DeepEnigma
Gold Member
Next stop Carnegie Hall.

Next stop Carnegie Hall.
Nvidia 2080 to, 1080 ti and probably more had this exact number so not unusual at all.
It is however 24 more than the 5700 xt which again suggests that the GPU is not rDNA 1.
i can assure you 100% rdna 2.0 will have dual compute units which means it also will have L0 cache per dual CU's unless Sony/Ms want it downgraded arch to their new consoles, gcn has nothing to do it hereAgain. You are speaking of rDNA 1 vanilla, not rDNA 2 custom.
No one has any idea what is in rDNA 2, let alone the bespoke customisations added by ms and sony.
So yeah he got it wrong on l1 cache (if that remains the same for rDNA 2) but the narrative they must use gcn as a result of this faux pa is also wrong as none of the other informations tallies with gcn.nd y
The fake insiders should be banned at that timeOne thing for sure is that it won't be long before the fake insiders are exposed so have your fun for the last few weeks because January is your last chance to feel important lol
No one's talking about l0 cache. When calling names probably best to make sure your post is correct. Loses its affect.i can assure you 100% rdna 2.0 will have dual compute units which means it also will have L0 cache per dual CU's unless Sony/Ms want it downgraded arch to their new consoles, gcn has nothing to do it here
you also admited to look at RDNA white papers(even page 17 was right)and still got it wrongit's like dumb and dumber movie all over again
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he can mention whatever he want's but if he says L1 is per cu which actually L0 are per dual cu's so that's his mistake.not saying or believing Tommy but when listing the Gpu does he need to offer L0? Isn't navis L0 fixed at 16kb 2 way?
doesn't matter mentions or not he said: L1 Cache: 32 KB (Per CU) which is wrong!!! stop defending frauds.No one's talking about l0 cache. When calling names probably best to make sure your post is correct. Loses its affect.
One thing for sure is that it won't be long before the fake insiders are exposed so have your fun for the last few weeks because January is your last chance to feel important lol
Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console.
Lol. You don't know that at all. Maybe the IPC gains for Rdna2 mean l1 cache is per cu.doesn't matter mentions or not he said: L1 Cache: 32 KB (Per CU) which is wrong!!! stop defending frauds.
What's happening in January?
Hell, no. Quiet those bitches down - and give us the power of Grayskull as well.I may be in the minority, but I wouldn't mind noisy consoles as long as they work properly and are powerful. I hope Sony and MS go all-in on power.
I don't see the cost worth it right now. The estimates I seen are 80usd per 4gig plus 20-25 for imposer. If you only do 8 gigs your at 180 usd just for half the ram at launch and forcing back to split pool again. There is a good reason AMD ran from it except some of their enterprise cards they can charge through the nose for on the compute side.
Not info yet whether a recent huge order was put in to drop these or whether a sony sized order would lower them dramatically.Three years ago, HBM cost about $120/GB. Today, the unit prices for HBM2 (16GB with 4 stack DRAM dies) is roughly $120, according to TechInsights. That doesn’t even include the cost of the package.
The new hardware architecture can be designed to also be backwards compatible, no?I am curious about this line from the Wired article regarding BC:
In what way could PS4's [GCN] architecture be incorporated into the Navi architecture for BC? Butterfly wing design or something else?
I am curious about this line from the Wired article regarding BC:
In what way could PS4's [GCN] architecture be incorporated into the Navi architecture for BC? Butterfly wing design or something else?
The new hardware architecture can be designed to also be backwards compatible, no?
How do PCs do it? (rhetorical question)
Sony can use 2 stacks HBM2E, 12GB per stack total 24GB 820GB/s![]()
What’s Next For High Bandwidth Memory
Different approaches for breaking down the memory wall.semiengineering.com
Not info yet whether a recent huge order was put in to drop these or whether a sony sized order would lower them dramatically.
That is sort of why I'm asking. If BC is basically "automatic" like PC then why does it even say it is based in part on PS4 architecture? RDNA is quite different to GCN and Mark Cerny detailed how difficult BC was even with Pro.
Not that this matters much. I'm just trying to make the time pass quicker to the reveal......![]()
fixed Tommy boyShading Units: 3,328
TMUS: 208
ROPS: 88
Compute Units: 52
L0 Cache: 32 KB (Per Dual CU)
L1 Cache 512 KB (Per Array)
L2 Cache: 4MB
Clock ~ 2.0Ghz
Memory Type: ---
Memory Size: ---
Bus Width: ---
Looks like he's being discredited from the other side.fixed Tommy boy
The guy in twitter isn't saying there is no L1 cache in RDNA. He is saying that the L1 cache in RDNA is per shader array, not per CU.
there's no lapdog or anything it's all clear writen in RDNA whitepaper.and you are now taking the word of ‘mistercteam’ !!!
the lapdog of another mister I’m afraid and famed on the internet for his cobbling tech papers together and baffling people with ‘science’ !!!!
sorry, but even my cat doesn’t believe in dark silcone hiding inactivated cu units, Gpu’s hidden under power bricks and other countless madness statements. that have almost virtually never been close to correct. Or made a lot of sense
not saying that cache isn’t per shader array, but guess where the Cus live ?
The black avatar didn't give that away? lol
in Klee we trust...
Except for the L1 cache which is 512KB on the rx5700 with 40 cus but here it's 1664KB over 3 times that.Why, all the numbers are correct for being 52 cus.
At least say what you think is wrong instead of indicating your current level of butthurt.
there's no lapdog or anything it's all clear writen in RDNA whitepaper.
ROPS: 88
so you're telling me that rdna whitepaper is wrong where it says in page 9:wasn’t talking about you my friend ❤
There maybe little nuggets of sense in there
but if your that keen on that persons posts, do a little research, especially on info updates that were made since just before the Xbox 1 was released and since (before backing that horse)
and page 17:The L0 instruction cache is shared between all four SIMDs within a dual compute unit,
because that what blue guy on twitter said, so if he's wrong meaning amd is also wrong because they wrote rdna white paper.The graphics L1 cache is shared across a group of dual compute units and can satisfy many data requests
blue guy from twiter and i proved that he's wrong and a fraud which i hope gone for good from this thread.Tommy could lie (I don't think so) but for the moment he has the benefit of the doubt. We are not talking about a hidden dGPU with alien technology.
Tommy's data can be perfectly real. There is one sure thing, Sony right now wants to sell all the PS4 it can, it is not the time to talk about PS5. So it seems that until February we will not go out of doubt.
The kind of Memory and tech behind Solid State Drive definitely are the most mysterious things about PS5 that Sony puts a super special emphasis on them unlike the GPU and CPU which basically are the same as SeX. Be ready for some huge meltdowns.
February will be the revealWhat's happening in January?
February will be the reveal
I never trust Avatars. Dudes on here be having Avis of women knowing darn well they aren't women themselves.
doesn't matter mentions or not he said: L1 Cache: 32 KB (Per CU) which is wrong!!! stop defending frauds.
so you're telling me that rdna whitepaper is wrong where it says in page 9:
and page 17:
because that what blue guy on twitter said, so if he's wrong meaning amd is also wrong because they wrote rdna white paper.
88ROPS is a monster. If something like that is confirmed it'll run 4K with 4x MSAA.
I had a dream..Specs are beastly, what are you talking about. 13TF Navi is beyond great
88ROPS is a monster. If something like that is confirmed it'll run 4K with 4x MSAA.
Where is it? Can 't findDid you see Proelite's post above? 88ROPS is apparently nonsense for AMD GPUs.
Where is it? Can 't find
Ohhhhhhhhhhhhhhhhh.post 19578 just a few posts back!
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What’s Next For High Bandwidth Memory
Different approaches for breaking down the memory wall.semiengineering.com
Not info yet whether a recent huge order was put in to drop these or whether a sony sized order would lower them dramatically.
Meltdowns in reaction to sony's ssd tech?