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Indiana Jones and the Great Circle is "by far" the "biggest and longest game that MachineGames have ever done" with nearly 4 hours of cutscenes

Kvally

Member
So 3.5 hours. For a game that long, it’s fine.

It’s fine here as well.

poppabk poppabk

Are we seriously going to try and claim that Part I lacked gameplay? 😂
I am fine with cutscenes in TLOU 1/2 and this game.

I must say though, Banishers: Ghosts of New Eden has A LOT. But I love the story, so it's all good.
 

Heisenberg007

Gold Journalism
So 3.5 hours. For a game that long, it’s fine.

It’s fine here as well.
That's my point.
  • TLOU 2's main story = 24 hours
  • TLOU 2's cutscenes = 3.5 hours
  • Cutscenes-to-gameplay % = 14.5%
If Indiana Jones has 4 hours of gameplay, it needs to have at least a 25-hours-long main story (which I doubt it'll have) even if they only want to match that 14.5% ratio.

And TLOU 2 pulled off that high percentage successfully only because it was a very narrative-driven game. People play the TLOU franchise primarily for its gripping story. Indiana Jones doesn't have that pull.
 

seb85

Neo Member
Some of the best?

Riddick
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Metroid Prime
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Outer Wilds
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Kingdom come deliverance
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The Talos Principle, Soma, Amnesia, Firewatch, Dying light... Might as well insert immersive sims in there as what is the definition of an adventure anyway? Indiana Jones has immersive sim aspects too, you sneak and steal like old Thief games. So add Thief, Deus Ex, STALKER, Bioshock, System shock, Dishonored, Prey, Metro series, Thief...

On VR, well almost all adventure games in first perspective.. Half Life Alyx, Lone echo & Asgard's wrath comes to mind immediately.

What's with these fucking takes lately?
Most of the games you mentioned has an elements that works well in first person , Indiana Jones is like playing uncharted in first person which is dumb
 

DeepEnigma

Gold Member
Not always, though. it’s been a while, but melee combat in Riddick felt pretty good.
It was okay, it got better when you acquired the shiv. It also worked in stealth more so. Indy doesn't strike me as a stealthy guy in any of the films set pieces, lol.

But, I'm keeping an open mind.
 
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sainraja

Member
4 hours of cutscenes is a lot when we compare with other games.

For reference, it is the length of Uncharted 4 + Uncharted Lost Legacy cutscenes combined! Even TLOU 2, which is a very lengthy 25-hour story narrative-heavy game, had only 3.5 hours of cutscenes. And even that is only 14% of games.

Do we really expect Indiana Jones to have a story of 27-30 hours? I doubt that.

That means its cutscene-to-gameplay ratio will be even higher than TLOU 2. Its pacing will most likely take a hit due to that.
Yeah, I guess, but I don't think that is what will make or break this game. If it fails, it will be for other reasons, not because it has 4 hrs of cutscenes, which is also why I think when people complain about cutscenes with games like UC/TLOU, I feel like they are overblowing things.

I don't mind cutscenes personally. In fact, I remember when playing through Dino Crisis, one of the motivations I had for completing a gameplay sequence was to get to a cutscene to continue the story. Not so much anymore, I look at how it all comes together now but anyway. I see your point, but don't think it will be a major flaw for this game if they get the other stuff right.
 
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Ozriel

M$FT

Saber

Gold Member
After seeing the recent videos, I'm extremelly cautious about this one.
4 hours of cutscenes means nothing to me, specially if it's terrible or cringe writing.
 

Ozriel

M$FT
It was okay, it got better when you acquired the shiv. It also worked in stealth more so. Indy doesn't strike me as a stealthy guy in any of the films set pieces, lol.

But, I'm keeping an open mind.

Yeah, Riddick had excellent stealth, and it made sense in that world because of his eye upgrades, as well as the movies.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It was okay, it got better when you acquired the shiv. It also worked in stealth more so. Indy doesn't strike me as a stealthy guy in any of the films set pieces, lol.

But, I'm keeping an open mind.

The whip combat's probably gonna be divisive, I've seen some clips where it looks like other enemies are waiting on the side, like an old Jackie Chan movie, for you to be done with one enemy before they take their turn.
 

jason10mm

Gold Member
Yeah, Riddick had excellent stealth, and it made sense in that world because of his eye upgrades, as well as the movies.
But thats the game where his "eye shine" wasn't some black market mod but rather a gift from a goddess or something, right? The lore change probably didn't originate with the game writers as the whole "Furian mythology" was getting radically tweaked (mostly for the worse, IMHO) as the film series went on.
 

Sorcerer

Member
I wonder if this game tanks if it will be the final nail in the coffin for Indy? 3 badly received projects in a row.
 
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Shooters vs first person melee which has always felt awkward and clunky in the past. Jury is still out on that latter.

I definitely want to see the puzzles more so, since those were some of the best parts of these types of grandiose action adventure tomb raiding games.

My wife took one look at the trailer and said she won't even watch me play it because it looks like pure motion sickness. She's usually ok with FPSs but yeah the swinging and combat looks like it'll be too much for some people.

I think there is something to the narrative that this should have just been a third person game, but still the track record is good enough from the studio that I blindly trust that they know what they're doing.
 

jason10mm

Gold Member
I wonder if this game tanks if it will be the final nail in the coffin for Indy? 3 badly received projects in a row.
He is still popular. I dress as Indy at cons and there are always 10-15 of us doing various characters at least. Still a top 10 specific character (as opposed to random Jedi or something). Of course some of that is any old leather jacket, a cheap fedora, and some rope as a whip and "Hey, I'm Indy" as a low bar for entry but it's still an IP with strong legs IMHO.
 

lachesis

Member
connect your controller to PC.

I could, but I suck at aiming with right stick, which is why I don't play fps games on consoles in general.
If I use K/M setting - I would be excellent at aiming, but not moving/platforming...
If I use a controller - I would be excellent at moving/platforming but not at aiming. :(

I wish it was as easy as saying "get good"... but I always felt uncomfortable with console FPS/TPS aiming with right analog stick over the past decades.... And always felt uncomfortable WASD moving, especially platforming in FPS type games on PC since 1st Quake game - so that's my dillema lol.
 

Astray

Member
The whip combat's probably gonna be divisive, I've seen some clips where it looks like other enemies are waiting on the side, like an old Jackie Chan movie, for you to be done with one enemy before they take their turn.
Generally it's hard to have multi-enemy combat when the player's viewpoint is so restricted by the FP camera.

I'm playing Banishers rn and I still can't get used to the GOW-style behind the shoulder camera. Makes combat kind of frustrating at times.
 

Buggy Loop

Member
Most of the games you mentioned has an elements that works well in first person , Indiana Jones is like playing uncharted in first person which is dumb

Are you serious here? Nathan Drake's mountain of corpses behind him as he fucking shoots everything?






How is anything he's saying even remotely close to Uncharted. Reminds him of Thief. Avoid multiple enemy encounters. Use your surrounding objects to knock out enemies. Stealth. Grab bodies to hide them to not alert enemies. Valuables to steal. His fists are his primary weapons.

Like fucking Riddick, which they made

On top of having disguises to subterfuge your way around

In fact, not a single preview would even say or hint that Indiana Jones will go in gun blazing like Nathan Drake the mass murderer.

The opposite



I Get It Yes GIF by Farmers Insurance ®
 
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poppabk

Cheeks Spread for Digital Only Future
So 3.5 hours. For a game that long, it’s fine.

It’s fine here as well.

poppabk poppabk

Are we seriously going to try and claim that Part I lacked gameplay? 😂
Nah of course not, but there are some long periods where you are just watching the screen. I don't like long games in general - Last of Us I was just starting to wear out it's welcome at the end. I had a sinking feeling when I got a machine gun in the hospital and thought how much more game is there going to be for me to level this up.
 

djjinx2

Member
That's my point.
  • TLOU 2's main story = 24 hours
  • TLOU 2's cutscenes = 3.5 hours
  • Cutscenes-to-gameplay % = 14.5%
If Indiana Jones has 4 hours of gameplay, it needs to have at least a 25-hours-long main story (which I doubt it'll have) even if they only want to match that 14.5% ratio.

And TLOU 2 pulled off that high percentage successfully only because it was a very narrative-driven game. People play the TLOU franchise primarily for its gripping story. Indiana Jones doesn't have that pull.
Oh you have played the game then? Or pulling tales from your ass as usual?

TLOU 2 it's cool because amazing story.
Indy story doesn't have that pull but the game isn't out yet.

Showing your blue colours here boy.

Let's judge Indy as a standalone game and story and not judge it against other games.

Unless it's a First Person Action Adventure game. It's for sure not trying to be TLOU
 
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HeWhoWalks

Gold Member
Nah of course not, but there are some long periods where you are just watching the screen. I don't like long games in general - Last of Us I was just starting to wear out it's welcome at the end. I had a sinking feeling when I got a machine gun in the hospital and thought how much more game is there going to be for me to level this up.
I think Part I has a great length. Part II, as much as I prefer it, started to feel a little draggy after a while.
 
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Ozriel

M$FT
The whip combat's probably gonna be divisive, I've seen some clips where it looks like other enemies are waiting on the side, like an old Jackie Chan movie, for you to be done with one enemy before they take their turn.

enemy AI is where I have most of my concerns too.
But we’ll see how the final game lands.

Four hours of movie in a game. 🤷‍♂️
This is something to be boasting about to gamers?

Cinematics interspersed throughout the game. 4 hours spread over a significant runtime isn’t that crazy. As others have shown, it’s not unheard of In many of the very well regarded AAA titles.

Given this is based on a movie franchise IP, it kinda makes sense.

They’re also letting you know it’s their biggest and longest game.
 

FrankWza

Gold Member
Maybe the game will suck but it's pretty clear certain people just don't want to like it. We're criticizing cutscene time in a game based on a film franchise for fuck's sake.
I don't think anyone hates Indiana Jones. But it's proving to be a bone headed decision to go first person and then go cutscene-heavy because you want to show Indy more. My opinion. Indy was said to be imitated by uncharted and tomb raider. Instead of changing it up they should have showed those games and studios how it's done.
 

jason10mm

Gold Member
Four hours of movie in a game. 🤷‍♂️
This is something to be boasting about to gamers?
I wonder if there are branching storylines so you won't see it all, or more likely, it pulls back a lot after action/puzzle/stealth bits so you can see Indy actually doing a thing rather than watching it in FP, so lots and lots of quick "cutscenes" that add up over the game.
 

Ozriel

M$FT
I don't think anyone hates Indiana Jones. But it's proving to be a bone headed decision to go first person and then go cutscene-heavy because you want to show Indy more.

Where in the world did you get the idea that the number and duration of cutscenes is tied to the camera perspective?
 

Evil Calvin

Afraid of Boobs
Well, I'm going to get the premium edition. Unlocks at 6:00pm cdt Thurs 12/5.......right when The Game Awards start....boo

Anyone know if there will be a pre-load on Xbox? Right now there is just a small placeholder file.
 
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BigLee74

Member
Very much looking forward to the game, but that sounds heavy on the cut scenes. I don’t mind a short one now and again (weh hey), but too many too often and I lose interest and head for that skip button.

I do love Indy though, so may be able to suffer through.
 
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FrankWza

Gold Member
Where in the world did you get the idea that the number and duration of cutscenes is tied to the camera perspective?
It's an iconic character and IP that costs money to license. They even hired a voice-alike. Gotta have some Indy in you're Indy game.
 

Ozriel

M$FT
It's an iconic character and IP that costs money to license. They even hired a voice-alike. Gotta have some Indy in you're Indy game.

I see. And someone ran some special math and determined that it took 3 hours 40 mins of cutscenes to get the folks who bought an Indy game to know they're playing as Indiana Jones?
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