zero shift
Banned
Dark Souls 2 was regarded by most Souls fans as a disappointing game. Coming off after Dark Souls which is hailed by many as one of the greatest game of the previous generation, Dark Souls 2 had big shoes to fill. Unfortunately many fans weren't pleased.
As a result I came in the game with low expectations. There have been some fans who claimed the game is superior to Dark Souls while others say it was a throw away effort. After playing the game I can confirm that the game indeed isn't as good as the first Dark Souls, but is still an enjoyable effort.
The game is very mixed. It has some great moments such as Iron Keep, Shrine of Amana, and Dragon Aerie; while having some pretty shitty points such as Black Gulch (what the fuck were the developers thinking!?), Undead Crypt, and The Gutter. But overall I found most of the locations to be underwhelming. The bosses are even a worse. There are some enjoyable bosses such as The Rotten, Nashandra, and Lost Sinner. But overall the bosses ranged from mediocre to just downright laughable.
Now part of the underwhelming bosses and locations is because of the design, but I feel the biggest part of it is the game's difficulty. Dark Soul 2 is WAY easier than the first Dark Souls. I don't expect to beat bosses in the game in my first try, but that happened to at least a third of the bosses I encountered in the game. That is pretty much unheard of in terms of my run with the original Dark Souls. Some of the bosses are a joke such as Flexile Sentry, The Last Giant, The Skeleton Lords, and Covetous Demon. Windwaker has more difficult bosses than this. There are some bosses that give a reasonable challenge, but they are very few and very far in between. The same goes for the locations as well. Outside of huge exceptions like Iron Keep and Shrine of Amana I rarely died much before the next bonfire.
Now there have been some things different about the game. The first thing I noticed is that it gives you fast travel right off the bat. I didn't really like this at first. I really enjoyed how Dark Souls had such a crafted and detailed world made for going on foot. By the end of Dark Souls 2, I prefer how the first game handled things, but I don't mind it as much as I thought I would. Dark Souls 2 crafts the game around having fast travel as the player as many different options of where they can go at first. So if I'm having too much difficulty in a certain area or getting bored I can immediately go somewhere else and continue there. That said I still can see some things missing from the first game due to this. While Dark Souls was crafty and had each map connect to one another, Dark Souls 2 maps just feel like you pick a path and just go straight the whole time, at least in comparison.
Another thing to note is that I enjoy how much more community oriented the game is. I don't know if this is coincidence, but I noticed many more blood stains and orange messages in the game as well as invading players. It makes the game feel like a mixed online single player games that it portrays to be, while the first game felt like a single player game with optional online elements. Maybe not the best way to describe it, but I felt more connected with other players in Dark Souls 2 than in the first.
Overall, Dark Souls 2 isn't the bastardization that some claim it to be, but it can be a little disappointing at times. Dark Souls 2 is one of those games that is a highly anticipated sequel to a beloved classic that falls short and his hated by fans, yet most will tell you that it is a mandatory plathrough if you enjoy the first. I think that best describes Dark Souls 2, it is a great game that unfortunately is inconsistent in quality, but overall is well worth playing. I recommend it to anybody who played and enjoyed Dark Souls.
As a result I came in the game with low expectations. There have been some fans who claimed the game is superior to Dark Souls while others say it was a throw away effort. After playing the game I can confirm that the game indeed isn't as good as the first Dark Souls, but is still an enjoyable effort.
The game is very mixed. It has some great moments such as Iron Keep, Shrine of Amana, and Dragon Aerie; while having some pretty shitty points such as Black Gulch (what the fuck were the developers thinking!?), Undead Crypt, and The Gutter. But overall I found most of the locations to be underwhelming. The bosses are even a worse. There are some enjoyable bosses such as The Rotten, Nashandra, and Lost Sinner. But overall the bosses ranged from mediocre to just downright laughable.
Now part of the underwhelming bosses and locations is because of the design, but I feel the biggest part of it is the game's difficulty. Dark Soul 2 is WAY easier than the first Dark Souls. I don't expect to beat bosses in the game in my first try, but that happened to at least a third of the bosses I encountered in the game. That is pretty much unheard of in terms of my run with the original Dark Souls. Some of the bosses are a joke such as Flexile Sentry, The Last Giant, The Skeleton Lords, and Covetous Demon. Windwaker has more difficult bosses than this. There are some bosses that give a reasonable challenge, but they are very few and very far in between. The same goes for the locations as well. Outside of huge exceptions like Iron Keep and Shrine of Amana I rarely died much before the next bonfire.
Now there have been some things different about the game. The first thing I noticed is that it gives you fast travel right off the bat. I didn't really like this at first. I really enjoyed how Dark Souls had such a crafted and detailed world made for going on foot. By the end of Dark Souls 2, I prefer how the first game handled things, but I don't mind it as much as I thought I would. Dark Souls 2 crafts the game around having fast travel as the player as many different options of where they can go at first. So if I'm having too much difficulty in a certain area or getting bored I can immediately go somewhere else and continue there. That said I still can see some things missing from the first game due to this. While Dark Souls was crafty and had each map connect to one another, Dark Souls 2 maps just feel like you pick a path and just go straight the whole time, at least in comparison.
Another thing to note is that I enjoy how much more community oriented the game is. I don't know if this is coincidence, but I noticed many more blood stains and orange messages in the game as well as invading players. It makes the game feel like a mixed online single player games that it portrays to be, while the first game felt like a single player game with optional online elements. Maybe not the best way to describe it, but I felt more connected with other players in Dark Souls 2 than in the first.
Overall, Dark Souls 2 isn't the bastardization that some claim it to be, but it can be a little disappointing at times. Dark Souls 2 is one of those games that is a highly anticipated sequel to a beloved classic that falls short and his hated by fans, yet most will tell you that it is a mandatory plathrough if you enjoy the first. I think that best describes Dark Souls 2, it is a great game that unfortunately is inconsistent in quality, but overall is well worth playing. I recommend it to anybody who played and enjoyed Dark Souls.