dragonyeuw
Member
In fairness, a company has never not promoted their own ( financial) interests. I think the difference is, so much money is in gaming now that creativity has been stifled. Years ago, the development teams were small, the budgets were small, and you could knock out multiple games in a generation. If you created 5 games, 3 were great, 1 was decent and 1 flopped that was pretty much a best case scenario. You also got the sense that games were being made for art's sake, and if good the money would follow. Nowadays if your single 250 million dollar,6 year project doesn't land, heads roll....and not the ones deciding what games are made. Everything now has to be a grand slam, a trend-setting record smashing money maker and not merely a good game that boosts a company's portfolio. And as far as mindsets go, the decision makers seem to be more in the 'you'll take what we make and like it!' mode, and when you don't you're gaslit to hell and back with every 'ism' in the book. Those chickens are now homing come to roost.You are confusing Friendship with Understanding your audience. No one asks them to be friends, they just stopped understanding and, in principle, paying attention to the needs of the audience for which they make games. At some point in time, studios began to make products that promote the interests of the corporation and the studio itself, rather than trying to create a product for players.
I also feel like at some point, the heads of companies went from creatives who were once developers, to Ivy league grads who in some cases have never touched a controller in their life and have no clue about gaming. They're just number crunchers looking at spreadsheets without a creative bone in their bodies. I think that's what allows Nintendo to endure, many of their core decision makers AFAIK were/are also developers so their industry knowledge is organic.
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