Interesting to see how much single player rises along side a person's age. While I do mix of the two as someone in their 50s, I do understand and appreciate the "people can just fuck off" mentality leading to it. That and sometimes I just want to be left alone with my escapism without having to deal with anyone, even friends.
Personally I think all competition is a young person games.That chart makes sense right now but I'm guessing that when this younger generation grows older, they will still play multiplayer since that will be what they grew up with.
It's funny that I only read the post above me after I posted and is the complete opposite of my thoughts on the topic.
It isn't completely about competition but also nostalgia. Multiplayer games are bigger now than they were 20 to 30 years ago with just how you can play online games on tablets and cellphones. Just because esports is a younger persons game doesn't mean tons of older folk won't be playing those games just for fun.Personally I think all competition is a young person games.
We see this clearly in normal sports and I think we will see this Esports.
The top esports stars today won't be the top stars 10 years from now and this will be reflected in the games they consume.
Do you really think these graphs looked like this 10, 20, 30 years ago?And I think this will remain true 10-20 years from now. We have lives to take care of.
Do you really think these graphs looked like this 10, 20, 30 years ago?
Makes sense since with age usually comes more disposable income and lack of free time so we simply cant do those 3raid days 4hours each weekly on WoW anymore, but got 0 problem spending 60$ and finishing new astro in 15h =]*Old* gamers seem to prefer single player.
This is very likely what's happening. If you look at Steam concurrent players the top 10 is usually only about 10% of the total player base.I guess that the bigger multiplayer games get the biggest share of players while single player games get more players overall, but those players are spread across many more titles meaning that no one title is as big as those I mentioned earlier.
Yes.Do you really think these graphs looked like this 10, 20, 30 years ago?
This feels like wishful thinking to me considering both the industry investment and projections for Live Service over the next 5 years are pretty insane.Yes.
This poll definitely includes players that grew up on Halo, Call of duty, World of Warcraft and Fifa.
The Free to play boom might might swing it back to multiplayer in the future however the base of older gamers is becoming larger and larger so I think it will be minimal.
We're seeing it in this console generation now.
They are chasing the smaller player base that's generating more money. Good luck to them trying to tear players away from Fortnite and GTA5.This feels like wishful thinking to me considering both the industry investment and projections for Live Service over the next 5 years are pretty insane.
A plea to authority!? You can argue better than that!Does it really make sense to you that people in the single player bubble would know better than giant publishers who have been tracking this stuff forever and analysts who have been doing the same?
You sure?
They should tho.Bots don't rage quit when you're whipping their asses.
It's an appeal to giant, capable, resource rich organizations wanting to orient in their own self interest. The (slightly smaller) player base is growing rapidly and spending way more money than the (slightly larger) player base which is much older and ready to age out of the medium.They are chasing the smaller player base that's generating more money. Good luck to them trying to tear players away from Fortnite and GTA5.
A plea to authority!? You can argue better than that!
And yet, PlayStation, Microsoft, Ubisoft, EA, Activision Blizzard, Nexon, Tencent, Epic, Take Two, Valve etc...all seem to be pushing their chips towards Live Service because they believe they're looking at the environment with a greater than 35 percent accuracy. If it was as hard and unstable to recognize environment, you'd see far more diversity in where publishers are going. They're all going Live Service.Videogame sales are incredibly hard to predict. NPD and all it's data can only predict sales with 35% accuracy. This interview is right up your ally if you have time.
But yes I believe as gamers age they will move away from competitive play. Maybe there's an opportunity for a developer to create a videogame equivalent of golf (metaphorically not literally) that brings in all the old farts.
GAAS thrives on innovation and finding new pockets of players. The old model of game thrives on feeding the same population the same game at intervals (Eg: Assassins Creed releasing every 24 months - largely the same game)That theoretical game would likely become a titan like Fortnite that would take a chunk of the market to itself.
Still a plea to an authority and zero relevance on if it is correct or not.It's an appeal to giant, capable, resource rich organizations wanting to orient in their own self interest.
Citation massively needed. Sony's leaked data clearly shows multiplayer playtime is stagnating or slowing down while single player time is increasing playstation plus subscriptions have stagnated.The (slightly smaller) player base is growing rapidly
Agreeand spending way more money than the
What on earth do you mean by this?(slightly larger) player base which is much older and ready to age out of the medium.
Any data ever? Sony obviously have with mixed results up to now, anything for the other publishers or overall spend? Anyway there's still tons of diversity in investment even if more is going into live service.And yet, PlayStation, Microsoft, Ubisoft, EA, Activision Blizzard, Nexon, Tencent, Epic, Take Two, Valve etc...all seem to be pushing their chips towards Live Service because they believe they're looking at the environment with a greater than 35 percent accuracy. If it was as hard and unstable to recognize environment, you'd see far more diversity in where publishers are going. They're all going Live Service.
Why it always a weapons analogy? Did TV kill books or videogames kill TV. Both can co-exist without killing the other.At least you get that second part right. One of the giant blind spots places like NeoGAF have is that they're comparing Gen I Live Service games to GEN XXVI traditional single player games. Live Service is a nascent medium with exponentially more room to grow than the far older model. This really is early gunpowder & gun vs late era swords.
And yet the most popular GAAS games are all over 5 years old at this point with even the mighty Helldivers 2 regressing to it's core fan base.GAAS thrives on innovation and finding new pockets of players. The old model of game thrives on feeding the same population the same game at intervals (Eg: Assassins Creed releasing every 24 months - largely the same game)
I've had this debate with you before.
Tip of the iceberg. The top 10 games on Steam is only ever 10% of the overall player base.
It's a useful metric to pay attention to considering how limited both of our (gamers) data sets actually are.Still a plea to an authority and zero relevance on if it is correct or not.
Gamers under 30 spend more time gaming than gamers over 30. Gamers under 50 spend more time gaming than gamers over 50. Gamers are more likely to leave gaming the older they get. These companies aren't nearly as interested in courting the over 40 crowd as you like to believe.Citation massively needed. Sony's leaked data clearly shows multiplayer playtime is stagnating or slowing down while single player time is increasing playstation plus subscriptions have stagnated.
Agree
What on earth do you mean by this?
The gun didn't kill the sword. The sword just shrunk down to a combat knife. I've never said that single player games are going extinct.Any data ever? Sony obviously have with mixed results up to now, anything for the other publishers or overall spend? Anyway there's still tons of diversity in investment even if more is going into live service.
Why it always a weapons analogy? Did TV kill books or videogames kill TV. Both can co-exist without killing the other.
Gen 1 GAAS will make mistakes that Gen 3 GAAS doesn't. Helldivers 2 has horrendous progression after hour 50. Helldivers 3 will certainly fix that.And yet the most popular GAAS games are all over 5 years old at this point with even the mighty Helldivers 2 regressing to it's core fan base.