Skittzo0413
Member
Framerate gets cut in half with more than 2 players.
How do you engineer the game so your game recognizes your opponents' game is running at 30fps even when yours can handle 60fps?
The same way it worked for Double Dash, where you have the second (or third or fourth...) console display 4 screens at 30fps even with only two or fewer players on that console. In Double Dash you had blank quadrants if you were playing in LAN mode with 3 or more players on one of the consoles.
Obviously it wouldn't work for online, but for local wireless it's a shame that it's not even an option.