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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • This poll will close: .
on a side note, I love how much detail they put into the game. I was fighting a Congalala yesterday with a fire hammer. noticed that it's fur actually got singed after I attacked it for a while. that's so cool.
I randomly threw out a slinger line to collect an item from the world and my Palico was standing next to it and the Palico had an animation to flinch when my slinger whacked it on the head by accident and I was like damn they somehow thought of this and animated it lol
 
Uh, are frenzied monsters suppose to die so quick? kut ku dying in barely above a min…
I get stream lining things but this seems a bit extreme

Edit frenzied Nerscylla too, 1:28 without even trying
: /
 
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Uh, are frenzied monsters suppose to die so quick? kut ku dying in barely above a min…
I get stream lining things but this seems a bit extreme

Edit frenzied Nerscylla too, 1:28 without even trying
: /

I think they're going with attacking more frequently and differently while having less health with the frenzy monsters. that and the frenzy virus, when you get fully affected by it, would disable you from healing with potions I think. it's a threat in theory but for more seasoned/skilled hunters, it's not really that big a deal.
 

Danjin44

The nicest person on this forum
I think they're going with attacking more frequently and differently while having less health with the frenzy monsters. that and the frenzy virus, when you get fully affected by it, would disable you from healing with potions I think. it's a threat in theory but for more seasoned/skilled hunters, it's not really that big a deal.
Also in MH4U biggest threat we’re not frenzy monsters instead Apex monsters which you couldn’t fight them properly without using waystones on your weapon so your attack wouldn't bounce off.
 
I think they're going with attacking more frequently and differently while having less health with the frenzy monsters. that and the frenzy virus, when you get fully affected by it, would disable you from healing with potions I think. it's a threat in theory but for more seasoned/skilled hunters, it's not really that big a deal.
That is correct. Frenzy monsters have way less health in exchange for more aggression. Icymanipulator Icymanipulator Think of them more of lore fights for something you've yet to see than challenge.
 
Welp, seems I can't read

I was like how the fuck do I survive the Jin Dahaad frost nova when there aren't any ice boulders to hide behind

Turns out I need to pull the ice boulders down from the ceiling myself

I am very smart

Bryan Cranston Reaction GIF
 
Draugoth Draugoth @James Sawyer Ford @Miyazaki’s Slave Evolved1 Evolved1

Saw some who were interested in playing together, so I setup a NeoGAF squad to get things started (if someone wants lead/sub-lead let me know). For those who don't know, it's basically a guild/clan and you can use it to join a squad lobby to more easily play together (bc Capcom somehow made multiplayer more confusing than ever).

Squad name: NeoGAF
Squad ID: XG6EV5EH

How to join:
  1. Talk to Felicita/go to squad information counter at base camp.
  2. Manage squads --> join a new squad --> squad ID search.
  3. Search for XG6EV5EH and request to join (approval required).
  4. Post your character name in this thread and tag a leader/sub-leader.
You need to finish the tutorial hunt and talk to a few people in base camp to unlock the squad counter.
I sent a squad request char name is Illyasviel
 

R6Rider

Gold Member
They really should have added a way to view and craft an entire armor set at once.

If not that then at least let us turn off the forging cutscene that plays for EVERY item.
 

Danjin44

The nicest person on this forum
They really should have added a way to view and craft an entire armor set at once.

If not that then at least let us turn off the forging cutscene that plays for EVERY item.
You can easily skip cutscene and you view armor set just like you can in World.
 
This whole difficulty nonsense is getting silly, it's just sounding like the same gatekeepy arguments souls freaks use.
MHW wasn't difficult on release either, pretty much every actually difficult quest came from updates, diablos is arguably the only kind of threat because of how aggressive it is, and he was near the end of low rank.
Also you control the difficulty yourself, just leave the cat behind, don't eat a meal, use a weapon you're not familiar with etc., there's many things you can do if you're seeking some kind of challenge
 
This whole difficulty nonsense is getting silly, it's just sounding like the same gatekeepy arguments souls freaks use.
MHW wasn't difficult on release either, pretty much every actually difficult quest came from updates, diablos is arguably the only kind of threat because of how aggressive it is, and he was near the end of low rank.
Also you control the difficulty yourself, just leave the cat behind, don't eat a meal, use a weapon you're not familiar with etc., there's many things you can do if you're seeking some kind of challenge
I would argue that the tempered elders in base world were harder than the tempered apexes we have in wilds.
Both games had us hunting tempered monsters for decos and stuff, it just felt better in World.



The other issue for me, and one I personally hate and drives me crazy to “just not use certain mechanics to make it harder.”
To me that is that it’s kind of bad design when you have to stop using certain mechanics to make the game harder. So I don’t get to engage with cats, eating and the food system, probably shouldn’t equip decos either that and the armory system aren’t for vets I guess, and to top it off then I should play a weapon I don’t enjoy- all so the game can be challenging?
I don’t think so. That’s too many hoops to jump through when they should have catered more to their core audience who made the series what it is today.
 
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Danjin44

The nicest person on this forum
I would argue that the tempered elders in base world were harder than the tempered apexes we have in wilds.
I highly disagree on that, I replayed World/Iceborne not too long ago before Wilds came out and no Tempered Elders were not really challenging except maybe Kirin and Lunastra.

You guys really exaggerate difficulty of the base World.
 
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R6Rider

Gold Member
You can easily skip cutscene and you view armor set just like you can in World.
I'm not talking about viewing armor.

You cannot forge an entire set at once. You have to make each piece one by one and each time you get the same exact cutscene that is split into several parts so you can't just hit skip once.

Should have the option to buy an entire set (and view the total requirements) and have an option to simply press forge and not view a cutscene at all.
 
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To me that is that it’s kind of bad design when you have to stop using certain mechanics to make the game harder.
That doesn't make any sense, self imposed challenges are not "bad design", as you can do this with any game and in that case every game is badly designed because everyone will experience difficulty, challenge, and fun differently.
 

GymWolf

Member
I would argue that the tempered elders in base world were harder than the tempered apexes we have in wilds.
Both games had us hunting tempered monsters for decos and stuff, it just felt better in World.



The other issue for me, and one I personally hate and drives me crazy to “just not use certain mechanics to make it harder.”
To me that is that it’s kind of bad design when you have to stop using certain mechanics to make the game harder. So I don’t get to engage with cats, eating and the food system, probably shouldn’t equip decos either that and the armory system aren’t for vets I guess, and to top it off then I should play a weapon I don’t enjoy- all so the game can be challenging?
I don’t think so. That’s too many hoops to jump through when they should have catered more to their core audience who made the series what it is today.
You are spot on, limiting yourself to get a bit of challenge is bullshit game design.
 
I highly disagree on that, I replayed World/Iceborne not too long ago before Wilds came out and no Tempered Elders were not really challenging except maybe Kirin and Lunastra.

You guys really exaggerate difficulty of the base World.
It’s not that world was *that* much harder, but the elders are generally more of a threat considering they can’t be trapped, captured, or exhausted. They seem also generally more aggressive than non elders.

And because other then *maybe* Gore and Ark, Wilds is on the easier side , so any increase in challenging content would have been welcome.
 
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Danjin44

The nicest person on this forum
It’s not that world was *that* much harder, but the elders are generally more of a threat considering they can’t be trapped, captured, or exhausted. They seem also generally more aggressive than non

And because other then *maybe* Gore and Ark, Wilds is on the easier side , so any increase in challenging content would have been welcome.
LR and HR never ever going to be difficult for experience players unless they make HR hit as hard as G rank.

Coming back from Iceborne and Sunbreak back to HR and LR is going cake walk no matter what.
 

ebevan91

Member
I'm taking my time and am at HR 40 after 43 hours of playtime.

Next big play session is probably Nuudra farm.

I'm 22 hours in and I'm like HR5 lmao. Only on chapter 3 of the story and that's ALL I've done outside of maybe 2 optional quests which were things like 'Slay 12 whatever". I've only had to restart 1 quest from carting too much.
 

Killjoy-NL

Member
So, is there any good reason to pick a lvl 8 Artian Weapon over a 'regular' lvl 8 weapon?

Because they're kinda ugly and maxed out stats don't look that much better. Or are the three lvl 3 decoration slots the main benefit?
 

readonly

Member
I'm 22 hours in and I'm like HR5 lmao. Only on chapter 3 of the story and that's ALL I've done outside of maybe 2 optional quests which were things like 'Slay 12 whatever". I've only had to restart 1 quest from carting too much.
Once the low rank story is over you gain hunter rank very quickly. I went from like hr8 to 30 in 6 hours or so.
 
So, is there any good reason to pick a lvl 8 Artian Weapon over a 'regular' lvl 8 weapon?

Because they're kinda ugly and maxed out stats don't look that much better. Or are the three lvl 3 decoration slots the main benefit?
Depends on weapon, but artisan blast long sword and artisan sleep greatsword are currently the best for those weapons. The game is also currently lacking when it comes to water weapons, so water artisan weapons are good for elemental builds.
 

Gonzito

Gold Member
I have to be honest, I am not enjoying the campaign that much, mostly because of the constant uninspired dialogues and cutscenes, the lack of freedom and the fact that all story missions are basically the same, you have to follow an npc and then kill the monster. I think World was much better when it comes to pacing and the rhythm of the story
 

Killjoy-NL

Member
Depends on weapon, but artisan blast long sword and artisan sleep greatsword are currently the best for those weapons. The game is also currently lacking when it comes to water weapons, so water artisan weapons are good for elemental builds.
I've got 2 bows I'm trying out atm:

Poison Bow and a Sleep Bow.

Not sure yet if they're much better, or maybe I haven't used them enough yet combined with a good build.
 
I've got 2 bows I'm trying out atm:

Poison Bow and a Sleep Bow.

Not sure yet if they're much better, or maybe I haven't used them enough yet combined with a good build.
Unfortunately I know nothing about bow in this game at the moment. So I don't know which of its artisans are the best.
 
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Killjoy-NL

Member
Unfortunately I know nothing about bow in this game at the moment. So I don't know which of its artisans are the best.
No problem. I'm also not looking for what the meta is, just wondered if there is any particular reason why Artian Weapons are better than regular weapons.

Because if it's just the three lvl 3 decoration slots, I think I'll just go for a cool-looking bow over an Artian bow.
 

MagiusNecros

Gilgamesh Fan Annoyance
I can't decide on what weapon to stick to cause bowguns just feel like shit in Wilds.
I should not have tried out Bow...because Bowguns are indeed shit. Sad day as a longtime HBG player. Found a build that'll give 95%-100% affinity so it'll be great for both Bow(Dragonpiercer Spam) and Insect Glaive. The lack of skills that decrease Reload, massive magazine sizes or decreased recoil on anything makes them unintuitive to use.

Those talk about limiting the game mechanics to have a challenge is indeed bad design but you have to understand they are after the Casual World crowd for more sales. I am enjoying HR more then LR because you aren't held back as much and it's more typical monster show up, hunt monster instead of the cringefest LR is.

Game has potential for a varied monster lineup if they split them all up in each of the 3 seasons. But we will see.

Killjoy-NL Killjoy-NL Artian Weapons are used for Decorations for skills or to make say a Blast Switch Axe which otherwise does not exist. Min maxed and with a good RNG roll you'll have a slightly better weapon then regular weapons but most Monster Weapons or either on par or pull ahead of Artian...and once expansion happens Artian is dead anyway. Endgame outside of Element builds will always be RAW damage and Artian weapons have low RAW. No point in making a Artian Gunlance when Arkveld dominates. Gravios GL also looks attractive.

Should also say since LR and HR are pretty easy to clear...the edge Artian might give you is not worth the investment.
 
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I should not have tried out Bow...because Bowguns are indeed shit. Sad day as a longtime HBG player. Found a build that'll give 95%-100% affinity so it'll be great for both Bow(Dragonpiercer Spam) and Insect Glaive. The lack of skills that decrease Reload, massive magazine sizes or decreased recoil on anything makes them unintuitive to use.
My friends keep telling me to just switch to Bow but they don't understand that I like bowguns not because they're ranged but because they're bowguns. I wanted to just go with gunlance but everytime I try I keep wishing that I have (reverse) blast dash from Risebreak. Right now I'm mostly debating between SA and CB. SA honestly feels like it's the best it's ever been.
 

MagiusNecros

Gilgamesh Fan Annoyance
My friends keep telling me to just switch to Bow but they don't understand that I like bowguns not because they're ranged but because they're bowguns. I wanted to just go with gunlance but everytime I try I keep wishing that I have (reverse) blast dash from Risebreak. Right now I'm mostly debating between SA and CB. SA honestly feels like it's the best it's ever been.
SA I feel is still the best in Sunbreak. CB is probably decent in Wilds. But I'm a ZSD addict so there is that. Wilds SA is too reliant on Full Release.

I prefer HBG because it's HBG but I can't enjoy Spread and Recoil the way it is.
 

Danjin44

The nicest person on this forum
Maybe I’m wrong but it seems Rathian in Wilds has Pink Rathian move-sets.

Also I LOVE you can unlock layered armor by just crafting it in HR, it waaaaay better system than World which you need to grind Guiding Land to get one.

Even I don’t care about the skill for the armor it still gives me good reason to craft them so I can use it as layered armor.
 
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LR and HR never ever going to be difficult for experience players unless they make HR hit as hard as G rank.

Coming back from Iceborne and Sunbreak back to HR and LR is going cake walk no matter what.

You’re not entirely wrong , a friend and I had been talking about this leading up to Wilds release. I guess we were just hoping that Capcom would have accounted for it a bit more.

It’s also slightly compounded by the smaller roster, further hurt by the fact that 3 of 29 monsters have guardian forms, which further shrinks the number of unique monsters.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
LR and HR never ever going to be difficult for experience players unless they make HR hit as hard as G rank.

Coming back from Iceborne and Sunbreak back to HR and LR is going cake walk no matter what.
this seems mostly true. most of my complaints about difficulty stem from the fact that... i'm pretty bad at videgames. so it's kind of alarming that i'm melting these monsters with only like 4-5 carts at just near HR 100. but maybe i actually did become better at MH over the years. that said, in past games harder fights usually stressed me out because of the timer, especially multiple monsters. i’m not a good meta-build player and my dps has always been pretty shit. but I have not once even thought about the timer in all of Wilds. just based on how quickly these hunts are over, I’d say the game is definitely easier imo than previous, but there probably is truth to just being a better player now too. idk. it is what it is. overall I’m enjoying my time, and I like the majority of changes. the game does feel like they rushed it out the door though, in some areas.
 

Danjin44

The nicest person on this forum
You’re not entirely wrong , a friend and I had been talking about this leading up to Wilds release. I guess we were just hoping that Capcom would have accounted for it a bit more.

It’s also slightly compounded by the smaller roster, further hurt by the fact that 3 of 29 monsters have guardian forms, which further shrinks the number of unique monsters.
For me it makes it up for better with variety, we have more different body types compare to World. heck in World we had monsters like Jyuratodus and Radobaan which considered "new" monsters but there were actually just variant version of returning monsters.
 
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Skifi28

Member
Finally managed to severely drop the framerate on PS5 pro. In a multiplayer hunt, during the lighting storm, a Qauamatrice being hammered by a pack of 3 Doshagumas plus us 4 hunters. It was hilarious to watch and if this is what it takes to see a low framerate in the 40s after 35 hours, I'm very impressed.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Finally managed to severely drop the framerate on PS5 pro. In a multiplayer hunt, during the lighting storm, a Qauamatrice being hammered by a pack of 3 Doshagumas plus us 4 hunters. It was hilarious to watch and if this is what it takes to see a low framerate in the 40s after 35 hours, I'm very impressed.
Yeah, have to agree the performance mode on Pro has been really solid. The only issues I ran into are immediately after fast travel, but it's just for a couple of seconds. The general IQ of this mode is sooooo much better than the beta too.
 
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