Aaronology
Member
Best attack in the game. So beautiful to witness, especially at night.Here
I like how Aloy is like "Imma stand over here..." in those gifs.
Best attack in the game. So beautiful to witness, especially at night.Here
Single arrow damage is low, sure. But the rate of fire more than makes up for the damage.
If we're talking dps (damage per second), hard points are the by far the strongest.
You can mod the hunter bow with all 3 +damage mods but I prefer all 3 +tear mods: 1 arrow will rip off the Ravager's cannon, 2 will rip off the Thunderjaw's disc launcher.
Precision arrows are just way too slow to equip and fire, even with 3 +handling mods.
You were the one the started with the Difficulty to talk. Just saying.
The Glint Hawk is this game's Cliff Racer, for sure. The one enemy I hate encountering.
Glinthawks are super easy to fight simply because they have very low health.
Like Cliff Racers, Glint Hawks aren't difficult to fight. They're just incredibly annoying.
Glint Hawks are incredibly easy. Fire arrow + Critical Strike + Finish off with R2. Literally 15 seconds.
An right, okay. Thanks for the answers.Yes.
Like one bow does fire/regular/hardpoint another does corruption/ice/shock etc.
The tiers are just the colors green->blue->purple
Also if you don't have a ropecaster yet, I suggest picking one up they're one of the more entertaining weapons in the game.
Hmm. Might have to switch up and see. But with tear mods don't you lose fire mods? Do you just leave standard fire damage or have another hunter bow with fire mods on?
I could perhaps see starting out with the tearblast arrow and then switching to the hardpoints - rate of fire for the first shot isnt an issue from cover at least.
Are there any stats on rate of fire of the different bows?
The core aspects of this game fantastic, you can easily see which areas Guerrilla really focused on during development and made sure were top notch. Unfortunately it has resulted in several minor flaws that begin to add up. While they by no means make it a bad game, they do keep Horizon from being a classic for me. Elaborate nitpicking coming up:
- Aloy is a wonderful main character. She controls and animates flawlessly, and personality wise she's incredibly likeable. They did a great job with her design, it's logical and attractive at the same time. Aside from Aloy, I would struggle to name a single other character in Horizon that was interesting or memorable. I honestly don't care about anyone in this game outside of the main character. They're obviously high fidelity but there's something robotic about all of them, like they're devoid of any genuine personality.
- It's rare these days that an open world game has an engaging and fleshed out story like Horizon. They managed to produce a narrative full of intrigue and wonder despite being largely full of bland characters on both sides. For the purposes of carrying you through an open world and giving it context, it does very well. The side missions are a different story. While they're definitely a step above your usual fetch quests, they're still very mediocre. They are basically designed exactly like Witcher 3's minus the well written characters and entertaining subplots.
- I genuinely think the dinobot combat is the best in class and easily competes with pure action games as well. The dinobot design is well thought out and varied. The way they managed to tie in the scavenging aspect with the weak points was genius. Every weapon is useful depending on the encounter. Every time you encounter a new type of dinobot it feels fresh, there's really never a dull moment. On the other hand, where do I start with how awful the human combat is? I'm not exaggerating when I say it's probably the worst I've ever seen in a modern game. They can't see, they can't hear, they can't do much of anything except shoot or run straight at you. The stealth is laughably broken since you can basically walk around in broad daylight undetected and slaughter an entire settlement undetected. The dynamic combat they produced with the dinobots is completely absent. To make matters worse it seems that almost half the main missions consist of dreadfully tedious human encounters. It's obvious that GG spent all their time on the dinobots which is understandable to an extent. They should have cut the human fights by half with how little effort they put into them.
- Obviously the graphics are the main selling point, and it's clear to see. There's almost an Uncharted like attention to detail and fidelity that they've somehow managed to extrapolate into a fairly elaborate open world. The foliage quality is out of this world, especially in 4K. As good as the overall presentation is though, there are definitely issues. The world feels a bit static, everything from the NPCs, the trees and the water. The water in particular is the weakest part, even the actual texture looks poor half the time. The settlements aren't particular striking or memorable either, they're just there to house merchants and quest givers. Meridian looks great from afar, but again the interior is lacking and quite frankly, bland. The time of day and weather transitioning is another major weakness. It's abrupt and doesn't occur naturally which really hurts immersion. The atmosphere can go from green to orange to clear in the space of 5 minutes. No thunderstorms is also disappointing, the overall variability between weather types could have been better.
- Sound design ranges from incredible to slightly above average. Guess which part sounds incredible? Yeah, the dinobots. They sound suitably aggressive and the mechanical creaking is really convincing. There's an appropriate sense of dread whenever you hear a Rockbreaker or Snapmaw approaching in the distance. Again, the audio for everything else is a step down. The ambience in the open world is decent, but it's nowhere near as immersive as RDR or Witcher 3. It certainly doesn't marry as well to visuals. Set pieces also sound a bit lacklustre, they're not as bombastic or detailed as I'd like. Even the soundtrack is at its best in epic dinobot fights and largely forgettable everywhere else. Horizon is still a great sounding game, but it's not consistent like the visuals are. The Killzone games also sound great but inconsistent, so essentially they've kept their standard but failed to improve.
- The UI design is really bad in its default state. I can't understand why so many developers create incredible looking games and then slap an ugly and intrusive UI over everything. Playing Horizon with the complete UI on at all times is a travesty. Even if you turn everything off you're still stuck with the harvesting icons, and there's no may to get rid of the quest marker unless you disable mission tracking altogether.
- All the armour looks ugly.
Horizon nails the most important parts - the visuals, story, main character and combat are all close to being as good as it gets realistically. There's just a whole bunch of minor flaws and nitpicks that can get in the way.
Hmm. Might have to switch up and see. But with tear mods don't you lose fire mods? Do you just leave standard fire damage or have another hunter bow with fire mods on?
I could perhaps see starting out with the tearblast arrow and then switching to the hardpoints - rate of fire for the first shot isnt an issue from cover at least.
Are there any stats on rate of fire of the different bows?
Guerilla needs to put out a patch and make the Thunderjaw great again. One of the easier bots to kill in the game after taking out his disc launchers.
I think, but I'm not sure, that higher handling = faster rate of fire. Hunter bow has better handling than the Sharpshooter Bow so the rate of fire is much better.
They have already reduced the disc launcher ammo from 12 down to 8.
Try using 3 +handling mods on the ropecaster and then talk about Rof
what are the must have weapons? right now i have:
carja hunter + sharpshot bow
carja tripcaster
carja sling
what are the must have weapons? right now i have:
carja hunter + sharpshot bow
carja tripcaster
carja sling
Yep, Hardpoint + Tear mods is incredible. Combine that with concentration and you can nullify an enemies deadliest weapons before the fight even gets started.
Completely agree on the town complaints. HZD takes many cues from TW3 but this is one area where it falls very, very short. Settlements in The Witcher 3 feel like living, breathing locations and more than just a stage with set pieces and props.- Aloy is a wonderful main character. She controls and animates flawlessly, and personality wise she's incredibly likeable. They did a great job with her design, it's logical and attractive at the same time. Aside from Aloy, I would struggle to name a single other character in Horizon that was interesting or memorable. I honestly don't care about anyone in this game outside of the main character. They're obviously high fidelity but there's something robotic about all of them, like they're devoid of any genuine personality.
- Obviously the graphics are the main selling point, and it's clear to see. There's almost an Uncharted like attention to detail and fidelity that they've somehow managed to extrapolate into a fairly elaborate open world. The foliage quality is out of this world, especially in 4K. As good as the overall presentation is though, there are definitely issues. The world feels a bit static, everything from the NPCs, the trees and the water. The water in particular is the weakest part, even the actual texture looks poor half the time. The settlements aren't particular striking or memorable either, they're just there to house merchants and quest givers. Meridian looks great from afar, but again the interior is lacking and quite frankly, bland. The time of day and weather transitioning is another major weakness. It's abrupt and doesn't occur naturally which really hurts immersion. The atmosphere can go from green to orange to clear in the space of 5 minutes. No thunderstorms is also disappointing, the overall variability between weather types could have been better.
They are linked. I think some can call for help further than others, like the Long Legs one.Engage against 1 dino robot... Inmediately every other dinorobot in half the region aggros you...
Are they all linked or what lol
Well... They are all robots. Having a network to link them all together is expected.Engage against 1 dino robot... Inmediately every other dinorobot in half the region aggros you...
Are they all linked or what lol
It's not even close to one of the easiest.Guerilla needs to put out a patch and make the Thunderjaw great again. One of the easier bots to kill in the game after taking out his disc launchers.
Glint Hawks are incredibly easy. Fire arrow + Critical Strike + Finish off with R2. Literally 15 seconds.
One tearblast+fire arrows and its game over. Incredibly easy to defeat.Glint Hawks are incredibly easy. Fire arrow + Critical Strike + Finish off with R2. Literally 15 seconds.
Good to know.
It's not even close to one of the easiest.
Well, I still need to actually face some of those dinos you are mentioning...Of the bigger dinos, I think it is. Stormbirds, Rockbreakers and Behemoths are way more intimidating. Bellowbacks might be easier though.
Thought I was going for Platinum when the trophyrequires more'All allies joined'side-quests completed than expected. I thought I only needed the main side-quests whom are already trophy bound.
Screw stats for the most part on armor. I've gone back to the Nora Brave armor. The second armor you get in the game I believe. Stiched by Teb. It's a perfect blend of the first armor with a bit of protection. Love all the detail put into it tbh. It fits Aloy character the most to me. I started the game on hard, it was quite a challenge but now that I'm almost level 40 I find the health pads out most of the dmg anyway. Resistance pots are cool to use and add another layer to preparing for a fight. I used the first stealth suit for about 25 hours. Made the upgrade to the next one and found it just breaks the stealth to the point where its not much of a challenge to even be stealthy anymore. If you have the low profile ability and over 30 in the stealth stat it becomes too easy. I've settled with the Nora Brave armor + a 20 stealth mod. Best of both worlds. Fashion zero dawn.
Yeah, I found that one to be particularly challenging. Loved it.Yup! This was my favorite zone to clear. I absolutely love encountering stalkers.
After watching me fight through the proving my 7yo daughter disappeared and came back dressed as Aloy. Replete with toy bow, a quiver attached to her shorts and she even fashioned herself her own focus device out of cardboard.
When I overrided a Strider, she even went to get a toy tricycle to pretend she was on a Strider.
Guerilla done something very right with Aloys character. I've never seen my daughter connect with one of my games like this before, and anyone arguing we don't need gender diversity in games is wrong.
Though I was not happy when she pinged me in the side of the head with one of her arrows.
Great game so far, really intriguing. Bring on OT2!
The core aspects of this game fantastic, you can easily see which areas Guerrilla really focused on during development and made sure were top notch. Unfortunately it has resulted in several minor flaws that begin to add up. While they by no means make it a bad game, they do keep Horizon from being a classic for me. Elaborate nitpicking coming up:
- Aloy is a wonderful main character. She controls and animates flawlessly, and personality wise she's incredibly likeable. They did a great job with her design, it's logical and attractive at the same time. Aside from Aloy, I would struggle to name a single other character in Horizon that was interesting or memorable. I honestly don't care about anyone in this game outside of the main character. They're obviously high fidelity but there's something robotic about all of them, like they're devoid of any genuine personality.
- It's rare these days that an open world game has an engaging and fleshed out story like Horizon. They managed to produce a narrative full of intrigue and wonder despite being largely full of bland characters on both sides. For the purposes of carrying you through an open world and giving it context, it does very well. The side missions are a different story. While they're definitely a step above your usual fetch quests, they're still very mediocre. They are basically designed exactly like Witcher 3's minus the well written characters and entertaining subplots.
- I genuinely think the dinobot combat is the best in class and easily competes with pure action games as well. The dinobot design is well thought out and varied. The way they managed to tie in the scavenging aspect with the weak points was genius. Every weapon is useful depending on the encounter. Every time you encounter a new type of dinobot it feels fresh, there's really never a dull moment. On the other hand, where do I start with how awful the human combat is? I'm not exaggerating when I say it's probably the worst I've ever seen in a modern game. They can't see, they can't hear, they can't do much of anything except shoot or run straight at you. The stealth is laughably broken since you can basically walk around in broad daylight undetected and slaughter an entire settlement undetected. The dynamic combat they produced with the dinobots is completely absent. To make matters worse it seems that almost half the main missions consist of dreadfully tedious human encounters. It's obvious that GG spent all their time on the dinobots which is understandable to an extent. They should have cut the human fights by half with how little effort they put into them.
- Obviously the graphics are the main selling point, and it's clear to see. There's almost an Uncharted like attention to detail and fidelity that they've somehow managed to extrapolate into a fairly elaborate open world. The foliage quality is out of this world, especially in 4K. As good as the overall presentation is though, there are definitely issues. The world feels a bit static, everything from the NPCs, the trees and the water. The water in particular is the weakest part, even the actual texture looks poor half the time. The settlements aren't particular striking or memorable either, they're just there to house merchants and quest givers. Meridian looks great from afar, but again the interior is lacking and quite frankly, bland. The time of day and weather transitioning is another major weakness. It's abrupt and doesn't occur naturally which really hurts immersion. The atmosphere can go from green to orange to clear in the space of 5 minutes. No thunderstorms is also disappointing, the overall variability between weather types could have been better.
- Sound design ranges from incredible to slightly above average. Guess which part sounds incredible? Yeah, the dinobots. They sound suitably aggressive and the mechanical creaking is really convincing. There's an appropriate sense of dread whenever you hear a Rockbreaker or Snapmaw approaching in the distance. Again, the audio for everything else is a step down. The ambience in the open world is decent, but it's nowhere near as immersive as RDR or Witcher 3. It certainly doesn't marry as well to visuals. Set pieces also sound a bit lacklustre, they're not as bombastic or detailed as I'd like. Even the soundtrack is at its best in epic dinobot fights and largely forgettable everywhere else. Horizon is still a great sounding game, but it's not consistent like the visuals are. The Killzone games also sound great but inconsistent, so essentially they've kept their standard but failed to improve.
- The UI design is really bad in its default state. I can't understand why so many developers create incredible looking games and then slap an ugly and intrusive UI over everything. Playing Horizon with the complete UI on at all times is a travesty. Even if you turn everything off you're still stuck with the harvesting icons, and there's no may to get rid of the quest marker unless you disable mission tracking altogether.
- All the armour looks ugly.
Horizon nails the most important parts - the visuals, story, main character and combat are all close to being as good as it gets realistically. There's just a whole bunch of minor flaws and nitpicks that can get in the way.
The world feels a bit static, everything from the NPCs, the trees and the water. The water in particular is the weakest part, even the actual texture looks poor half the time. The settlements aren't particular striking or memorable either, they're just there to house merchants and quest givers. Meridian looks great from afar, but again the interior is lacking and quite frankly, bland.
Completely agree on the town complaints. HZD takes many cues from TW3 but this is one area where it falls very, very short. Settlements in The Witcher 3 feel like living, breathing locations and more than just a stage with set pieces and props.
When senpai doesn't notice you
Can we talk about the lack of a headdress toggle though
lolWhen senpai doesn't notice you
Can we talk about the lack of a headdress toggle though
Stormbirds are pretty easy, shoot off their chest gun and they can't really do much of anythingmaybe it's because they're isolated when i fought them but fighting storm birds weren't so bad
it's probably the only robo i found i had to tie down at least once
After watching me fight through the proving my 7yo daughter disappeared and came back dressed as Aloy. Replete with toy bow, a quiver attached to her shorts and she even fashioned herself her own focus device out of cardboard.
When I overrided a Strider, she even went to get a toy tricycle to pretend she was on a Strider.
Guerilla done something very right with Aloys character. I've never seen my daughter connect with one of my games like this before, and anyone arguing we don't need gender diversity in games is wrong.
Though I was not happy when she pinged me in the side of the head with one of her arrows.
Great game so far, really intriguing. Bring on OT2!
Stormbirds are pretty easy, shoot off their chest gun and they can't really do much of anything
I tried to overlap the Horizon map with the real world: Link
The Horizon map has a slight abstract scale (I believe it should have gone a tiny bit more south, maybe west, if it was to map 1:1 with real world).
And obviously those distances can't be reached by 30 minutes in the real world.