still looks incredible and is one of the best looking games seen so far. Avatar I'm not sure they'll hit all those graphics features on these consoles, but we'll see.You. I thought you were arguing that this looked and felt like a cross gen game. I am agreeing with you.
I know you quoted a post of mine saying it looked better than cross gen, but that was an older post, and after seeing Avatar I agree with you.
Even if they downgrade the shit out of it, it will still look next gen.My sweet summer child, please don't believe in an Ubisoft game delivering on next gen graphical promises. How many times have we been through this cycle?
It's not just that the world needs to look good as you lazily soar over it – it's that it needs to stay looking good while you travel very, very quickly, as Jansén explains: "You're flying at enormous high speeds on a Banshee over this very, very detailed landscape. It doesn't matter how much we can render, unless we can stream it in as fast when we're moving very fast from one place to another. So just this shift to these newer hard drives, it can't be underestimated because, and it really has a lot of implications."
"It's not just the old 'I'm taking this slow walk as I enter into the place because we have to stream everything in'," explains Jansén of the benefits to his maps, "it's little subtle things that people don't think about, which is how close together are all the places in the world. If you look at, with the old hard drives, they had to be spaced out very far [apart], because you had to stream out the old and stream in the new, so it just created a formulaic world. So, there's a ton of stuff like that."
Stefanov steps in to show us exactly what that can mean: "I can give you a specific example of something that you see in the trailer that has to do with the AI systems. For the big creatures, whenever they are calm, they would obviously walk around trees and things like that. But when they are fleeing, or attacking you, or whatever, they will just go straight through the bamboo and other vegetation and just completely destroy it. I think it's really cool to be able to see all of these effects that the NPCs have on the environment, as well as you having an effect on the environment too."
Oh an interview from the director of the Division. Now I believe. That game definitely isn't an example of massive over promises and downgradesEven if they downgrade the shit out of it, it will still look next gen.
Compare Division, AC Unity, and any of their other downgraded titles and they still look a gen ahead of PS360 titles.
The most impressive thing about Avatar is not just the graphics. They mentioned a lot of really cool systems that I dont think will get downgraded too much especially since the current gen CPUs are no longer going to be the bottleneck that caused a lot of the early gen downgrades last gen.
Flying:
Map Design:
Enemy NPC behavior and destruction:
GG wont even confirm if flying is in the game though their acknowledgement of it being the most fan requested feature kinda confirms it. However, lets face it, just like Spiderman on PS5, it wont get us faster flying speeds compared to the PS4 versions let alone it being a PS5 only feature.
The Map design is another great use of the SSD. Just allows for denser environments, but the enemy A.I behavior is the most exciting part of Avatar to me. You could see what GG had in mind when they first revealed Horizon with dozens of dinobots of different types organically roaming about. The final game didnt have any of that. You got one tallneck per region. Just off doing its own thing. You didnt get trexs hunting other dinobots. It felt a lot less organic and I dont expect that to change because they were limited by jaguar cores for Horizon 2.
With Ubisoft it's best to wait and see. In fact this is a good thing to do with all games.Even if they downgrade the shit out of it, it will still look next gen.
Compare Division, AC Unity, and any of their other downgraded titles and they still look a gen ahead of PS360 titles.
The most impressive thing about Avatar is not just the graphics. They mentioned a lot of really cool systems that I dont think will get downgraded too much especially since the current gen CPUs are no longer going to be the bottleneck that caused a lot of the early gen downgrades last gen.
Flying:
Map Design:
Enemy NPC behavior and destruction:
GG wont even confirm if flying is in the game though their acknowledgement of it being the most fan requested feature kinda confirms it. However, lets face it, just like Spiderman on PS5, it wont get us faster flying speeds compared to the PS4 versions let alone it being a PS5 only feature.
The Map design is another great use of the SSD. Just allows for denser environments, but the enemy A.I behavior is the most exciting part of Avatar to me. You could see what GG had in mind when they first revealed Horizon with dozens of dinobots of different types organically roaming about. The final game didnt have any of that. You got one tallneck per region. Just off doing its own thing. You didnt get trexs hunting other dinobots. It felt a lot less organic and I dont expect that to change because they were limited by jaguar cores for Horizon 2.
GG wont even confirm if flying is in the game though their acknowledgement of it being the most fan requested feature kinda confirms it. However, lets face it, just like Spiderman on PS5, it wont get us faster flying speeds compared to the PS4 versions let alone it being a PS5 only feature.
You're an idiot. Ignored.Always appreciate a fan highlighting my postsAnother fanboy doesn't like the hard cold facts, what a shock!
Let's see some of these inconsistencies then Mr. High Almighty? Otherwise have a coke and a smile
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Avatar is probably the only game I’ve seen that looks better than this (for now, we’ll see if it downgrades)Even if they downgrade the shit out of it, it will still look next gen.
Compare Division, AC Unity, and any of their other downgraded titles and they still look a gen ahead of PS360 titles.
The most impressive thing about Avatar is not just the graphics. They mentioned a lot of really cool systems that I dont think will get downgraded too much especially since the current gen CPUs are no longer going to be the bottleneck that caused a lot of the early gen downgrades last gen.
Flying:
Map Design:
Enemy NPC behavior and destruction:
GG wont even confirm if flying is in the game though their acknowledgement of it being the most fan requested feature kinda confirms it. However, lets face it, just like Spiderman on PS5, it wont get us faster flying speeds compared to the PS4 versions let alone it being a PS5 only feature.
The Map design is another great use of the SSD. Just allows for denser environments, but the enemy A.I behavior is the most exciting part of Avatar to me. You could see what GG had in mind when they first revealed Horizon with dozens of dinobots of different types organically roaming about. The final game didnt have any of that. You got one tallneck per region. Just off doing its own thing. You didnt get trexs hunting other dinobots. It felt a lot less organic and I dont expect that to change because they were limited by jaguar cores for Horizon 2.
Yes. Avatar makes this game look cross gen.
If I remember correctly no one was talking about this trailers graphics until the developer started talking about all the graphical features. All that Raytracing is going to have a massive impact on performance, can these consoles run it at a solid framerate?People still believe in-engine trailers?