Whereas you put your full ignorance on display.
You are calling how a 10+ years old technology really works "technical mumbo jumbo"...
there you have it. Your proud ignorance on display.
"MSAA stands at the top"... says your ignorant ass while acknowledging that you don't even know how it works and the
obvious limitations of this more than a decade old technology. "Mumbo jumbo"
What a "
coincidence"
that you are posting a FH4 image with
just geometry in the foreground, which is the best scenario possible for MSAA, while keeping all the
clearly aliased trees and foliage, which FH4 world is full of, the farther possible in background.
Don't mention the constant shimmering shadows in front of your car even at 4K on PC either, so people that haven't really played the game may not know how annoying that flaw is in the game.
What does your "top of the class MSAA" does about all this? oh, right,
nothing.
Anybody can check out the Digital Foundry Xbox One X both Quality (30 fps) and Performance (60fps) comparisions at Eurogamer:
https://www.eurogamer.net/articles/...zon-4s-xbox-one-x-60fps-mode-is-the-real-deal
This is Forza Horizon 4 in Xbox One X at 60fps (Performance mode). Just crops from Eurogamer:
There is a good reason for FH4 to try to hide all that
trees shimmering, aliasing and dotted transparency patterns behind strong motion blur.
How many times must be said that the
TAA in GT Sport only works in motion (the way you play)?
But again and again
you keep trying to misrepresent its quality posting captures with the car stopped to disable the TAA... you don't fool anybody but yourself.
This has been posted several times, and it's not like you don't know about it, but your dishonesty trying to hide it.