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Next-Gen PS5 & XSX |OT| Console tEch threaD

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ethomaz

Banned
The PS5 is a large lad.

9ycC5t9.jpg
This is an AR app that has the PS5 model with big proportions.

 
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Sinthor

Gold Member
How many of you got Wives?

GZIVQKK.jpg

I do, but I LAY DOWN THE LAW and then do whatever I damn well please! Sometimes you just gotta be THE MAN!


Then back in the real world.....

I let the wife know what I'm planning, but she's very cool and likes to play sometimes herself so unless there's something important going on that I forgot about, I can pretty much play whenever I want. It's called a mutual relationship. :)


Had to throw that in there for ya, sircaw sircaw !
 
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pasterpl

Member
This picture is wrong, I finally got the right one:

id49wt8.jpg


PS5 is so huge it bends space-time, notice how it curved the table and XOX. And what to say about that supersized USB port?

I thought that it is the heat radiation from these boosted cpu and gpu And it got xox melting /s
 

Tiago07

Member
Just looks this compression rates:

127 MB block compressed GPU textures, mix of BC1-7

78 MB with zip/zlib/deflate

70 MB with Oodle Kraken

40 MB with Oodle Texture + Kraken

https://cbloomrants.blogspot.com/2020/06/oodle-texture-slashes-game-sizes.html
I have no words here...

This work between Sony and RAD made a amazing efficient System. Let's see if Sony will give more technical info about the PS5 and the I/O with Oodle Texture. I still have some doubts. We already have a promised teardown by Mark Cerny and I think he can probably comeback to talk more. Matt Hergett said we have more things to show. Even MS didn't reveal all XSX tecnhical info like BCpack.
 
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Bo_Hazem

Banned
Someone was asking for anime game going to PS5, here's one! A 4K@60fps video, looks good and kinda Final Fantasy: (Multiplat: PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, Microsoft Windows)





EDIT: Screenshots (anonymous hardware, some could even be current gen)

image_scarlet_nexus-42001-4472_0010.jpg


6ff95e4d-ab80-4e45-a1c3-79c95838aeac-125eb4f01dc71bd991106720-scarlet-nexus_announce_10.jpg


0b7fc5c8-3109-44bb-a226-c7d380901d5a-125eb4f01a792e1172835711-scarlet-nexus_announce_4.jpg


image_scarlet_nexus-42001-4472_0002.jpg


gbM6srWh


Scarlet_Nexus_Screenshot_Yuito_5.png


Scarlet-Nexus_2020_06-16-20_005.jpg


0Q9nkxg.jpg


Not that much into it though, might give it a pass.
 
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I have no words here...

This work between Sony and RAD made a amazing efficient System. Let's see if Sony will give more technical info about the PS5 and the I/O with Oodle Texture. I still have some doubts. We already have a promised teardown by Mark Cerny and I think he can probably comeback to talk more. Matt Hergett said we have more things to show. Even MS didn't reveal all XSX tecnhical info like BCpack.
Well this part is more merit of RAD.
 

Bo_Hazem

Banned
"When Halo Infinite launches alongside Xbox Series X and Xbox One this holiday, you only have to buy the game once and you’ll get the best version for whichever console you own, or both. If you pick up Xbox Series X for your living room, Smart Delivery will recognize that and deliver you the Optimized version there. If you decide to move your existing Xbox One to a bedroom or the office, Smart Delivery will recognize that too and deliver that version when you’re playing on Xbox One. "

https://news.xbox.com/en-us/2020/06/15/what-is-smart-delivery-xbox-series-x/

Now that should die! Or let's say not for me! So while PS5 games will benefit from more efficient game size, does that mean you need to download the whole thing with all the duplicates in XSX? And then use a 100GB partition inside the XSX to make that so-called instant 100GB?

I just wanna finish TLOU2, GoT, Cyberpunk2077 and wash my hands from this Jaguar crap we've been dealing with all these 7 years.

I really don't care about old games. Guess what? MOST PEOPLE DON'T PLAY OLD GAMES! Those who wanna recycle that crap should stick with their old consoles, we are excited about next gen because PS5 showed us what we are missing in this gen, something we've never seen on a PC or a console before, graphics that made doubters shit thier pants!

Enough with this old shit crap, and I will pay for remasters and remakes. I can't even play a minute of this crap (pardon me fans of the franchise)

demonssouls2.jpg


But a new remake makes me intrigued to try it out:

3682479-shot_8.png


maxresdefault.jpg


Those who play old games are the extreme minority, the extremely passionate people about nostalgia. I personally have much more fun playing newer games, heck even back in the day I though games were extremely weak (Atari, Family Game, MegaDrive, PS1, PS2, PS3). I only started appreciating games fully from many dimensions in current PS4 Pro 1st party exclusives, and felt some big room for improvements.

I'm thirsty for more innovative games, I don't wanna waste my time with old games, and won't touch my backlog when PS5 hits. I will not have time for that with all the new games I will be buying!

Give me better remasters and remakes instead of half-backed bullshit like The Medium that looks like current gen with native 4K:

The-Medium-screenshots-1.jpg


Sorry for the mild rant, but I'm sick of this too much worry and talk about current gen and cross-gen games, as if we're excited about them! I, and many others, care about new true next gen. Let's wait for July and see more true next gen, if any available from xbox, which I'm not expecting with what Matt Booty has clearly stated.
 
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rnlval

Member
Yet the CPU in the XSX can't run full cocks with 16T saturated. So it's always cute when the media ReRe's throw stones at glass houses.

Both machines are going be a massive upgrade and kick ass visually, regardless of these minor snipes from the neutral western media.

Without AMD's Smartshift technology,



  • GPU's 2 Ghz was almost unreachable with a fix frequency strategy.
  • CPU was running at 3 Ghz with a fix frequency strategy.
Mark Cerny has revealed fixed frequencies for CPU and GPU. LOL.


XSX's version
  • GPU has 1.825 Ghz with 52 CU and a fixed frequency strategy.
  • CPU has 3.66 Ghz with 16 threads with a fixed frequency strategy.
 

vpance

Member
Just looks this compression rates:

127 MB block compressed GPU textures, mix of BC1-7

78 MB with zip/zlib/deflate

70 MB with Oodle Kraken

40 MB with Oodle Texture + Kraken

https://cbloomrants.blogspot.com/2020/06/oodle-texture-slashes-game-sizes.html

Seems like PS5 can easily achieve 14-15GB/s average speed from this.

Modern games use a huge amount of BCN texture data. Many games are reaching 100 GB, and 80% or more of that size is in BCN textures. Shrinking the BCN textures to half their previous compressed size will make a dramatic difference in game sizes. While Kraken is a huge technological advance over zip/zlib, it only saved 8 MB in the example above (this is partly because BCN texture data is difficult for generic compressors to work with), while Oodle Texture saved an additional 30 MB, nearly 4X more than Kraken alone. The size savings possible with Oodle Texture are huge, much bigger than we've seen from traditional compressors, and you don't need to accept painful quality loss to get these savings.
 

BluRayHiDef

Banned
Without AMD's Smartshift technology,



  • GPU's 2 Ghz was almost unreachable with a fix frequency strategy.
  • CPU was running at 3 Ghz with a fix frequency strategy.
Mark Cerny has revealed fixed frequencies for CPU and GPU. LOL.


XSX's version
  • GPU has 1.825 Ghz with 52 CU and a fixed frequency strategy.
  • CPU has 3.66 Ghz with 16 threads with a fixed frequency strategy.


What do you suppose are the TDPs of the PS5 and the XSX?
 
Now that's should die! Or let's say not for me! So while PS5 games will benefit from more efficient game size, does that mean you need to download the whole thing with all the duplicates in XSX? And then use a 100GB partition inside the XSX to make that so-called instant 100GB?

I just wanna finish TLOU2, GoT, Cyberpunk2077 and wash my hands from this Jaguar crap we've been dealing with all these 7 years.

I really don't care about old games. Guess what? MOST PEOPLE DON'T PLAY OLD GAMES! Those who wanna recycle that crap should stick with their old consoles, we are excited about next gen because PS5 showed us what we are missing in this gen, something we've never seen on a PC or a console before, graphics that made doubters shit thier pants!

Enough with this old shit crap, and I will pay for remasters and remakes. I can't even play a minute of this crap (pardon me fans of the franchise)

demonssouls2.jpg


But a new remake makes me intrigued to try it out:

3682479-shot_8.png


maxresdefault.jpg


Those who play old games are the extreme minority, the extreme passionate people about nostalgia. I personally have much more fun playing newer games, heck even back in the day I though games were extremely weak. I only started appreciating games fully from many dimensions in current PS4 Pro 1st party exclusives, and felt some big room for improvements.

I'm thirsty for more innovative games, I don't wanna waste my time with old games, and won't touch my backlog when PS5 hits. I will not have time for that with all the new games I will be buying!

Give me better remasters and remakes instead of half-backed bullshit like The Medium that looks like current gen with native 4K:

The-Medium-screenshots-1.jpg


Sorry for the mild rant, but I'm sick of this too much worry and talk about current gen and cross-gen games, as if we're excited about them! I, and many others, care about new true next gen. Let's wait for July and see more true next gen, if any available from xbox, which I'm not expecting with what Matt Booty has clearly stated.
What do you mean with this?
whole thing with all the duplicates in XSX

I am disagree with your opinion of The Medium, for me looks good for be a game of the first wave and will have some interesting mechanics so good.

BTW any Souls game will have my money .... that is law.
 
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HAL-01

Member
Without AMD's Smartshift technology,



  • GPU's 2 Ghz was almost unreachable with a fix frequency strategy.
  • CPU was running at 3 Ghz with a fix frequency strategy.
Mark Cerny has revealed fixed frequencies for CPU and GPU. LOL.


XSX's version
  • GPU has 1.825 Ghz with 52 CU and a fixed frequency strategy.
  • CPU has 3.66 Ghz with 16 threads with a fixed frequency strategy.

"guys hear me out if you take out a key part of the PS5s architecture it becomes less powerful haha take that"
 

FranXico

Member
Now that should die! Or let's say not for me! So while PS5 games will benefit from more efficient game size, does that mean you need to download the whole thing with all the duplicates in XSX? And then use a 100GB partition inside the XSX to make that so-called instant
No, no and no. It just means you insert the disc, and the appropriate version of the game gets downloaded and installed.
 

Bo_Hazem

Banned
What do mean with this?


I am disagree with your opinion of The Medium, for me looks good for be a game of the first wave and will have some interesting mechanics so good.

BTW any Souls game will have my money .... that is law.

If the game will recognize your system, then it should have everything inside it to do so. The same game of XB1 on XSX should by default be smaller, even with higher assets quality, but add being ready to recognize XB1, then all that shit should be inside the disk! With all the duplicates of current gen!
 
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rnlval

Member
What do you suppose are the TDPs of the PS5 and the XSX?
For PS5, about fat PS3 level.


2Ghz 10.275 TFLOPS 5700 XT OC has 257 watts.

Apply 50% perf/watt improvement would land on 128.5 watts, but PS5 GPU has 200 Mhz extra boosts hence might shoot pass 128.5 watts

PS5 CPU could have 45 to 55 watts which is a change from PS4's ~20 watts CPU budget.
 
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Bo_Hazem

Banned
No, no and no. It just means you insert the disc, and the appropriate version of the game gets downloaded and installed.

If so, then that's fine. Although I'm not really interested in any PS4 game without a massive overhaul for PS5, and even with that I doubt I'll reply any.
 
If the game will recognize your system, then it should have everything inside it to due so. The same game of XB1 on XSX should by default be smaller, even with higher assets quality, but add being ready to recognize XB1, then all that shit should be inside the disk! With all the duplicates of current gen!
As I understand doesn't work in that way, you basically download the files for the version of the console you are using.
 

3liteDragon

Member
Yet the CPU in the XSX can't run full cocks with 16T saturated. So it's always cute when the media ReRe's throw stones at glass houses.

Both machines are going be a massive upgrade and kick ass visually, regardless of these minor snipes from the neutral western media.

8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)
PS5's CPU is clocked at 3.5GHz with all the I/O and 3D audio work completely offloaded and on top of that, SMT is turned on BY DEFAULT. This gets me thinking, 16 threads I'm assuming are challenging to optimize your games for since most of the engines developers use are capable of only working with 8 CPU threads. So if Sony's enabling hyper-threading by default, could it mean that their SDK automatically optimizes the game code to work with all 16 CPU threads?
 

BluRayHiDef

Banned
For PS5, about fat PS3 level.


2Ghz 10.275 TFLOPS 5700 XT OC has 257 watts.

Apply 50% perf/watt improvement would land on 128.5 watts, but PS5 GPU has 200 Mhz extra boosts hence might shoot pass 128.5 watts

PS5 CPU could have 45 to 55 watts which is a change from PS4's ~20 watts CPU budget.

So, if the TDP were higher, say 350 watts, could the PS5 maintain 2.23GHz for its GPU and 3.5GHz for its CPU constantly rather than variably?

Also, what do you suppose is the TDP of the XSX? And which console do you think will be quieter?
 

Elog

Member
PS5 designed games to PC ports may require 32 to 64GB ram, 16GB GPUs. Timestamped

Thank you for this. This is the first time we got any type of sizing estimate of how large the expanded VRAM budget can be on the PS5 with the I/O complex. And it still resulted in performance issues on the PC platform so the real number is probably even higher than that.
 
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Without AMD's Smartshift technology,



  • GPU's 2 Ghz was almost unreachable with a fix frequency strategy.
  • CPU was running at 3 Ghz with a fix frequency strategy.
Mark Cerny has revealed fixed frequencies for CPU and GPU. LOL.


XSX's version
  • GPU has 1.825 Ghz with 52 CU and a fixed frequency strategy.
  • CPU has 3.66 Ghz with 16 threads with a fixed frequency strategy.

And without cooler solution the console will set on fire.

Your logic is this one:

A->B
C->D

PS5=B

Man you were not the best student in you logic classes at school.
 
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D

Deleted member 775630

Unconfirmed Member
If so, then that's fine. Although I'm not really interested in any PS4 game without a massive overhaul for PS5, and even with that I doubt I'll reply any.
It's not that you really need a huge overhaul because we are talking about games that will be released in September already.

Take for example AC Valhalla or Cyberpunk 2077. I can imagine that I would like to finish it at 100% but that's going to take hours and hours, probably around 100 or more. These aren't games that I play from start to finish in a couple of weeks, I return to them, take pauses and play other games too. Hence it would be great if I can already play Cyberpunk on my Xbox One and continue on the XSX with a much better experience.
 

rnlval

Member
So, if the TDP were higher, say 350 watts, could the PS5 maintain 2.23GHz for its GPU and 3.5GHz for its CPU constantly rather than variably?

Also, what do you suppose is the TDP of the XSX? And which console do you think will be quieter?
AMD's Smartshift tech is about sharing electrical energy between the CPU and GPU.

6FHKB28.png


To reduce Smartshift's influence, the OEM designer has to budget for max power with CPU and GPU separately.

For PS5, GPU's 200Mhz boost over 2Ghz is shifted from the CPU's power budget.

Mark Cerny has warned against AVX usage.
 

Bo_Hazem

Banned
It's not that you really need a huge overhaul because we are talking about games that will be released in September already.

Take for example AC Valhalla or Cyberpunk 2077. I can imagine that I would like to finish it at 100% but that's going to take hours and hours, probably around 100 or more. These aren't games that I play from start to finish in a couple of weeks, I return to them, take pauses and play other games too. Hence it would be great if I can already play Cyberpunk on my Xbox One and continue on the XSX with a much better experience.

Yes, I would love both games, might give them a pass on PS5 if I don't manage to finish them on PS4 Pro, and that's it. I don't want cross gen crap, I want games made around PS5 perks.

As I said, I'll finish all those games on PS4 then wash my hands. 7 years were more than enough to drag gaming to the shitter with those Jaguars.
 
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rnlval

Member
And without cooler solution the console will set on fire.

Your logic is this one:

A->B
C->D

PS5=B

Man you were not the better student in you logic classes at school.
AMD's Smaiftshift is not about cooling. 1000 watts TDP cooling solution wouldn't solve VRM power feed budget.
 
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Rikkori

Member
For PS5, about fat PS3 level.


2Ghz 10.275 TFLOPS 5700 XT OC has 257 watts.

Apply 50% perf/watt improvement would land on 128.5 watts, but PS5 GPU has 200 Mhz extra boosts hence might shoot pass 128.5 watts

PS5 CPU could have 45 to 55 watts which is a change from PS4's ~20 watts CPU budget.

You can't calculate it like that because you don't know where on the efficiency curve the comparison is made and how it changes as you move up it. Remember that it's a non-linear scaling. We don't have enough info to make a good guess on TDP.
 
D

Deleted member 775630

Unconfirmed Member
Yes, I would love both games, might give them a pass on PS5 if I don't manage to finish them on PS4 Pro, and that's it. I don't want cross gen crap, I wan games made around PS5 perks.

As I said, I'll finish all those games on PS4 then wash my hand. 7 years was more than enough to drag gaming to the shitter with those Jaguars.
Yeah maybe that's a necessity for PS5, Microsoft is sure they can deliver a next-gen experience while supporting older platforms. We'll see more in July.
 

3liteDragon

Member
Without AMD's Smartshift technology,



  • GPU's 2 Ghz was almost unreachable with a fix frequency strategy.
  • CPU was running at 3 Ghz with a fix frequency strategy.
Mark Cerny has revealed fixed frequencies for CPU and GPU. LOL.


XSX's version
  • GPU has 1.825 Ghz with 52 CU and a fixed frequency strategy.
  • CPU has 3.66 Ghz with 16 threads with a fixed frequency strategy.

AMD's SmartShift technology is responsible for allocating power based on the set power budget to certain elements of the APU, not for managing clock speeds of the CPU and GPU. You do realize that the only reason the Series X's CPU can hit 3.6GHz with SMT enabled and 3.8GHz with SMT disabled is because of the fact that they have a low GPU frequency (compared to PS5's) right? Running the CPU at frequencies higher than 3GHz and the GPU at 2GHz while keeping both frequencies locked at the same time with varying power supply levels? That's a thermal nightmare and the console will catch on fire by that point.
 

Bo_Hazem

Banned
Seems like PS5 can easily achieve 14-15GB/s average speed from this.

Modern games use a huge amount of BCN texture data. Many games are reaching 100 GB, and 80% or more of that size is in BCN textures. Shrinking the BCN textures to half their previous compressed size will make a dramatic difference in game sizes. While Kraken is a huge technological advance over zip/zlib, it only saved 8 MB in the example above (this is partly because BCN texture data is difficult for generic compressors to work with), while Oodle Texture saved an additional 30 MB, nearly 4X more than Kraken alone. The size savings possible with Oodle Texture are huge, much bigger than we've seen from traditional compressors, and you don't need to accept painful quality loss to get these savings.

That's the main highlights, lossless as PaintTinJr PaintTinJr and others has explained previously, compared to the lossy BCPack to reach higher number with quality compromises.
 

rnlval

Member
You can't calculate it like that because you don't know where on the efficiency curve the comparison is made and how it changes as you move up it. Remember that it's a non-linear scaling. We don't have enough info to make a good guess on TDP.
Fury X has near 50% perf/watt improvement over 7970 GE at the same 28 nm node.
 

Bo_Hazem

Banned
Yeah maybe that's a necessity for PS5, Microsoft is sure they can deliver a next-gen experience while supporting older platforms. We'll see more in July.

I'm not sure where you're getting that information, but the world doesn't agree with that. Several devs have already called that BS out. Can't wait for July event myself to shed more lights on that matter and clear the fog.
 

rnlval

Member
AMD's SmartShift technology is responsible for allocating power based on the set power budget to certain elements of the APU, not for managing clock speeds of the CPU and GPU. You do realize that the only reason the Series X's CPU can hit 3.6GHz with SMT enabled and 3.8GHz with SMT disabled is because of the fact that they have a low GPU frequency (compared to PS5's) right? Running the CPU at frequencies higher than 3GHz and the GPU at 2GHz while keeping both frequencies locked at the same time with varying power supply levels? That's a thermal nightmare and the console will catch on fire by that point.
My arguments are for apples to apples comparison and PS5's variability is different from XSX.
 

Sinthor

Gold Member
Yeah maybe that's a necessity for PS5, Microsoft is sure they can deliver a next-gen experience while supporting older platforms. We'll see more in July.

I'm very interested in the details on smart delivery. I see the challenge there being especially with CPU limitations on games. May be easier to scale graphics, resolution and graphics performance but the features and AI in games related to the CPU...I think that will be the challenge as it really requires different code. Obviously, I'm no game development expert, but that's the challenge I'm thinking of anyway and it will be VERY interesting to see how those sorts of things get addressed. Very appealing though to think you can play the same game on your phone for example, then on say an Xbox One at a friend's house and then your XSX at home and have the different versions for each platform. Cool idea!
 

3liteDragon

Member
I'm very interested in the details on smart delivery. I see the challenge there being especially with CPU limitations on games. May be easier to scale graphics, resolution and graphics performance but the features and AI in games related to the CPU...I think that will be the challenge as it really requires different code. Obviously, I'm no game development expert, but that's the challenge I'm thinking of anyway and it will be VERY interesting to see how those sorts of things get addressed. Very appealing though to think you can play the same game on your phone for example, then on say an Xbox One at a friend's house and then your XSX at home and have the different versions for each platform. Cool idea!
[deleted]
 
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Bo_Hazem

Banned
AMD's Smartshift tech is about sharing electrical energy between the CPU and GPU.

6FHKB28.png


To reduce Smartshift's influence, the OEM designer has to budget for max power with CPU and GPU separately.

For PS5, GPU's 200Mhz boost over 2Ghz is shifted from the CPU's power budget.

Mark Cerny has warned against AVX usage.

Here is what smartshift does so far:

horizon-forbidden-west-dive-logo-tm-legalline.original.jpg


We've missed your FUD around here.
 

Lethal01

Member
Now that should die! Or let's say not for me! So while PS5 games will benefit from more efficient game size, does that mean you need to download the whole thing with all the duplicates in XSX? And then use a 100GB partition inside the XSX to make that so-called instant 100GB?

I just wanna finish TLOU2, GoT, Cyberpunk2077 and wash my hands from this Jaguar crap we've been dealing with all these 7 years.

I really don't care about old games. Guess what? MOST PEOPLE DON'T PLAY OLD GAMES! Those who wanna recycle that crap should stick with their old consoles, we are excited about next gen because PS5 showed us what we are missing in this gen, something we've never seen on a PC or a console before, graphics that made doubters shit thier pants!

Enough with this old shit crap, and I will pay for remasters and remakes. I can't even play a minute of this crap (pardon me fans of the franchise)

demonssouls2.jpg


But a new remake makes me intrigued to try it out:

3682479-shot_8.png


maxresdefault.jpg


Those who play old games are the extreme minority, the extremely passionate people about nostalgia. I personally have much more fun playing newer games, heck even back in the day I though games were extremely weak (Atari, Family Game, MegaDrive, PS1, PS2, PS3). I only started appreciating games fully from many dimensions in current PS4 Pro 1st party exclusives, and felt some big room for improvements.

I'm thirsty for more innovative games, I don't wanna waste my time with old games, and won't touch my backlog when PS5 hits. I will not have time for that with all the new games I will be buying!

Give me better remasters and remakes instead of half-backed bullshit like The Medium that looks like current gen with native 4K:

The-Medium-screenshots-1.jpg


Sorry for the mild rant, but I'm sick of this too much worry and talk about current gen and cross-gen games, as if we're excited about them! I, and many others, care about new true next gen. Let's wait for July and see more true next gen, if any available from xbox, which I'm not expecting with what Matt Booty has clearly stated.

Chrono Trigger is still one of the greatest of all time though.
 

rnlval

Member
Yes, I would love both games, might give them a pass on PS5 if I don't manage to finish them on PS4 Pro, and that's it. I don't want cross gen crap, I want games made around PS5 perks.

As I said, I'll finish all those games on PS4 then wash my hands. 7 years were more than enough to drag gaming to the shitter with those Jaguars.
Jaguar is the best solution for the money around 2013. The alteratives are ARM Cortex A15, IBM PowerPC A2(PPE replacement) and Intel Atom Silvermont.
 
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