Leyasu
Banned
No way.. lolNow that's something for acquisition!
- IO Interactive
- Avalanche
- Crytek
- Netherrealms
- Rocksteady
Also, are Crytek worth picking up?
No way.. lolNow that's something for acquisition!
- IO Interactive
- Avalanche
- Crytek
- Netherrealms
- Rocksteady
i know right ? gamepass is already making alot of money with 20 million subscribers and is still growing , once the heavy hitters come like elder scrolls , avowed , fable , halo , starfield gamepass will grow alotAre you always this pessimistic?
Prediction: Gamers can play 1 new AAA game a month plus many more AA games for just $15 a month.
GP subs explode, profits explode, gamers everywhere get a Great deal, Sony matches with their own GP type service and even more gamers get a Great deal.
Everybody wins in my prediction...
GaaS isn't about gamepass. His prediction is actually very accurate to me. GaaS is about maintaining engagement on a game by game bases, not just the subscription. Tell me what good is a big budget AAA release every month on a $15 sub if it doesn't retain players?Are you always this pessimistic?
Prediction: Gamers can play 1 new AAA game a month plus many more AA games for just $15 a month.
GP subs explode, profits explode, gamers everywhere get a Great deal, Sony matches with their own GP type service and even more gamers get a Great deal.
Everybody wins in my prediction...
1 AAA game a month would need around 50ish AAA studios. That's 20k people or so. If we apply the 10k dollars per employee rule, that's 200 million dollars a month of upkeep cost. With the way things are going, that might actually be easy to pay for MS. Netflix spends way more on their content, the last figure I heard was 1.4 billion (yes billion) per month.You do realize that creating one AAA game per month would send operating budgets through the roof right? You're sure GamePass could sustain that?
I don't. And I don't think MS does either.
It would be even less. AAA game budget is usually somewhere between 50-200mil. They basically have to pay one game production cost every month, so on average it should be closer to 100mil.1 AAA game a month would need around 50ish AAA studios. That's 20k people or so. If we apply the 10k dollars per employee rule, that's 200 million dollars a month of upkeep cost. With the way things are going, that might actually be easy to pay for MS. Netflix spends way more on their content, the last figure I heard was 1.4 billion (yes billion) per month.
Just a fun math example, I'm not actually saying it's gonna happen. Just that it's not as unrealistic as people might think.
Yup, I played Sea of Thieves with a friend yesterday and got reminded why I keep coming back to it after all these years: it is bursting with originality and creativity. There is nothing quite like it on the market. Anyone who says MS neutered Rare, most likely hasn’t played SoT.When did they neuter Rare?
Rare makes what ever game they want and they have been Xbox' most creative studio.
How exactly did MS neuter them?
23 million subscribers paying $15/month is $345 million/month, and the sub count will increase. The real problem is getting gamers to accept a $15/month subscription. I really like GP and I’m not there yet. I prepaid to get it to $5/month. More games would certainly help though.It would be even less. AAA game budget is usually somewhere between 50-200mil. They basically have to pay one game production cost every month, so on average it should be closer to 100mil.
If alternative is to pay Sony 80eur for 10h games?23 million subscribers paying $15/month is $345 million/month, and the sub count will increase. The real problem is getting gamers to accept a $15/month subscription. I really like GP and I’m not there yet. I prepaid to get it to $5/month. More games would certainly help though.
1 AAA game a month would need around 50ish AAA studios. That's 20k people or so. If we apply the 10k dollars per employee rule, that's 200 million dollars a month of upkeep cost. With the way things are going, that might actually be easy to pay for MS. Netflix spends way more on their content, the last figure I heard was 1.4 billion (yes billion) per month.
Just a fun math example, I'm not actually saying it's gonna happen. Just that it's not as unrealistic as people might think.
Cash Burn is only a problem if you can't get the numbers of subscribers you need. Netflix just made $3 billion profit in 2020, and this is with servicing all of its debt. Their debt to equity ratio has also improved each of the last two years. Of course this is only possible because they just keep growing. I do think that Microsoft is looking at long term potential and envisioning 50-100 million subscribers. Whether that happens or not is still to be seen, but over the last two years their growth has started to ramp up in a way where it looks like they could reach their goals. I could see a future where they end 2022 with 35-40 million subscribers pretty easily, but they aren't going to get there without a very steady diet of must have games.....Netflix have had a huge cash burn problem for the last decade as a result of this.
AT&T just did a deal to hand over responsibility of Warner Media to Discovery because they realised how much of an expensive undertaking building a streaming focused media company is and they didn't want that burden.
You're not accounting for the amount of outlay required to also sustain a steady stream of 3rd party content. Also salary is not the only cost involved in running a business, especially not a software/media one.
People expecting a AAA game a month from Microsoft studios any time soon are delusional. They've literally just a said the target is 1 game a quarter for the service which would give their studios 2-3 years to make each game. The number of studios they have would likely need to quadruple in order for them to be able to get 1 AAA game out a month on a consistent basis and the outlay (and operating cost) of doing something like that would make the road to profitability for the service even more difficult.
The Xbox division has pivoted in recent years because it was coming under increasing pressure from investors due to the margins and profitability being so poor compared to the rest of Microsoft as a whole. The focus on Xbox being a SaaS division rather than a hardware one was supposed to fix that, not make the situation even worse.
I'm not saying it's impossible for them to eventually get to 50-100 studios dependant on how successful gamepass is over a period of time but for that to be realistic the number of subscribers would need to quadruple from where it is today (or a price increase for the service).
I’m definitely not saying that’s better, it’s just that $15/month is a lot in the long run, $180/year, $1260/generation (7y). It all adds up.If alternative is to pay Sony 80eur for 10h games?
Cash Burn is only a problem if you can't get the numbers of subscribers you need. Netflix just made $3 billion profit in 2020, and this is with servicing all of its debt. Their debt to equity ratio has also improved each of the last two years. Of course this is only possible because they just keep growing. I do think that Microsoft is looking at long term potential and envisioning 50-100 million subscribers. Whether that happens or not is still to be seen, but over the last two years their growth has started to ramp up in a way where it looks like they could reach their goals. I could see a future where they end 2022 with 35-40 million subscribers pretty easily, but they aren't going to get there without a very steady diet of must have games.....
That can't be truearen't both of those teams under the WB umbrella?
Wasn't WB games division rumoredly on sale some time ago but later changed their plans?
It's true that we didn't see the Bethesda deal coming but WTF
No way.. lol
Also, are Crytek worth picking up?
I really can’t see this happening. People are rolling a snowball made from hopes and dreams here. In reality it’s as likely that Rocksteady and NetherRealm will end up at Sony or Amazon.These arent average if its WB studios. They have 5 AAA studios with a good track record.
I would rather those studios then a from software any day of the week.
Your logic doesn't make sense imo.I really can’t see this happening. People are rolling a snowball made from hopes and dreams here. In reality it’s as likely that Rocksteady and NetherRealm will end up at Sony or Amazon.
I’m definitely not saying that’s better, it’s just that $15/month is a lot in the long run, $180/year, $1260/generation (7y). It all adds up.
During the OG XB days Rare was going through a mid life crisis trying to figure out who they were but once they figured that out, with the 360 they gave us Perfect Dark, Kameo, Viva Pinata and even if it's not a true platform game Banjo Nuts and Bolts was one helluva vehicle design game. Mostly all original games with absolutely nothing else on the market like them.Yup, I played Sea of Thieves with a friend yesterday and got reminded why I keep coming back to it after all these years: it is bursting with originality and creativity. There is nothing quite like it on the market. Anyone who says MS neutered Rare, most likely hasn’t played SoT.
What do you think all these studios are doing? Twiddling their thumbs?26 studios soon to be 30.....
.....still no games.
I'm an Microsoft fan and I'm getting bored of hearing about these purchases. I know its E3 on Sunday but please just get a steady stream of high quality games out.
Yes, it's better to pay that to own it over 1200€ per generation to rent it.If alternative is to pay Sony 80eur for 10h games?
If you ask me what I'd do, I'd give Halo to ID Software and would use ID Tech as engine for the next Halo games, and would turn 343 into a support studio to help ID Software and other teams. I'd move some talented engine programmers that 343 may have to ID.For the engine tech yes. I would love for 343 to drop their shit engine and use crytek.
This is false as I explained in a different post.Neuter maybe isn’t the best word choice as they have had some decent level of output post-acquisition I can get behind. But if you don’t think the direction they’ve headed from ~2007 onward has resulted in a less free and creative atmosphere and output than they had previously in their back catalog, you’re out of your mind. They basically were relegated to Xbox arcade games and being a Kinect dev for a majority of their time. Maybe I just see it differently, but really doubt ‘Rare gets to do what Rare wants to do’ as opposed to the options they had before. I’m not hip on this info…but I somehow doubt they were begging to work on Kinect for 5+ years.
My bet they purchased:
Rocksteady
Wb montreal
Monlith
Avalanche
Netherealem
And DC + harry potter license rights
Just saying, nothing is certain, we also heard that multiple bidders were in talks, so don’t set yourself up for disappointment by thinking MS will buy a bunch of big devs.Your logic doesn't make sense imo.
It would be more likely amazon the sony, and more likely MS then amazon.
First both studios need the dc license. Second, no way in hell is that license going to sony to play second fiddle to the Marvel Spideman license. Third amazon is the competition when it comes content with WB and hbo max. They are not going to sell anything directly to them. Better selling to someone that doesn't compete in the same space. And is willing to buy the dc lcense for an extended period. Forth MS was deep in talks with WB last year (that was known as fact. If i recall spencer said they were interested)
This puts them in a unique spot.
If they're releasing a steady stream of good new games and providing value for your dollar then people will subscribe.GaaS isn't about gamepass. His prediction is actually very accurate to me. GaaS is about maintaining engagement on a game by game bases, not just the subscription. Tell me what good is a big budget AAA release every month on a $15 sub if it doesn't retain players?
If it doesn’t aim to retain players by being GaaS and they are playing a new AAA game every month how is $15 the cost of 1 new AAA game every month going to work out?
Think mobile. You have players playing the same game with possible single game subs too.
with someone that could tell them the right way where to push their games the crytek would be among the best devs around a bit like what happened with guerrilla when they abandoned the old boring kz series. Basically they should just find ways to make their games fun as well as technical masterpieces.No way.. lol
Also, are Crytek worth picking up?
mine as gp ultimate subscriber, absolutely wouldAnd that makes you cream your pants?
No way.. lol
Also, are Crytek worth picking up?
Aye, for under $100 for 3 years, even can do free if do some task for them.mine as gp ultimate subscriber, absolutely would
They are quality studios. Is it a problem to be interested in game studios up for sale?And that makes you cream your pants?
Yes i agree nothing is for certain. It already didnt happen once, if it didnt happen again im not worried, i just think it would be a good pick up. Note MS were rumored to be one of a few that didnt drop out of the running for the purchase.Just saying, nothing is certain, we also heard that multiple bidders were in talks, so don’t set yourself up for disappointment by thinking MS will buy a bunch of big devs.
Personally I expect something small and insignificant, that can grow into something great over time. And I hope nobody with a true platform exclusive strategy will buy anything significant.
That game was originally ment to be a 4 player coop game like l4d etc. It turned into what it is because they needed to get some money coming in. I don't much like Hunt the way it is but a proper coop pve version but keeping it's mechanics and asthetics I would be all over.If they made a single player game in the Hunt Showdown Universe people would eat that shit up.
So WB is 12 studios in total. In april there was a rumor they had another bethesda sized purchase happening and ms was deep in talks with WB parent company before they put the sale on hold and decided not to sell.
Suddenly harry potter, the new batman game, suicide squad have gone missing from e3.
It could be they split them up and sold 5 of those studios along with the DC games license.
I would love if batman was exclusive to xbox as a counter for sony having Spiderman. Its the only super hero game that can compete.
That game was originally ment to be a 4 player coop game like l4d etc. It turned into what it is because they needed to get some money coming in. I don't much like Hunt the way it is but a proper coop pve version but keeping it's mechanics and asthetics I would be all over.
Gonna say Microsoft is smart, they are basically taking away the mortal kombat from Playstation as Playstation is focusing on EVO currently.
Playstation as the largest MK and hitman playerbase, i think they purposely doing so to interrupt Playstation marketshare.
This was all over the news earlier but focused on the media channels transitioning to Discovery+.Oh shiiiitttt this could be true! https://www.gamesradar.com/warner-bros-games-fate-is-unknown-after-discoverywarnermedia-merger/
Strange the article didn't mention MS as they were one of the final companies doing due diligence on the possible purchase last year
This. A lot of the studios are not AAA studios either and they're not meant to be. Think how long netflix has been around and even they don't put out any big budget blockbuster netflix originals every quarter. They will keep a steady stream of AA games every month if even that.Netflix have had a huge cash burn problem for the last decade as a result of this.
AT&T just did a deal to hand over responsibility of Warner Media to Discovery because they realised how much of an expensive undertaking building a streaming focused media company is and they didn't want that burden.
You're not accounting for the amount of outlay required to also sustain a steady stream of 3rd party content. Also salary is not the only cost involved in running a business, especially not a software/media one.
People expecting a AAA game a month from Microsoft studios any time soon are delusional. They've literally just a said the target is 1 game a quarter for the service which would give their studios 2-3 years to make each game. The number of studios they have would likely need to quadruple in order for them to be able to get 1 AAA game out a month on a consistent basis and the outlay (and operating cost) of doing something like that would make the road to profitability for the service even more difficult.
The Xbox division has pivoted in recent years because it was coming under increasing pressure from investors due to the margins and profitability being so poor compared to the rest of Microsoft as a whole. The focus on Xbox being a SaaS division rather than a hardware one was supposed to fix that, not make the situation even worse.
I'm not saying it's impossible for them to eventually get to 50-100 studios dependant on how successful gamepass is over a period of time but for that to be realistic the number of subscribers would need to quadruple from where it is today (or a price increase for the service).
Netflix has 207.64 million subscribers. Their budget covers 190 countries.1 AAA game a month would need around 50ish AAA studios. That's 20k people or so. If we apply the 10k dollars per employee rule, that's 200 million dollars a month of upkeep cost. With the way things are going, that might actually be easy to pay for MS. Netflix spends way more on their content, the last figure I heard was 1.4 billion (yes billion) per month.
Just a fun math example, I'm not actually saying it's gonna happen. Just that it's not as unrealistic as people might think.
An awesome Spawn game by the right studio imo could compete.So WB is 12 studios in total. In april there was a rumor they had another bethesda sized purchase happening and ms was deep in talks with WB parent company before they put the sale on hold and decided not to sell.
Suddenly harry potter, the new batman game, suicide squad have gone missing from e3.
It could be they split them up and sold 5 of those studios along with the DC games license.
I would love if batman was exclusive to xbox as a counter for sony having Spiderman. Its the only super hero game that can compete.
Gamepass + traditional sales on console and PC can sustain that.
Satya and Phil said one game per quarter is the goal, this guy is in ridiculous hyperbole, saying a AAA game every month.Based on what?
How much does it cost to produce one AAA game per month and how much does GamePass + traditional sales on console and PC bring in?
And again, why not release two AAA games per month? Or four?
Even a game per quarter is doubtful imo. I dont see how Microsoft go from barely releasing anything, to a big game every quarter.. unless they were talking like 10 years in the future.Satya and Phil said one game per quarter is the goal, this guy is in ridiculous hyperbole, saying a AAA game every month.
Nah it is not doubtful if you have 30+ studios, this is why i am inclined to believe the acquisition rumors. Maybe not immediately this year but certainly in the future.Even a game per quarter is doubtful imo. I dont see how Microsoft go from barely releasing anything, to a big game every quarter.. unless they were talking like 10 years in the future.