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MvC: Infinite Story Demo out now + several new reveals [Sony E3]

fernoca

Member
It makes me wonder if the voice actor strike affected the game.

So far most of the voices just sound like randos that were picked off the street
Considering the recent news of the Claire Redfield actress not returning to voice her in the RE2 Remake because Capcom went with a cheaper agency in LA (and she's from Canada, so she's not affected by the strike), is just seems costs are the reason.
 
It makes me wonder if the voice actor strike affected the game.

So far most of the voices just sound like randos that were picked off the street

Doesn't seem like it since a bunch of the Marvel characters are their proper actors from previous stuff. Reuben Langdon and Roger Craig Smith are still Dante and Chris. Plus I don't think Capcom was one of the companies they struck against. It just seems like a combination of bad dialogue and lackluster direction. Liam O'Brien is usually awesome but Dr. Strange sounds so flat. The new VA replacing Laura as Chun Li isn't much better.

The most Capcom thing about that is that the pre-order function doesn't even work.

https://clips.twitch.tv/AltruisticSmallHyenaAMPEnergy

Hahahaha oh wow. You can't make this up if you tried.
 

SargerusBR

I love Pokken!
I prefer these visuals over Injustice 2 actually

post-6-0-65974600-1347083704.gif
 

SAB CA

Sketchbook Picasso
DCRSb8jXgAAv8qT.jpg:orig


I actually like the demo for what it is (A way to give you the chance to play an unusually large amount of characters without adding in VS to let people say "This is all I need, I'll never buy the game!"), but yeah... input buffers are junky. I get Instant-Air specials when I'm trying to super jump from a launcher (?!?).

The best things I took from the Demo were that Captain Marvel and Megaman X are both quite well done, though. And I like the fact there's a good new move / re-imagination of character stuff going on.

But yeah... it's very odd that Capcom seems to be SO BAD at replying to their fans, when SNK has risen up to be very Community-Responsive. The CapCommunity stuff was some of the best FGC-responsive stuff when it first started. It really feels like they get unusually buried under corporate ideology, and the underlings are forced to act even dumber than they want to, in order to keep a non-responsive, ignorant façade.

It's just an uglee thing to seem because I'm sure they'll be quite a lot of good in parts of this game when it releases. But they're actively pushing away from making the game lovable, and there's probably not enough time before release to fix the fundamental problems of communication and reaction that they have.
 

Exodust

Banned
"For you, Rocket, anything"

When I heard that line I laughed uncontrollably and felt mass amounts of cringe shivers afterwards.

Man, this is terrible for an MVC game. I'm just glad DBZ exists to carry the torch.
 

kirblar

Member
If you ignore the faces, I like the MvC:I aesthetic and animations way better.

But good lord they need to fix those butterfaces.
 
tried it last night, I did not enjoy it.

the story mode is as aweful as SFV's shoed-in cringey story mode.
Character models look really bad, controls feel more sluggish and the use of the Infinity Stones are not as cool as the 20 year old Marvel Superheroes that handled it better

payers just want a standard Arcade mode when it come to single player.


as far as the game, it feels like a huge step down from uMvC3.

there is littel reason for a uMvC3 owner to downgrade for MvC Infinite
 

captianpants

Neo Member
I played the demo for the first time last night and was really let down, it just seems like a lesser version of MVC 3. Hopefully there's a whole lot more to the game when the full version is released but I'm not getting my hopes up.

Like others have said Give me that Dargon Ball Z fighters game that looks amazing
 

Raitaro

Member

I actually agree with Lovely Salsa on this. NetherRealm games only look really good in the cutscenes imo. The in-game animations are often laughably stilted overall and I keep wondering why more people don't pick up on that (apart from being nostalgic about them). Not even that recent video by SugarPunch managed to convey this apparently.

Heck, I think MVC:I looks quite good honestly, apart from a few faces here and there.
 
tried it last night, I did not enjoy it.

the story mode is as aweful as SFV's shoed-in cringey story mode.
Character models look really bad, controls feel more sluggish and the use of the Infinity Stones are not as cool as the 20 year old Marvel Superheroes that handled it better

payers just want a standard Arcade mode when it come to single player.


as far as the game, it feels like a huge step down from uMvC3.

there is littel reason for a uMvC3 owner to downgrade for MvC Infinite

There's your story mode lol give ppl an arcade ladder with animated cutscenes and call it a day
 

gus-gus

Banned
Really a big disappointment, graphics look really plain and the dialog is uninspired. Not sure what's going on with this one.
 

Zero-ELEC

Banned
I actually agree with Lovely Salsa on this. NetherRealm games only look really good in the cutscenes imo. The in-game animations are often laughably stilted overall and I keep wondering why more people don't pick up on that (apart from being nostalgic about them). Not even that recent video by SugarPunch managed to convey this apparently.

Heck, I think MVC:I looks quite good honestly, apart from a few faces here and there.

People aren't talking about animations, tho.
 

tribal24

Banned
technically the game looks great but its the faces they have to fix. Even adding the bold outlines can make a huge difference in style.
 

Ashtar

Member
Played the demo, I have to agree with those saying it felt sluggish hopefully that gets fixed
As for the faces they aren't great but I didn't complain about nrs faces for there last 3 games (prior to i2) so I can't say crap about that. I'm not entirely sure a story mode demo was a good idea, would have probably benefitted from a 2 player demo with 4 character Or something
 

Hyun Sai

Member
For me, animation is integral to the visual of a fighting game, so I don't care if Injustice 2 looks better in still shots or cinematics.

When playing, I take MVCI (and so many other FGs, perhaps all of them) other any NRS game ever created.

I will take DBZ over MVCI though ah ah ah.
 
Just ran thru the demo finally

Utterly astonished how lame it was:

- writing is so bland its like they writers themselves didnt give a shit (if there even were any)
- loadtimes that, like SFV story mode, completely kill momentum and just come off as cheap/unpolished
- it really does straight up look cheap
- phoned-in voice acting
- frame rate drops

Honestly, it really seems like Capcom either doesn't know what they're doing or just has no money/has completely run out of ideas

Definite pass from me

...cutscenes look like fanfiction.

9/10
 
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