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In your opinion, the oldest game that has yet to be outclassed in its genre?

zcaa0g

Banned
Midnight Club 3 DUB Edition Remixed. Oh that open city racing in 4 cities and those jumps. 4K alone would make this game still a looker
 

Fbh

Member
Chrono Trigger is still the best traditional JRPG IMO.

It's still the perfect mix of a fun cast of characters, an enjoyable story, a great world with a lot of varied locations, great turn based combat and a good length that doesn't make it feel as stretched out and full of padding as many of the 80+ hours RPG's we get now.

Also, thanks to the visual style and some forward thinking design decisions, it has avoided some issues that diminish some other classic JRPG. For example visually it has held up incredibly well, it has some modern features like NG+ and, maybe most importantly, no fucking random encounters.
 

MikonJuice

Member
Of course, humble opinion, always:

- Guitar Hero 2 (you didn't need special controller)
- FFVII materia system is still one the best, most addicting rpg system ever
- Mass Effect 2: number of awesome characters and spectacular choices...\
- Mafia is still the best mafia themed game ever... which is absurdy given the time passed since its release
- Ragnarok Online still have nothing close to that...
 

StreetsofBeige

Gold Member
After thinking for a bit, and seeing so many wrong opinions, I had to drop some actual truth here. It's Heros of Might and Magic III.


Y83cmo7.jpg
Possibly my fav PC game of all time.

If you never played it and enjoye old school turnbased strategy gaming you should try it. Came out about 20 years ago, but solid looking artwork and sprites.

Look into getting the Complete Edition which adds the expansion packs and the best feature of all......... random map generator mode. I didn't even play the campaign. I went straight to random maps against the PC and enjoyed it.

Technically, one of the expansion packs was the one that had the random map mode.... I forget which one. But if you get the Complete Edition, you get everything.

There is also a recently released Might & Magic III HD version, but I have no idea what kind of content it has vs. the 20 year old bundle.

41TCDCN657L._AC_UL436_.jpg
 
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Woo-Fu

Banned
Master of Magic.
Baldur's Gate II.

Hard list to think about. Is it true the games haven't been topped or is it more a case of the player having changed enough that the experience can't be duplicated?

An example would be a time in my early 20's when I was bedridden with some mysterious illness. The only thing that kept me sane during that month or so was Warsong on Genesis. Haven't been that entangled with a game since but I haven't been stuck in a bed for a month either so clearly it isn't just the game.

I've played a number of games that were supposed to be spiritual successors to Master of Magic and Baldur's Gate II but none of them have come close to the experiences I remember from those two games.
 
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StormCell

Member
Going to cast this out there and see if anyone bites.

Mark Davis Pro Bass Challenge
Mark%20Davis%20Pro%20Bass%20Challenge.jpg


At the time of writing this, I'm having a "Holy f#$k" moment as I never knew it released for GameCube. I own it for PS2, and it is easily the best bass fishing game ever made. I know of only one other game that actually involves boat positioning and using the trolling motor on the front deck of the boat. Casting is actually important whether you're skipping up under docks or bombing lures directly on top the fish you're trying to catch. Winter and spring seasons actually feature harsh fishing patterns that are really challenging to locate and catch bass.

I understand if you're not at all into the sport of bass fishing, but this GCN/PS2 era game is like the last great offering to this niche genre. It's really too bad that the marketplace just doesn't have the bounty of sports titles it once did, and understandably the audience for this game would obviously rather be out on the lake fishing than sitting at home in front of the TV.
 
Sonic on the Mega Drive (Speedy Platformer with great Artstyle)

Puyo Puyo (Competitive Puzzle game that even they can't better)

Kingdom Hearts 1 (I feel the sequels haven't balanced the Strategy and Action greatly)

Kirby's Adventure (Fun Platformer that plays around with what Kirby can do, I like the other games but this one feels the best)

Pokemon Gold/Silver/Crystal (Monster Raising RPG that had the perfect amount of Pokemon, Moves and innovations. The later games add too much and focus more on Competitiveness until they went the opposite way lately making it too easy)

What is your favorite Sonic title on Mega Drive? I personally think it is so difficult to choose from because they are all really great games. I like the pureness of the Mega Drive Sonic games. They are in a way more purer than the Super Mario Bros. games, especially the first one. Some people have drawn parallels between the Mega Drive Sonic games, and Donkey Kong Country, in that they have a certain flow, and do not really rely on power-ups, and I think there is something to it.

Puyo Puyo is solid gold. :messenger_tongue:
 

Trogdor1123

Member
Final Fantasy 6
Demon's souls
Guild wars
Pharoh (with the Cleopatra expansion)
Starcraft
Blades of Steel
Galaga
X-Men (6 player arcade version)
 
What is your favorite Sonic title on Mega Drive? I personally think it is so difficult to choose from because they are all really great games. I like the pureness of the Mega Drive Sonic games. They are in a way more purer than the Super Mario Bros. games, especially the first one. Some people have drawn parallels between the Mega Drive Sonic games, and Donkey Kong Country, in that they have a certain flow, and do not really rely on power-ups, and I think there is something to it.

Puyo Puyo is solid gold. :messenger_tongue:

Depends but I do go with Sonic 2 a lot despite changing my mind every single year. What makes Sonic for me is the unique and memorable levels with different gimmicks which shine well in Mania on just how great they were.

I could never get into DKC because it felt nearly impossible to beat some of the later levels and the controls aren't great on top of weird bottomless pits.

I love Puyo Puyo and own the original game as I love the art-style to it!
 

Silvawuff

Member
Probably Ocarina of Time. It's a true masterclass of a video game. I don't even know what genre I'd really peg it as besides action adventure role-playing, but nothing has come close to it imho.
 
Probably Ocarina of Time. It's a true masterclass of a video game. I don't even know what genre I'd really peg it as besides action adventure role-playing, but nothing has come close to it imho.
Still my favorite Zelda game to this date. Majora's mask was amazing, and so was windwaker, but I feel the 64 versions are better than the GC, WII, switch versions. Just my opinion of course.
 
NgIwpFK.jpg

Alpha Centauri is still unsurpassed when it comes to unit customisation, world building, faction variety etc. Every spiritual successor has been a pale imitation.
 
Easy



Probably the best story telling in a videogame on top of the best flight combat that all others hail from.


AC4 was my favorite in the series, the story telling method they chose was fantastic and the missions were on point. Would absolutely adore a remaster of this one.
 

Whitesnake

Banned
Every single Monster Hunter clone I play feels bare-bones, hollow, and lifeless.

God Eater, Toukiden, Dauntless, none of them have felt nearly as good as the OG Monster Hunter series.

And that’s odd, because it’s not like Monster Hunter has some phenomenal super-unique aspect that’s hard to imitate. Hell, some of those games are better than MH in an aspect or two. But the gameplay is never as satisfying, the playstyles are always more limited, the gameplay loop is usually a barebones imitation of MH’s gameplay loop (which wasn’t exactly complex to begin with). Kill the monster, make its equipment, get quests.
It’s the stiff execution in these games that makes me appreciate all the little things in MH. Like how the NPC conversations build the world and often build up the monsters as this great threat you have to fight, or how the monster parts all have names and descriptions that make it seem as if you actually carved them from a beast, or how the game build up the monsters as proper threats by showcasing their abilities before you fight them or even just having an in-game NPC tell you how dangerous it is.
In Toukiden and God Eater they just give you a dry list of shit to do. No flair, no buildup, just giving a chore to do. I think that’s the problem, MH tries with all of its might to distract you from the fact that what you’re doing is a grinding chore, which it’s usually successful in doing, but other games just don’t understand how to do that.

And they all always seem hyper-focused on multiplayer to the point that instead of making a fun single-player experience, they just give you a bunch of AI companions that all have the same toolset you do, which means they can pretty much always draw aggro and tank the monster’s hits while your sitting there doing one of two total combos your weapon is capable of, and the ones not tanking hits heal you.
Monster Hunter avoids this issue by having your AI companions be super-weak, super-limited beings that only act on the whims of the moody AI. They‘ll sometimes heal you, but you can’t depend on it. The monster will sometimes focus on your AI buddies, but it’s never for long.
In these other games it feels like they’re saying “Oh, you don’t have 3 friends playing with you? Here’s some bots to carry you until you make some friends, nerd.”
 

Danjin44

The nicest person on this forum
Every single Monster Hunter clone I play feels bare-bones, hollow, and lifeless.

God Eater, Toukiden, Dauntless, none of them have felt nearly as good as the OG Monster Hunter series.
I would say Souls Sacrifice is very unique take on MH structure.
Soul-Sacrifice


But you need to understand, it only borrows it structure, other than that its very different game than MH series.
 

dalekjay

Member
Street Fighter 3 Third Strike as a non-complicated high technical fighting game

With and after SF4 fighting games are A) cater to noobs B) 300 systems in one game c) non technical/over simplified
 
Street Fighter 3 Third Strike as a non-complicated high technical fighting game

With and after SF4 fighting games are A) cater to noobs B) 300 systems in one game c) non technical/over simplified
Love this comment so much! Although I loved SF4 compared to 5... 3 Alpha was bae!
 
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Traianvs

Member
Duke 3d and doom are still the best fps. Perfect gameplay, great weapons and top level design, I still play them today after all these years.
Monkey island for me is the perfect graphic adventure, I replay it every year .it's like re reading your favorite book
 

Bankai

Member
Deus Ex

Without a doubt! That game had branching paths, real choices that mattered immensely to story-progression. I'm still in awe on what they accomplished with it back in the day. Gameplay has it quirks for sure, but some aspects still haven't been topped.

I'm hoping Cyberpunk will be the one that trumps it (but in reality I know I'll always prefer Deus Ex ;-) )
 

thenugget

Neo Member
Witcher 1. Outdated graphics and messy battle mechanics, but it has such strong atmosphere of slavic fantasy - nostalgic RPG game
 
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