okay, either there's something amiss with nvidia's ray tracing or these settings are not equivalent
i've replicated this section
(i dont know why my adaptive triggers' sound somehow leaked into the video)
im completely GPU bound so it is really interesting to see how close rtx 3070 and ps5 is with ray tracing in this particular section.
@Tqaulity this for u. u were correct in a way, although high settings+4k is very playable on 3070, it barely outperforms ps5 by a notch. it is intriguing to see such small difference between them
maybe a person with a better CPU can replicate the same sequence with same settings. they're welcome to do so. but this is what it is with my 2700x
i dont think it has anything to do with CPU though, considering gpu is maxxed out at %97+ and burns 230+ watts.
@Werewolfgrandma can you try to replicate this benchmark with the settings I've used in the video with your 3060ti/3700x? location is somewhere near that tall building. sorry, u gotta find it urselfbut its not that hard to find.
extra note: This game is really heavy on CPU. probably an issue that is further becomes more complicated due to nvidia's driver overhead
super extra note: game seems to have a problem utilizing more than 6-6.2 gb vram on 8 gb vram GPUs. i think performace is somewhat limited by constant transaction between RAM and VRAM due to this
there isn'tAre there any RT settings below high? All benchmarks i saw only show High or Very High settings
turning on or off ?okay new discovery, turning smt from the bios immensely increased my CPU bound framerate on my 2700x
turning off , reallyturning on or off ?
SMT should help technically
Outside your not going to get much more then 60fps at 4K with any hardware at the moment anywaysJust tried this maxed out at 4k... wow. This is easily top 3 most polished games of all time. On any platform. I pushed this game to where I can, minus my display not being beyond 60hz.
Silky smooth frames
I'm selling 3 GPUS and going with the 4090 Ti, when it's available. So, more FPS "outside" is only a matter of time. That and a new display in November.Outside your not going to get much more then 60fps at 4K with any hardware at the moment anyways
Is your 3080 water cooled?its probably not a universal thing. maybe 9900k and my cpu is being heavily cache limited and cores cannot be fed, so maybe turning off smt allows better or more cache allocation to each physical core instead of having two allocate them betwen 2 logical threads
just a guess, but i will do an actual technical comparison later on. but i can definetely say that dips below 60 with very high rt geometry is now with gone when i disabled SMT
its not my channel, i've just come across to it and wanted to try myselfIs your 3080 water cooled?
Insomniac mentioned this in an interview with digital foundry and the information checks out in the vrr mode for the ps5Do you have a video/article testing the DRS profile of Spiderman on PS5? I havent seen one myself. In any case DRS is a function of GPU load. And like you said, the main issue is that even though a 2060s class GPU can deal with a PS5 level graphical load, it's the CPU optimisation that's holding overall performance back. Thus, even the DRS profile differences won't matter much ones nixxes addresses the CPU bottlenecks.
You should be listing 3060 ti PCs for console equivalents in rasterization$1899 3080 prebuilt -
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Look at that, Ryzen 9, 1TB Nvme, 3080. Substantially faster than the PS5.
This literally took less then a minute to Google. Shop around and you can likely get it cheaper.
If you want to settle for roughly console performance you can get 3060 pcs for around 1k.
jeez, sharpening they use is hideous at 1080p
i used photo mode to disable sharpening and look how "sharpened" it looks
Imgsli
imgsli.com
14 sharpening is the default value, and how the in game looks! base game also applies sharpening to native taa as well. i hope imsomniac gives an option to disable this obnoxious sharpening. aside from that, dlaa is not a huge improvement over native taa, but it improves the clarity a bit and of course reconstructs details here and there. it is nice to have, but forced sharpening has to go
i believe that both taa and dlaa look more natural and beautiful without the sharpening filter. maybe sharpening filter works better at higher resolutions due to better subpixel resolve , but in my opinion it does not help the 1080p image a bit
another six way comparison to see how these upscalers fare at 1080p
Imgsli
imgsli.com
dlaa, dlss quality, fsr quality, igti quality, no aa and finally native taa
Looking forward for PS4 PRO like performance on FX 6300 - RX 580 8GB ram. Should be feasible with this HW.
A bit late on this one, but couldnt disagree more. RT adds a lot to a game like Spiderman. Especially Miles which was designed around RT reflections and virtually every story mission featured stunning ray traced reflections that gave the visuals the depth we rarely see in games.That's some high quality RT.
My stance stands for RT on consoles. Maybe a good PC with a great gpu can do RT well, but for consoles it's a waste.
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Marvel’s Spider-Man Remastered October 6th Patch Notes
- Added support for Intel XeSS upscaling technology.
- Updated AMD FSR to version 2.1.1.
- Made changes to address performance degradation when raytracing is enabled.
- Changed VRAM budgets to allow for more video memory usage.
- Added Connect to PSN option in the menu.
- Fixed a bug that could cause the screen to turn black when switching to DLAA after DLSS had been set to Ultra Performance mode.
- Fixed corruption in ray-traced reflections at low render resolutions when screen space reflections are also enabled.
- Reduced flicker in ray-traced reflections when DLSS or DLAA is enabled.
- Fixed corruption in ray-traced reflections on Intel ARC GPUs.
- Minor visual fixes for some cinematics in 32:9 aspect ratio.
everyone called me a madman. but I freaking did it.
Your research has been appreciatedeveryone called me a madman. but I freaking did it.![]()
DF were the ones highlighting the performance issues with low end CPUs/GPUs on Spiderman. And on the PC version of Infinite they identified the broken frame cap, DRS not working with an external limiter, stuttering in cutscenes, low FPS animations, limited shadow map distances and heavy CPU usage in certain areas. Alex's verdict was "It's a port that works - but still needs a lot of work".Users have to push devs and studios to highlight these issues and have them fixed. Otherwise bootlickers like Digital Foundry release a overly positive video on day one and issues are dismissed.
"Spiderman is a spectacular port on PC"
"God of war is Superb* on PC"
"Halo PC version is amazing"
*Their Ryzen 3900 and 2080ti setup powers though the issues of a game made to run on jaguar cores.
Users have to push devs and studios to highlight these issues and have them fixed. Otherwise bootlickers like Digital Foundry release a overly positive video on day one and issues are dismissed.
Biggest win that will come out of DLSS 3 for 2000 and 3000 series will be reflex implementations... no need to cap framerate to reduce input lag anymore. get whatever fps u can get. best of both worlds.Also noticed that Reflex is not available on 2000 and 3000 series card yet, but it's coming. That's great! This is a low latency loving game.
It does, both Spiderman and miles morales have full Haptic and Adaptive Triggers support. Although you need to be on wired. Wireless is a no go for them features.Does the PC version of Spider man support DualSense features on PC?
It does, both Spiderman and miles morales have full Haptic and Adaptive Triggers support. Although you need to be on wired. Wireless is a no go for them features.