Gamerguy84
Member
That got dark pretty quick for a minute. Get used to it though. Approximately 6 months out and its time for the usual suspects to do their best at swaying people to the other side.
Yee, funny what happens to FUD when actual evidence comes along. Peeps still pointing to floating point peaks on paper however will continue to be surprised lmao
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Which Insomniac game has been downgraded this gen? Literally all of them has ended up looking better and performing better than the first gameplay. Sunset overdrive had performance issues that was fixed when it was released, Spiderman looked better, Ratchet and Clank looked better, Sony has been consistent this entire generation, all their games have looked better than the initial gameplay demonstration.
If people are only interested in hearing what they want to hear, I cannot spend more time on this beyond the following answer. I use you as an excuse but the answer is addressed to all those interested in the subject.
Obviously I don't know how much data is being loaded into R&C. I don't work at Insomniac. But I have enough experience to get an idea that they are more than 2.4GB (which is the XSX SSD bandwidth limit).
You start from the false belief that XSX can load 100GB/s. That is not entirely "true" as you understand it. It is not like this. The bandwidth is 2.4GB/s and at most, effectively, compressed you get an equivalent of 4.8GB/s. Equivalent. No more.
PS5 is designed to offer up to 22GB/s effective. And it would be necessary to explain some peculiarities of PS5 for you to understand the "why", and since I cannot explain the "why" I accept the fact that you could not believe it. It is not your fault not having access to these peculiarities.
If you still want to give for certain the interested claims about the 100GB of XSX then you could also say that on PS5 they are 458GB. And surely you must also believe the 600 "megas" of Movistar (telephone company). I do not know if this happens in all countries, but I suppose that this example will only be understood by those residents in Spain. I think it doesn't take much explanation in this regard. It is not reality. In the case of data, equivalences are one thing and actual bandwidth is another. There's no more.
Now the question I ask. Do you think R&C is loading more than 2.4 or 4.8 GB of data? And the second question. At what speed do you think XSX can do it in practice from the time it leaves the SSD until it reaches the screen? And not to do it once in a specific place but to be able to do it at any time several times and in different areas with different assets.
As I said in my first speech about it, I'm not saying that XSX can't deliver that quality. I'm just saying that XSX cannot do R&C as it is intended. It would have to be done differently. And you as a user should care little about how they achieve it while it is achieved. But in no case it would not be done in the way that PS5 can.
And assuming that the one loaded is less than 4.8, assets prepared specifically for XSX, texture compression, geometry optimization, etc. would have to be readjusted (I will not explain why).
And assuming that the loaded is less than 2.4 then we could start talking about comparisons.
Do you think R&C loads less than 2.4GB/s?
In any case, if these explanations do not help you either, I cannot say more. I respect your opinions, but sometimes they are not realistic in one direction or the other. PS5 does not have 12TF. And XSX does not have the PS5 data management system. The XSX GPU has over 15% more theoretical gross power (albeit at a slower speed, and speed is essential and transcendent for some tasks). The PS5 data management system on the other hand is in practice around 5 times better than that of XSX in the worst case scenario. And about 9 times better than XSX in the best possible scenario for PS5. And on average, with XSX at the maximum capacity with compression and PS5 at the minimum without compression PS5 continues to manage twice as much data as XSX in its most idyllic not constant moments.
It would be interesting to start neglecting the argument that the PS5 SSD will bring no benefit.
XSX has a GPU with superior theoretical raw power. That's where it all ends. What was shown in the presentation of PS5 does not do justice to what these machines can do (both) but you have to start accepting the limitations of each one. It's nice to have a long penis, but sometimes it's better to have it a little shorter but much fatter. It could offer you a more satisfying experience in the long run (or not, according to everyone's tastes, of course).
It would be very debatable whether or not it is necessary to use, for example, 8K textures instead of 4K textures, it would be legitimately debatable. But the reality is that the volume of data managed by PS5 cannot be managed by XSX, nor can a home PC. At the beginning of generation, surely what you see on screen will make you think that this difference does not have relevance, but at the end of generation you will realize the relevance that it has. As long as you can believe or not believe, you are in all your rights, I only expose what there is. Neither pay me one, nor pay me another, my only interest is VR with respect to hardware and games in general with respect to software, whatever the platform. And I think that I have been quite critical regarding the games presented by Sony, perhaps you have missed it.
I will also tell you that I have not created the hardware, I only use it, and internally there are many things that I do not fully understand, but I will analyze the results. Still I know that there are many people around here that if they had the data on their screen they could say better than me how it works and its limitations (like other coworkers). But unfortunately I cannot offer you this information.
Cheers
I would expect patches for better graphics/performance for first party titles on both plattforms and CDPR.What's everyone's feelings about current gen titles getting patched for next-gen consoles? Are we expecting a small handful or more? I'm trying to think back when the mid-gen consoles launched, it took until the Xbox One X before some big games, like The Witcher 3 and Doom got upgraded.
Is it worth it for developers to go back and revisit old games or just leave them to backwards compatibility? It would be nice if some got the 4K60/RT treatment. I can only think of Gears 5 that has been confirmed. (I'm not talking about titles yet to be released.)
What's everyone's feelings about current gen titles getting patched for next-gen consoles? Are we expecting a small handful or more? I'm trying to think back when the mid-gen consoles launched, it took until the Xbox One X before some big games, like The Witcher 3 and Doom got upgraded.
Is it worth it for developers to go back and revisit old games or just leave them to backwards compatibility? It would be nice if some got the 4K60/RT treatment. I can only think of Gears 5 that has been confirmed. (I'm not talking about titles yet to be released.)
Very interesting update of RAD Oodle middleware regarding RDO/BC1-7 texture compression and how it works with the console decompression chips.
I'll let the techs here decode this.
Huge if true.
Let me translate. It means BCPack who?
i kid i kid. Lol
Huge if true.
Huge if true.
you missed the best part.I was thinking this sounds like BCPack for all!
you missed the best part.
Essentially, BCPack is a way to compress BCn just like Oodle Texture. This is what i said a couple of months back.So in short does it mean that the PS5 has the equivalent of BCpak?
In response to this.1 - This BCx he is talking about is a GPU texture compression format. BC stands for Block compression and the x is a number signifying type of format, its goes 1 to 7. All GPUs use this format.
2 - Why would he assume Sony would't ship really well optimized RDO encoders?
Essentially, BCPack is a way to compress BCn just like Oodle Texture. This is what i said a couple of months back.
In response to this.
So in short does it mean that the PS5 has the equivalent of BCpak?
you missed the best part.
I can't imagine studios pumping out games every few months and actually being quality titles.
That's where the 22GB/s capability of the compression block comes in. Sony did not put it there just for giggles. And like i've been saying it is not for 'rare' occasions like some people have been trying to say. Mark Cerny said "if the data compresses really well".Sweet! So we should expect even faster average compressed data transfer higher than 9Gb/s.![]()
Oodle Kraken?
"Oodle Texture can make high visual quality encodings that are 20-50% smaller."
Oodle Texture Compression
RAD Game Tools' web page. RAD makes Bink Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.www.radgametools.com
Thats where the 22GB/s capability of the compression block comes in. Sony did not put it there just for giggles.
"Oodle Texture can make high visual quality encodings that are 20-50% smaller."
Oodle Texture Compression
RAD Game Tools' web page. RAD makes Bink Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.www.radgametools.com
Yes but technicallySo essentially it boils down to this.
Xbox: BCPak + Zlib
PlayStation: Oodles Textures + Kraken
Indeed! It actually already hits 20Gb/s by the way, but occasionally, just like Cerny said. Now it should hit that more often, I guess.
Yes but technically
PS5: Oodle textures + Kraken or oodle textures + Zlib
Also Xbox can use Oodle Texture + Kraken but on CPU while PS5 will use the compression block.
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I call that a downgrade
Now it gets even more confusing.
Didn't Sony mentioned that the decompressor was designed to work with Kraken?
Just trying to figure out what that means.
And Zlib but Kraken was the focus of the talk because everyone already knew Zlib and Kraken is newer.Now it gets even more confusing.
Didn't Sony mentioned that the decompressor was designed to work with Kraken?
Just trying to figure out what that means.
Huge if true.
No he said streaming "dildo" streaming milkdid he go from calling "lockheart" (sic) a digital only console to a streaming dongle, did i get that right??
Guys aren’t you excited for Xbox Event on July ?
I think we are going to see good games
Huge if true.