I wish your converted machines will follow you till they die.
Imagine having an army of machines roaming with you killing shit.
Make it an end game reward Guerrilla!
I wish that the overload system was more thought out in general. It's really cool but it's either overpowered, or you can't do what you want with it.
In the future I'd like to see it rebalanced, but more flexible. Maybe overloading would cost Alloy some sort of resource, but once overloaded you could give the creature more specific directions like follow, guard, and mount, etc.
This seems like a fairly obvious expansion of the gameplay systems, being able to mount larger machines, and give machines very specific commands.
If they added that though, you'd perhaps be limited to one hack at a time. Because I imagine gathering machines and bringing them all together would kill performance pretty quickly
I am about six hours or so into this game, but I find myself struggling through most combat scenarios with a Thunderjaw or Bellowback, relying on a lot of potions. That earlier fight with the corrupted spider thing at the village sure wrecked me. Any good tips?
Also struggling to understand why the writing and voice acting have been so praised so far. Finding the dialogue rough, and the delivery of it to feel very stilted.
One more thing: how did you guys set up your waypoints for the main quest lines? I really didn't like the default setting which is to go along a very specific path, but turning that off might make it way too open, where I'm often falling into situations I have a hard time fighting out of.
I recommend getting the shadow carja bow and avoiding the larger enemies until you hit meridian where you can really upgrade your gear. The shadow carja bow has hardpoint arrows which cost 10/10 sticks/metal but do almost three times the damage of the regular weapons with a few semi decent mods. These arrows also tear very quickly.
For most enemies I found that studying what makes them tough to fight then stripping them of those components first is the best way to go. For instance the belowback loses its flamethrower if you destroy the component under its neck. With a good bow you can take these off in just a few arrows.
Once you've stripped them of their ranged abilities it's usually pretty straight forward. Just delay your rolls until they're about to hit you, the game is pretty generous with its invulnerability frames, the only thing I struggled with somewhat is the thunderjaw who tends to trample you a bit, and the tail slam can be quite fast, but just staying away from him after his components are stripped is a good.
Another tip, the shadow carja bow also comes with fire arrows, these are really good against corrupted enemies or just enemies that don't have a specific resistance to it and don't have components left to shoot. Crucially, they're best used if you just spam them out as quickly as possible (don't draw the arrow back with each shot), they stack burn as a status ailment so it's not about accuracy it's about hitting the target as many times as possible, as quickly as possible.