It's true that my list is not definitive of anything but I think the interesting part is that I made these charts after the fact. I wasn't thinking about the year when I was going through the games, I was just going through alphabetically. To now see that the number went up for the first years for all systems and all peaked in 1994 I think has some signficance. It's not only because the systems are new and then gradually get more games because for example the number of games released for the Amiga was highest in 1991 not 1994. In the end I just like talking about these games and thought this was a new angle." My list" is a bit silly argument to be honest. We can talk about games of course, but how many of them are on some of your list has nothing to do with anything...
That's why i said "it was supposed to". Because it was marketed as a 32bit system along with the others.
I agree, AGA was not great. But it was still better than the Genesis/SNES, no?
Imagine if Commodore were around today, would they still have tried to remain in the console space, despite the failure of the CD32?
When you consider though the CD-TV you then get reminded of the CD-i and how remarkable it is that it stuck around for a good 7/8 years! Despite the fact that it wasn't a capable games-machine....then again had Phillips made a point to Nintendo to have the Mario and Zelda licenced games on par with what you had on the SNES...I think the CD-i would have sold like hot-cakes .....instead of the diablocal entries in those 2 franchises it got instead....(I know going off topic here... )The CD32 failed because they were too late getting into the console space. They had orders ready for US that fell through, and Canada ended up slowing down.
They sold well what they shipped in Europe but were supposed to produce more than what they shipped. I think they said they needed to produce and sell in total 350,000 units but only were able to produce about 100,000, so ran out of money and went bankrupt.
If they didn't release the console as a last second kneejerk and had prepared for it a year earlier they may have kept the company alive. My issue is even if they did manage to survive, and let's say they launched in 1992 and sold 1M hypothetically by 1994...
How would they compete with a follow up console? CD32's best 3D games were titles like Guardian, Armour Geddon, and Coala. with 2D that couldn't handle Gun Star Heroes complexity as is.
They would have had to drop the price of the CD32 to be cheap and replace it by end of 1995 with a stronger Amiga CD64 to keep up with the other mid90s consoles with a price no higher than $300. Commodore was just to late to the game. They needed the CDTV to have been the affordable game console instead of a $999 trainwreck without a real goal.
When you consider though the CD-TV you then get reminded of the CD-i and how remarkable it is that it stuck around for a good 7/8 years! Despite the fact that it wasn't a capable games-machine....then again had Phillips made a point to Nintendo to have the Mario and Zelda licensed games on par with what you had on the SNES...I think the CD-i would have sold like hot-cakes .....instead of the diablocal entries in those 2 franchises it got instead....(I know going off topic here... )
Have you seen Mega Typhoon for OCS/ECS Amigas? Take a look at say 17:11 here The coder figured out a way to make a super intense shooter for the Amiga with only it's 8 sprites. As one of the commenters said it used a few coding tricks "But the big deal here is that EVERY enemy bullet is done with hardware sprites. The code is redrawing sprites all the time with the copper. Also, the game is running on Dual Playfield mode, even though not using Parallax at all. That's a trick other games have done. When doing that, you can blit stuff on the foreground without having to redraw the background, so you get double of the blitter time." I think this demonstrates that a Gunstar Heroes type game could be made for even OCS/ECS and definitely AGA. It's too bad Mega Typhoon didn't come out until 1996 so there was no time to build on the innovations.But problems trying to have more complex gameplay than that (or number of animated sprites on he screen at once including bullets) smoothly.
Yeah, I'm lucky to have a lot of time. I would usually play for a few hours almost every night after my daughter went to bed and then a lot on the weekends.OK, agree with a lot of it but, the thing that gets me, where do you get the time for that?
I'd love to have the time to take this quest....
Maybe but it would still have regressions compared to the Genesis version.I think this demonstrates that a Gunstar Heroes type game could be made for even OCS/ECS and definitely AGA.
I did do CD32, Mega CD and 32X and they are a part of the list. Right now I'm a little over half way through the Turbo Grafx library and after that I think I'm just going to do the 2D PS1 games and call it a day. Saturn and N64 stuff doesn't work well on my TV emulation setup and it's not fast enough to do anything past PS1. At that point I'll have probably like 750+ games to go back to and complete so that gives me something to do for years.I wish I had this patience.
Now do Atari ST, NEC's PC 88, 98, and PC Engine (TG-16), Acorn Archimedes, Philips CDi and as others have said, the add-ons (CD 32, CD TV, Mega CD and 32X)!
I can't argue with your preference but as a Genesis owner you might find it interesting that of the 878 games in the Genesis library the Amiga shared 186 of those so about 21%. Now some were better on the Amiga and some were better on the Genesis but I was shocked when I found out they had such overlap. Also 43 Genesis games were developed on the Amiga, that includes Another World, Battle Squadron, Bubba n' Stix, Bubble and Squeak, Cannon Fodder, Chaos Engine (Soldiers of Fortune), Chuck Rock, Cyber-Cop Corporation, Dino Dini's Goal, European Club Soccer, Faery Tale Adventure, Fatal Rewind (Killing Game Show), Flashback, Gods, Humans, International Sensible Soccer, James Pond:Underwater Agent, James Pond 2:Robocod, Jim Power, Legend of Galahad (Leander), Lemmings, Lemmings 2, Lotus Turbo Challenge, Lotus 2, Mega-Lo-Mania, Mega SWIV, Mr Nutz 2 (unreleased for Genesis),Awesome post. I never played an Amiga game. I had a genesis and live in the states. After watching some videos the lack of sprites/animation and the orange/brown color palette just don't do it for me.
Also, I am curious as to why you are publicising this? Your tastes and judgements would not be of use to anyone else,
Flashback was one of my favorite Genesis titles!I can't argue with your preference but as a Genesis owner you might find it interesting that of the 878 games in the Genesis library the Amiga shared 186 of those so about 21%. Now some were better on the Amiga and some were better on the Genesis but I was shocked when I found out they had such overlap. Also 43 Genesis games were developed on the Amiga, that includes Another World, Battle Squadron, Bubba n' Stix, Bubble and Squeak, Cannon Fodder, Chaos Engine (Soldiers of Fortune), Chuck Rock, Cyber-Cop Corporation, Dino Dini's Goal, European Club Soccer, Faery Tale Adventure, Fatal Rewind (Killing Game Show), Flashback, Gods, Humans, International Sensible Soccer, James Pond:Underwater Agent, James Pond 2:Robocod, Jim Power, Legend of Galahad (Leander), Lemmings, Lemmings 2, Lotus Turbo Challenge, Lotus 2, Mega-Lo-Mania, Mega SWIV, Mr Nutz 2 (unreleased for Genesis),
Nigel Mansell's Racing, Populous, Powermonger. Puggsy, Risky Woods, Sensible Soccer:European Champions, Shadow of the Beast, Shadow of the Beast 2, Speedball 2, Super Skidmarks, Sword of Sodan, Two Tribes: Populous 2, Universal Soldier (Turrican II), Wolfchild, Worms and Zool.
game was not that great.Looked at the list and didn't see Super Metroid which made it invalid. Sorry you wasted your time.
But he did not inform them. He just gave out several dozen names attached only to the system they run on. Hell, even organizing them by genre and giving them a rating/ranking would have been a step up.Strange take. The idea that one person's tastes and judgements are completely useless flies in the face of game discussion, and game reviews.
Because this guy obviously has some serious gaming notches on his belt, I would pay attention to his ASCII text opinion more than someone fishing for clicks on youtube. Especially if you want to play some old games, see a sea of ROMs and want a non-zero informed place to start. I'm guessing a large number of people in that boat share his preferences to go for the action/platform games and to skip most sports titles, so it's a much better place to start than going in blind.
It's really an insanely helpful post.
But he did not inform them. He just gave out several dozen names attached only to the system they run on. Hell, even organizing them by genre and giving them a rating/ranking would have been a step up.
Nice. So you did play an Amiga game. Although to be fully transparent with Flashback in particular it's kind of confusing because it came out for the Amiga first in 1992 but was originally created for the Genesis although that version didn't come out until 1993, at least according to https://en.wikipedia.org/wiki/Flashback_(1992_video_game) One major difference was "The Amiga version also had an option to zoom in on the action whenever Conrad opens fire. Due to criticism of the look, it was removed from all other versions, although an option to play the game zoomed in remained in the PC version."Flashback was one of my favorite Genesis titles!
Here are 14 flavors of ice cream I recommend at Baskin-Robbins and I have marked the flavors you can find in your local super market with an asterics.The fact that they are on the list, IS the ranking. These are his "keepers" that he will return to.
If it has an asterisk, you know it is multiplatform and you can give the different versions a closer look. Again, this is starting from a much more informed place than going in blind.
"I played just about every game on this system, so you don't have to. These 69 are the ones I'll bother returning to. I've specified which are multiplatform"
"But you haven't told me anything!!!"
Thanks. I like to play in Retroarch on my Chromecast on the TV so sadly Saturn and N64 games don't work very well throught that. Since the PS1 files are so big I have been going through an 11 hour video of all 4221 PS1 games and deciding from that which to try. I much prefer 2D games over 3D but also have a bunch of 3D on that list to try. I was going to just make my list with the 2D games since I'm not probably as good a judge of the 3D ones so maybe what I'll do is make a 2D PS1 list first and then the 3D PS1 afterwards with that caveat.amazing, and i thought I've played a lot of the Genesis and SNES catalogue.
looking forward for your PS1 2d games list.
and not sure if you have n64,ps1, Saturn in your plans?
What did you like then?game was not that great.
You are really missing out on high level PS1 emulation features that reduce texture shimmering, update dithering effects, increase resolution, and create a smoother in motion post-processing image. They make the 3D titles look professionally remastered. They are GPU demanding, but if you nail the setup it makes it hard to go back. The 2D titles should play fine with a simple upresing filter on the other hand. The scaleFX stuff is king, but something simpler often works just as well.Thanks. I like to play in Retroarch on my Chromecast on the TV so sadly Saturn and N64 games don't work very well throught that. Since the PS1 files are so big I have been going through an 11 hour video of all 4221 PS1 games and deciding from that which to try. I much prefer 2D games over 3D but also have a bunch of 3D on that list to try. I was going to just make my list with the 2D games since I'm not probably as good a judge of the 3D ones so maybe what I'll do is make a 2D PS1 list first and then the 3D PS1 afterwards with that caveat.
Who cares? Calling one of the most universally praised games not only of that generation, of that genre, but of all time "not that great" is him just trying to be an edge lord. Is was an instant user "ignore" for me.What did you like then?
Ayo what. I would not worry about not having enough space for PS1 titles as a quality title that holds up on the system is the exception rather than the rule.
Mathmatically true, even at the time it was evident there was a lot of dross put out to cash in on the psx success. But if only 10% "hold up" that is probably equal numbers to the entire n64 library.Ayo what