This was ultimately my issue with the presentation: it was way too short and felt like an infomercial, and did not show off the Pro in the best light. You can tell Mark Cerny had a lot more things to say, but in 9 minutes there's just no way to get into the details.
So funny enough, for a product that's selling itself on being a premium gaming experience from the tech side of things, there was very little technical information actually provided to prospective buyers. Have you guys seen those Blu Chew make-up commercials? I think it's make-up, anyway. Anyhow, the PS5 Pro announcement felt like one of those Blu Chew commercials, just extended for nine minutes.
Like those commercials, you don't learn anything about the product in detail, you can only infer what it is based on who's talking, the name, and how it's presented. Also, and this goes back to the games used to show it off: most of the game improvements displayed didn't look substantially beyond what the PS5 already brings. I think that's because they mostly chose the wrong games to show. Outside of Rift Apart and GT7 (and maybe Spiderman 2), the visual improvements from the Pro were kind of hard to spot most of time without extreme zoom-ins that most people would never notice when actually playing the game.
At the same time, those other games, like TLOU2, are 4+ years old and were made for much older technology, so there isn't too much PS5 Pro can do to increase the visuals in those games without more significant changes from the dev and the to the engine.
Was the PS1 really still seen as a child's toy in Europe? I don't think it was; the MegaDrive kind of helped push away some of that stigma since it aimed itself at teenagers, but the PS1 aimed at older teens and college students. They had Wipeout at trance & dance clubs across parts of Europe, too.