Japanese games made a huge comeback during the mid-to-late PS4/XBO generation. That’s when they cracked the code on HD game development. Now that they don’t have to worry about “HD towns r hard” they can deliver on what they do best — quality gameplay.
Japan has found a better balance in development costs, there is no need to go for top graphics, as long as it is good enough it is fine and they can focus more on gameplay.
This is the thing, people don't actually know what DEI is or does.I was with you until you brought up the DEI nonsense. I don’t conflate bad storytelling with DEI policies, something most people who complain about it don’t even fully understand, because the truth is, poorly written characters and stories exist regardless of diversity efforts. Bad writing is just bad writing.
Kna mean? Games like Baldur’s Gate 3, God of War, and Cyberpunk 2077 are proof that diversity and inclusivity don’t ruin storytelling. These games have been massively successful despite incorporating different relationships and perspectives organically, because it's done without making it feel forced or performative.![]()
Identity politics and other bullshit ahead of the game per se was the cause, while the east just made the videogames and that was it
It's been a while the west is loosing it's appeal. I agree with having another direction, but holy shit... remember when the most of worries was having generic bald guys? Those times were actually good
This is the thing, people don't actually know what DEI is or does.
Most of the DEI hiring is probably taking place in technical teams, art departments, sound design, music, game design, and so on. Most of these are things that are not perceptible on the surface. The vast majority of large scale productions people love to whine about for DEI are usually very competently made. But nobody cares about that. They just see a woman with pink hair on the boxart and start frothing at the mouth (unless its an anime woman with pink hair).
Its just a bunch of clueless opining on an intangible "threat".
It's been a while the west is loosing its appeal. I agree with having another direction, but holy shit... remember when the most of worries was having generic bald guys? Those times were actually good
Identity politics and other bullshit ahead of the game per se was the cause, while the east just made the videogames and that was it
It's been a while the west is loosing it's appeal. I agree with having another direction, but holy shit... remember when the most of worries was having generic bald guys? Those times were actually good
This is the thing, people don't actually know what DEI is or does.
Most of the DEI hiring is probably taking place in technical teams, art departments, sound design, music, game design, and so on. Most of these are things that are not perceptible on the surface. The vast majority of large scale productions people love to whine about for DEI are usually very competently made. But nobody cares about that. They just see a woman with pink hair on the boxart and start frothing at the mouth (unless its an anime woman with pink hair).
Its just a bunch of clueless opining on an intangible "threat".
They had a good thing going for a while too. It's a shame. Wolfenstein 2 was the first game where I could tell something was off, I just couldn't put my finger on it. Since then things have gotten progressively worse and my purchase habits have changed dramatically. I'm glad we have Japan and other asian devs picking up the slack. They get 90% of my money these days.The Western Studios are like Budlight, instead of appeasing their loyal fanbase which has made them insanely rich and profitable, they instead cater to such a tiny majority that affects their bottom line, which then leads to having a damage reputation, loss sales, profitability, etc.
Not at all. Call of Duty will outsell every Japanese game released this year. Warners Bro's Hogwarts legacy outsold Elden Ring. Some bad games are being made in the West but that doesn't discredit all the successful games. Japan isn't winning anything at least not in the US.
Microsoft got a lot right for Xbox 360, no doubt. I think Peter Moore played a part, but there was also some lightning in a bottle. 360 arrived a year before the PS3, sold at a lower price, and came out of the gate swinging with great games and marketing deals. It caught Sony completely off guard and in the time it took them to get their footing 360 got a really good foothold. If Sony hadn't stumbled it's possible things would have been different. Peter Moore didn't make Sony build a complex, overpriced console.True, but Microsoft got a lot right under Peter Moore’s leadership
WTF?Indeed, big differences with Japan this generation
- not jumping in entirely with live service fad
Delusion bubble is strong here. Japan IS a gacha land (and gacha is term origin in Japan)Japan benefits from ... less reliance on exploitative live-service models, something the U.S. gaming industry, by comparison, has struggled with due to shareholder-driven decisions and corporate consolidation.
The decline of Xbox started on the back half of that gen with Microsoft started making mistakes. They updated the dashboard to bring it in line with Microsoft corporate tile UI crap and began pulling back on first party releases. By the time Xbox One launched the Xbox brand had no identity other than Microsoft corporate and that's not exactly what people think of when they think of fun. Microsoft forgetting what Xbox is and taking the focus away from great first party games hurt them way more than anything Sony or Nintendo did.
They don't need big new IPs. All they need to do is create games people want to play, that's it. I don't see any IPs in decline, some studios have made bad games but that doesn't really damage the IP. If the next DC game from Warners Bros is good then Sucide Squad's failure won't matter just like in Hollywood. The Marvels was a massive flop at the box office but that didn't impact Deadpool 3.Where are the big new IP's? All I see is legacy IP in terminal decline.
Hollywood is at the forefront of this downward trend, and western games are going the exact same way for the same reasons.
Western media just reports the news?Japan is winning because it is delivering the products that people want.
This doesn’t have to come at the expense of Western media, however Western media has been in decline for 10 years or longer at this point.
This is why. Exchange rate is much more favorable.Japan has real problems. Some companies might benefit from a cheaper yen.
Delusion bubble is strong here. Japan IS a gacha land (and gacha is term origin in Japan)
You are talking delusions as many others while trying to push faulty narratives. Yes, some western publishers faulty and japanese ones benefits from it. But the reasoning why it happens pulled straight out of delusional fantasies.Bruh, this thread is about Japan benefiting from America's gaming slump. Let’s be real, American gacha games were never a big enough market to compete with Japan in the first place due to cultural difference, so there’s no "slump" for Japan to suddenly capitalize on. There was never any real gacha game competition.
The few successful Western games that could be loosely categorized as gacha tend to rely on battle passes, season passes, premium cosmetics, and loot boxes, and those games are far from struggling. It should be obvious I’m talking about AAA and AA PC and console games, not mobile games, lil bruh bruh. Judging by the rest of the posts I'm not alone. ¯\_(ツ)_/¯
They don't need big new IPs. All they need to do is create games people want to play, that's it. I don't see any IPs in decline, some studios have made bad games but that doesn't really damage the IP. If the next DC game from Warners Bros is good then Sucide Squad's failure won't matter just like in Hollywood. The Marvels was a massive flop at the box office but that didn't impact Deadpool 3.
Japan wants to make money.
Western developers want to be activists. On the shareholders dime ofcourse.
You are talking delusions as many others while trying to push faulty narratives. Yes, some western publishers faulty and japanese ones benefits from it. But the reasoning why it happens pulled straight out of delusional fantasies.
Japan went full scale diverting most of it's resources towards gachas long time ago - there are practically no longer a local market for japanese games, only "international focused, Japan flavored" games, while 15 years ago it was "Japan first, international some time later" with vast amount of A, AA and AAA games suited for local market . Those were killed by live services, forcing old-school guys go to exile and cater to westerners with their games. Actually if you look at the market, current rise is nothing more than partial comeback, Japan games were very strong in 00', occupying like half of market, and then they shrunk and mostly dissappeared in 10', leaving the whole field for western games. Exactly because that period was Japan's window of transition to live service games. And now as West prepare themselves for GaaS transition, those japanese SP guys who did survive transition, get some opportunity to come back, now in "niche versus niche" format.
Telling that Japan "has less reliance on exploitative live-service models" is ignorance and pure bullshit because companies like SE simply survive on gaas cashflow, they would be long bankrupt if not their gaas cash cows.
Also - there are quite a few successes of western live service games, and we get more and more of them, the problem simply that western gamedev lag behind asia by 5+ years, so it essentially still in very early stage, the reason we see so much failures now. Asian gaas games already matured and polished and yes, they do occupy AA/AAA space and they are everywhere, you can try to snicker them off as a "mobile" games, doesn't make them occupy console/PC playtime any less.
Basically it's because asian service games are on offense, western devs have to divert a lot resources to made service games of their own, and because they are unskilled it takes a lot of time and have a high percentage of failure. And diverting of resources create more room for SP focused "niche" asian developers. Western devs can't win in this situation, they only can decide which loss is smaller - either they maintain SP share but loose GAAS share, and this is unfavorable as GAAS keep eating SP games share, or they abandon part of SP share right now to try defend on GAAS front.
No.FFXIV is SE’s only successful GaaS game, if that were all they were surviving on, they wouldn’t be funding or selling Final Fantasy VII Remake/Rebirth, Dragon Quest, or Octopath Traveler. Clearly, their revenue streams go beyond just live-service cash flow. So yeah… bye, Fentanyl Felisha.
It did went full gacha. And a limited number survived SP games that went global doesn't change that besides them there is a barren ground.Also, Japan’s gaming industry “going full gacha” is an obvious exaggeration. It was more of a cultural shift than an active decision, and as with any trend, companies looking to profit naturally jumped on it. It happened organically, which is why it was so successful. To say Japan “went full gacha” is to bibbidy-bobbidy-boop games like Dark Souls, Persona 4, and Bloodborne out of existence.
Metaphor sold 110k copies for the whole 2024 in Japan, Dragon Dogma 2 95k - it's hardly a "dominate". And overall game sales dropped ~triple from 15 years ago (some went to digital, but not much)Hell, even now, games like Final Fantasy XVI, Monster Hunter Rise, Elden Ring, Persona 5, and Like a Dragon aren’t gacha games, yet they dominate both Japan and international markets.
Hahaha, as hiring a person or even a small team would help solve the issue. It doesn't work this way - you need to understand and build the whole pipeline around gaas and it's huge - game design with properly thought monetization, infrastructure, content delivery, and they all interwined and should be adjusted according other parts. The scope far too great for one or several few to know in detail, the best way is to get someone who already have it helps you, like Blizzard helped Bungie and Bungie tries to help Sony.Lastly, (takes a breath) western publishers aren’t failing because they “lag behind” Asia’s GaaS model, they’re failing because they suck at implementing it. with how saturated that market is over here I can't help but see that argument as wind-up punch & zoom into orbit levels of nonsense, The west has been hiring talent from Japan and Asia in general for years, just as Japan has collaborated with or hired Western talent in return. The West has all the tools, they just suck at using them.
Japan isn't even close to making games as good as "the west". Stop this nonsense immediately.
GTAVI will outsell everything Japan produces for the next 7 years.