Jibran#one
Member
I still don't understand how bunch of modders can do stuff better than pro team of developers working on injectors instead of engine itself.
Wtf u can literally mistake it for real life
I still don't understand how bunch of modders can do stuff better than pro team of developers working on injectors instead of engine itself.
Oh fuck off that ain't in-game
Is it ? What magic bullshit is this
It's exactly the same during gameplay. The config does not change for replays. The only difference is during replays he is using Camtool2 mod, which uses better cameras BUT in fact makes the performance worse, as it introduces hitches and framerate drops that doesn't occur during normal gameplay. That's why some of his videos are not smooth 60fps, but they would be during gameplay.Are these like replay stuff only or is it like this ingame too ? These last couple of videos is like literally the max u can go with graphics I mean u can literally ask a 100 people and 90+ would say it's real life
I was thinking about the same, and I came to conclusion that there is a coincidence that overcast light conditions are really easy to simulate in games due to simple algorithms like AO, and yet our brain tells us it looks real, because it does.Reshade is always shown off in flat lighting conditions, does the illusion shatter once the sun comes out or something.
Nah. No need.wow. do they inject screen space RT-GI?
environments still look fucked, but the cars are brilliant.
How is this not real life!
GT7 ray tracing?
This game gonna look stunning in HDR on my oled.GT7 / PS5
The drift one is pretty sexyGT7 / PS5
On mine too. But the cherry on top is HDR+Ambilight.This game gonna look stunning in HDR on my oled.
By far the most beautiful racing game ever madeGT7 / PS5
Do you know where I can see the video in which the 3rd one down came from?GT7 / PS5
I still don't understand how bunch of modders can do stuff better than pro team of developers working on injectors instead of engine itself.
I'd add that modders are not driven from pleasing anybody or generate money income and as such the can take risks that developer companies cannot, an example is the Resident Evil 4 HD remaster mod, is 1000times better than the official ultimate hd version made by CapcomFor modders it's not just a job, they actually like the game they work on.
For modders it's not just a job, they actually like the game they work on.
Modders are making some incredible mods but you have to take into account that they have no time limit and aren't working under pressure without a deathline. And some devs are restricting there artist and editors to make there game easier for the normal players instead going full out with all those effects. Like the rain in Forza Motorsport 7, they have purposely reduced the rain effects on the windshield and back of the car to make it more visible during heavy rain. People complained that they didn't see anything which is exactly what a heavy rain storm would look like but the majority of the players didn't like it so they reduced the effect.I'd add that modders are not driven from pleasing anybody or generate money income and as such the can take risks that developer companies cannot, an example is the Resident Evil 4 HD remaster mod, is 1000times better than the official ultimate hd version made by Capcom
I'm a PlayStation fan, but I've gotta say GT7 is very disappointing. The cars look very nice as always, but in all other ways this game is absolutely murdered by FH5 et al. The days of Polyphony being market leaders in visuals are long past.
Angle and state of play are very different, this is probably the main reason for the apparent differences.
Bananas and shells in GT7 confirmedGT7 / PS5
GT7 / PS5
We're finally going home GT bros
Is this grass there in gameplay or only in replays?
That's exactly what I said, modders don't do things to please everyone, they do things for themselves and share with others, they are driven by passion not by moneyModders are making some incredible mods but you have to take into account that they have no time limit and aren't working under pressure without a deathline. And some devs are restricting there artist and editors to make there game easier for the normal players instead going full out with all those effects. Like the rain in Forza Motorsport 7, they have purposely reduced the rain effects on the windshield and back of the car to make it more visible during heavy rain. People complained that they didn't see anything which is exactly what a heavy rain storm would look like but the majority of the players didn't like it so they reduced the effect.
it's far too early to make that prediction. Actually, making any predictions about GT prior to the game's release is too early. Polyphony are masters at sidespeak and hype creation.No car game is beating this for the generation. I mean real-to-life fidelity in a car game not cartoon design. The lighting is key.
it's far too early to make that prediction. Actually, making any predictions about GT prior to the game's release is too early. Polyphony are masters at sidespeak and hype creation.
When it comes to graphics and fidelity, GT has always been immediately surpassed by the following Forza release. There's nothing to suggest that won't be the case with this here as well.
Yes, GT7 seems to be lacking geometric detail in the environments.
We're finally going home GT bros