Sixfortyfive
He who pursues two rabbits gets two rabbits.
Random, but it kind of irks me that Taxman's Sonic 2 port doesn't use Hidden Palace's dedicated BGM for the stage itself.
Which one, track 10? That wasn't for Hidden Palace originally.Random, but it kind of irks me that Taxman's Sonic 2 port doesn't use Hidden Palace's dedicated BGM for the stage itself.
Which one, track 10? That wasn't for Hidden Palace originally.
The canon S2 HPZ music is the final Mystic Cave 2P music.
https://www.youtube.com/watch?v=pcuH6YP3KdM
By the time it was final, the zone was dead. No sense in wasting a good track on a removed level.
Because, in actuality, the song that was used for the multiplayer version of Mystic Cave was specifically composed by Masato Nakamura for Hidden Palace Zone, where it was originally used in early development of the game. The only publicly-known build containing a functional version of Hidden Palace that doesn't still use Sonic 1 music uses that song. "The real HPZ tune" was originally composed in a non-looping form ill-suited for a level background song, strongly indicating that it was actually written originally to play in some short sequence of some kind.
Yes, but by the time it was, development on that stage was over, never to be continued. The song is effectively a funeral dirge for the zone.I mean, if that song (not Mystic cave 2p one) sounds in HPZ in the final game (looping included) it should be because something. At one point in development that was the stage song.
S&K is kind of the original "standalone expansion." But like you said, it was quite full price and not really billed as such.
It felt like outtakes of Sonic 3 that didn't get finished in time (which is pretty much what it was), but nothing in there was as strong as what was in Sonic 3.
Also the number of Zones in Sonic 3 was probably determined by cart space as much as dev time.
The 3D classics are great.Been trying to play the taxman versions on my iPhone but the lack of real buttons is frustrating me. How are the 3D classics on the 3Ds? Are they good ports?
The 3D classics are great.
The not-very-intelligent Knuckles accidentally reveals the location of the Master Emerald to Sonic and Tails, which takes the chaos emeralds and turns them into Super Emeralds, which Sonic can regain- after finding a giant ring and winning a game of Blue Spheres, of course. This has to be the only Sonic game which essentially starts with a special stage- yes, technically you play Mushroom Hill for like 5 seconds before this cutscene, but that's not much of anything.
![]()
![]()
How did we all know the "get the spheres around the edge to make them into rings" thing anyway?
![]()
![]()
Welcome to hell
![]()
![]()
Not your cleverest invention, Robotnik
![]()
![]()
I love how shocked Knuckles is that Robotnik is the bad guy
![]()
![]()
This guy is known in Japanese as "Kyodai Egguman Robo," which roughly translates to "Ginormous Eggman Robo."
Which one, track 10? That wasn't for Hidden Palace originally.
The canon S2 HPZ music is the final Mystic Cave 2P music.
https://www.youtube.com/watch?v=pcuH6YP3KdM
The hpz music we are all used too is way too high pitch to loop for minutes at a time without being annoying so I agree with mystic cave 2p being used. It's like death eggs music it's just not suitable for long repeats.