chromatic9
Member
Is that Time Trial or Race?
benzy said its time trial, in case he doesn't replay himself, his pics.
Is that Time Trial or Race?
Eh, we were all both wrong and right. photomode models are still used in real-time in time trials, in which case they are still valid for comparison purposes.
Photo-mode enhanced:
So, I tried to replicate this shot in GT6 just to compare the models. They're pretty close, but it does look rounder in GT6 thanks to tessellation. (It's the photo travel model though)
Texture resolution looks about the same lol. That's one of the things that's bugging me with these next gen racers, a lot of the textures on the cars are still not as high-res as I expected. Hopefully GT7 is gonna change that, since PD is already playing with vector textures in GT6. If they can implement them in all the cars then the issue will be pretty much gone.
They are. Which model is more accurate though? The GT6 one has way more coils in the spring.GT6 car models are amazing.
GT6 car models are amazing.
Eh, we were all both wrong and right. photomode models are still used in real-time in time trials, in which case they are still valid for comparison purposes.
So, I tried to replicate this shot in GT6 just to compare the models. They're pretty close, but it does look rounder in GT6 thanks to tessellation. (It's the photo travel model though)
Texture resolution looks about the same lol. That's one of the things that's bugging me with these next gen racers, a lot of the textures on the cars are still not as high-res as I expected. Hopefully GT7 is gonna change that, since PD is already playing with vector textures in GT6. If they can implement them in all the cars then the issue will be pretty much gone.
They are. Which model is more accurate though? The GT6 one has way more coils in the spring.
Is this your own picture? If so you clearly aren't using a very good AA method. And with PC games you can't really go off of a picture, obviously it varies from rig to rig and the game can look stunning if the right settings and ToD are used.
Here I have a similar angle with better AA and a more overcast setting
The game also looks a lot better in the rain, similar to Driveclub.
Now the game can look better than my pictures as I only have a GTX 760 but I really feel the game is stunning at times and while Driveclub is clearly superior overall, the IQ of Pcars and weather effects can give sometimes give Driveclub a run for its money. I really think you guys are too harsh on it.
Heh, the thing with the photo travel models is that they aren't ever used in anything else, I'm not even sure if the models in the rendered pictures are even the same ones used when photo travel mode is running in real-time. With DriveClub running at 30fps I wonder if even GT7 will use them during actual racing.
the poster now replied that it was taken on a 780 at max settings. looks like he has MSAA enabled to me. your shots dont show any less aliasing, its just a lower contrast TOD. anyways the shot gives a good representation of what IQ you can actually achieve on a reasonable system. very few people will be playing this game at an IQ even approaching all the incredibly misleading shots you see people post, the people posting them are often included. 32 fps on a 780 with that level of visuals is just....wow.
The environment and assets/lighting still look just as bad in your pic as well, its not a TOD issue.
Weird because I get 60fps max settings with MSAA, 30-40 when 2x downsampling, of course in the rain it's lower. And I never see jaggies like that on the spoiler, even without downsampling. You are very harsh on the game, have you played it at all?
on a 760? yeah im not buying it
http://www.pcgameshardware.de/Project-CARS-PC-238576/Specials/Technik-Test-Benchmarks-1136058/
an overclocked 780ti doesnt even get 60 fps with no hardware AA at 1080p. heres another
even worse performance in their testing sequence, which they provided a video for.
your images have similar jaggies to his, just have to look at different areas due to the lower contrast. see the powerlines for example.
benchmarks done by 2 completely different benchmarking portals actually hold a lot more weight than an individuals claims on a forum. especially when your absurd claims are the EXTREME odd man out while their numbers mostly align. both benchmarks were done in rain. the first link was a 16 car race on belgian forest, the 2nd link is a single car time trial and contains a video of the exact sequence they benchmarked on:
https://www.youtube.com/watch?v=Kr6jZGgZmkI
So it turns out I forgot an important thing with pCARS due to its unfinished nature.
Apparently you're meant to delete your user folder with every update right now. I did that, then put all my settings to maximum with the AA set to MSAA like the above poster, and I'm getting a capped 60FPS on the same track and car combo.
So it turns out I forgot an important thing with pCARS due to its unfinished nature.
Apparently you're meant to delete your user folder with every update right now. I did that, then put all my settings to maximum with the AA set to MSAA like the above poster, and I'm getting a capped 60FPS on the same track and car combo.
benchmarks done by 2 completely different benchmarking portals actually hold a lot more weight than an individuals claims on a forum. especially when your absurd claims are the EXTREME odd man out while their numbers mostly align. both benchmarks were done in rain. the first link was a 16 car race on belgian forest, the 2nd link is a single car time trial and contains a video of the exact sequence they benchmarked on:
https://www.youtube.com/watch?v=Kr6jZGgZmkI
if you want to try and make a legitimate claim that you get 60 fps w/ max settings and MSAA, upload a video showing a full lap against 11 other cars(same as driveclub) that includes you showing us your settings screen. make sure the framerate is visible. shadowplay is nearly free so the results will be perfectly accurate
the track is an empty field with a polygonal wall with tree textures painted on it.
My lowest framerate captured on a rainy Belgian Forest with a 16 car grid, behind all of the other cars with all of their spray visible was 28FPS. I tried to capture it but it was only brief and I caught 29, but this is the scenario that caused it.
Great, next time I'm at the Nurburgring GP I'll ask them to plant a few more forests there to make it a bit more lively, eh?
On the real track at car height you'll only see the outer layers of the forests that surround the track. Why bother modelling them entirely when you aren't going to see flyby cameras like Driveclub?
at 1080p on your 780 w/ msaa? what was performance generally like on average? mind uploading a shadowplay lap?
I really do wonder if Rushy will explain why he said that there no model swap at all.
That's quite possible.I wonder if its a terminology thing? What we are really talking about here is different LOD versions of the same model, it is probably technically correct that they are the same model.
I wonder if its a terminology thing? What we are really talking about here is different LOD versions of the same model, it is probably technically correct that they are the same model.
Off topic but doing this brought out my biggest problem with Driveclub, after playing around with this for a couple of mins I drove off and still won the race! The AI had waited for me and within a lap and a half I had caught them! Grrrrrrrrrrrr
If you're not super careful in framing the question to avoid there being any technical loopholes, he'll just omit the relevant information and give you the answer that sounds best, because you can technically make the argument that he's not lying.
DC is a fun game, a graphical showcase, but for me its not a racing game because the racing is faked.
I think he's talking about the "rubberbanding" in the game, ie: AI slows down to let you catch up, go full speed when you're in the pack.
Eh, we were all both wrong and right. photomode models are still used in real-time in time trials, in which case they are still valid for comparison purposes.
So forza 4/5 should be too ?
I know you posted this GIF to compare car models...but goddam, the vegetation in this game gives me wood (lol). I love how lush and varied the vegetation is, especially on the Canada stages. And the way the sunlight hits it just looks so good.
What's probaly most impressive about the cars is the accuracy of the different materials
But were they kept at the level of detail ingame (GT5) or just for photo travel mode?
But were they kept at the level of detail ingame (GT5) or just for photo travel mode?
But were they kept at the level of detail ingame (GT5) or just for photo travel mode?
Of course!
To be fair to Rushy you can understand why. The modern world is very prone to band wagon jumping and things like this can be blown out of proportion very quickly and dramatically effect sales. I really wish all devs could be 100% upfront all the time but I fear it may be corporate suicide!
I was just talking about the models PD have which will no doubt be used in GT7 on PS4. Iirc photomode models are more detailed than gameplay and also PD have even more detailed models.
Of course!
In game:
Of course!
What? You haven't played it at 60FPS so can't possibly make that claim in addition to the 30/60 trade-off having a *direct* affect ob gameplay.Depending on the nature of the game, I'd take 30fps over 60fps, and this also holds for Driveclub. Driveclub is a game in which there is no performance penalty by playing it at 30 fps compared to 60
Sure, but your blanket statement doesn't do anything for this argument (and is beyond the scope of the thread).There are more factors to the enjoyment of a game than just the framerate. If the PS4 was powerful enough to push current Driveclub graphics at 60fps, I think I would have preferred 30 fps but even better graphics.
What? You haven't played it at 60FPS so can't possibly make that claim in addition to the 30/60 trade-off having a *direct* affect ob gameplay.
What I mean by that statement is that when you play a fighting game for example, a high refresh rate is a must in order to do good combo inputs, blocks, counters, reactions etc.
In a racing game like DC, I don't really see how it could benefit from a higher framerate.
So tired of this gif, I put 200 hours in gt5 and the game looked like that(just with worse image quality that is hidden by postage stamp sized downsampled gif) for maybe 0.1 percent of the time.
A lot of the time gt5 was an ugly ugly game, a lot of the time it was a mixed bag.
Some of the tracks were hideous too, especially the 'standard' tracks
The quality of the (premium, not talking about standard cars, just quality within the premium cars) was also wildly inconsistent.
Some were great (bmw 3 series for example) , some were awful