Bumblebeetuna
Member
the game isn’t bad. Some people just get butthurt by colors.
And women.
Unless that woman is saying Avowed wasn’t a success.
the game isn’t bad. Some people just get butthurt by colors.
It’s truly depressing how many good games people miss out on due to retarded tribalism.
You have no idea what you're talking about. There are some things illuminated with purple, nowhere near describes the majority of the game whatsoever. Sounds like regurgitation, doubtful you've touched the game even for a minute.The art style is truly revolting. Purple vomit. Critics sometimes like that style…
Indiana jones made this same chart and haven’t heard from it sinceSteam CCU only again for "pLaYer EnGagEmEnT". Does she have gamepass & battle.net?
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Meanwhile Circana's Xbox
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Rest of her video is fine honestly.
My disdain for avowed is because it looks awful and seems to have really bland world building and writing to go along with the cringe art direction
Play it.What is with people hyping up this mid ass game? I've seen nonstop posts on reddit saying 'Avowed is the best RPG i've played in the last 10 years etc etc' and just constant hyping up this mid ass product like they're bots with marching orders. Avowed is the netflix originals of games. It's just gamepass fodder that's thrown onto a subscription service and forgotten about in 3 months after release once newer and better games come along to bury it.
What is with people hyping up this mid ass game? I've seen nonstop posts on reddit saying 'Avowed is the best RPG i've played in the last 10 years etc etc' and just constant hyping up this mid ass product like they're bots with marching orders. Avowed is the netflix originals of games. It's just gamepass fodder that's thrown onto a subscription service and forgotten about in 3 months after release once newer and better games come along to bury it.
You have no idea what you're talking about. There are some things illuminated with purple, nowhere near describes the majority of the game whatsoever. Sounds like regurgitation, doubtful you've touched the game even for a minute.
Look at all this purple:
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But I totally understand - you'd have to actually know something about what you're being unnecessarily critical of to realize how wrong that criticism is.
No it doesn't, no it doesn't, subjective but sure and no.
There is a very easy way to remedy this, give the game a try. Multiple people who were in the review topic are now prominent posters in the OT because they're enjoying what they're playing firsthand.
Your beloved Firewalk was 150 people, plus contractors, and they made Concord for 8 years, two more than Avowed. Obsidian also released 4 games in the last 5 years, this isn't the only thing they had cooking.80 is a lot. And it was developed for many years
This is by every objective measure a commercial failure
Your beloved Firewalk was 150 people, plus contractors, and they made Concord for 8 years, two more than Avowed. Obsidian also released 4 games in the last 5 years, this isn't the only thing they had cooking.
We all know if Sony had released it you'd call it GOTY.
I've finished it and have to say I have very mixed feelings about it.
Negatives
- On the companion narrative side it has just a bit too much in the 'feels' department. With most of it pretty much relegated to spoken word in the camp it sometimes comes across like a therapy session.
- Gear progression can be pretty minimal if you settle on a build early on, at which point all you are doing is camp upgrades.
- Enemy variety is poor.
- Map size is just too small for what they are trying to portray. After your first pass through a region, everything feels very close together.
- Static world isn't great.
- Game systems don't innovate the further you progress, once you've played the first zone you have basically played the whole game.
Positives
- Overall story is pretty good and you have reasonable agency in decisions.
- General art style is excellent. Can look stunning at times even.
- Combat is a high point, locomotion also being very smooth. Parkouring mostly felt quite natural assuming you weren't trying to traverse something they didn't want you to.
Overall I think I see the game as a miss, but that's because I can see the potential there. A bigger darker fantasy could have been really compelling, with a focus on companion progression through story beats rather than introspection would suit me better. But it was good enough for me to finish it. I mainly stuck with it to see whether my choices were going to work out, and that's got to be worth something.
We all know if Sony had released it you'd call it GOTY.
Yeah but it's a parlour trick. They deliberately break line of sight all the time to give the illusion of size. Which is fine in the moment, but when you turn the corner from an enemy camp and you walk into a friendly camp, like literally 30 metres away(~100 ft for you yanks) the illusion breaks down. Just like movies games have to achieve a suspension of disbelief and the Avowed world doesn't really get there. I think it needed 2x on both axis at least. I'm sure its a fine line to get right and its easy to spectate and criticise but to me it was a problem in this game.Unique doesn't mean I think its good or bad but it is different in many ways and its complexity within its design is actually pretty impressive especially how it handles world view and continuity of visual distances
Isn't that lower than Indy during it's launch week?Meanwhile Circana's Xbox
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Rest of her video is fine honestly.
There are over 250 instances in which the sightline we measured was farther than most current games, including many other titles including complex geometry without a good deal of the LOD switching we see. For example even Hunter Call of the Wild(which is a good sightline measurement comparison for pure distance(not complexity)Yeah but it's a parlour trick. They deliberately break line of sight all the time to give the illusion of size. Which is fine in the moment, but when you turn the corner from an enemy camp and you walk into a friendly camp, like literally 30 metres away(~100 ft for you yanks) the illusion breaks down. Just like movies games have to achieve a suspension of disbelief and the Avowed world doesn't really get there. I think it needed 2x on both axis at least. I'm sure its a fine line to get right and its easy to spectate and criticise but to me it was a problem in this game.
Isn't that lower than Indy during it's launch week?
The same Indy that vanished from the Circana charts in it's second month?
Language is interesting on forums, it can't replicate conversation. For instance if we got into a conversation, I'd be saying most game worlds are a parlour trick, and expanding my comment to say Avowed doesn't hide enough behind the curtain. In this case visual tricks might be well done, but the overall impact doesn't work very well because as you actually traverse the world false notes have you going wtf, how did that person not hear what was going on just around the corner for example. Not an uncommon problem in games but it stood out to me a number of times in Avowed. Despite not having many quests per zone it all feels compressed.But once again. It can't be well done or even middling it has to be "a party trick" can't be well done sometimes or impressive. It has to all be a trick as if we are pretending that 0 equals 1 because they both have the letter o when spelled out.
Avowed has gotten peoples to play Pillars of Eternity, both of them trending on gamepass
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Somehow peoples will find a way to twist this into bad news for Obsidian![]()
Maybe but I would simply say, if in person, for accuracy lets parse the actual words so that the discussion makes sense(as it was originally stated 2 specific things to indicate the POSSIBILITY of something good in the game that were getting drowned out) and so that discrete discussions can be had without "trick" being used in a place where it assuredly is not, or where a kudo is given where its not at all deserved.Language is interesting on forums, it can't replicate conversation. For instance if we got into a conversation, I'd be saying most game worlds are a parlour trick, and expanding my comment to say Avowed doesn't hide enough behind the curtain. In this case visual tricks might be well done, but the overall impact doesn't work very well because as you actually traverse the world false notes have you going wtf, how did that person not hear what was going on just around the corner for example. Not an uncommon problem in games but it stood out to me a number of times in Avowed. Despite not having many quests per zone it all feels compressed.
Have to laugh though the time I was most pulled out of the game was towards the end a portal gets opened and the skybox was rendered as a skybox literally, edges and all. Way to ruin the moment.
Crazy to see Watch Dogs Legion on there. That is the first time it was on gamepass correct?Avowed has gotten peoples to play Pillars of Eternity, both of them trending on gamepass
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Somehow peoples will find a way to twist this into bad news for Obsidian![]()
Can dream this encourages a Pillars of Eternity III...![]()
Somehow peoples will find a way to twist this into bad news for Obsidian![]()
I gave some positives and negatives earlier, so I think you might be reading too much into my use of 'trick' based on others comments.Maybe but I would simply say, if in person, for accuracy lets parse the actual words so that the discussion makes sense(as it was originally stated 2 specific things to indicate the POSSIBILITY of something good in the game that were getting drowned out) and so that discrete discussions can be had without "trick" being used in a place where it assuredly is not, or where a kudo is given where its not at all deserved.
A mild success?So releasing a game on current-gen systems and not getting shut down is a success now?
It's also hard to play a game you didn't buy or download.Peoples get done with single player games??
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Yea little troll
This is pretty clear sign that game generated a lot of interest.Avowed has gotten peoples to play Pillars of Eternity, both of them trending on gamepass
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Somehow peoples will find a way to twist this into bad news for Obsidian![]()
This.What is with people hyping up this mid ass game? I've seen nonstop posts on reddit saying 'Avowed is the best RPG i've played in the last 10 years etc etc' and just constant hyping up this mid ass product like they're bots with marching orders. Avowed is the netflix originals of games. It's just gamepass fodder that's thrown onto a subscription service and forgotten about in 3 months after release once newer and better games come along to bury it.
Get back in the kitchen.
I cannot comment on its quality, have not played it yet, but we all may have games we like that did not sell or become successes (Team ICO games were never commercial successes really for example).Peoples get done with single player games??
Yes. And it's perfectly fine to compare one-and-done single-player games with one-and-done single-player games anyway, right?I cannot comment on its quality, have not played it yet, but we all may have games we like that did not sell or become successes (Team ICO games were never commercial successes really for example).
On the other side of a game sells well / has really good word of mouth it keeps selling / bringing new users thus maintaining player count to moderate levels. I do not think it is fair to say that all single player games sell in their first month and then just stop and have player count dropoff a cliff never to recover. Anyways, we will see
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Joking aside, it is a plan. Definitely better (from Microsoft's perspective) than what a company like Ninja Theory is doing. The publisher doesn't have to wait 5+ years for the studio to make a short linear game that's going to be forgotten in a month.A mild success?
She thinks they know what they have to keep doing to survive, and, as Laura says in the video, that's making games that are "good enough for Game Pass".
It’s the same Fortnite art style as Veilguard, tells you all you need to know about their target audience. This is a company that shipped Tyranny btw.Did critics truly claim the art style was bad..? Game looks incredible, environments look awesome...
First, who cares if a game is a success. Does this mitigate your enjoyment as a player ?This is by every objective measure a commercial failure
Failure or success directly influences MS' decisions on studio closures and/or multiplatform releases.First, who cares if a game is a success. Does this mitigate your enjoyment as a player ?
Then please share with us what are the measures of success decided internally for Avowed, and show us that they have not been reached.Failure or success directly influences MS' decisions based on studio closures and/or multiplatform releases.
The narrative of saying "sales don't matter" is part of the reason why Xbox is dying.