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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

Pifje

Member
This game seems to be getting even more shallow than previously established. Pretty graphics and a short, simple campaign. I think I'll pass.
 

Heigic

Member
It feels like it's impossible for Microsoft or Sony to release a game without a massive amount of controversy. Strange start to this gen.
 

Trey

Member
Unfortunately it's not very skewed. It's how fanboys operates. And they're all the same, Nintendo, Sony and Microsoft fanboys. Ask yourself this question:

Would there be so much discussion regarding The Order 1886 if it was multiplatform?

probably.
 
That's the plan, other than the bit about it supporting the devs. I think they're going to be hating the second hand market a short while after release.

I'm in a Facebook group in which people from my (small) country buy/sell PS4 games. It is not uncommon for games to be resold 4-5 times.
 

Ocelott

Member
Like someone said in another post when it comes to length what are we comparing The Order to? 6-10 hours is good to me. Especially for a non open world shooter.
 

Condom

Member
Yeah but Modern Warfare doesnt just charge £50 for the single campaign. I'm not trying to say I think the Order is too short but it's a terrible comparison, considering COD is one of the biggest multiplayer games out there.
The game doesn't have MP then or has it? Maybe the MP is deep or something.
 
I get that some people need to play a game for X number of hours to feel like they got their money's worth, but I only care about getting a good, complete experience. I'd much rather play a 6 hour game with good pacing than a 10 hour game with four hours of boring filler, and I hope that devs don't compromise their games in order to start hitting some arbitrary play time number. People who calculate a game length for dollar value already have the means to play it for less: rent it, buy it and sell it, or wait for a price drop. It's easy to take advantage of those options. Hell, if Share Play functions for the whole game, you could even find someone online who owns the game and play it that way for free.
 

dark10x

Digital Foundry pixel pusher
I also find it odd that Call of Duty is being used as a comparison point.

The thing is, this type of release actually hearkens back to the PS2 days more than anything else. There were plenty of new, full priced releases hitting the system that offered interesting, memorable experiences that were ultimately quite short.

Look at stuff like The Mark of Kri, ICO, Silent Hill 3, Shadow of Memories, Onimusha, The Bouncer (I admit it, I enjoyed this), Beyond Good & Evil, Riddick, God of War, Killer 7, etc. Those types of games typically gave you between 4-8 hours of play on a single play-through. I remember finishing Silent Hill 3 in ~4 hours the first time and I still loved the experience and didn't feel ripped off.

It was only with this last generation that games started including multiplayer and other "value added" options designed to extend longevity. I never play those modes, of course, but obviously many people do.

There were a number of late generation games that hit with extremely long run times such as RE4, MGS3, and Ninja Gaiden but that length was not common.

It seems like a poor value in some ways but it all depends on how much fun you've had. I often return to my favorite games over and over just because they are a joy to play even with a short length.

Now, that's not to say The Order is going to deliver the kind of quality experience that will warrant its price, but I don't think the length alone is enough to dismiss it. It does seem like The Order is going to be filled with too many cutscenes and too little actual gameplay, though, which is disappointing.
 
Obviously, there's some trolls, but you can't just assume that everyone is one. The people jumping through hoops to deflect every negative piece of information about the game are just as bad tbh.

I wasn't assuming anything. Obviously I'm not referring to everyone who isn't struck on The Order. More the people who want relentlessly tell others what is of value.
It's subjective. That's all.
 
No they didn't? Uncharted blew up with U2, not the first game. Don't even know people who ever tried the first one.
It sold almost three million copies. Don't be silly.

EDIT: Actually, by now it's probably sold over that amount. That's just the last number I remember hearing/paying attention to.
 
so basically the devs are in denial. the play through is there for everyone to see so to say it is impossible to beat in 5-6 hours is an out right lie.

critically this game is going to flop hard and commercial it will as well. it would send a good message to devs if it does tbh, they have been adamant from the start with this bs 'story first, gameplay last' philosophy so deserve all the shit they get
 

BokehKing

Banned
For those with "value" issues with the game, but actually want to play the game...

Buy the Order.
Beat it in a few days, or sittings, or a sitting.
Sell back for ~$40.

You played the game, and supported the devs, and only paid ~$20. Bang. How easy is that?
That's what I plan to do, money is going towards a psn card for Bloodborne anyway.

I wonder if people have no games to trade in towards the order? I haven't paid a full $60 in years
 

KingFire

Banned
This was one of the worst statements I have ever read. First they claim that the game lengths run that are thrown around are "impossible' despite the clear video evidence in many cases. After denying the rather obviously short game length, they jump on defending their game length by comparing it to other short games. The Call of Duty comparison is hilarious considering that CoD has a very high reply value and bundled with a decent-to-great multiplayer experience. The Order? You cannot even skip the cutscenes, I guess that is one way to prolong your game.

Big mistake releasing this statement now. They should have gone with the typical "No Comment" approach. Now many people who were not aware of the length, are aware.

Regarding the length vs. price debate, length matters. If the game was 20 minutes long with the $60 price tag, a lot of you will not be happy about it and probably will not purchase this game. Length vs. price is a personal call. Some people are willing to part away with their $60 for a 5-6 hours experience, while others think that their $60 is worth more.
 

Northeastmonk

Gold Member
I also find it odd that Call of Duty is being used as a comparison point.

The thing is, this type of release actually hearkens back to the PS2 days more than anything else. There were plenty of new, full priced releases hitting the system that offered interesting, memorable experiences that were ultimately quite short.

Look at stuff like The Mark of Kri, ICO, Silent Hill 3, Shadow of Memories, Onimusha, The Bouncer (I admit it, I enjoyed this), Beyond Good & Evil, Riddick, God of War, Killer 7, etc. Those types of games typically gave you between 4-8 hours of play on a single play-through. I remember finishing Silent Hill 3 in ~4 hours the first time and I still loved the experience and didn't feel ripped off.

It was only with this last generation that games started including multiplayer and other "value added" options designed to extend longevity. I never play those modes, of course, but obviously many people do.

There were a number of late generation games that hit with extremely long run times such as RE4, MGS3, and Ninja Gaiden but that length was not common.

It seems like a poor value in some ways but it all depends on how much fun you've had. I often return to my favorite games over and over just because they are a joy to play even with a short length.

Now, that's not to say The Order is going to deliver the kind of quality experience that will warrant its price, but I don't think the length alone is enough to dismiss it. It does seem like The Order is going to be filled with too many cutscenes and too little actual gameplay, though, which is disappointing.

$49.99, $50 games and we were expecting games to become what Fallout 3, Skyrim, and Mass Effect gave us. It was a different gen, but I see your point. It's just technology has promised more than games have. Even with the PS2 devs still had ther limits and we accepted it more. Now it's a $10 price increase with 1080p and 60 FPS.
 
Made by a friend, not mine.

bzbukp.gif
 

BokehKing

Banned
so basically the devs are in denial. the play through is there for everyone to see so to say it is impossible to beat in 5-6 hours is an out right lie.

critically this game is going to flop hard and commercial it will as well. it would send a good message to devs if it does tbh, they have been adamant from the start with this bs 'story first, gameplay last' philosophy so deserve all the shit they get
Whoa... I rather a 8 hour game than a game that drags on for 25 hours.

People from GAF took 8-14 hours, I rather believe them then someone looking for subs on Youtube
 

Condom

Member
It sold almost three million copies. Don't be silly.

EDIT: Actually, by now it's probably sold over that amount. That's just the last number I remember hearing/paying attention to.
Honestly didn't know that, I thought it bombed and was seen as a mediocre Tomb Raider clone with decent graphics. Only played 2 and Golden Abyss.
 

Wereroku

Member
No they didn't? Uncharted blew up with U2, not the first game. Don't even know people who ever tried the first one.

Really dude?

Honestly didn't know that, I thought it bombed and was seen as a mediocre Tomb Raider clone with decent graphics. Only played 2 and Golden Abyss.

Nope U1 sold really well and is rated very highly. Maybe you know play things before you comment on them.
 

Frillen

Member
Generally speaking? Always. I think you missed the guy's point though. Not everyone is going to have the same experience with certain games.
I strongly disagree with you. So one guy's opinion is better than 100+ guy's opinions? Plus, generally speaking, looking at metacritic and user reviews, I think it safe to say that Knack was a shallow game. But that's an entirely different discusssion.
 

dark10x

Digital Foundry pixel pusher
so basically the devs are in denial. the play through is there for everyone to see so to say it is impossible to beat in 5-6 hours is an out right lie.

critically this game is going to flop hard and commercial it will as well. it would send a good message to devs if it does tbh, they have been adamant from the start with this bs 'story first, gameplay last' philosophy so deserve all the shit they get
I don't think that's fair at all and I disagree with you completely. Not all games need to conform to a single model.

I'm happy to play stuff like Beyond, Heavy Rain, the Telltale games, and other narrative driven experiences. The Order seems to follow that type of mold with a bit more action overall. Why should that not be allowed to exist?

I dislike most multiplayer games and do not play them. I think it's a waste to include those features but I would never suggest that it should be removed from the industry just because it's not for me.

The Order itself may not deliver but the concept is fine.

$49.99, $50 games and we were expecting games to become what Fallout 3, Skyrim, and Mass Effect gave us. It was a different gen, but I see your point. It's just technology has promised more than games have. Even with the PS2 devs still had ther limits and we accepted it more.
I still prefer it in many cases as well. I do love the likes of Mass Effect but I think there are FAR too many games that attempt large, open worlds (which Mass Effect does not). I'm genuinely sick of games that drop you in a large map with a bunch of way points. I'm trying right now to have fun with Far Cry 4, which I can recognize as a great game, but I'm just burned out on that style of game now. :\
 

geordiemp

Member
No they didn't? Uncharted blew up with U2, not the first game. Don't even know people who ever tried the first one.

U2 had a great survival mode coop as well, played that to death, although funnily I liked the story in U1 (Mr Raja)....

It seems that the first effort by Ready at Dawn and many needs a sequel to add other modes....

It looks as though this type of game would make for a great wave survival mode, and it would mean those second hand copies being less traded.
 

Kagutaba

Member
He should have just stayed quiet. All this talk about hours. It's irrelevant. They said the most important thing was delivering a great cinematic story, and that's okay, a short story can be just as sweet. Nothing wrong with that.

The problem is that I don't think they succeed in their main focus: The Order has a straight up unfinished story, most of its main characters and important plot points are
dropped three quarters into the game never to return
, the main villain is a
caricature, and the ending is too abrupt
, leaving us with a six hour linear third-person shooter with low replay value (apart from collectibles). Why all this talk about story coming first, when it seems like it came last?
 

GHG

Gold Member
No they didn't? Uncharted blew up with U2, not the first game. Don't even know people who ever tried the first one.

The things I read in these threads...

In the last one someone said Gears of War was mediocre or something as well.
 
I find myself often giving up on longer games partway through, as do most people as seen by achievement/trophy tracking. I plan on buying this and trading it in when I'm done. If it's really that short, I should be able to get about 2/3's of my money back on a trade.
 
Why is this even an issue. I always assumed it would be like Uncharted kind of length which is what these really fast gamespans sound like anyway. 5-6 hours if you storm through it is no surprise. Average playtime will probably be double that.
 

-MD-

Member
People from GAF took 8-14 hours, I rather believe them then someone looking for subs on Youtube

So you'd rather trust someone's words on a forum with no evidence at all over a video you can watch with your own eyes from start to finish?

Is this what you're saying?
 

Wereroku

Member
He should have just stayed quiet. All this talk about hours. It's irrelevant. They said the most important thing was delivering a great cinematic story, and that's okay, a short story can be just as sweet. Nothing wrong with that.

The problem is that they failed in their main focus: The Order has a straight up unfinished story, most of its (flat) main characters and important plot points are
dropped three quarters into the game never to return
,
the main villain is a joke, a caricature, and the ending it too is awful
, leaving us with a five and half hour linear and barebones third-person shooter without any replayability (apart from a few collectibles). Why all this talk about story coming first, when it seems like it came last?

This was in response to people saying you could beat the game in 2-3 hours. That really is impossible.

So you'd rather trust someone's words on a forum with no evidence at all over a video you can watch with your own eyes from start to finish?

Is this what you're saying?

I would rather take GAF's word for it then a youtuber that is basically speed running the thing. I like to stop and check out areas and gather collectables. Since they usually add to the story. For me the game is going to be closer to 8 then 5:45.
 
Journey takes 2 hours to beat and it is one of the greatest games of all time. I would have easily spent 60 dollars for that experience.

Length is meaningless as long as the experience is worth the value
 

Interfectum

Member
so basically the devs are in denial. the play through is there for everyone to see so to say it is impossible to beat in 5-6 hours is an out right lie.

critically this game is going to flop hard and commercial it will as well. it would send a good message to devs if it does tbh, they have been adamant from the start with this bs 'story first, gameplay last' philosophy so deserve all the shit they get

What's the "message" you want sent? That everyone needs to make Ubisoft style games filled to the brim with bloat? Why are you so threatened by The Order and, for that matter, why are you so angry?
 

kmax

Member
This game has had a bumpy road as it is. I'll look forward to hear it all once the reviews start dropping.
 

DryvBy

Member
Depends. There are books out there that cost $30+. Go to the theater. Spend $10+ just on one ticket and if you have a significant other and/or kids then that just keeps adding on to the price. Then there's the refreshment costs if you want something. Then you leave the theater empty handed. 3 months later if you liked the movie enough you end up buying it for another $20+.

Or you could just wait for the physical release and buy the movie for $20+. Then all that other crap is obsolete.
 

Ricky_R

Member
so basically the devs are in denial. the play through is there for everyone to see so to say it is impossible to beat in 5-6 hours is an out right lie.

critically this game is going to flop hard and commercial it will as well. it would send a good message to devs if it does tbh, they have been adamant from the start with this bs 'story first, gameplay last' philosophy so deserve all the shit they get

How much do you think The Order will sell for it to be a commercial flop?
 
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