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How big of a game changer would it be if Sony is using a large amount of ReRAM as the PS5 SSD?

I know about Crossbar - they have been claiming this stuff is going to revolutionize storage for at least 5 years. But I can't see any actual parts. If you go to Samsung and say you want a 1TB flash device then you can quickly find a part number (like "KLUGGAR1FA-B2C1") - which represents an actual physical part you can buy from distributors. Sure, they are a fabless company, but that wouldn't stop them from going to a foundry and having the parts made if they they a real manufacturable design.

So the unavoidable conclusion is that they don't and are currently in the process of either looking for someone with very deep pockets to pay for getting it to the point where it can be made or the whole thing is just based on the hope of getting someone to do a buyout to get the IP (probably this, since it's a VC funded company and they typically want a quick exit).

That's because Crossbar licenses their IP out to other companies, they don't actually manufacture it themselves. They likely have companies (maybe smaller companies) that have licensed by likely being used in private data enterprise sectors and the such. At least the embedded ReRAM isn't infeasible; Everspin produces embedded and off-chip MRAM you can easily find on tons of different wholesaler sites. Then again, they manufacture their own components.

Although I guess...looking into it a bit deeper, ReRAM might be a tad unfeasible. Sony is in development of it, for example, but I'd figure if any company managed to produce a chip in any massive capacitance (1GB, 512MB, even 128MB), they would've made an announcement and the tech press would've had articles written that are relatively easy to find.

But I'm not seeing any of these things; I'd assume if Sony found a breakthrough with ReRAM they'd announce it by now or show it off at an event like CES rather than stave off for their own PS Event in February. Ah well, it was a nice dream to entertain though. If I'm ever able to find proof of any company with ReRAM in GB capacities then it might be a more possible thing, but I might gotta hang the ReRAM cache dream on the shelf for next next-gen.
 

Valonquar

Member
All these people talking like this will be a game changer... I've had SSDs in my consoles since PS3. Yeah, it improves level load times a decent bit, especially in FFXIV, but it's far from revolutionary.
 

Valonquar

Member
I mean yes and no. Sure they will design the mobo with more channels to handle the extra speed the SSD offers, but have SSD really created a new paradigm on PCs in a way that will look different on consoles?
 
I mean yes and no. Sure they will design the mobo with more channels to handle the extra speed the SSD offers, but have SSD really created a new paradigm on PCs in a way that will look different on consoles?

Games have to be made around access limits of mechanical HDDs, because consoles have them and a very large number of gaming PCs still use them for game installs.

Swapping the drive in a particular machine doesn't change the assumptions made when developing a game.
 
Ok sooo...ReRAM might be out of the picture, but 3D Xpoint/Optane memory is still very much a possibility. So I'm still half in the game!!! All that shit I typed in the other post with the pricing, that can still be applied to 3D Xpoint/Optane DC Persistent Memory, which has relatively similar performance levels, and uh...actually exists for purchase at large quantities and capacities.

That said, the only manufacturer for it now is Intel; I dunno how good Sony's relationship with Intel is, maybe they got some deal with Micron (though Micron ceased 3D Xpoint development about a year ago). MS, OTOH, well they've generally been in lockstep with Intel (there's a reason Wintel became a catchphrase), figure they could leverage that and work on standardizing some kind of Optane integration into XSEX and maybe Intel's upcoming GPU card(s).

I'd like to see both system utilize some DRAM-style Optane PCM memory as a bridge between GDDR6 and SSD; the pricing could already work out for both Sony and Microsoft on that front with the quantities they'd buy at. 64-96GB of it in next-gen console is not infeasible. Now all I need to do is look for some performance numbers of DC Persistent Memory (might be hard to do, it's only sold to server and enterprise data markets for now).
 

sendit

Member
do you actually know what you're talking about?

the RAM will be 16-32GB for both CPU/gpu. it is possible that the system will be able to use the SSD as virtual memory but it will be significantly slower than the RAM. for example, RAM can go up to about 25GB/s. the best SSD today can only do 6GB/s. using the SSD would be a huge bottleneck.

He clearly states reram based SSD.

 

Trimesh

Banned
That's because Crossbar licenses their IP out to other companies, they don't actually manufacture it themselves. They likely have companies (maybe smaller companies) that have licensed by likely being used in private data enterprise sectors and the such. At least the embedded ReRAM isn't infeasible; Everspin produces embedded and off-chip MRAM you can easily find on tons of different wholesaler sites. Then again, they manufacture their own components.

Although I guess...looking into it a bit deeper, ReRAM might be a tad unfeasible. Sony is in development of it, for example, but I'd figure if any company managed to produce a chip in any massive capacitance (1GB, 512MB, even 128MB), they would've made an announcement and the tech press would've had articles written that are relatively easy to find.

But I'm not seeing any of these things; I'd assume if Sony found a breakthrough with ReRAM they'd announce it by now or show it off at an event like CES rather than stave off for their own PS Event in February. Ah well, it was a nice dream to entertain though. If I'm ever able to find proof of any company with ReRAM in GB capacities then it might be a more possible thing, but I might gotta hang the ReRAM cache dream on the shelf for next next-gen.

I don't think it's infeasible - just hard. I'm also quite sure that if there were devices in production then Crossbar would at the very least have put out some sort of press release. I honestly think that the first applications of this class of device is going to be in high-performance (and highly cost-insensitive) applications, and I really can't see it turning up in a very cost constrained high volume consumer product for quite some time.
 

Roni

Member
If the storage is this fast how will it change game development? it would blur the line between storage & main memory so full games could live inside of the main memory , You would have RAM that holds data even when you turn your console off or if there is a power outage , you could jump from game to game & pick up where you left off or the game could be updated on the fly . Textures can be a lot more detailed & so on because you would basically have a giant pool of memory.



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I'd like to see Rockstar use something like this for GTA!
 
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