Katt”BuckNasty”Johnston
Member
Is ratchet a Gary Stu? /s
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What about a game running 1080p with the actual visuals maxed out.Performance RT should be an option on EVERY game this gen that is utilizing the technology IMO. I want the eye candy AND the smoother frame rate. I'm willing to make some sacrifices to enjoy that experience on console.
If it’s 480p bro yes I’d choose 30fps lol.If the image quality was actually like the twitter video encode here, but locked 60 fps and the 30 fps mode looked like the released official gameplay, would you still play in 60 fps mode?
So for example, the 60fps is in 480p with Insomniac's TAAU and the 30fps mode is in whatever res the official video was in. I'm trying figure out where the crossing over point is where the IQ is compromised enough that the extra frames isn't worth it in your eyes.
Give me an empathy eyeball for 30 fps mode and a love-heart for 60 fps mode. Or just reply to this comment but reaction asking was to avoid crapping up the thread.
definitely 2022 if they're still using manhattan as the main map for free roam. all other systems like combat and whatnot are basically finished so no reason why it cant hit that target,Looked good but twitter has ruined that video quality, they should have uploaded it elsewhere. So now games gold Spiderman 2 maybe next on the list. when do we think ? 2021(pushing it ) or 2022 .
2023 at the earliest. 2024 more likely imo.Looked good but twitter has ruined that video quality, they should have uploaded it elsewhere. So now games gold Spiderman 2 maybe next on the list. when do we think ? 2021(pushing it ) or 2022 .
It will be interesting to see the differences between performance and quality mode.
Something like this I think.
Fidelity - 30FPS, Native 4K and Ray Tracing
Performance - 60fps, Temporal 4K, No Ray Tracing
Performance RT - 60fps, 1080p, Ray Tracing, lower pedestrian and reflection quality.
I take it everyone is excited to this game?
I don't know what the problem would be if even were so. I love powerful flawless heroes. I live real life every day, what's wrong with a bit of escapism when playing a game or watching a movie.Is ratchet a Gary Stu? /s
Honestly, I just want games to be designed to max out at 60fps. If they targeted that only, they would make smart design choices and build the games to look stunning around it any way.I hope the next step for consoles having perf and fidelity modes is having an RT on/off button and a 30hz cap/unlocked option, so if you want you can turn off RT and cap to 30hz which allows the game to not drop down as low (or at all) from its max DRS target.
Obviously make it so you can't goose it up, but if people prefer an unstable/unlocked framerate + RT instead of a 30fps cap or a higher resolution @ 30fps without RT they should be able to get it. Perf RT mode covers one side of that, but not the other, ie pure image quality but without RT.
RT reflections that are lower resolution is like low resolution/artifacting SSR or for me, I'd rather replace it with older style/simpler reflections that are more temporally stable, especially when I'm playing at really high resolution where the artifacting/aliasing is very noticeable. RE2R is a good example, the reflections are great but they are also really unstable and its really distracting when the rest of the image is totally clean.
I'll be more into RT when its much closer to 1:1 with the rendering res, or at least until denoising/whatever they do makes it as indistinguishable from native as most sub-native shaders/effects are in games right now. Until then I prefer putting the power into RT GI and Shadows or just higher rendering resolution over reflections.
If someone tries to evaluate/complains about the IQ of the 60fps mode from this tweeter video encode I will destroy the earth from orbit.
Lol you can’t use entertainment mediums for escapism ya idiot!I don't know what the problem would be if even were so. I love powerful flawless heroes. I live real life every day, what's wrong with a bit of escapism when playing a game or watching a movie.![]()
I am getting the same ideaI think people count the pixels more than they play the games nowadays.
I do have to question how much literal on rails gameplay they use to show off this game.
Performance RT is actually 1440-1500p using temporal injection to reach a dynamic 4k, sometimes goes down to 1080 but 85-90% of the time it hits that dynamic 4k target.
Yeah his face is way to fat, thats a big downgrade![]()
Definition of Cheapskate
Dont worry Sony is gonna cut these types of fucks.
With
PS5 Digital Edition & PS5 Stream Edition.
Yup, it's pretty sharp and impressive. Best mode. Here's some footage:
Insomniac
btw
Quick screenshots from this video, put in mind that it's compressed to hell but should give a good perspective: (Performance RT)
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That said... I'm a little disappointed that the rift-crystals here pause the game when you transition. I would hope that Rivet would carry momentum from rift to rift in a sequence like this. That could be a technical problem if the loading wasn't totally perfect (unless they extended the fade-to-white/purple and the character just fake-grinded on imaginary rails / flipped up in the air until the level appeared,) but it's way more cool if it's a truly seamless (or mostly-seamless) swap in gameplay. Pausing feels like a cheat. Even the particles stop existing when you world-rift. Tiny, tiny, tiny nitpick though.
Ok, it's an incomplete game? Is that better?Not really... At all
...I wonder, are those actual playable world's or scenery changes in an on-rails sequence?
bUt tHe mEdIuM dOeS tHe sAmE tHiNg
Remember that shit on the internets?
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Not taking anything away from The Medium, but it’s essentially just spit screen, hence why it works on HDDs. But early on when people tried to say it’s the same thing as R&C, nah bruh.I think what Ratchet is doing is more impressive because it isn't running two instances of the world at once. With R@C it's pure I/O power that's making it happen.