Actually I'm a horrible person, don't listen to PazHello GAF lurkers, I know you're out there because I met 10+ of you at GDC, it's time to come out of the shadows and make some cool games!
You were all super friendly and intelligent folks in person so I'm sure you'll do just fine in here
If you could just give me the time for playing the game... Arrgh! I would likeWondering if anyone could lend any opinions for our game.
Currently our game doesn't have an end game. Each mode is ongoing and really never ends. There are no lives, no levels, etc. The game just gets harder the smarter you play. I was wondering what would give people the incentive to keep playing. I mean we have leaderboards and stats, but I guess that could only keep someone interested for so long.
I'm thinking of maybe implementing a timed mode but I was hoping to get some opinions!
Cheers!
There's a lot you've improved on in comparison to the first attempt, but I think the two changes that have most drastically influenced its newfound success are the new video pitch and the lowered initial goal. Your video is more inviting, not quite as vague, and draws the backers into your game concept and world in a seamless way. Your goal being a third than what it used to suggests a higher chance of success, driving backers to put their pledges down now so they can take advantage of the opportunities at hand (early bird, fundraiser exclusives, etc.). There are plenty of other improvements, as well, but that's what is most noticeable to me.
Seems like you guys will get the funding. You've done well for the first day, and you have near thirty fold that time left. Do you have stretch goals and captivating updates lined up for your backers, just in case momentum exceeds your expectations?
The Dark Presence.... But at GDC I was approached by so many people who knew me from this thread, and insisted they don't post here and just lurk, so I figure we should call them out
My game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
Thanks, the FixedUpdate vs Update stuff is interesting, something to keep in mind along with the usual garbage collector (that one I know well, I shipped my last xna game two weeks ago, a perfect flat garbage graph during gameplay).
Non-GDC lurker reporting in. I rarely post because I always feel like I'm falling behind and should be working on the game instead of posting.Hello GAF lurkers, I know you're out there because I met 10+ of you at GDC, it's time to come out of the shadows and make some cool games!
You are not a lurker, so obviously that doesn't apply to you We should be friends at PAX East though, I'm excited to try out your ridiculous setup!
But at GDC I was approached by so many people who knew me from this thread, and insisted they don't post here and just lurk, so I figure we should call them out
I am wondering why noone has replied to your post, yet. Your game looks awesome. The style indicated by your "map progress" gifs is perfectly resembled in gameplay, with huge attention to details. Loving it.
My game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
My game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
Hello GAF lurkers, I know you're out there because I met 10+ of you at GDC, it's time to come out of the shadows and make some cool games!
You were all super friendly and intelligent folks in person so I'm sure you'll do just fine in here
Actually I'm a horrible person, don't listen to Paz
I agree that you are a shithead. To make up for it you need to put dogs in your game that chew bees and when they are alerted to your presence the dogs chew bees at you causing critical damage.
I am the GOAT game designer motherfuckers! My advice will make any game a classic! Just ask anyone at Nintendo.
Do you have a freelance rate? I need some ideas for my game about washing / folding laundry.
Thanks! There is also a website here: http://www.lastknightthegame.comWow, that looks great! Congratulations! Hope your game does very well.
Hope you don't mind, but I noticed you forgot to link the store page of the game: http://store.steampowered.com/app/262210/
Thanks, have fun!Wow! This looks fantastic, man. I'll be buying this. Really love your art direction with everything. Looks like a blast to play.
Here are two stages from the game we're working on. A prehistoric style forest and a desert wasteland. Both are unfinished.
Non-GDC lurker reporting in. I rarely post because I always feel like I'm falling behind and should be working on the game instead of posting.
Been busy modelling space furniture lately. Is there any aspect of game development that doesn't take forever?
Hey, I didn't get a chance to talk to you at GDC, but I talked to your teammates at the Unity booth. Really enjoyed playing the game! I'm finishing up a big project now for work, but I'm hoping to start something soon. I've posted sporadically in here before, but haven't been posting lately because of the project.
Hung at your Unity Booth on the first EXPO day for a while but couldn't find where you were at. Game is looking great and that Vita version is pretty slick!
Thanks. It's going to be a 2D shooter with a few twists here and there.Woahh, I didn't see these! The art looks amazing! Reminds me so much of Dust: An Elysian Tail and its colourful beauty.
What kind of game is it going to be?
THIS is what that beautiful looking map you've been showing off is for? Awesome! And it's on Steam - I'll be picking it up, congrats on the launch.My game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
If you could just give me the time for playing the game... Arrgh! I would like
do give you some feedback since I somehow like the style of the game. And I
can anticipate many cool and challenging things happening while playing it!
Does anyone have any experience with indiegogo?
I'm a freelance designer at the moment but I've been working on a game in my spare time. I'd love to take the next 3 months off and polish the game to eternity so I was looking into crowd funding cause I'd rather something along those lines than getting a loan. I'd only need about 3000 to survive for those 3 months so the project is project is probably too small for kickstarter and indiegogo's terms seem alright.
Had a breakthrough last night after replaying Dark Souls for a bit and finally figured out (with some trial and error, fooling around to see what sticks) how to fix the camera in Malebolgia.
It's wonderful now! A 3rd person camera that follows you around, allows for enemy lock-on and mouse/right stick control just like Dark Souls or Zelda.
If I were Jeff Green, I'd have a pretzel.
This is looking pretty good. I'm liking the teleport effect. Might pick your brain later on if I can't figure out how to do something similar. =) Following your dev blog now! I'm in the same boat as you right now, trying to tackle the art/3D/Blender stuff.Non-GDC lurker reporting in. I rarely post because I always feel like I'm falling behind and should be working on the game instead of posting.
Been busy modelling space furniture lately. Is there any aspect of game development that doesn't take forever?
I got started with the video tutorials on Unity's site. Don't forget the Projects section. They were pretty helpful and cover a pretty wide range of topics. Take a look at Stealth and AngryBots sample projects and take them apart. They will help you get a grasp of the Component architecture if you're not familiar with it yet, as well as how game objects can reference each other using Unity's Editor/Inspector. Unity's forums are also a decent resource, but there's a lot to dig through. There's also cgcookie.com's Unity section. I haven't watched too many of their Unity videos, but if it's anything like their Blender section, it should be decent. (The Blender stuff is good if you're thinking of going that route for your 3D art.)Hey guys, I know this question probably gets asked a million times, but I'm going to ask anyway.
What are some good tutorials to teach myself basic/intermediate material for 3D game development? I'm planning on using Unity.
I apologize if the question is way too broad, but I really want to get into this.
What was the problem before?
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This is looking pretty good. I'm liking the teleport effect. Might pick your brain later on if I can't figure out how to do something similar. =)
:-OMy game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
Does anyone have any experience with shaders in Unity? I'm trying to do something, but my knowledge of shaders is spotty at best.
Cant even start a project cause I suck at drawing arghh!!
Cant even draw proper sprites!
My game Last Knight is finally on Steam! Showed the stylized 3d map progress of it recently, here is the trailer: https://www.youtube.com/watch?v=pQhBR_X7YbA
What he said. As much as I'd love to have had "real" art to use in my game from the outset, I resorted to making simple graphics that tell me only what I need to know for the time being. In my case, I have an animated sprite that is literally a block with numbers on each frame. That way, I can code out my animation routines and be assured that they're cycling properly and so on.Every great game was once a prototype, which you can do using simple primitives or shapes. The "proper" sprites or models can be added after you implement your basic gameplay mechanics and initial level design. Bastion's prototype enemies were scanned drawings from the creators' Dungeons and Dragons books, for example.
I get the importance of good art--concept drawings can help shape the theme of the game while it's being created and provide some direction. But specific graphic assets like sprites and models have to conform to your game's mechanics. If you start out with assets before gameplay then you're actually limiting yourself to what you can do creatively as a game designer. So don't hesitate to start out with programmer art.
I got started with the video tutorials on Unity's site. Don't forget the Projects section. They were pretty helpful and cover a pretty wide range of topics. Take a look at Stealth and AngryBots sample projects and take them apart. They will help you get a grasp of the Component architecture if you're not familiar with it yet, as well as how game objects can reference each other using Unity's Editor/Inspector. Unity's forums are also a decent resource, but there's a lot to dig through. There's also cgcookie.com's Unity section. I haven't watched too many of their Unity videos, but if it's anything like their Blender section, it should be decent. (The Blender stuff is good if you're thinking of going that route for your 3D art.)
Just jump in and build things piece by piece and learn as you go. You'll probably learn the most building stuff, debugging it, then rebuilding everything. Good luck!
Hey fellow devs.
We decided to do something a bit different with our indie game "Murder in the Hotel Lisbon". (or Desura link)
Instead of releasing a demo we decided to do a free episode that is not included in the game. It is a small story that gives the players a taste of our little game.
But we decided to go a step further and address a current political/academic issue in our country, the freshman welcoming that includes very dubious initiation rituals called "praxe". Earlier this year, 5 freshman students died on a beach at night when the sea engulfed them all while they were supposedly performing one of these rituals.
In our mini-episode Detective Case is hired by senior students to find a hiding freshman so they can perform the "praxe" on him. The player will have to make some important decisions about this.
Unfortunately the free episode is only in Portuguese, but anyone can download and check out our graphics, music and gameplay.
Download here - http://demo.caseandbot.com/
Non-GDC lurker reporting in. I rarely post because I always feel like I'm falling behind and should be working on the game instead of posting.
Been busy modelling space furniture lately. Is there any aspect of game development that doesn't take forever?
Does anyone have any experience with shaders in Unity? I'm trying to do something, but my knowledge of shaders is spotty at best.
Thanks, yea that 3d map is for that new Rogue Rider Adventure mode that is still a work in progress which is also why it launches as Early Access. Have fun with it, feedback is also welcome.THIS is what that beautiful looking map you've been showing off is for? Awesome! And it's on Steam - I'll be picking it up, congrats on the launch.
Thanks!I'm loving how that game looks. Congrats on getting it on steam, good work.