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People Can Fly has entered into an agreement with Sony Interactive Entertainment on production of a game using Sony's IP, codenamed "Project Delta"

Hot5pur

Member
I absolutely loved Outriders. My wife who is not a mega gamer got super addicted to that game. She started caring about builds lol.

The gunplay and RPG build mechanics were magical. I also loved the story and all the characters. Fucking Zahidi man.

The endgame was just a bunch of missions that we ran for an ungodly amount of time just trying to squeeze out a faster score, collecting all them leggos.

God damn what a game. Unfortunately the DLC was kinda blah, they broke their own game by wiping accounts, it had a ton of technical issues with mods not working correctly, and people soured on it. Freaking PCF.
 

Heisenberg007

Gold Journalism
I think this being done out of San Mateo makes it more likely to be SOCOM or Resistance than Killzone.

I think if it were Killzone, it would have been an agreement with SIE Europe and/or Guerrilla Games. Project Delta doesn't really sound like Killzone either. Guerilla does partner with a lot of other studios though.
Good point. But on the other hand, Guerrilla is actually one of the few PS Studios that now has a separate outsourcing department.

Although it has primarily worked on Horizon so far, it may work on Killzone next, who knows. I don't think Insomniac has such a outsourcing / collaboration team (assuming it's Resistance).

All very interesting nevertheless!
 

Mibu no ookami

Demoted Member® Pro™
Good point. But on the other hand, Guerrilla is actually one of the few PS Studios that now has a separate outsourcing department.

Although it has primarily worked on Horizon so far, it may work on Killzone next, who knows. I don't think Insomniac has such a outsourcing / collaboration team (assuming it's Resistance).

All very interesting nevertheless!

I don't think it is Resistance, but that would be an easy game to remake or remaster.

If I had to put odds I'd say this is 40% SOCOM, 25% Resistance, 20% Killzone, and 15% some other IP.
 

nial

Member
Publishing funnels through SIE America now, it's not really like back in the day where SCEE was really active. The only real exception is XDEV in Japan that seems to kind of do their own thing.

That being said, agreements like this seem strange. We've seen Guerrilla work with a lot of other studios though, so it's not like I'd bet my life on it.
No, it doesn't. XDEV Europe projects, as well as ones from Guerrilla, Media Molecule, Housemarque and Firesprite (the latter two being by XDEV Europe as well) all fall under SIEE production.
Polyphony Digital is still SCEI/SIEI (the Japanese company), and Team Asobi and XDEV Japan are internal units of that branch.
The Last of Us Part II Remastered copyright:
©2024 Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC.
Lego Horizon Adventures copyright:
©2024 Sony Interactive Entertainment Europe.
Astro Bot copyright:
©2024 Sony Interactive Entertainment Inc.
Furthermore, look at which SIE company is the one mentioned on Death Stranding 2's copyright:
©2025 KOJIMA PRODUCTIONS Co., Ltd. /HIDEO KOJIMA. Produced by Sony Interactive Entertainment Inc.
Sony Interactive Entertainment Inc., the one based in Minato-ku.
Also, if you really believe what you say, why would you get confused at the deal in the first place?
 
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Mibu no ookami

Demoted Member® Pro™
No, it doesn't. XDEV Europe projects, as well as ones from Guerrilla, Media Molecule, Housemarque and Firesprite (the latter two being by XDEV Europe as well) all fall under SIEE production.
Polyphony Digital is still SCEI/SIEI (the Japanese company), and Team Asobi and XDEV Japan are internal units of that branch.
The Last of Us Part II Remastered copyright:

Lego Horizon Adventures copyright:

Astro Bot copyright:

Furthermore, look at which SIE company is the one mentioned on Death Stranding 2's copyright:

Sony Interactive Entertainment Inc., the one based in Minato-ku.
Also, if you really believe what you say, why would you get confused at the deal in the first place?

There is a massive issue with people reading what they want to hear.

Re-read what I said.

I didn't say there wasn't regional structures, but it does not work the way it used to.

Do you know who greenlit Astro Bot? It was Scott Rohde out of California... Team Asobi is incorporated under SIEI, but the game was still worked through PlayStation HQ. The regional offices do not greenlight their own games anymore.

I never said I was confused. I said that this is being done out of San Mateo strongly suggests that it's not a European copyright game. Meaning it is unlikely to be Killzone.
 
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mansoor1980

Gold Member
resistance 4

200w.gif
 
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Loomy

Thinks Microaggressions are Real
It's the studio's bread and butter.

I'd be surprised if it were anything different.
Pretty sure they've made 1 GaaS game. Wouldn't call it their bread and butter. Aside from Outriders they've worked on a bunch of Gears stuff, Painkiller back in the day, and Bulletstorm - which was an awesome game.
 

JaksGhost

Member
wait a fricking minute. wasn't this studio already making a game for PlayStation and some footage already leaked. (gears vibes)
That was “Ooze” which seemingly was revealed to be Housemarque’s new game Saros. From the footage you can see the same eye in the sky that was in the trailer.
 

nial

Member
There is a massive issue with people reading what they want to hear.

Re-read what I said.

I didn't say there wasn't regional structures, but it does not work the way it used to.

Do you know who greenlit Astro Bot? It was Scott Rohde out of California... Team Asobi is incorporated under SIEI, but the game was still worked through PlayStation HQ. The regional offices do not greenlight their own games anymore.

I never said I was confused. I said that this is being done out of San Mateo strongly suggests that it's not a European copyright game. Meaning it is unlikely to be Killzone.
Okay, who do you think handles global external production? John Rostron, out of Liverpool. Scott Rohde only handles global internal production.
I'm aware that the regional SVPs are not a thing anymore, but that does not imply that it's all handled by the American HQs. I would even argue that they're both heads of the three whole branches and just happen to be located in one place respectively.
I'm also pretty sure that it's Hermen Hulst who makes the final chouce at the end of the day, and the guy lives in Amsterdam.
Plus, honestly, this discussion started mostly because you didn't get that I really, really meant that Helldivers is handled by SIEA. Produced by San Mateo Studio, sharing producers with The Last of Us Part II Remastered, and even having the SIE LLC copyright.
 

yogaflame

Gold Member
You will never know the hurt I truly felt when the makers of one of my all time favourite PC games~

mETBMOc.jpeg


Signed a pact with the true devil, Sweet Baby~

Ab3NQ3s.jpeg


A part of me died that day
Gy6uW4r.gif
Ouch. My interest and excitement went down 80%. This sweet baby inc is like a plague or like a std to this society. When will companies learn and have common sense to get away from SBI?
 

Perrott

Member
That leaked Sony sci-fi third-person game turned out to be Housemarque's upcoming new IP Saros.

On the topic of People Can Fly's recent agreement with Sony, I'm gonna bet that they've been asked to put together a Days Gone 2 prototype, based on their legacy of producing sick third-person action titles as well as their Unreal Engine expertise. The rationale from Sony's side to want to revisit that franchise through an external partner is obvious: Bend doesn't want to nor are they capable (no writers following Garvin's departure) of working on it; the game has enjoyed of very good legs especially after it's PC launch; a remaster is right around the corner and a movie adaptation is in the works.
 
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vivftp

Member
Sony cancelled a lot of GaaS games already. I don't think they'll do more.

Sony cancels a lot of single player games too, you think they're gonna stop those as well?

Folks gotta stop fearing the Live Service Boogeyman and accept that they're not going anywhere. SIE already has 4 active live service games and several more on the way.

No idea whether this game will be single player or live service, I don't care. I'll judge it on its own merits when it's revealed
 

Perrott

Member
wait wat? that doesn't make sense.

tZgDd6D.jpeg
Both Saros and the "Ooze" game:
  • Are new IPs from PlayStation Studios.
  • Are third-person shooters.
  • Have male leads with similar backpack designs (or as similar as they could be, as we're comparing a leaked prototype to a CG trailer).
  • Have a similar-looking alien art direction as well as an eclipse in the background.
  • Are from an European studio.
And here's an additional nugget that you wouldn't know about: later in 2023, DuskGolem clarified in his private Discord server in a message that I saw with my own eyes that the "Ooze" game was an internal effort, actually.

Not to mention how it doesn't line up that People Can Fly and Sony are signing a partnership to develop a prototype right now when this "Ooze" project has been in the works for years already. Or the fact that, based on yesterday's press release, the game that this partnership has been signed for is an existing PlayStation IP -- which begs the question: what existing IP looks anything like the leaked footage from the "Ooze" game? Let me answer that for you, not a single property in the 30 years history of the PlayStation brand.
 
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yurinka

Member
SIE America, weirdly enough, works with European studios ss well. Helldivers being a major example of that.
No, it doesn't. XDEV Europe projects, as well as ones from Guerrilla, Media Molecule, Housemarque and Firesprite (the latter two being by XDEV Europe as well) all fall under SIEE production.
Polyphony Digital is still SCEI/SIEI (the Japanese company), and Team Asobi and XDEV Japan are internal units of that branch.
The Last of Us Part II Remastered copyright:

Lego Horizon Adventures copyright:

Astro Bot copyright:

Furthermore, look at which SIE company is the one mentioned on Death Stranding 2's copyright:

Sony Interactive Entertainment Inc., the one based in Minato-ku.
Also, if you really believe what you say, why would you get confused at the deal in the first place?
SIE America or SIE Europe are just the SIE regional subsidiaries for paperwork, sales, marketing, etc. in that region.

PS Studios (like Bungie) is the SIE subsidiary for game production. Inside PS Studios they have XDEV (eXternal DEVelopment), who is their team in charge of managing the external development support, meaning the lead game studios not owned by Sony (so cases like Kojipro, Shift Up etc.) and also the support teams, both internal (owned by Sony) and external (not owned by Sony) for their 1st and 2nd party games.

XDEV is a global team with offices in Europe, USA and Japan. Generally, the Japanese team (former Japan Studio team that supported their Japanese 2nd party games) handles the Asian teams, the European team (former SCE Liverpool Studio team that supported their European 2nd party games) handles the European teams and the USA team (former SSM team that supported their American 2nd party games) handles the American teams. But now they work together, so XDEV people from all regions can work with teams from all regions I assume depending on their availability.

Both Saros and the "Ooze" game:
  • Are new IPs from PlayStation Studios.
  • Are third-person shooters.
  • Have male leads with similar backpack designs (or as similar as they could be, as we're a leaked prototype to a CG trailer).
  • Have a similar-looking alien art direction as well as an eclipse in the background.
  • Are from an European studio.
And here's an additional nugget that you wouldn't know about: later in 2023, DuskGolem clarified in his private Discord server in a message that I saw with my own eyes that the "Ooze" game was an internal effort, actually.

Not to mention how it doesn't line up that People Can Fly and Sony are signing a partnership to develop a prototype right now when this "Ooze" project has been in the works for years already. Or the fact that, based on yesterday's press release, the game that this partnership has been signed for is an existing PlayStation IP -- which begs the question: what existing IP looks anything like the leaked footage from the "Ooze" game? Let me answer that for you, not a single property in the 30 years history of the PlayStation brand.
I'd say the Ooze game matches better with an early prototype for Saros than the People Can Fly project. Both are European teams that use UE and both use an IP that belongs to Sony. But as you say if Saros will be released next year, so it must have been under development for years, maybe started when Housemarque still wasn't owned by Sony. While the PCF project started its prototype this month.

And well, Saros happens to have a scifi setting and a dark skinned male as protagonist.

Sony cancelled a lot of GaaS games already. I don't think they'll do more.
They only cancelled a few, other ones weren't greenlighted to start production.

They also cancelled (and didn't greenlight) a lot of non-GaaS games too since the 80s, like any single company. This is a normal and common part of the gamedev business, doesn't imply anything.

They make many pitches, only some get greenlighted to start production. From the ones that start production, some get cancelled, and most get delayed. At the end only the most promising ones get released. This is how things always worked, both for GaaS and non-GaaS games.

The only special thing for GaaS games is that once released, their post launch development support gets longer or shorter depending on the game's performance since the post launch support gets self funded beyond the initial push by the revenue of the game.
 
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PaintTinJr

Member
The 'Delta' presumably is a reference to the 4th release in the series, so probably eliminates any games that didn't have a final 3rd instalment, maybe?

edit: so could possibly be a new Getaway game
 
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nial

Member
SIE America or SIE Europe are just the SIE regional subsidiaries for paperwork, sales, marketing, etc. in that region.
And they also work for general relations within different regions. We know, for example, that Spider-Man was signed with SCEA.
PS Studios (like Bungie) is the SIE subsidiary for game production. Inside PS Studios they have XDEV (eXternal DEVelopment), who is their team in charge of managing the external development support, meaning the lead game studios not owned by Sony (so cases like Kojipro, Shift Up etc.) and also the support teams, both internal (owned by Sony) and external (not owned by Sony) for their 1st and 2nd party games.

XDEV is a global team with offices in Europe, USA and Japan. Generally, the Japanese team (former Japan Studio team that supported their Japanese 2nd party games) handles the Asian teams, the European team (former SCE Liverpool Studio team that supported their European 2nd party games) handles the European teams and the USA team (former SSM team that supported their American 2nd party games) handles the American teams.
Utterly irrelevant and downright incorrect in some things (PSS is not a subsidiary). What do you think this adds to the discussion?
But now they work together, so XDEV people from all regions can work with teams from all regions I assume depending on their availability.
This doesn't make much sense, and hasn't even happened yet. You will never worry about 'availability' when it comes to a simple production department, lol.
 

Arsic

Loves his juicy stink trail scent
People can fly is a studio that should’ve been shut down after bulletstorm, or gears judgement.

Severely untalented studio that produces mediocrity at best.
 

yurinka

Member
And they also work for general relations within different regions. We know, for example, that Spider-Man was signed with SCEA.
Marvel is in USA, the SIE HQ is in USA and Insomniac is in USA. They obviously will sign it there and not with the regional subsidiary of Europe or Japan.

Utterly irrelevant and downright incorrect in some things (PSS is not a subsidiary). What do you think this adds to the discussion?
What I said is totally correct. It adds to the discussion to explain what is their real structure is and how they work.

This doesn't make much sense, and hasn't even happened yet. You will never worry about 'availability' when it comes to a simple production department, lol.
What I said is a fact and happened since several years ago, once Jimbo unified the different regional XDEV teams into a global team (but keeping their regional offices), in the same way he also unified the regional teams of other areas like marketing into a single global marketing team with a shared vision and strategy to improve coordination and to make them more productive.

As a few examples from recent projects, EU XDev people worked in XDev leaded projects like Stellar Blade or Rise of the Ronin, or US people worked in Helldivers 2.
 
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nial

Member
Marvel is in USA, the SIE HQ is in USA and Insomniac is in USA. They obviously will sign it there and not with the regional subsidiary of Europe or Japan.
Then what are we even arguing for? Where is People Can Fly located, again?
I also said SCEA, not SIE. That was back in 2014.
What I said is totally correct.
No, it is not. Sorry.
What I said is a fact and happened since several years ago, once Jimbo unified the different regional XDEV teams into a global team (but keeping their regional offices), in the same way he also unified the regional teams of other areas like marketing into a single global marketing team with a shared vision and strategy to improve coordination and to make them more productive.
A global group does not equal to global leadership. Each XDEV department has its own management for starters.
As a few examples from recent projects, EU XDev people worked in XDev leaded projects like Stellar Blade or Rise of the Ronin, or US people worked in Helldivers 2.
They help with each other, but the projects are led by different departments. Both Rise of the Ronin and Stellar Blade were from the Japanese studio under Arnaud Saint-Martin.
No one from XDEV worked on Helldivers 2, absolutely no one. There is US staff at HD2, yes, but from a totally different department. The series as a whole was always produced by SCEA from the very first game, so no, this is not a good example.
 
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yurinka

Member
Then what are we even arguing for? Where is People Can Fly located, again?
As far as I know People Can Fly has 5 offices in Poland, 2 in US, 1 in Canada, 1 in England and another one in Ireland.

I also said SCEA, not SIE. That was back in 2014.
When they changed the name from Sony Computer Entertainment to Sony Interactive Entertainment SCEA became SIEA, but are the same: the regonial SIE subsidiary for regional paperwork, sales, marketing etc.

No, it is not. Sorry.
Yes, it is.

A global group does not equal to global leadership. Each XDEV department has its own management for starters.

They help with each other, but the projects are led by different departments. Both Rise of the Ronin and Stellar Blade were from the Japanese studio under Arnaud Saint-Martin.
No one from XDEV worked on Helldivers 2, absolutely no one.
A few examples from the games you mention:

XDEV executive producer and director of product development Jason Paul Stewart (EU team) worked in games like Rise of the Ronin or Stellar Blade.

XDEV producers Eduardo Zamora (US team) and Tomoyo Kimura (JP team) worked in Helldivers 2, plus senior manager & production lead Brent Gocke (US team).

PS: I didn't say that a global group equals global leadership. I said they are now a global team and help each other. They no longer are completely divided and limited to the projects of their own region, even if generally each region continues in charge of the games being developed in their own region due to obvious reasons (working timezones, cultural differences, cheaper trips, easier paperwork, etc).
 
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nial

Member
As far as I know People Can Fly has 5 offices in Poland, 2 in US, 1 in Canada, 1 in England and another one in Ireland.
The deal was made with the company headquartered in Poland, which has their main development offices.
When they changed the name from Sony Computer Entertainment to Sony Interactive Entertainment SCEA became SIEA, but are the same: the regonial SIE subsidiary for regional paperwork, sales, marketing etc.
Then we agree!
Yes, it is.
Nope.
A few examples from the games you mention:

XDEV executive producer and director of product development Jason Paul Stewart (EU team) worked in games like Rise of the Ronin or Stellar Blade.
Jason Paul Stewart (XDEV Europe executive producer, make the difference) only helped in Rise of the Ronin for instance, he didn't really had a hand on Stellar Blade, which was purely from the Japanese studio.
Even with Rise of the Ronin, what you're saying doesn't fully apply as, once again, it was led by Arnaud Saint-Martin's team in Tokyo.
XDEV producers Eduardo Zamora (US team) and Tomoyo Kimura (JP team) worked in Helldivers 2, plus senior manager & production lead Brent Gocke (US team).
Eduardo Zamora and Tomoyo Kimura are not from XDEV, they're from the Product Development Department (better known as San Mateo Studio) at SIEA that mostly produces games from its subsidiaries in the US. We can easily know this from the fact that Tomoyo Kimura was also a producer on The Last of Us Part II Remastered.
PS: I didn't say that a global group equals global leadership. I said they are now a global team and help each other. They no longer are completely divided and limited to the projects of their own region, even if generally each region continues in charge of the games being developed in their own region due to obvious reasons (working timezones, cultural differences, cheaper trips, easier paperwork, etc).
Except that they are still, in fact, limited to the projects of their own region for the most part. You initially mentioned that it would come down to staff availability, but that's literally never a problem.
 

jwaxeman

Member
If it’s a SOCOM game I hope it’s not just about the SEALs this time. Give me some Army Delta Force or Rangers or Green Berets too. I’m so burnt out on SEAL media man lmao
 

yurinka

Member
Jason Paul Stewart (XDEV Europe executive producer, make the difference) only helped in Rise of the Ronin for instance, he didn't really had a hand on Stellar Blade, which was purely from the Japanese studio.
Even with Rise of the Ronin, what you're saying doesn't fully apply as, once again, it was led by Arnaud Saint-Martin's team in Tokyo.
Both the EU and JP teams did work in Rise of the Ronin, here's the XDEV portion credits of the credits. Notice the position and role of Jason and Arnaud (Tim Preece is the head of XDEV Europe) and the names of the rest of the people:
image.png


Eduardo Zamora and Tomoyo Kimura are not from XDEV, they're from the Product Development Department (better known as San Mateo Studio) at SIEA that mostly produces games from its subsidiaries in the US. We can easily know this from the fact that Tomoyo Kimura was also a producer on The Last of Us Part II Remastered.
XDEV, a.k.a. External Development, is the PS Studios team that handles the production (and indirectly more things, but mostly the production) of their 2nd party games, the 1st party games whose lead dev studio isn't an internal Sony team. As an example, Eduardo and Tomoyo are producers and not product developers.

The "San Mateo Studio" is the SIE American HQ building they have in Foster City, where they do a lot of things other than product development.

In the same way that their Japanese team (now and when they were inside Japan Studio) are in the SIE Japanese HQ building, where Team Asobi also has their office.

Example of Eduardo Zamora's credits in production (not product development) roles, in the last 13 years he basically produced 2nd party games and Pixel Opus (an incubation team of students of around a dozen people, who worked from that San Mateo building):
image.png


Tomoyo Kimura (ignore the Pokemon stuff, it's another person with the same name), again producer in mostly 2nd party games from Japan Studio's external development team (now XDEV Japan) and later moved to Foster City, San Mateo to continue working as producer on mostly 2nd party stuff:
image.png


Regarding Gran Turismo 7, you'll see some XDEV Japanese team / Team Asobi / Japan Studio members who worked in a Gran Turismo or two, because in a few of the GT games Japan Studio's XDEV team did support them.

Except that they are still, in fact, limited to the projects of their own region for the most part. You initially mentioned that it would come down to staff availability, but that's literally never a problem.
Then explain why these people I shown or other XDEV staff did/do work in projects that aren't from their region.
 

nial

Member
Both the EU and JP teams did work in Rise of the Ronin, here's the XDEV portion credits of the credits. Notice the position and role of Jason and Arnaud (Tim Preece is the head of XDEV Europe) and the names of the rest of the people:
image.png
I know, I already acknowledged that the European staff helped with that project.
What you're missing is the fact that it was led by Arnaud Saint-Martin, who I repeat, is the HEAD of the studio in JAPAN. The production happened at Tokyo, none of the 'normal' producers from Europe worked on it.
XDEV, a.k.a. External Development, is the PS Studios team that handles the production (and indirectly more things, but mostly the production) of their 2nd party games, the 1st party games whose lead dev studio isn't an internal Sony team. As an example, Eduardo and Tomoyo are producers and not product developers.

The "San Mateo Studio" is the SIE American HQ building they have in Foster City, where they do a lot of things other than product development.

In the same way that their Japanese team (now and when they were inside Japan Studio) are in the SIE Japanese HQ building, where Team Asobi also has their office.
Overexplaining basic concepts like a robot is not helping your point. Once again, Tomoyo was a producer on TLOU2 Remastered, which was developed by Naughty Dog, NOT by an external studio.
San Mateo Studio was always a fancy name for a specific product development department located at San Mateo (they haven't been in Foster City for over a decade, btw). Their main purpose is the produce games made by SIEA subsidiaries, like Naughty Dog, Sucker Punch and Insomniac. They also used to be the main producers of externally-developed games up until 2020 when XDEV America was established, but they continued to work on the external projects that started before this, hence them producing both Helldivers 2 and Firewall Ultra.
This is what the true XDEV America team looks like, from Concord's credits. None of these people worked on Helldivers 2 or Firewall Ultra:
h8F0bgG.png

And like, no fucking shit the XDEV social media account never posts about Helldivers 2. It's not their game.
Example of Eduardo Zamora's credits in production (not product development) roles, in the last 13 years he basically produced 2nd party games and Pixel Opus (an incubation team of students of around a dozen people, who worked from that San Mateo building):
image.png
Games way before XDEV America was established, read what I wrote above.
Tomoyo Kimura (ignore the Pokemon stuff, it's another person with the same name), again producer in mostly 2nd party games from Japan Studio's external development team (now XDEV Japan) and later moved to Foster City, San Mateo to continue working as producer on mostly 2nd party stuff:
image.png
It literally says that she was from the Business Development Department at Japan Studio. She then moved to localization in the US, which is why both Death Stranding and Gran Turismo 7 are there. Her first actual project was The Last of Us Part II Remastered, which you just keep ignoring that it's made by fucking Naughty Dog.
Regarding Gran Turismo 7, you'll see some XDEV Japanese team / Team Asobi / Japan Studio members who worked in a Gran Turismo or two, because in a few of the GT games Japan Studio's XDEV team did support them.
No Japan Studio team ever worked on Gran Turismo. Polyphony Digital's games have historically never had SIE producers working on them.
Then explain why these people I shown or other XDEV staff did/do work in projects that aren't from their region.
It's literally one example, and I already told you that these teams do help with each other. What is not going to happen, otherwise, is a Japanese game being produced only by XDEV Europe, with no involvement whatsoever from XDEV Japan. The only instance where such thing could happen is if they're working on a SIEE IP, but outside of that, no reason for that to ever be the case.
 
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