Angry Grimace
Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Some guy just ragequit in response to a Summary Dismissal I boarded in for his Elder Deep Fried chain.
Ideally, MDN would most likely combine the Duels interface (with tweaks, obv) and the depth of MTGO into one better experience. There could be a F2P style gameplay exterior with B2P interior like MTGO.
shadowman2099 asked: Sam Stroddard talked about how there was an Eldrazi mechanic in EMN that was similar to Staying Power in Unhinged. Were you the one who tried to introduce that mechanic?
I was. Sometimes you have to test the boundaries.
It's very good against small fliers that can counter 4 CMC spells if you get my drift.Looks like Ishkanah, Grafwidow just jumped from 5ish to 13 on TGCP.
It would have been annoying to keep track of in paper.I can't think of a way it wouldn't be busted, but man that would have been an interesting idea for Kozilek's Eldrazi.
I mean, it'd still be a better mechanic then Process/Ingest, though it'd need a crapton of restrictions to not be broken day 1.
Not if you're playing sinister concoction you don't.You have to have Murder or you die to endless loops of Elder Deep Fried.
Presumably they'll be the Planeswalker pack cards? Without a core set, they'd have to pick and choose the Gatewatchers from the other sets (Chandra and Nissa from OGW, Liliana from EDM, etc.) which seems kind of clunky.
The Latest Developments article today mentioned that they were testing a mechanic where "until end of turn" effects don't end, like Staying Power in Unhinged, and MaRo confirmed he was behind that.
Opened M'2krul
Whenever I see the SDCC Planewalkers in person, they are practically unreadable. The text comes out as a dark grey on a black background. Anybody else see them this way?
On my way to prerelease now! I'm a bit nervous as never done this before but excited to meet some new people and play...hopefully I can win a game!
I've bought a pack of 50 sleeves with me, is it generally OK to sleeve when making the deck? I like to try look after my stuff
On the topic of banning SSG...and hear me out just because of my inner Johnny.
The T4 rule is basically that Wizards doesn't want decks to consistently win before turn 4. Fair enough..it's why Summer Bloom was banned and why a bunch of rituals are gone too.
I get what they are trying to do, but wouldn't it be easier if the modern rules just read "Each player begins play with an emblem that reads 'Any players life total cannot be reduced below zero until after all players have completed their third turn' " or something to that effect.
I mean isn't that what they're trying to do in essence? Ban out "glass cannons" and allow "fair decks" to develop board presence. To me banning SSG feels like it's just a grudge that people have since it's never seen the axe...is it really warping the format? Is it even winning tournaments? TWoo's dredge deck is the most amazingly consistent pre turn 4 win deck I've seen in a long time and no one seems to be crying about bans there.
Anyway, this is a hypothetical, but seriously if everyone knows there is an internal decree about the format and wins before turn 4, wouldn't the emblem be easier?
Because Chandra has two great versions of herself (pyromaster and oath chandra) yet people always dwell on the old Chandra's.) no one does that to Liliana of the dark realms when she was basically a green ramp card.Why? Liliana of the Veil is one of the best planeswalkers ever printed and people clamor for it to be reprinted.
They have printed two Chandra's that are good (pyromaster and oath) both saw standard play, pyromaster has seen modern/legacy play before in Jund and big red. i wouldn't see surprised to see another super pushed Chandra in Kaladesh.People used to rag on Nissa for her first appearance. Then she got güd and no one cares anymore.
If they print a good Chandra people will stop.
I'm not happy that eldrazi destroyed modern for months upon months and wizards didn't emergency ban it so we were stuck in a busted format. I still don't like that an ancient tomb for one creature type is legal. I wouldn't be surprised if some of these emerge cards break eldrazi temple.Oath was fun and I'm sure the eternals are happy they got a whole new deck archetype. That doesnt really happen much.
I would argue that an infect ban makes more sense than SSG since infect regularly breaks the rule and it has ways to save its creautres from removal all while winning on turn 2/3. I would rather see a glisenor elf ban because the card is a lot more unhealthy than see a SSG ban.
I don't see Infect breaking the turn 4 rule regularly, it does happen sometimes though. And I can't recall seeing any games where it won on turn 2.I would argue that an infect ban makes more sense than SSG since infect regularly breaks the rule and it has ways to save its creautres from removal all while winning on turn 2/3. I would rather see a glisenor elf ban because the card is a lot more unhealthy than see a SSG ban.
Have infect been putting up dominating results? I hear people wanting bans all the time but I look at the results and modern is all over the place. Like I would understand if it is ahead of the pack, but right now it's simply up there with several others.
Yout could have played them post combat they flip on your beginning of combat phase.Had a pretty sweet pool tonight. Opened Olivia, Gisela and Tree of Perdition and had the fixing to play all through. I also got to meld the common melders several games; though one game it actually screwed me over; I needed the extra blocker more than the big creature.
I GOT A TAMIYO!
Also, I'm apparently really bad at building limited because I went 1-3 with my WG(u) deck.
It mana screwed me every game it didn't flood me, except for the bonus game I played to show off how reliably it screwed me (which I won on turn four, against the same deck I'd lost to twice), and the round immediately after that which convinced me not to scrap it.
Prereleases lol
Reading cards after midnight is obviously too good a strat for me.Yout could have played them post combat they flip on your beginning of combat phase.
It's a tier 1 deck that grosely violates the turn 4 rule whenever you start with a glisenor elf in hand usually. Sure it's not dominating the format but it's an issue when modern doesn't have the tools to deal with turn 2/3 kill hands that have a apostles blessing in them.Don't touch my infect deck. ;_;
Have infect been putting up dominating results? I hear people wanting bans all the time but I look at the results and modern is all over the place. Like I would understand if it is ahead of the pack, but right now it's simply up there with several others.
Infect violates the turn 4 rule the most. If it has glisenor elf plus a pump spell in its hand it's winning fast. If it has a protection spell in hand then you can't interact unless you turn 1 discarded.Well, as expected my deck was meh. Always Watching helped me not lose super bad, but Emra2l only saw play once. 13 with only a Cryptolith to ramp doesn't make it easy, especially with none of the sac enchantments or lands. It also came out so late that there really wasn't anything to do with his hand. Guess it is nice being able to use any sorceries or enchantment removal before they get a turn, but is definitely a card that a good top deck would keep you from actually finishing after playing. Really think they should have given her something to help you in addition to the mindslaver, either untap your lands or draw some cards, something so if they do top deck you didn't just blow your load and not really have anything to show for it.
The legendary werewolf was good though and made me splashing r seem like the ok thing to do.
I don't see Infect breaking the turn 4 rule regularly, it does happen sometimes though. And I can't recall seeing any games where it won on turn 2.
It does make you play a little different than you might be used to though. It usually is best to play removal on your turn so they have to waste a pump. And Glistner Elf really isn't even that good, it does to Doom Blade.
Reading cards after midnight is obviously too good a strat for me.
Pyromaster is laughed at because an enchantment from Fate Reforged does it better. And Oath Chandra won't see play outside of standard. She's still looking for her 'Liliana of the Veil' breakout card.They have printed two Chandra's that are good (pyromaster and oath) both saw standard play, pyromaster has seen modern/legacy play before in Jund and big red. i wouldn't see surprised to see another super pushed Chandra in Kaladesh.
The thinking goes like this. If your deck is really strong, and likely going to be stronger than your opponent's, then you want to mitigate the ways you can lose. You want to build favoring consistency, playing a firm two colors, a safe curve, and maybe even eighteen lands to ensure you don't run into mana problems. This is generally a pretty "safe" Sealed deck.However, it's the opposite situation that's often more interesting to talk about. After all, when you get handed a great Sealed pool, you can usually build something strong there.
If you end up with a Sealed pool on the weaker end of the spectrum, you need to be willing to take more risks to win. Over the course of a long day, the stronger decks are going to overpower you on individual card quality if you don't take some risks. This means you may want to consider things like playing three colors, a curve than maximizes your game plan, or even sixteen lands in some cases.
This ties directly in with point number two, which I'll move on to next!
If your deck is full of powerful cards and you believe it is going to be stronger than your opponent's, then you are inherently favored in the long game. You're okay stalling things out and playing defensively, because you believe you have the upper hand when the game goes long.
However, once again, it's the opposite case that's the most interesting. If you think your deck sports weaker overall card quality than an average opponent's, that means you often want to win quickly. After all, you can occasionally just steal games with a quick draw that doesn't let their bomb creatures get online. Sometimes, the best way to beat a powerful card is to just kill them before they can cast it!
So how about a real-world example?
Let's say you open your Shadows over Innistrad Sealed pool at this Grand Prix. You look it over, and you believe that it is weaker than average. Now, you can build your Sealed deck like you normally would—a safe two-color midrange green-white deck. But over the course of the day, you are no doubt going to fall to the decks that simply have a better midgame than you do, with more card advantage and better threats.
But let's look at something different. Let's say that instead, you build up an aggressive black-red-green deck, with your cheap Vampires and Werewolves. Your curve practically tops out at five. You're playing creatures, combat tricks, and some removal. And while it may look less conventional, this kind of deck is what many other decks just aren't prepared for.