martino
Member
Imagine being mad at business partnerships.
Fasten your belts, I guess.
Oh and man, if Sega unveils a new console...
![]()
Can this be possible in 2020 without any hint at it ?
Imagine being mad at business partnerships.
Fasten your belts, I guess.
Oh and man, if Sega unveils a new console...
![]()
I actually agree with what you say and I think it reinforces my point, Sony basically didn't need to do anything more than let that demo happen on their system to strike a blow. Nothing more.Some half ass statement does nothing 24 hours later the damage was done. It was brilliant by Sony to lock up that demo and dreamcast the series x basically. He can say all wants with out proof no gives a crap. Wait next year lol after Sony has it locked up. They were winning no matter what. But damn it was geniuses to use that demo and mouth piece to take a sledgehammer to the series x and PC. You all witnessed history that day that was the E3 YouTube of sharing a game friend in 2013 that won a generation moment. Well played and executed.
Not really sure why it matters that Epic chose the PS5 to show their engine demo on. They've already said that it will also run on XSX just as good, so why does it matter?
And I personally agree with that, but that's something between Epic and Microsoft, Sony has no part to play on that front. So, if anything, Epic's decision to show UE5 on PS5 might have been a conscious decision by them, not something for which Sony needed to pay a lot for.
In your dreams maybe
Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. source
And Driveclub!and bloodborne!
And also:
But ok, you two can keep believing what has been shown was only possible on PS5. Without knowing anything about the demo itself technically, like for example the asset size that is being loaded in every frame. Don't stop believin'.
If Sony paid Epic for the demo then why was there no Ps5 or sony logos to be seen anywhere
Yeah because there's such a big difference between "runs on XSX just as good" and "awesome on both".But that's not what you said, you took creatively liberty and said "(engine demo) it will also run on XSX just as good ". Everyone knows Unreal 5 tech will work just fine on XSX, otherwise the new features would be worthless and more than likely scrapped altogether.
This argument boils down to this:
Will Lumen, Land of Nanite (the tech demo) be able to run ditto (or even better) on the XSX ?
Answer - No one knows. We know UE5 can be scaled. Whether it is scaled up or down in XSX (for tech demo) is the question.
As of right now, nothing official has been revealed as to 'at what quality XSX runs the demo'.
But isn't BCPack wasteful if it's already lossy? Meaning the game size is the same, yet you use less quality of the actually available data. In a simpler example, it's like watching 4K content on a 1080p-1440p TV/monitor.
As I understand that both have decompressors, which is the most important, isn't compression also important for saving data as well? Do they both have compression functionality inside as well? Thanks.
That doesn't say anything else than they've been working closely with Sony on the development of the demo, which makes absolute sense because of the I/O capabilities of the PS5 and how important that apparently is for the new UE5 tech. What I don't quite agree with is this conspiracy stuff that Sony is paying a lot of money to Epic so they don't say that the demo works equally or better on the Series X. Tim has said that this tech will look awesome on both consoles, and the main reason why they focused on talking about the PS5 is because, well, the demo was running on a PS5.
They never said "just as good". Sweeney said, it will be awesome on both.Not really sure why it matters that Epic chose the PS5 to show their engine demo on. They've already said that it will also run on XSX just as good, so why does it matter?
And also:
But ok, you two can keep believing what has been shown was only possible on PS5. Without knowing anything about the demo itself technically, like for example the asset size that is being loaded in every frame. Don't stop believin'.
Well yeah english isn't my native language and it seems obvious even to me.For example a movie can be awesome on a 8k TV and on a shitty CRT too.Because there's is no inherent comparison in what was said.It's like saying a ford fiesta and a tesla S are awesome cars(it doesn't mention which is the fastest, or can drive further or has better acceleration).Yeah because there's such a big difference between "runs on XSX just as good" and "awesome on both".
And keep demos on console exclusive this year which looks like happened with wait till next year. There is nothing Microsoft could ever do to respond to this that is why it was brilliant. Sony can sit back watch and watch the damage be done with little money spent or just their games exclusive to the epic store when on PC. Small price to keep the current sales split which this demo did it ended any chance Microsoft had at gaining market share. Best marketing since the PS2 days.I actually agree with what you say and I think it reinforces my point, Sony basically didn't need to do anything more than let that demo happen on their system to strike a blow. Nothing more.
And also:
But ok, you two can keep believing what has been shown was only possible on PS5. Without knowing anything about the demo itself technically, like for example the asset size that is being loaded in every frame. Don't stop believin'.
He did not say that "awesome on both" about the UE5/PS5 demo but the Nanite and Lumen tech.They never said "just as good". Sweeney said, it will be awesome on both.
Yeah because there's such a big difference between "runs on XSX just as good" and "awesome on both".
Well, its not the same for sure. XSX version will be awesome with 18% more pixels and with half of “triangles”Yeah because there's such a big difference between "runs on XSX just as good" and "awesome on both".
I agree that the SSD of the PS5 is much faster, but you have no idea if this demo could've been run on the XSX exactly the same, because you don't know anything about asset sizes. For all we know this could've easily run on the XSX as well as on a PC with a fast SSD. There's no reason to assume that this was only possible on the PS5.It's physically impossible for the SX to run that demo at the same fidelity. The I/O Complex in the PS5 is massively more performant than the MS solution. Microsoft looked at high end PC'S as a reference for the SX. Sony looked at something beyond Hollywood level render farms for PS5.
Nothing except the video telling us that some of those things wouldn't be possible without sony's breakthrough.I agree that the SSD of the PS5 is much faster, but you have no idea if this demo could've been run on the XSX exactly the same, because you don't know anything about asset sizes. For all we know this could've easily run on the XSX as well as on a PC with a fast SSD. There's no reason to assume that this was only possible on the PS5.
Cerny said that the hardware support covers everything, devs just have to make sure to use the i/o APII think your understanding is accurate.
The only problem is that multiplat games can’t assume there are 6 priority levels for SSD access. Devs will either ignore those priority levels or include code to make use of them only on the platforms that support them.
Now Cerny did say they would map 6 priorities on to the 2 (that’s how manyhe said off the shelf SSDs have - some people claim they could have 4 priorities) available in 3rd party SSDs for expansion.
Assuming Sony get an algorithm working to do that and it isn’t majorly processor intensive, they might give the source or the algorithm to 3rd parties so they can work with 6 priorities across all platforms regardless of the underlying logical priorities available.
Its down to Sweeny not liking phil now, fucking hilarious.
PRICELESS.
Maybe, just maybe, Ps5 is better for streaming high quality 8K mega assests from SSD.
It doesn’t matter because they chose the PS5 to show their engine demo because they made a marketing deal. Some people here acting like Epic was going around trying consoles and was so impressed by the PS5 SSD speed that they chose to make their engine demo for it lol. That’s not how business works.
This is Epic. This is UE. The engine is going to run not only on next-gen consoles but on EVERYTHING.
I agree that the SSD of the PS5 is much faster, but you have no idea if this demo could've been run on the XSX exactly the same, because you don't know anything about asset sizes. For all we know this could've easily run on the XSX as well as on a PC with a fast SSD. There's no reason to assume that this was only possible on the PS5.
It’s happening guys .. finally
I'm not so sure about that, but we'll notice once the games arrive. June and July events can't come soon enough to show us actual games. Will put this discussion based on not enough information to rest.I realise that. There are devs on this site in the XVA thread that will supply more details regarding the I/O difference. It's just a set of decisions each hardware vendor made. Microsoft chose to chase high resolution and framerates. Sony chose extreme I/O throughput and Hollywood asset quality. Sony's solution will enable games that are not possible on hardware that doesn't feature specifications the same or better than what resides within the PS5's I/O Complex.
Its "happening" for like 4 months now.
I agree that the SSD of the PS5 is much faster, but you have no idea if this demo could've been run on the XSX exactly the same, because you don't know anything about asset sizes. For all we know this could've easily run on the XSX as well as on a PC with a fast SSD. There's no reason to assume that this was only possible on the PS5.
I don't know, still looks the same like always.This is my first time saying it .. and just look at PS5 website
A while back, Todd Howard also said "Skyrim looks awesome on the PS3 too" and sure enough, the PS3 did run Skyrim...Yeah because there's such a big difference between "runs on XSX just as good" and "awesome on both".
Epic already said there was no secret marketing deal in play here, who are you to claim otherwise? Show some evidence.It doesn’t matter because they chose the PS5 to show their engine demo because they made a marketing deal. Some people here acting like Epic was going around trying consoles and was so impressed by the PS5 SSD speed that they chose to make their engine demo for it lol. That’s not how business works.
This is Epic. This is UE. The engine is going to run not only on next-gen consoles but on EVERYTHING.
This is awesome!!! One thing, on the God of War box, you wrote "Ghost of Tsushima" instead of "God of War". Just a heads up. Been loving these.
You're all joking, but if SEGA was back into the race, I'd get their console in a heartbeat.The MegaCast is coming!!!!!!
15TFLPS, zen 3, 25 of RAM, SDD 2x faster than PS5. It's coming with Daytona USA 8k120fps, Sonic & Knuckles 2, Yakuza the 8k collection, Virtua Fighters 6, GTA 6 exclusive for 3 years.
![]()
But why do you make the assumption that the demo pushed the PS5 to it's limits? We don't know if that demo would actually need the full 8-9 GB/s compressed speed. Maybe it only used 4? Who knows? Because what we also don't know is that let's say the SSD is able to push 9GB/s of compressed assets constantly. Is it realistic that the GPU is able to render all of this constantly?I am sure that demo will run on XSX, but probably not at that asset quality and 1440p30, it will be less either in detail or triangles or some compromise for more latent I/O. Its not just about TF, but that is just my opinion and I am sure the new reality is creeping home eventually.
The only evidence we have of XSX I/O is resuming current gen games of approx 5 GB RAM usage in 5 seconds, and that was last month or so and was with all current hardware on the XSX.
So was that resume using BCPack and VRS and SFS and SFS + and velocity architecture ? What do you think ?
The resume demo was on an XSX, so the hardware was all in place. Cant change that now.
Either way, slower I/O or API not ready last month, take your pick, what do you think it is ?
The MegaCast is coming!!!!!!
15TFLPS, zen 3, 25 of RAM, SDD 2x faster than PS5. It's coming with Daytona USA 8k120fps, Sonic & Knuckles 2, Yakuza the 8k collection, Virtua Fighters 6, GTA 6 exclusive for 3 years.
![]()
The Sparkman APU/SoC is the Dreamcast 2!
But why do you make the assumption that the demo pushed the PS5 to it's limits? We don't know if that demo would actually need the full 8-9 GB/s compressed speed. Maybe it only used 4? Who knows? Because what we also don't know is that let's say the SSD is able to push 9GB/s of compressed assets constantly. Is it realistic that the GPU is able to render all of this constantly?
So now the narrative here is that the UE5 demo was only possible on PS5, even though Sweeny himself stated that it was possible on the PC and XSX? One asset placed in a room multiple times doesn't tell me anything about SSD speeds simply because it's only pulling a single asset. You don't need a very powerful SSD to achieve that.
I think you misunderstood, because I didn't want to minimize the potential of PS5 SSD.TF and bandwidth, is that all you know ? Its about latency, cache, LAG per nanoseconds not your max speed.
5 GB in 5 seconds is the speed in real world shown LAST MONTH on XSX current hardware, its like a car around a rally course that can go 150 mph, but its average was 70 mph. Its not about max potential speed / bandwidth.
PS5 could load that 5GB is under a second and did so on spiderman a year ago now.
This is the real world reality for now until MS show something better.
So now the narrative here is that the UE5 demo was only possible on PS5, even though Sweeny himself stated that it was possible on the PC and XSX? One asset placed in a room multiple times doesn't tell me anything about SSD speeds simply because it's only pulling a single asset. You don't need a very powerful SSD to achieve that.